Super Time Force Ultra is an insane platformer filled with robots and dinosaurs and fun and time travel... sometimes all at the same time!
User reviews: Very Positive (446 reviews)
Release Date: Aug 25, 2014

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Buy Super Time Force Ultra + Soundtrack

Includes 2 items: Super Time Force Ultra, Super Time Force Ultra - Soundtrack


Recommended By Curators

"A single player co-op sidescroller in which you manipulate time to create an army of yourself. A shooter and yet also a dynamic puzzle."
Read the full review here.


“Probably the dumbest smart shooter I've ever played.”
85 – Polygon

“Not only is Super Time Force an incredibly deep, challenging game, but it has arguably the greatest “fun-factor” of any 2014 title. This quirky, spastic shooter has rightfully earned its seat at the Indie Game Round Table.”
100 – Hardcore Gamer

“Super Time Force is a satisfying run-and-gun game made even better with a fun (and funny!) take on time travel.”
90 – Destructoid

About This Game

Super Time Force Ultra is an action-packed platformer with a time-travelling twist! You’re in control of time itself, bending and stretching it to your advantage on the battlefield. Rewind time and choose when to jump back into the action, teaming-up with your past selves in a unique single-player co-op experience! Take control of up to 19 unique characters, and battle across 6 different time periods, from the long-ago past to the far-away future.

System Requirements

    • OS: Windows XP or later
    • Processor: Core 2 Duo or better
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Windows 7 or later
    • Processor: Core i3 or better
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Helpful customer reviews
27 of 33 people (82%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: June 14
A crazy co-op game which gets rid of the co-op part.
Well you can co-op with yourself so if you're the type who gets annoyed by other people ... buy it

Developer: Capybara Games
Publisher: Capybara Games
Release Date: 25 August, 2014

STFU! Heh. I’m not telling you to be quiet but STFU is the abbreviation for Super Time Force Ultra a game which managed to make me get hooked from the very start.

Have you ever wanted a co op game which gets rid of the co op part?
You might probably say ’Bu-But Neku … u is not makin’ sense! Well relax kiddo and listen.
For some people this might be a dream come true. You can co op and to be honest you’re forced to at nearly all times. Sounds weird doesn’t it?
Well here comes the super fun part of STFU! You have to co op with yourself!
Say whaaaaaaat? That’s right folks. You have the super, awesome yes I want to say even godlike power of controlling time: TIME OUT!

So what does this mean.
Let’s take this quote from the Developer’s Homepage:


...Woah Dude. Mind blown right? Doesn’t this sound just awesome?
And boy the whole game is definitely something else.

There are a ton of characters you can play as, including favorites from TF2 and L4D.
You’ll die in six different time periods. Oh yeah you will die don’t argue with me on that. In fact you will die a lot my friend. Before you you complain or might even end up crying let me quote the developer again:


So quit your whining and go! More firepower equals more fun equals you enjoying this game probably way more than you should!

Let’s make it short right here. Because the story is rather confusing since it involves time travel and to make you understand how time travel works I’d have to go deep into the world of physics and you’d still wouldn’t get it … well I don’t quite get it but it’s possible! At least in STFU!
You’re a scientist, with one eye, yes this is important I’ll get back later to i, in 1987 discovering the theory of time travel. Short after the world turns upside down. Your biggest concern: Can you use time travel to go back in time and save your beloved car? A Toyota?
Right after someone appears. A Guy that looks exactly like you but he lost both of his eyeballs and wears two eye patches! See? Not one but two! It’s your future self! So after a sweet talk you know what you have to do: Saving the Earth!

This is as much as I can spoil the story at the moment because: Time Travel. It would be too confusing.

Fun, crazy, high paced and gorgeous. ‘Nuff said let’s move on!
Guess I have to expand a bit on it right?
Well alright. Crazy would be really the best way to describe the feeling I get by playing it.
There’s no need to decide whether you want to use Shieldy Blockerson, using a Shield as his weapon or Jean Rambois wielding, guess what, a Machine Gun of course! I mean if you fancy both you can use’em at the same time! Sorta. Well if you happen to activate a Time Out and trust you will, you’ll can go ahead and collect your buddy as a power up turning into this nearly indestructible dude or gal … or reptile.

The Pixel Art in this game is fitting and trust me when I’m telling you the game would look horrible if it would have been made in 3D. Not to mention it wouldn’t be fun anymore.
Using Pixel Art for a game like this just boosts the crazy factor.
Not to mention the music, if you can hear it over the sounds of exploding robots and bullet shells flying all over the place, just adds something to the game which let’s you forget time.

Not to mention the dialogues. Oh they’re glorious. Fancy. Crazy and so much more … You just have to fall in love with the Doc of the future. He’s a real man.

I talked about it earlier but the biggest focus of STFU would be the Time Out feature.
You have to use it if someone dies or is about to die. If you want to blow open a gate and you’re not strong enough to do it alone. Just Time Out and go back in time and show, whoever or whatever you want to show it to, who’s boss!
But that’s not all. The real beauty of the game is the, let’s just call it, single player co op.
You’ll have to think on the stats which characters you’re going to use in which way to face certain enemies or situations.
Besides that the game’s crazy, high paced and above all else: Challenging.

I’d like to go as far as to say that this game is similar to Demon’s Souls. Similar as in it will punish you from the very start and throw you into situations where you could end up throwing your controller at your screen.
But then again that’s the beauty of the game. It’s challenging and rewarding. Finishing a level nearly unharmed or so … a good feeling.

Pixel Art is love. Pixel Art is life. STFU is just another example why Pixel Art will, hopefully, never and should never die. It gives games a certain charm on it’s own.

What else can I say?
...Woah dude. Crazy.
Yeah I can’t emphasis the crazy part enough. I mean the game’s gorgeous and looks absolutely fantastic but above all else the game’s stupid and crazy and I love it such much because of it.
The Intro alone got me hooked … I mean … If you read that boy you’ll end up loving the game on the spot. It’s just so good.
To be honest I should have bought the game full price. And not on sale. It seriously deserves every penny.
And a shout out to my dear and annoying friend TimLol aka ScumSol for showing this game to me.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: February 14
I hate puns. I think they're a really cheap way to make something humourous. At least try to make your jokes work on more than one level. Cracking stupid jokes based on some loose utterances while acting all clever is really funny...[Rewind]

So anyone who ever played Super Meatboy will attest that platforming games can be extremely unfogiving. Especially SMB, that just throws you back to start even if you mess up two pixels before the end. Wouldn't it be cool if you could rewind your game for a second or two, just to get that jump right? Super Time Force Ultra has you covered.

Rachet and Clank Future had these puzzles where you're constantly rewind time to move in tandem with yourself to open doors and stuff. They were really ingenious and I liked them very much because they made you think on more than one level. Unlike puns that are just flat gaffes that no one can really...[Rewind]

STFU (Yes, they made a pun....[Rewind]

STFU is a retro-style run and gun shooter where you play as a squad of inter-temporal mercenaries that have to stop some robots from messing up the course of history. However, your team prefers the "All solving hammer approach" and just makes due with shooting everything. The main key here is that you have about a minute to complete a stage. Not nearly enough. However, because you can rewind time to any point beyond the first second, you can run through segments, while you let your past selves deal with the enemies. If you end up dying, you can rewind to come in with a different weapon to tackle the enemy, rewind again to walk again, but this time the enemy will be blown up before it can hit you.

The mechanic is easy to use and tough to master. Seasoned players will find themselves growing comfortable with building a spectacular setup that resolves and obstacle in mere seconds, while beginners will be pleased that the retry button is lenient enough to keep them coming back.

The characters borrow heavilty from pop-culture and puns. Even the dialog is in a league of its own when it comes to making the same pun over and over again. The whole game revolves around repetition so it isn't entirely weird that names like Jean Rambois, Dolphin Lundgren and Melanie Gibson (pretending to be the road warrior) show up. It is groan inducing at times, but you'll get through it in time....Crap I just made a time pun. [Rewind]

The chaos on screen can pile up to such a degree that you wonder how you managed to get it done in the first place. Luckily the game replays your run through a level to show you just how clever you were at the time. Damnit! [Rewind]

So, all in all, be sure to check this game out, because it is well worth your time. ...[Rewind]

Just play it. It's fun, unique and full of explosions.
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9 of 11 people (82%) found this review helpful
6.3 hrs on record
Posted: May 5
The apex of indie platforming, Super Time Force Ultra (STFU) is the love child of Contra and Back to the Future, modernized for today's society.

A friend showed me this game, and at first glance I was convinced that it had a lot of potential. As an indie platforming game sailing a sea of indie platforming games, STFU does well to prove its uniqueness. We all remember the side scrolling platformer Shmup Contra, right? Now, imagine Contra resurrected, add some time travel, sprinkle it with fun gameplay and incredible visuals, and serve it with a side of internet jokes. The result is amazing.


STFU heavily bases its level transversal and progression on the popular Nintendo title Contra. In order to advance in some sections, you'll need to eliminate vast hordes of enemies and armored fortifications. The Super Time Force is composed originally of 3 characters, each with their own attacks, charged and basic. More characters can be unlocked down the line, and their mechanics follow a similar format. What keeps the game interesting is the use of a time limit, which can be overcome through the STF's ability to manipulate time to their advantage. Did one of your fighters die? Go back in time and prevent their death by taking out the baddie that killed them! Large gate that takes 10 seconds to destroy? Go back in time 4 times, spawn 4 more fighters, and destroy it in 2 seconds! It's as Hollywood as it gets, which I'm sure is what the devs were going for. While it may sound complicated, the tutorial level can do you a lot of good, and the Helladeck (named as such because the deck is hella in every sense of the word) contains dozens of practice levels for you to perfect the art of time travel battle.
The mini campaigns, which are just different periods of time such as 3048 CE, 1,000,000 BCE, and so on, follow a somewhat noticable and linear structure: Land on something stupid with your space pod, time battle your way through no man's land, take out a boss at the end of the level. Each level has 3 sub levels organized into 1-1, 1-2, and 1-3, the final level being the boss. Completion of one of these mini campaigns bestows upon you a fun cutscene, some humorous dialogue between the Super Time Force captain and his team, and the ability to replay the campaign for a better score or to get those items you never earned, which contributes heavily to the replay value.


In an 8-bit world, STFU looks gorgeous. There's a lot of ambience to be seen and absorbed, and really contributes to one's feeling of the game. The animations are incredibly smooth for pixel art, much like Crawl. The art is incredibly well done, the pixel graphics don't look like rendered trash, and as irrelevant as it is, I feel like it's worth mentioning that the Steam artwork is done by one of the artists for Adventure Time, which is cool too. There's a downside, however. The game's time travel system runs on each linear continuum of one specific fighter, so any fighter will also have to render the data of every fighter in a previous space-time-continuum, which can make for some lag on low end computers. Dozens of fighters and a load of minigun bullets, rockets, grenades, and explosions on the screen at one time will sufficiently affect your ability to play, if not hinder it slightly. Aside from that, the game runs flawlessly.

Pros and Cons

+++Awesome and innovative gameplay and visuals
++Extremely enjoyable storyline and dialogue
++Runs well on nearly every computer
++Gamepad supported and highly recommended
+Fun easter eggs and other goodies
+Saxton Hale and the Pyro are unlockable characters in STFU

---Can have a very short lifespan in your list of installed games if you finish games quickly, maybe 6 hours of gameplay
--Time travel can be confusing and even frustrating at times
-The humor may not be for everybody. I mean, some people just don't like "♥♥♥♥" being replaced with "fudge"

But other than that, if you love platformers, pop internet culture, and explosions, you deserve this game.

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6 of 7 people (86%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: February 13
After playing through both Normal and Super Hardcore Mode I can say that this game was definitely worth the asking price.

Super Time Force Ultra (STFU) is actually surprisingly deep after you get over the overwhelming game mechanic they throw right in your face moments into the tutorial. If you explained it to someone it'd be simple:

"It's a side-scrolling run 'n gun game except you can rewind time if you mess up."

But once you get your hands on it you'll start to realize it's so much more then just "rewind if you mess up". You can rewind to help yourself kill a boss in 2 seconds instead of 15. Speed up certain stage segments by being in multiple places at once all at the same time, etc, etc.

Getting into the game you'll quickly notice that the story isn't what drives this game. It's quirky, witty and not afraid to make fun of itself but eventually the jokes just get stale; thankfully we're not all buying this for the story and if you are then I'd recommend another game all together.

But aside from the quirky story and rewind mechanic the game features 6 stages with 3~4 chapters each, one of which is always a boss chapter so it's short (60 seconds for each final chapter). The stages themselves are beautifully designed and have specific enemy themes to them since you'll be in different time periods for each stage.

Now one playthrough of the game would take you about 3~6 hours if you just go from start to finish, there's another difficulty which may take you a little longer to complete since each squad member has 1 life and if they die then you're forced to either save them or forget them for the entire chapter. Also aside from the two playthroughs there's badges you can collect in each stage depending on what you do.

They are:
Chapter Clear - Just beat a chapter to get this badge.
Glorbs Get - Acquire all yellow diamond's floating about in a chapter to get this badge.
Shards Destroyed - Destroying all purple shards that appear after rewinding in a chapter to get this badge.
Looker Met - Reach the 'Looker' before he leaves his human form at the end of a chapter to get this badge.
STF Badge - Acquire all other badges in a chapter to get this one.

Going for all the badges in each stage will add a considerable amount of game time and it's extremely unlikely you'll get all of them in one playthrough so you'll probably be replaying chapters a bunch if you're going for 100%.

Ontop of the two playthroughs and badges you can collect they also have a seperate set of challenge levels called Helladeck Levels. These levels will test your skill and patience because each of the 50 (Yea fifty) stages makes you use pre-set characters with a certain amount of rewinds to try to collect all the glorbs before time runs out. They really do a great job of showcasing how unique each character in the game is from one another.

Speaking of characters there's a ton, they range from a dolphin wielding a machine-gun to a jedi wearing a bathrobe. Some of them are hidden in chapters while others are unlocked once reaching certain milestones of Glorb/Shard/Looker badge completion.

Like I said at the start of this review, definitely worth the asking price in my opinion Capybara Games did a fantastic job and I don't regret any minute of playing through both difficulties and doing just about everything the game had to offer.

But if you're looking for something to quickly play for a night or two until you beat it once then I'd say purchase it on a sale since the game's short and the story doesn't take itself seriously at all.
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4 of 5 people (80%) found this review helpful
15.9 hrs on record
Posted: May 10
Awesome, lots of personality!
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