Battle Nations features a HILARIOUS STORY and memorable cast of characters. Play MISSIONS and grow the power of your army. FIGHT other players in TACTICAL, INTERACTIVE TURN-BASED COMBAT. COLLECT 200+ UNIQUE UNITS and optimize your battle formations, taking DIRECT CONTROL of your army in battle.
User reviews: Mixed (1,240 reviews)
Release Date: Sep 18, 2014

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“This game has a great look to it...and its roster of characters are well-written and even sometimes genuinely funny.”

“Battle Nations is freemium done well, offering more entertainment for your download than most of its competition.”
4/5 – TouchArcade

[PATCH NOTES] Battle Nations 4.1

To celebrate the worldwide launch of Battle Nations on Steam, we’re thrilled to announce that Team Fortress 2 has joined forces with Battle Nations! Yes, you read that right. You can now recruit iconic Team Fortress 2 characters to fight with you on the battlefield!

12 NEW MISSIONS: BLU needs our help! Embark on missions to defeat their RED rivals, and hunt down a mysterious and powerful object hidden somewhere in the Battle Nations world.

5 TF2 UNITS: In our first TF2 update you will have access to the 5 iconic characters listed below.

  • THE HEAVY: This Russian beast of a man loves sandviches. But above all else, he loves his mini-gun Sasha. He promises to wield her around the battlefield, mowing down anyone who gets in his way!
  • THE SCOUT: Don’t know of him? Don’t let him know that… He’s from Boston, solves problems with his fists, and is “kind of a big deal.” He’s quick on his feet, so don’t let his size fool you. He’s a capable fighter on the battlefield, firing a wicked shotgun and swinging melee attacks with his bat.
  • THE SOLDIER: Don’t worry about the fact that he failed every military training test in the book. His loyalty to his teammates is matched only by his ferocity on the field of battle. Using his signature rocket launcher, this would-be-hero-of-war can take out infantry and vehicles with ease!
  • THE PYRO: Silent but deadly, this madman (or madwoman) uses a vicious flamethrower to scorch enemies and a flare gun to light them ablaze!
  • THE DEMOMAN: He has a fierce temper and a fascination with all things that go BOOM! Enemies will explode with fear thanks to his trusted grenade launcher.

STEAM WORLDWIDE LAUNCH: Battle Nations has officially launched on Steam! Now you can seamlessly play on the go AND from the comfort of your PC at home! Additionally, the potential audience of over 75 million new gamers means more players to recruit for your Guild(s) and battle in PvP!

About This Game

Battle Nations features a HILARIOUS STORY and memorable cast of characters. Play MISSIONS and grow the power of your army. FIGHT other players in TACTICAL, INTERACTIVE TURN-BASED COMBAT. COLLECT 200+ UNIQUE UNITS and optimize your battle formations, taking DIRECT CONTROL of your army in battle. Play one of the BEST RANKED, TURN-BASED, COMBAT STRATEGY GAMES, with over half-a-billion gameplay sessions and counting!

**Team Fortress 2 has joined forces with Battle Nations! Recruit iconic, powerful characters from the Team Fortress 2 universe. Fight alongside Blu team to defeat the Red team and experience all new storylines and missions.**

“This game has a great look to it...and its roster of characters are well-written and even sometimes genuinely funny.”

“Battle Nations is freemium done well, offering more entertainment for your download than most of its competition.”

War has broken out on the continent of Ateria. As the Commander of the Imperial Army, it’s up to you to eliminate the rebel threat. Join forces with a motley band of heroes and miscreants, and experience a dramatic, wartime story. You’re going to need to build a powerful city to defeat your enemies. Gather a powerful army of troops, tanks and mercenaries. You can also unlock more exotic units including deadly velociraptors, mammoths, sandworms and much, much more!

- TAKE DIRECT CONTROL OF UNITS IN STRATEGIC COMBAT - Optimize battle formations, attack order and deployment of special abilities.
- COLLECT OVER 200 UNIQUE UNITS - Level them up and maximize their power.
- JOIN GUILDS TO FORM POWERFUL ALLIANCES - Compete for powerful prizes!
- BUILD A POWERFUL, IMPENETRABLE CITY - Defend it from invading players.

Tactical, turn-based combat has never been so much fun. Use your might of your army to defeat the rebels and any other players who stand between you and victory. Play Battle Nations, today!

Battle Nations is completely free-to-play, however some items can be directly purchased for real money. If you don't want to use this feature, please disable in-app purchases in your device's settings. A network connection is required to play Battle Nations.

Follow us on Twitter @BattleNations or ‘Like us’ on Facebook for the latest news, events and more! Interested in discussing Battle Nations with your fellow players or looking for a Guild? Visit the Official Battle Nation forums at:

Have questions, issues, or suggestions? Please visit:

System Requirements

    • OS: Windows Vista
    • Processor: x86-compatible 1.5 GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: GPU - Nvidia Quadro FX 2700M (Or Equivalent)
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX-compatible sound card
    • OS: OS Version - Windows 7
    • Processor: 2.0 or faster processor
    • Graphics: Nvidia 9800 GT (or Equivalent)
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX-compatible sound card
Helpful customer reviews
760 of 960 people (79%) found this review helpful
0.1 hrs on record
It's essentially a Facebook game, full of shiney 'CLICK HERE TO FINISH THIS TASK INSTANTLY' buttons.
Posted: September 18
Was this review helpful? Yes No
279 of 339 people (82%) found this review helpful
22.4 hrs on record
Early Access Review
This game is designed to annoy you to make sure you pay a lot of money. Arbitrary waiting times, long building times and an abysmal pay-to-win system make this even worse than any Facebook Game I played so far.

If they don't change this fundamentally, I don't see this game going anywhere.

It is a bummer, because it is not that bad to be honest. The turn based combat is kinda fun and the base building too.
But all this cannot hide the obnoxious pay wall.
Posted: May 28
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191 of 235 people (81%) found this review helpful
18.8 hrs on record
Battle Nations has a lot going for it, great art, simple combat and the Steam version has Team Fortress 2 characters. On the surface this is a Farmvillian 'click harvest' sort of game that wants you to buy micro currency called nano pods. These nano pods let you finish tasks instantly instead of waiting X amount of seconds, minutes or hours. You can also buy the good units with nano pods. If you don't want to buy nano pods, you can slowly get them, maybe one per level you achieve.

With that out of the way, this game sets itself apart from other click to harvest games by having simple tactical strategy combat. Its your army vs enemies. Before each battle, you pick X amount of soldiers and place them on the battle grid. For the most part, on your side, each grid seems to be 3 rows of 5 with the last row only having 3. Each type of unit / soldier has a different attack range and pattern. Some troops can only attack the first row of enemies. Others can attack up to two rows. Some units can attack the entire row or every enemy on the grid as long as its not being obscured. There are fire units that cause burn damage as the battle goes on. If all of your units are out of ammo or 'cooling down,' you can 'pass' a turn.

Once the battle starts, the units cannot be moved. When a row of units has been cleared, the rows move up. So when the front line dies, the next line becomes the new front line. Combat is turn based. You go once, then the enemy goes, then you go. Like a game of chess where you only do one attack instead of a RPG that might have your entire party take a turn before the enemy gets its turn. Each attack has a cool down that lasts one or two turns. Its a very simple system. Easy for kids, easy to play. The enemy AI seems random. They won't make intelligent attack patters like this unit is hurt, let's finish him off!

When a unit is 'injured' (finished off), you will need to visit your hospital and admit them into the hospital. Its not just automatic. It just feels like an extra clicking process, when really the game could just have a courtesy to put them into the hospital for you even if it takes X number of minutes to fully heal them. Units that are not 'injured' get full health for the next battle, which is great. It seems like a courtesy when everything is click heavy.

When units get enough experience from battles, they can be promoted (leveled up), which takes X amount of hours. Once upgraded, they have improved stats, other bonuses and even additional attacks. It adds some nice depth to a simple game and rewards players who put in the time or nano pods.

If you'd like a real combat challenge, eventually the game will let you post a battle flag so you can have Player vs Player. In PvP each player gets 20 seconds to take a turn, which keeps the battle active. When you've used a unit in a Player vs Player battle, you can no longer use that unit for X number of hours until they 'return,' but if you use nano pods... This makes a need to buy more units from your barracks and pay nano pods for the better units. If you accomplish a mission while in a player vs player battle it kicks you out of the battle, denying you a victory bonus. The plus side is that if a unit dies in battle against another player, you don't need to restore them from the hospital. They just come back with the others fully healed.

It is player vs player that I enjoy, that keeps me coming back every 2+ hours to play it. Facing real people and having to chose, do I make an A+ team to take on an unknown team and have only C units for my next team? Or do I make two B+ teams for two battles? Usually I can win the first two battles, before my good units are used up. The good units are the ones that cost nanopods, but the game gives you one or so of each good unit, so you know just how good they are compared to the rest. When those good units die outside of player vs player, they cost a lot of gold + metal to heal them in the hospital. With that in mind, I rarely use my good units in non PvP.

Now that I've covered the actual game part, let me cover the 'click harvest' half of the game. It feels like every other click harvest game. You have an 'Outpost' and several types of buildings. You have expand your land, setup military buildings, shops, homes, resource gathering and place decorations. Homes (camps, houses) will increase your worker capacity and get you gold from 'taxes.' Decorations will boost resources you gather from nearby buildings. Such as flowers will get you 8% more gold from surrounding homes. Military buildings like Barracks, factories and so on will build units. Resources will let you gather things like stone, lumber and oil. Having gardens, raising crops, tool shops, building tools and bakeries baking goods will all get you gold. The problem is you need to click to harvest the output of ea in X amount of hours.

All buildings can be upgraded, but you can only upgrade one building at a time, unless you use nano pods. Upgrading buildings makes them more efficient and gives higher output. Clicking things seems a lot like busy work and that's part of the fun of building your own outpost, because you took the time to get it. Sure you can sink a lot of time into this game, Farmville or the Simpsons, but there's a certain point where it becomes too demanding like a bad habit.

I've been playing 5+ hours and I still haven't gotten to any Team Fortress 2 characters. They reserve those characters for level 10 players. Want to know how I know? It will tell you with full screen billboards. Not just billboards for those characters, but full page ads saying for $5 you get X amount of nano pods and we'll throw in 10,000 gold! These billboards appear frequently and I need to click 'no thanks.' I started taking screenshots of them and I wonder if Steam will bust me for screenshots of spam, when its in game.

The game also seems a little crash heavy, I've got 3 computers that I play this on and while some crashes seem to be random, it crashes pretty consistently when I try to view detailed information on a unit. If others are having this problem, it can prevent them from getting beyond level 6.

The character art is a high point of this game and goes a long way to make me enjoy it anymore. With every new objective, you'll read short lines of dialog from them and after you complete an objective, you'll read more brief dialog and see what you earned. To be honest, I didn't read the dialog when there's an easy to follow objective list bluntly telling you, build this, upgrade that, visit here and battle that. The dialog seems needless and just more clicking even if they could be reciting the best lines you've ever heard. The mission list is easy to follow, but after you click a mission, to open the objectives, then you need to close the list and do it, when the game could easily just have a button to instantly do it so you don't need to exit and find it. Of course if there was some easy click button it would cost nano pods.

In the future I'd appreciate easier clicking so I don't have to scroll around to find everything and click on it. Any developer could easily make a long list of 'countdowns' so that I can easily see what's doing what and a harvest everything button that has been cooled down, but again that would probably cost nano pods to do something so courteously easy for the player. I guess being convenient for a player doesn't generate revenue.

In all, there is an actual game here its not just click to harvest, but there are other click harvest games and other tactical strategy games that seem deeper with better AI. It will keep you coming back day after day to harvest things and play, but make you feel like you're missing out when you don't have the better units that cost nano pods. The game gives you good units, but if you want more of those good units, you'll need nano pods. Without the potential for Team Fortress 2 characters, I would have lost interest.
Posted: September 21
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251 of 347 people (72%) found this review helpful
0.5 hrs on record
it's is a facebook game on steam.
Posted: September 18
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154 of 211 people (73%) found this review helpful
87.8 hrs on record
Early Access Review
The single player storyline is interesting and somewhat amusing, but ultimately it becomes way too much of a grind-fest unless you spend real money.
Posted: May 21
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