The Inner World – A 2D-Point’n’Click Adventure Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world?
User reviews:
Very Positive (354 reviews) - 93% of the 354 user reviews for this game are positive.
Release Date: Sep 27, 2013

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“...a modern point and click adventure to recommend without reservation.”
84 – Gamona

“...a wonderfully creative game world which will not disappoint.”
8/10 – Gameswelt

“An outstanding debut by Studio Fizbin”
86/100 – PCGames

About This Game

The Inner World – A 2D-Point’n’Click Adventure

Robert is a novice, a bit clueless, but with a heart of gold. He lives a peaceful life as a court musician in Asposia's largest wind monastery. Contrary to the laws of physics, Asposia is an enormous, hollow space surrounded by an infinite expanse of earth. The world's air is provided through three wind fountains, but as one wind fountain after the other petered out and the wind gods came to Asposia, all of the sudden Robert found him in the middle of a whirlwind.

Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world? And what are Laura´s secret intentions…?

Features, Features, Features!

This is where The Inner World shows what it means to be lavishly with tons of content waiting for you:

  • Screamingly funny dialogues!
  • Numerous tricky puzzles!
  • A handmade world fully drawn with love and devotion invites you to discover countless details (at least 325!).
  • A patented multi-level hint system enables everyone to finish the game!
  • A wonderful comforting atmosphere!
  • Eye-pampering backgrounds in non-stereoscopic handmade 2D (!) – going up against all current graphic trends!
  • Five spectacular chapters!
  • A story with more twists than any Asposian nose!
  • Stunning cartoon-like animations!
  • The most epic soundtrack since the origin of Asposia as well as professional voice overs – even lip sync!
  • Lots of cut scenes! Optional hotspots!
  • ... And of course: Robert, the very-very-very-VERY-last hope for Asposia!

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 2 GB RAM
    • Storage: 1400 MB available space
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 4 GB RAM
    • Storage: 1400 MB available space
    • OS: Mac OS X v10.6, v10.7, or v10.8
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 2 GB RAM
    • Storage: 1400 MB available space
    • OS: Mac OS X v10.6, v10.7, or v10.8
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 4 GB RAM
    • Storage: 1400 MB available space
Customer reviews
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Very Positive (354 reviews)
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218 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
2 people found this review funny
12.4 hrs on record
Posted: September 11
Play that funky flute, white boy!

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2 of 2 people (100%) found this review helpful
7.7 hrs on record
Posted: September 16
Beatiful, but only 'solid' adventure game

'The Inner World' is a pretty good game, but far from being great or especially memorable.

  • Art is great, with a lot of heart put into it.
  • Nice sense of humour, some of it was quite an 'adult' for a game stylized for kids
  • Laura is a very well written character
  • Plot is not engaging at all - story could be much better
  • There are almost no puzzles in this game - 99% of time you just use items on something, or combine them with one another
  • Some achievements are given for doing some things wrong, and if you miss them, you must usually repeat a chunk of a game

As mentioned in a title, it's a solid game. If you like adventure genre, don't hesitate to get it on sale.
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Most Helpful Reviews  Overall
41 of 44 people (93%) found this review helpful
2 people found this review funny
6.1 hrs on record
Posted: February 2, 2015
Oh, I cannot recommend this game enough. It was such a lovely adventure, I wish it was at least twice as long! The dialogue never stops being funny, and you'll want to say "Awhh, Robeeeert"...and pat little Robert on the head every time his clueless behaviour makes you chuckle. And you will laugh. A lot. Puzzles are not incredibly hard, and the hint system provides you with enough info if, for example, you're actually missing an object (oh, pixel hunting :) ). The story is good, the characters are hilarious with great voice-acting, and Robert... well, he's just a sweet little boy who goes on an adventure! I'm hoping for a sequel actually, only cause I loved the main character so very much!

Plus, you can sing with your nose!
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33 of 36 people (92%) found this review helpful
4 people found this review funny
24.6 hrs on record
Posted: August 31, 2015
A hilarious and adorable adventure game that I will remember fondly as one of my favorite point and click advetnures in some time. Phenomenal voice acting, cute characters, charming dialogue, good puzzles, and just an overall fun experience watching the characters try to save their people.

We begin with Robert, an orphaned boy who is being raised by a man named Conroy. Conroy is the ruler of this little world of Asposia, and right away, as you can in all animated tales, we realize that Conroy isn't the nicest of fellows. In fact, he seems like a downright meanie. :P One day while Robert is playing his flute nose (yes, I said flute nose) for Conroy in his favorite 1 note tune, a pigeon that Robert has been playing with as one of his only friends comes in and steals Conroy's necklace and flies off. Robert, being the ever dutiful 'son' goes after it and finds himself down in the city of Asposia with all the peasants for the first time outside the walls of Conroy's castle. His adventure is ready to begin...

Robert soon meets residents of Asposia and quickly starts to realize that Conroy may not be the great hero that he was raised to believe he was. Most importantly he meets Laura. A wanted thief, general troublemaker, obvious anti-establishment hero, and the girl of Robert's dreams. Robert is incredibly naive, but falls in love with Laura at first site. She is more worldy and they play off one another fantastically as she teases him and he shows his innocence again and again as a kind and generous boy. Their conversations are great, and Robert is pretty funny no matter how innocent he is.

I didn't find any issues with the game UI, or the puzzle mechanics. They are the standard hover over the bottom of the screen to pop up the item menu, with options to drag them to world objects, combine them, etc. Some of the puzzles are a bit strange and take some trial and error of jsut screwing aroudn finding what items interact with things, but overalll they aren't too illogical most of the time. The game has a few loading screens between areas that on my medium level PC took about 3 seconds to load wasn't a problem for me.

I had no bugs in the game that I can recall. Certainly nothing that made me stop, although the save system is not one that is the type to be friendly for Achievement hunters. The game can be saved manually, or using auto-saves, BUT you don't have a choice about where you save other than picking a slot for your current game. So you have one save and if it auto-saves and you miss an Achievement you will have to start the game over. So...if 100% Achievements is your goal then you better take a look at some Achievements guides BEFORE starting. There are a few that are full game achievements and a couple of them contradict. One side is really easy and can be gotten with a quick restart early on, but the other requires the full game to be played a certain way so you want to make sure you understand these early on before finding out halfway through you will have to play all the way through again.

Game is probalby anywhere from 6-10 hours long. My playtime is longer because I left the game on for 12 hours one day. :)

If you are a fan of point and click adventure games, love games such as the ones made by Daedelic, love cute and adorable characters with phenomenal voice acting, then The Inner World is a fantastic game for you. While this is an Indie studio, and this is their first major game, I consider this adventure game to be as good as any of the Daedelic games I have played. It definitely could be considered as comparable in quality to those. I highly recommend it to any adventure fan. I loved the characters and would love to see more from this studio.

Bringing me to this...

NOTE: While looking at videos for The Inner World on Youtube I noticed this trailer from 2013 that suggested there might be an animated cartoon coming called 'The Inner World', but I ahve found no other news about it. I would have definitely watched, but it gives you a pretty good idea about the voice acting in the game as it is similar to this cartoon. If anyone knows anything else about this animated series I would be interested. :)
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26 of 27 people (96%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: January 11
Big things can sometimes come in unassuming packages, and not all adventures have to feature innovative control schemes or frightening scare tactics. There is still plenty of room for traditional point-and-click games that impress by doing what’s been done so often before, but doing it very well. The Inner World is that kind of game: a classic adventure whose hand-drawn, cartoony art style will appeal to young gamers, but whose humor, story, and puzzles will keep even veterans of the genre entertained as well. In short, it’s a game that the entire family can truly enjoy together.

Speaking of big things in small packages, little Robert is a novice at the Wind Temple of Asposia and court musician to Abbott Conroy, its resident wind monk. Robert has spent his whole life sheltered under the watchful eye of Conroy, unaware of the dire straits his world finds itself in. You see, Asposia is a world within a world, surrounded on all sides by rock. Wind inexplicably entering through the three wind fountains has become the hidden world’s life force; without it there's no light, and industry, trade, even Asposia’s very existence would come to a grinding halt.

And wind is exactly what’s running out. Years ago, the Basylians – angry wind gods who control the wind fountains – became displeased with the Asposians, and since then they’ve been on a rampage, petrifying all they gaze upon while the wind fountains slowly dry up. Robert isn’t the kind of hero to set out on a grand quest to save his world. Rather, he begins merely by chasing a thieving pigeon into a dirty, trash-choked back alley. Before long, he meets the charismatic Laura, a girl searching for her missing father. Following the cryptic clues he left behind for her, Laura not only believes that her father is still alive somewhere, but that he holds the key to discovering a secret wind fountain. Initially an unwilling participant, Robert is pulled into a tale of civil unrest in his own coming-of-age adventure. And if he plays his cards right, he just might learn how to save the world and impress the girl in the process.

Studio Fizbin, newcomer to the adventure scene, has crafted a charming, player-friendly experience. The game sports high presentation values, chiefly in its hand-drawn animation resembling Saturday morning TV cartoons. It eschews realism for a stylized fantasy world filled with creatures that draw their inspiration straight from a child’s storybook. Most resemble crosses between two animals, like the tumble mice that look like miniature-sized sheep, or the monkey-like wooloofs. Even the Asposians themselves sport an imaginative look, their distinguishing feature a striped, pointed nose – all but Robert, whose nose is plain and lined with holes, allowing him to play it like a flute. Playing as Robert, you’ll have a chance to explore the throne room of Conroy’s castle, brave the dangers of a trap-laden root forest, find an underground laboratory, and uncover the secret of the lost wind fountain.

Along with the clean, colorful art style comes painless navigation and an easy-to-use inventory system. Mousing over an object brings up clickable options, generally things like “Look”, “Take” or “Talk to”. The inventory, popping up when the cursor approaches the bottom of the screen, is unobtrusive; click and drag an item where you’d like to use it, or onto another object to combine them. Items in your inventory, as well as possible dialog options during conversations, are visually represented by button-like picture icons. Holding the mouse button down will cause all on-screen hotspots to appear, avoiding the need for pixel hunting and making it a snap to find any vital items you may have missed previously.

The audio is equally pleasant, with a catchy title theme that perfectly fits the fantastical world, followed by equally good music throughout the game. Voice acting, however, is more of a mixed bag. Most characters sound fine, like Abbott Conroy’s gruff, authoritative baritone and the plucky, rebellious attitude of Laura, Robert's partner in stirring up civil unrest – wanted for such crimes as chewing gum in public. Several minor characters also work flawlessly, and the narrator’s smooth solemnity was a great choice. On the other hand, a few characters get decidedly too much game-time, their voices grating on the nerves, like Detze, a little boy with the painfully obvious adult male falsetto. The most unfortunate voiceover comes from Robert himself; while his flaccid, wispy lack of authority seems fitting at first, it quickly becomes tedious as even describing objects in the environment sounds like an overwhelming task for him.

Perhaps one of the only turn-offs of the game is the sheer amount of dialog to slog through. Not that there are walls of text, but most dialog options require upwards of three or four separate clicks to exhaust completely. Most of these conversations deliver a bit of comedy, fill in some backstory, or simply offer some light-hearted flavor. But anyone who would like to get to the point without starting the same conversation four separate times may get impatient.

The Inner World's gameplay does not attempt any innovation, relying instead on the tried-and-true, point-and-click formula. However, the complexity of the inventory puzzles ramps up quite significantly after the first chapter or two, providing a gentle learning curve early on but keeping things challenging in later chapters. Even with their increased difficulty, the puzzles remain logical, and can always be solved with a minimum of trial and error.

I quite enjoyed the creativity the designers employed in implementing the puzzles. In one scene it becomes clear that Robert needs to bake something. A recipe is easily procured, but finding an oven, making it work, and gathering suitable ingredients proves to be quite a bit more challenging, involving a solution spread out over various screens, gathering and using other items in unconventional ways in order to finally succeed. Of course, without staples such as flour or sugar, one truly has to think outside the box to make this work.

Though each chapter consists of no more than a handful of locations, there are a surprising number of tasks in each segment that must be accomplished before proceeding. Each area typically has a clear goal to accomplish, apparent from the beginning of the chapter, whether unlocking a specific door, retrieving a valuable item, or stopping a piece of machinery. Very few situations, however, have a quick solution. If anything, it feels overwhelming on occasion trying to figure out where to begin sorting through the mess of tasks at hand; sometimes simply discovering what obstacle I was supposed to overcome was enough to set me on the path to resolving it. This was the only time I was ever forced to resort to the hint system.

Overall, The Inner World is a stylish old-school, point-and-click adventure, and savoring the world and all its little details should provide plenty of play time. It doesn’t break any new ground – nor does it ever seek to – but what it does it does well. Puzzles are a highlight, advancing in complexity from simple to vexing, and the world itself is sure to become a favorite locale to many who visit it. Warm and colorful, the characters have a way of growing on you, and even some spotty voice acting proves more of an annoyance than a game breaker. If games steeped in darkness and shadows are your thing, or if you’re looking for a fast-paced thrill ride, you'll have to look elsewhere. But if a leisurely coming-of-age tale with a bit of humor for the whole family sounds good, you may well want to take the trip to Asposia. You're very likely to enjoy your stay, and that's not just a lot of hot air.
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18 of 18 people (100%) found this review helpful
8.0 hrs on record
Posted: March 24, 2015
This was a big surprise for me. I bought the Humble Bundle mostly for VVVVVV and I enjoyed this a lot.
It's really charming, has a pretty decent storyline, good puzzles, lovable characters, amazing voice-acting... good in general. Kinda short, but the 6 hours I put into it before finishing it was worth it. Every second. I loved it.
I even loved it so much I re-played it just to 100% it.

Huge yes! Deserves a lot more sales!
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25 of 31 people (81%) found this review helpful
7.4 hrs on record
Posted: October 11, 2013
As modern point and click adventure games go, this one is fairly decent. It's not a mind-blowing experience by any means, but it's definitely not bad either. You play as a guy named Robert who finds himself thrust into a quest to save the world (naturally). Robert is a very naive and unassuming sort of fella, so a lot of the plot and humor centers around his clueless innocence. The story and dialogue is fairly good for the most part, in turns charming, funny and dark. The voice acting is hit or miss, though - mostly it is decent, but a few lines here and there are inexplicably bad (wrong pronunciations, improper emphasis of words, etc). Mechanically, the game also has its ups and downs. Being a point and click game, you would think that the pointing and clicking would be spot-on, but that's not always the case. Sometimes you can't click on things that you should be able to click (though it usually fixes itself in a second or two). Additionally, half of the achievements don't seem to be working properly. However, the developers have started to release patches to fix some of these problems, so a lot of these things may not be issues in the future. Regardless, none of these faults are deal breakers by any means, anyways.

The puzzles are fairly standard in adventure game terms. You basically just go around talking to people, picking up objects, and using those objects (or combinations thereof) to solve puzzles and progress further. Thankfully, none of the solutions are overly ridiculous or unintuitive (as is the case with many adventure games), though you will need to really think some stuff through from time to time. Apparently there is also a help system in place if you need it (which I didn't even realize until after finishing the game), so you probably won't ever get stuck for long, if you even get stuck at all. The game is divided into 5 chapters, each of which consists of a self-contained series of puzzles that take place on 3 or 4 "screens". Playtime is probably around 7-8 hours or so, give or take. So keep that in mind in terms of how much you are willing to pay. All in all, the game is pretty good. As I said earlier, it is nothing mind-blowing for the genre, but it's a nice experience while it lasts. Probably the worst thing I could say about it (aside from the minor glitches noted above) is that the pacing is very slow. The dialogue in particular seems like it takes foreeeeeeeever sometimes, especially with a main character who is so low-key and slow. The pace may test your patience at times. But if you don't mind that and are into classic adventure games, this is probably worth a look at some point. I would probably recommend waiting for a sale, though, unless you are hardcore into adventure games and need something new to play now.
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15 of 15 people (100%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: January 13
A really interesting game! This one might be a little long, sorry guys!

I tend to be very on or off with point and clicks, It doesn't happen very often that i get into a game of this genre, don't get bored half way through, and actually manage to get to the end of it.

The tendency with this genre for me is that if they don't flow well enough, if i get stuck on obscure item combinations (which happens a lot with point and clicks) or if it's just not interesting enough, i'll give up and not bother going back to it. This is one point and click game however that i am happy to say that not only could i actually bare to get through it, but it's actually a really good game. It's been the best point and click game i have played since the Deponia series, which i adored.

In ways, this game reminded me a little of that series. I guess in just style and art. I was actually somewhat convinced whilst playing that it might be by Daedalic Entertainment, but alas it's not!

Admittedly when i first started playing this, i thought it was quite slow (maybe i was just in a particularly impatient mood that day?). The dialog seemed like it was paced too slowly and i was generally dreading the trek ahead to completing this game. Although I'm glad to say i changed my mind very quickly with that one.

The story is very inventive and i found it quite interesting. The game was fun to play through and the ending was definitely not disappointing. I think i can safely say that it's not the plot twist of the century, but it's not entirely predictable either. Either way it was great to see things unfold and i loved the creativity and humor involved.

In terms of characters, I love them. There are some very lovable characters in this game. Including our main star Robert. A well mannered, polite, silly and somewhat naive little Asposian.

The graphics are nice. It's very soft, light and nice on the eyes. A light-hearted, hand-drawn and cartoon-like style. With that said, i did have a few problems with crashing/freezing. Sometimes the loading screen between chapters just wouldn't load. It was usually fine because the game tends to autosave before the "end of chapter" cutscene. So you don't really lose anything, but it's still a minor annoyance having to reboot the game.
I found that if you tended to not move or click anything whilst the cutscene was playing or it was trying to load, it'd usually load fine. If you pressed buttons and clicked your mouse, that's when it tended to have a hard time and freeze.

That being the only negative thing out of the way, back to the positive stuff!
The help system in this is quite good. I usually try not to use hints whenever i can, but being stuck on something for a long while gets a bit frustrating. I was quite impressed with the hint system, I wanted to see how many hints it would give you and how obvious they'd be. It gives you a few little nudges in the right direction before just spelling it out to you. Plus, you still don't get it? It'll spell it out to you even more blatantly. Literally to the point of "Go pick this thing up over there, and use it on this".

Lastly, achievements!
This one is pretty easy to complete 100% and i think my method for doing so was a decent way of doing it.
I basically started a game file (it allows you up to 3), I played through a chapter, then went back to the main menu and started a second game for missed achievements throughout each chapter. Every time i would complete a chapter in my main save, i'd go back to the secondary save to complete it again whilst getting any missed achievements.
The chapters aren't too long and once you know what you are doing going back and getting the missables in a second game file isn't as tedious as it sounds.
There is one lonesome guide for this game that details "missable achievements" you can either read the names/descriptions and try to figure yourself how to get them, or you could just use the guide to know what to do. (In my opinion it's fairly easy to figure out how to get them just from reading the title or description)
Also, there are a few achievements that having two saves actually makes it easier. For example, there is one achievement for not using the guide at all and one for using the guide frequently. So either way really, you'd have to play it twice.

All in all i really loved this game and i'm glad i decided to have a go with it. If you're a fan of the genre i would definitely recommend it to you.

TL;DR : It's great, seriously. The story is inventive, it's fun and humorous. If you are a fan of the genre then definitely try it.
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16 of 19 people (84%) found this review helpful
Posted: October 20, 2013
A quirky cartoonish adventure game in the classic adventure game style.

Backgrounds are lovely, Character Art is cartoonish but nice. Voice Acting is great and generally Sound is good. Writing is interesting and the dialogue is delightfully "oddball".

Keep in mind the bizarre nature of the puzzles will require equally bizarre solutions. "Pixel hunt" & "Item Clutter" is never really an issue (hold Spacebar for hotspots). So yeah, you can brute force your way through quite a bit. The hint system is good because it will give you clues (more specific each subsequent time when used on the same puzzle), and doesn't just hand out answers.

This is a quality game at a reasonable price. What isn't to love about this?
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14 of 16 people (88%) found this review helpful
8.4 hrs on record
Posted: October 4, 2014
This game was a solid point-and-click adventure. Good story and the puzzles were clever. I played this with my son and he enjoyed it as well even if some of the humor was over his head. The graphic style of the game is pretty cool. I think there could have been more flute-nose puzzles but overall it was fun.
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Recently Posted
14.4 hrs
Posted: September 27
really nice game,,,i enjoyed it to the end.
Helpful? Yes No Funny
3.4 hrs
Posted: September 24
Standard adventure game.
Click random (*)&^ with random &^&^ until you get the right non-sensical random (*&^ clicked.
And the game insults you while you do that.
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Skeleton Commander
2.8 hrs
Posted: September 19
so good
Helpful? Yes No Funny
7.9 hrs
Posted: September 11
Very nice and beautiful game with endearing characters. Also appreciated the puzzle help very much.
Helpful? Yes No Funny
22.9 hrs
Posted: August 28
The Linux version does not work.
Helpful? Yes No Funny
5.3 hrs
Posted: August 28
Totally in love with this game! would pay 150000000 dollars for last wind monk :D
Helpful? Yes No Funny
64.6 hrs
Posted: August 16
I saw someone compare this to The Whispering World Not at all. This game is actually good and the main character is not an annoying little turd.

Fantastic voicework and dialogue. Flutenose had me cracking up through the entire game with his innocent yet unsettling commentary. Loved the artwork. Cute and unique. Puzzles were difficult but not so difficult I could not figure them out on my own (or at least randomly click my way there). Great story. The mythos is unique and I'd love further instalments delving into this. Good characters. I LOVE FLUTENOSE. He's such an adorable little psycho. Laura could be grating, especially when she wouldn't help out with puzzles.

My only negatives (besides Laura) was that the game was occasionally buggy (not gamebreaking, though) and there could've been a longer ending (ending is a bit abrupt).

This is the type of game where you'd want a sequel, but you don't know how it could compare to the first. 9/10
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8.3 hrs
Posted: July 20
The Inner World tells the story about a world inside a giant ball of dirt and how the wind stopped blowing as the wind gods grew angry with the world and began to turn people to stone. Their only hope lies in an evil mastermind who bargains with the wind gods daily. When his naive and unassuming apprentice, Robert, accidentally loses his master's pendant, he goes outside of the palace for the first time in his life to find it. What follows is a hilarious, fascinating, and clever point-and-click game about Robert and wanted criminal Laura trying to save the world.

All the basic polish is fanatstic; the music is great and suits the mood perfectly, the art style is superb and excellently captures the essence of the seedy underground you'll be exploring for most of the game. Every character is completely unique, with the exception of the guards, which are supposed to be carbon copies of each other, the dialogue is extremely well-written, and there are underlying themes throughout that are both morbidly fascinating and innocently interesting. The puzzles are extremely clever and intuitive, requiring you to think both outside and inside the box. You may need to collect an arrow not for a knife or weapon, but for the tail that can be used to clean out a pipe.

The games' biggest downfall is its length and pacing. There are only five chapters, and I beat the game in about eight hours with most of the achievments. The way it was set up, with the underlying mysteries, strange minds of the supporting cast, and overall themes, it felt like an adventure that should have lasted at least ten chapters, which would also have left room for some characters to be developed. You only get to play as Laura one time during the entire game, and her snarky comments and conversations were perfect for multiple uses during a game like this. In fact, it almost feels cut off; you accidentally land in the bad guy's lair after falling through a hole in the third chapter, which brings an anticlimactic feel to the whole experience, like you were cheated out of a longer game. Near the end, everything kind of plateaus out; the puzzles are suddenly rather easy, and the end comes up much more quickly than expected. It was, admittedly, a disappointing end to a great game, and makes me want to beg for a sequel where I can properly explore this fascinating world.

In the end, The Inner World is a brilliant little game with clever puzzles and an intriguing story that just ends a little too early. If you like point-and-click adventure titles, don't pass this one up.
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