The Inner World – A 2D-Point’n’Click Adventure Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world?
User reviews:
Very Positive (387 reviews) - 93% of the 387 user reviews for this game are positive.
Release Date: Sep 27, 2013

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“...a modern point and click adventure to recommend without reservation.”
84 – Gamona

“...a wonderfully creative game world which will not disappoint.”
8/10 – Gameswelt

“An outstanding debut by Studio Fizbin”
86/100 – PCGames

About This Game

The Inner World – A 2D-Point’n’Click Adventure

Robert is a novice, a bit clueless, but with a heart of gold. He lives a peaceful life as a court musician in Asposia's largest wind monastery. Contrary to the laws of physics, Asposia is an enormous, hollow space surrounded by an infinite expanse of earth. The world's air is provided through three wind fountains, but as one wind fountain after the other petered out and the wind gods came to Asposia, all of the sudden Robert found him in the middle of a whirlwind.

Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world? And what are Laura´s secret intentions…?

Features, Features, Features!

This is where The Inner World shows what it means to be lavishly with tons of content waiting for you:

  • Screamingly funny dialogues!
  • Numerous tricky puzzles!
  • A handmade world fully drawn with love and devotion invites you to discover countless details (at least 325!).
  • A patented multi-level hint system enables everyone to finish the game!
  • A wonderful comforting atmosphere!
  • Eye-pampering backgrounds in non-stereoscopic handmade 2D (!) – going up against all current graphic trends!
  • Five spectacular chapters!
  • A story with more twists than any Asposian nose!
  • Stunning cartoon-like animations!
  • The most epic soundtrack since the origin of Asposia as well as professional voice overs – even lip sync!
  • Lots of cut scenes! Optional hotspots!
  • ... And of course: Robert, the very-very-very-VERY-last hope for Asposia!

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 2 GB RAM
    • Storage: 1400 MB available space
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 4 GB RAM
    • Storage: 1400 MB available space
    • OS: Mac OS X v10.6, v10.7, or v10.8
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 2 GB RAM
    • Storage: 1400 MB available space
    • OS: Mac OS X v10.6, v10.7, or v10.8
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 4 GB RAM
    • Storage: 1400 MB available space
Helpful customer reviews
22 of 23 people (96%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: January 11
Big things can sometimes come in unassuming packages, and not all adventures have to feature innovative control schemes or frightening scare tactics. There is still plenty of room for traditional point-and-click games that impress by doing what’s been done so often before, but doing it very well. The Inner World is that kind of game: a classic adventure whose hand-drawn, cartoony art style will appeal to young gamers, but whose humor, story, and puzzles will keep even veterans of the genre entertained as well. In short, it’s a game that the entire family can truly enjoy together.

Speaking of big things in small packages, little Robert is a novice at the Wind Temple of Asposia and court musician to Abbott Conroy, its resident wind monk. Robert has spent his whole life sheltered under the watchful eye of Conroy, unaware of the dire straits his world finds itself in. You see, Asposia is a world within a world, surrounded on all sides by rock. Wind inexplicably entering through the three wind fountains has become the hidden world’s life force; without it there's no light, and industry, trade, even Asposia’s very existence would come to a grinding halt.

And wind is exactly what’s running out. Years ago, the Basylians – angry wind gods who control the wind fountains – became displeased with the Asposians, and since then they’ve been on a rampage, petrifying all they gaze upon while the wind fountains slowly dry up. Robert isn’t the kind of hero to set out on a grand quest to save his world. Rather, he begins merely by chasing a thieving pigeon into a dirty, trash-choked back alley. Before long, he meets the charismatic Laura, a girl searching for her missing father. Following the cryptic clues he left behind for her, Laura not only believes that her father is still alive somewhere, but that he holds the key to discovering a secret wind fountain. Initially an unwilling participant, Robert is pulled into a tale of civil unrest in his own coming-of-age adventure. And if he plays his cards right, he just might learn how to save the world and impress the girl in the process.

Studio Fizbin, newcomer to the adventure scene, has crafted a charming, player-friendly experience. The game sports high presentation values, chiefly in its hand-drawn animation resembling Saturday morning TV cartoons. It eschews realism for a stylized fantasy world filled with creatures that draw their inspiration straight from a child’s storybook. Most resemble crosses between two animals, like the tumble mice that look like miniature-sized sheep, or the monkey-like wooloofs. Even the Asposians themselves sport an imaginative look, their distinguishing feature a striped, pointed nose – all but Robert, whose nose is plain and lined with holes, allowing him to play it like a flute. Playing as Robert, you’ll have a chance to explore the throne room of Conroy’s castle, brave the dangers of a trap-laden root forest, find an underground laboratory, and uncover the secret of the lost wind fountain.

Along with the clean, colorful art style comes painless navigation and an easy-to-use inventory system. Mousing over an object brings up clickable options, generally things like “Look”, “Take” or “Talk to”. The inventory, popping up when the cursor approaches the bottom of the screen, is unobtrusive; click and drag an item where you’d like to use it, or onto another object to combine them. Items in your inventory, as well as possible dialog options during conversations, are visually represented by button-like picture icons. Holding the mouse button down will cause all on-screen hotspots to appear, avoiding the need for pixel hunting and making it a snap to find any vital items you may have missed previously.

The audio is equally pleasant, with a catchy title theme that perfectly fits the fantastical world, followed by equally good music throughout the game. Voice acting, however, is more of a mixed bag. Most characters sound fine, like Abbott Conroy’s gruff, authoritative baritone and the plucky, rebellious attitude of Laura, Robert's partner in stirring up civil unrest – wanted for such crimes as chewing gum in public. Several minor characters also work flawlessly, and the narrator’s smooth solemnity was a great choice. On the other hand, a few characters get decidedly too much game-time, their voices grating on the nerves, like Detze, a little boy with the painfully obvious adult male falsetto. The most unfortunate voiceover comes from Robert himself; while his flaccid, wispy lack of authority seems fitting at first, it quickly becomes tedious as even describing objects in the environment sounds like an overwhelming task for him.

Perhaps one of the only turn-offs of the game is the sheer amount of dialog to slog through. Not that there are walls of text, but most dialog options require upwards of three or four separate clicks to exhaust completely. Most of these conversations deliver a bit of comedy, fill in some backstory, or simply offer some light-hearted flavor. But anyone who would like to get to the point without starting the same conversation four separate times may get impatient.

The Inner World's gameplay does not attempt any innovation, relying instead on the tried-and-true, point-and-click formula. However, the complexity of the inventory puzzles ramps up quite significantly after the first chapter or two, providing a gentle learning curve early on but keeping things challenging in later chapters. Even with their increased difficulty, the puzzles remain logical, and can always be solved with a minimum of trial and error.

I quite enjoyed the creativity the designers employed in implementing the puzzles. In one scene it becomes clear that Robert needs to bake something. A recipe is easily procured, but finding an oven, making it work, and gathering suitable ingredients proves to be quite a bit more challenging, involving a solution spread out over various screens, gathering and using other items in unconventional ways in order to finally succeed. Of course, without staples such as flour or sugar, one truly has to think outside the box to make this work.

Though each chapter consists of no more than a handful of locations, there are a surprising number of tasks in each segment that must be accomplished before proceeding. Each area typically has a clear goal to accomplish, apparent from the beginning of the chapter, whether unlocking a specific door, retrieving a valuable item, or stopping a piece of machinery. Very few situations, however, have a quick solution. If anything, it feels overwhelming on occasion trying to figure out where to begin sorting through the mess of tasks at hand; sometimes simply discovering what obstacle I was supposed to overcome was enough to set me on the path to resolving it. This was the only time I was ever forced to resort to the hint system.

Overall, The Inner World is a stylish old-school, point-and-click adventure, and savoring the world and all its little details should provide plenty of play time. It doesn’t break any new ground – nor does it ever seek to – but what it does it does well. Puzzles are a highlight, advancing in complexity from simple to vexing, and the world itself is sure to become a favorite locale to many who visit it. Warm and colorful, the characters have a way of growing on you, and even some spotty voice acting proves more of an annoyance than a game breaker. If games steeped in darkness and shadows are your thing, or if you’re looking for a fast-paced thrill ride, you'll have to look elsewhere. But if a leisurely coming-of-age tale with a bit of humor for the whole family sounds good, you may well want to take the trip to Asposia. You're very likely to enjoy your stay, and that's not just a lot of hot air.
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14 of 14 people (100%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: January 13
A really interesting game! This one might be a little long, sorry guys!

I tend to be very on or off with point and clicks, It doesn't happen very often that i get into a game of this genre, don't get bored half way through, and actually manage to get to the end of it.

The tendency with this genre for me is that if they don't flow well enough, if i get stuck on obscure item combinations (which happens a lot with point and clicks) or if it's just not interesting enough, i'll give up and not bother going back to it. This is one point and click game however that i am happy to say that not only could i actually bare to get through it, but it's actually a really good game. It's been the best point and click game i have played since the Deponia series, which i adored.

In ways, this game reminded me a little of that series. I guess in just style and art. I was actually somewhat convinced whilst playing that it might be by Daedalic Entertainment, but alas it's not!

Admittedly when i first started playing this, i thought it was quite slow (maybe i was just in a particularly impatient mood that day?). The dialog seemed like it was paced too slowly and i was generally dreading the trek ahead to completing this game. Although I'm glad to say i changed my mind very quickly with that one.

The story is very inventive and i found it quite interesting. The game was fun to play through and the ending was definitely not disappointing. I think i can safely say that it's not the plot twist of the century, but it's not entirely predictable either. Either way it was great to see things unfold and i loved the creativity and humor involved.

In terms of characters, I love them. There are some very lovable characters in this game. Including our main star Robert. A well mannered, polite, silly and somewhat naive little Asposian.

The graphics are nice. It's very soft, light and nice on the eyes. A light-hearted, hand-drawn and cartoon-like style. With that said, i did have a few problems with crashing/freezing. Sometimes the loading screen between chapters just wouldn't load. It was usually fine because the game tends to autosave before the "end of chapter" cutscene. So you don't really lose anything, but it's still a minor annoyance having to reboot the game.
I found that if you tended to not move or click anything whilst the cutscene was playing or it was trying to load, it'd usually load fine. If you pressed buttons and clicked your mouse, that's when it tended to have a hard time and freeze.

That being the only negative thing out of the way, back to the positive stuff!
The help system in this is quite good. I usually try not to use hints whenever i can, but being stuck on something for a long while gets a bit frustrating. I was quite impressed with the hint system, I wanted to see how many hints it would give you and how obvious they'd be. It gives you a few little nudges in the right direction before just spelling it out to you. Plus, you still don't get it? It'll spell it out to you even more blatantly. Literally to the point of "Go pick this thing up over there, and use it on this".

Lastly, achievements!
This one is pretty easy to complete 100% and i think my method for doing so was a decent way of doing it.
I basically started a game file (it allows you up to 3), I played through a chapter, then went back to the main menu and started a second game for missed achievements throughout each chapter. Every time i would complete a chapter in my main save, i'd go back to the secondary save to complete it again whilst getting any missed achievements.
The chapters aren't too long and once you know what you are doing going back and getting the missables in a second game file isn't as tedious as it sounds.
There is one lonesome guide for this game that details "missable achievements" you can either read the names/descriptions and try to figure yourself how to get them, or you could just use the guide to know what to do. (In my opinion it's fairly easy to figure out how to get them just from reading the title or description)
Also, there are a few achievements that having two saves actually makes it easier. For example, there is one achievement for not using the guide at all and one for using the guide frequently. So either way really, you'd have to play it twice.

All in all i really loved this game and i'm glad i decided to have a go with it. If you're a fan of the genre i would definitely recommend it to you.

TL;DR : It's great, seriously. The story is inventive, it's fun and humorous. If you are a fan of the genre then definitely try it.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: February 14
If you like point and click adventure games then you must play this game. From story to soundtrack this game does everything right.


  • Great soundtrack
  • Very likable characters
  • Art and Animations are top notch
  • Great Voice Acting
  • Nice Story
  • Sensible puzzles

  • Bugs (Not game breaking but requires restart)
  • Loading every time when scene change

I give this game 8.5/10.
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3 of 3 people (100%) found this review helpful
7.9 hrs on record
Posted: January 25
The Inner World is a delightful point & click adventure! Asposia is a curious place full of amusing characters and challenging puzzles. I very much enjoyed my time there.

The artwork is cute and simple, but quite charming, and it fits the game well. The animations give everyone a lot of personality, and the backgrounds are detailed and fun to explore. As for the story, it’s straightforward but well done, and the dialogue often had me laughing out loud. One could make the argument that the game is a bit too wordy, and I’d concede that point, but thankfully the conversations are interesting enough that they didn’t become tedious. It helps that the voice acting is great too.

I don’t have many negative things to say here. The Inner World made me smile from the very beginning, and it's one of the most entertaining adventure games I've played in a long time. 100% recommended, especially if you're a fan of witty writing and traditional point & clicks.
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2 of 2 people (100%) found this review helpful
3.8 hrs on record
Posted: February 13
Such an Awesome Game
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