Super Time Force Ultra is an insane platformer filled with robots and dinosaurs and fun and time travel... sometimes all at the same time!
User reviews: Very Positive (385 reviews)
Release Date: Aug 25, 2014

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Includes 2 items: Super Time Force Ultra, Super Time Force Ultra - Soundtrack


Recommended By Curators

"A single player co-op sidescroller in which you manipulate time to create an army of yourself. A shooter and yet also a dynamic puzzle."
Read the full review here.


“Probably the dumbest smart shooter I've ever played.”
85 – Polygon

“Not only is Super Time Force an incredibly deep, challenging game, but it has arguably the greatest “fun-factor” of any 2014 title. This quirky, spastic shooter has rightfully earned its seat at the Indie Game Round Table.”
100 – Hardcore Gamer

“Super Time Force is a satisfying run-and-gun game made even better with a fun (and funny!) take on time travel.”
90 – Destructoid

About This Game

Super Time Force Ultra is an action-packed platformer with a time-travelling twist! You’re in control of time itself, bending and stretching it to your advantage on the battlefield. Rewind time and choose when to jump back into the action, teaming-up with your past selves in a unique single-player co-op experience! Take control of up to 19 unique characters, and battle across 6 different time periods, from the long-ago past to the far-away future.

System Requirements

    • OS: Windows XP or later
    • Processor: Core 2 Duo or better
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Windows 7 or later
    • Processor: Core i3 or better
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Helpful customer reviews
91 of 113 people (81%) found this review helpful
4 people found this review funny
529.6 hrs on record
Posted: November 21, 2014
You guys, I have been caught in infinite time loop and I can't stop playing this game.PLEASE SEND HELP, ITS BEEN 3 MONTHS.
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41 of 53 people (77%) found this review helpful
6.7 hrs on record
Posted: November 8, 2014
You want this game.
You dont know you want it yet but you do.
Before this game i could never get into any contra style sidescrolling shooters, Hell, i couldnt even get into megaman.
At first glance the whole time traveling gimmick could look dumb, since such mechanics are usualy only touched upon in sub-par free online flash games. But the way time travel is used here is great, it puts me in that "speedruning" mindset, but it barely ever feels stressfull to have a strict time limit AND limited lives for a level. The challenge mode can be mindmelting sometimes, but the story mode is a big goofy romp the whole way through. It has just enough difficulty to make you think you arent going to beat it, but you are given allot of leeway, and it is immensly satasfying once you reach the end and the level and the replay shows everything falling into place perfectly.
My only complaints are about the shortness of the story campaign, and the way the characters are done.
Basicly the only things that separate the characters are what their weapon and their hitbox, i wound have liked to see more passive differences, and better balence between the characters (i found myself returning over and over to a few favorites.) I also think that a replay saving system would be nice, and perhaps a highscore board similar to dustforce.
Get this game. Right now. Go on. Why are you still reading? Go.
Buy it.

go on.



butts haha
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20 of 24 people (83%) found this review helpful
1 person found this review funny
24.1 hrs on record
Posted: November 13, 2014
Do you like arcade-style shoot-em-up platformers where you fill the screen with bullets?
Do you ever wish you could rewind the game a few seconds to before you made that one mistake?
Do you like taking the measured, methodical route to collect all the shiny things in the stage?
Do you enjoy performing the perfect speed run?

Do you want to do all of these at the SAME FREAKING TIME?!
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15 of 19 people (79%) found this review helpful
6.6 hrs on record
Posted: November 12, 2014
This game is so much fun. It's a beautiful blend of Contra, Austin Powers, and hundreds of internet jokes. The addition of Saxton Hale, Zoey, and Pyro only added to the fun of this. Great action, great comedy, and all around great game. Also, you can tell it's a good time-based game when you have over 5 hours in it and still don't completely understand how the time mechanic works. 6/6 great horses.
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25 of 38 people (66%) found this review helpful
0.6 hrs on record
Posted: December 27, 2014
A mechanically sound game that just happens to have mechanics I don’t enjoy. The whole premise of the game revolves around rewinding time to perfect your character placements and attacks. My problem with this is that instead of fighting your enemies you end up fighting the limited time limit, rewinding time to shave off a few extra seconds so that you can progress more efficiently into the level.

It’s a perfectionists dream but I just found it tedious and annoying.
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33 of 53 people (62%) found this review helpful
1.1 hrs on record
Posted: December 27, 2014
At the time of writing this I have played just over an hour of Super Time Force Ultra (STFU). I may update this review at a later date.

I feel the need to give my first impressions of STFU.
This game looked kinda cool, and seemed to have some really sweet ideas. But something just isn't quite there for me. I bought this game at 66% off. I thought that even if I didn't totally enjoy the gameplay I could still appreciate the visuals and game mechanics. I can't say I'd recommend STFU, even with a 66% discount.

Before I get into why I'm not a fan, lets quickly list some things I do like.
  • The visuals are pretty cool and unique
  • Dialogue is kind of humorous
  • The time travel effects are pretty damn cool

The game looks good, and the art is well made. But I have a fair amount of issues with the core gameplay.
  • The PC port feels lazy - The tutorial kept asking me to press controller buttons. Many parts of the UI still reference controller buttons. I honestly feel like there should have been a little more effort put into the port. It plays laright once you find all the buttons and perhaps change a few.
  • You have to look where you're shooting - At least in the PC port you can only shoot as you move, this makes hitting a stationary target very difficult. I have no idea if this is by design. But I often find myself struggling to hit things.
  • The time travel mechanics break the flow of gameplay - As soon as I'm even slightly getting into the platforming, I must go back and repeat the last 10 seconds.
  • Time travel is kinda repetitive - You're probably thinking "Yeah, of course you're repeating it. That's the whole idea!" My issue is that the repetition isn't made fun. It can often get quite frustrating. It feels like a mini grind. "Repeat the last 10 seconds 3 times to get through this wall."
  • Defeating enemies is a finicky task - The previously mentioned aiming/moving issues make killing enemies a somewhat troublesome task. You might be thinking "get good scrub, you obviously aren't good enough." I'm not saying the game is hard or too difficult. I just feel like killing stuff requires some luck/flailing around for 3 deaths. If that makes sense?
  • I'm told the game is kinda short - Aparently STFU only sports 3-4 hours of gameplay. I'm sure that's for a reason. The enviroments look lovely, and I'm sure they took a lot of time. You could also compare the price of a movie ticket to 3-4 hours of fun. But, for the price I would rather recomend otehr games.
  • Simply touching an enemy kills you - This may seem like nit picking, or trivial. Whatever. There doesn't seem to be a smart way to kill enemies. Progressing through the levels often feels like bludgeoning my head against a wall in the hopes I knock it down. Just move forward, flair around with some attacks, die a bunch, maybe succede.

Some of those things may give you the impression I hate the game. I don't. But I feel little motivation to play past the first stage.

Please, please, please remember that these are only my first impressions. I'm planning on playing some more, but I felt the need to comment on some core issues I'm having.

Some people seem to really be enjoying the game, but I can't say I'd reccomend it after my first impressions. Gameplay feels iritating at times, and I often don't feel in control.
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6 of 7 people (86%) found this review helpful
8.8 hrs on record
Posted: December 18, 2014
This is an incredibly fun, challenging, and creative game that also happens to be quite hilarious. Like Dark Souls, it is a game that will punish you in the beginning, forcing you to learn its mechanics, and eventually master them. Once you do, you will feel very powerful, and the game becomes quite rewarding as you burn through the stages with a mini-army of your past selves. It's a great concept that borrows from its predecessors, yet still creates something very new and fresh. The game's sense of humor is wonderful, and the ending is the best I've seen in any game in 2014. An original, enjoyable work by a very talented developer.
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7 of 9 people (78%) found this review helpful
4.0 hrs on record
Posted: November 23, 2014
This is one of the most over-the-top, punny and enjoyable games I've seen. The rewind-and-clone mechanic works great, making for some of the most unique scenes in a run-n-gun platformer, ever.
The visual presentation is 100% to my own liking, with saucy, blocky, lovingly animated pixelart and expertly matching color palette.
Shame there's no multiplayer, but there's just no way it would work using the game's time manipulating mechanics.
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4 of 4 people (100%) found this review helpful
9.2 hrs on record
Posted: January 17
At first glance, Super Time Force looks like a Metal Slug/Contra type of game: a 2D side-scroller in the run'n'gun vein.
While the aspect is similar, the gameplay is in fact very different, for better or worse.

The special feature of Super Time Force is to rewind time in the level while the previous occurrence of the player will do the same exact action. The player spawns with a new/same character, at an earlier point of time in the level, and exists alongside his past selves.
It is then possible to prevent the death of previous characters to pick them up for bonus combo attacks, or to be multiple characters shooting at the same target to gain time in destroying something, as there is a time limit to finish the level (which is very generous with all the bonus pick-ups to increase the time on the clock).
At the end of a mission, a replay allows to see an army of the player storming through the level and wreaking complete chaos.
This time feature is particularly well done and makes the game really really fun, as the players create their own challenges and time puzzles.
There is quite some variety in the level design and the atmosphere of the different levels (dinosaurs, post-apo, medieval, futuristic, etc), so it keeps feeling fresh and interesting.

The problem is that the gameplay itself is not exactly the best. Unlike for instance Broforce, most characters can shoot in diagonals and up or down. This sounds like a good idea of course, but it is badly implemented. Games where you move and shoot independently do the twin-stick formula. On PC, it would mean moving and jumping on WASD and using the mouse to aim and shoot. But no, they went with the same stick/WASD both for aiming and moving, which removes a lot on the precise possibilities of navigating through opponents while disposing of the enemies that are on a different plane than the player, and a LOT of enemies are on a different plane instead of just facing the player. The placement of the enemies is good, don't get me wrong. It just feels imprecise and approximate. Thankfully the game is reactive and not clunky, but really I wish the moving and aiming was better implemented to reflect the complexity of the game. The developers came up with buttons to lock the player from moving or to keep aiming in a specific direction, which seems like a weird patch-up instead of just using the mouse/another stick to aim. Especially on PC!

There are tons of characters to unlock, even if the main first ones are often the most suited. They different abilities are great and complement each other, it is really fun to use them and to think about which is best for which situation.

The story is simple, fun and silly, and the graphics are.... Well, it's a matter of taste, but from the developers of Sword and Sworcery I expected better. Everything in Super Time Force is very minimalistic and cubical, even a lot of effects. I did not really like the art style despite liking the variety in the environments and missions.

As a conclusion, this is a game with a great novel game mechanic that is fully mastered, and just in addition to the fun of shooting with interesting and different characters, it is worth playing it. The downside are the controls, having movement and aiming on the same keys does not suit a game with so many actions and it makes it feel imprecise and approximate. Movements/jump on WASD and aiming on the mouse would have felt so much better!
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9 of 14 people (64%) found this review helpful
0.3 hrs on record
Posted: January 4
I couldn't get through the tutorial because the controls they tell you are all for a controller, which I don't have, and I don't want to use. And these aren't the simplest controls for a game. My fault for not knowing it was another sidescroller designed primarily for controllers, but it seems like should assume that's the norm these days. Maybe I should relent and learn controllers, but I really just prefer keyboard. Thanks for reading.
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3 of 3 people (100%) found this review helpful
62.4 hrs on record
Posted: November 22, 2014
Super Time Force Ultra is one of those games that does everything right.

It's a platformer with really nice pixel art graphics and a time rewinding mechanic that is brillantly exploited throughout its level design. The boss fights are particularly original and fun to both play and watch.

If finishing a level isn't particularly hard, unlocking everything is another piece of cake. The "looker" unlocks which will require you to speed run the levels are the most challenging.

Controls are tight, dialogues are fun and rewinding time is not just there to make the game easier or forgivable but to add a sort of puzzle aspect to levels. Add to that a lot of characters with different habilities (although some are more useful than others) and a good longevity and you've got a very solid game.
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4 of 5 people (80%) found this review helpful
3.3 hrs on record
Posted: January 28
It feels pretty bad wanting to write a bad review of this game, but after several times of picking it up and slogging my way through it I kept having the same problems over and over.

On the surface the game has a very fun pixel aesthetic, and the music more than adequately captures the mood of the game. However, this game is almost exclusively aesthetic.

The games core mechanic is around using different characters to work your way through a level--You can only take 1 hit before you die, but you can rewind time at any point and respawn with the same, or a new character. The games challenge comes from using characters to quickly overcome set pieces and race against the clock, which has a very tight time constraint. You're only allowed so many respawns too, which (in theory) should force you to use your rewinds/respawns effectively.

The problem with this game is that almost everything can be brute-forced and the set pieces end up providing little to no challenge during the games stages. Overcoming the set pieces is tedious and repetative, and using characters effectively doesn't provide any real rewarding feedback, and this is due to an overabundance of available resets.

Almost all the stages can be taken down with a single character, and whereas the game is not entirely intended to be played that way, there is literally no encouragement to do otherwise. This is largely due to some of the characters being incredibly niche in their application since each character only has 2 moves: Their standard attack and a charge attack. So more than likely you'll find yourself comfortable with 1 or 2 characters, only branching out in a desperate attempt to inject some life into the shockingly mundane experience.

The game comes alive during the boss fights, which if the game was only the boss fights (and the mildly entertaining puzzle rooms) I would actually recommend it without much thought. Using your entire rewind pool to take down one very overpowered enemy ends up feeling relatively exciting because of the nature of being able to overcome pattern in one cohesive string of actions. However, ultimately, like the stages, this doesn't feel immensely rewarding despite it's flash-in-the-pan fun due to the players ability to slam their head against the enemy until it's dead.

Also the the writing is horrendous. HORRENDOUS. Whereas I don't require much story in my games, and in fact I usually want it to be as unintrusive as possible when it comes to platformers, I simply could not ignore the juvenille attempt at humor that this game crams down your throat. For a game with the potential to be played semi-serious for some great humor, it devolves to sophmorish poop and violence jokes. I wish I could've ignored it, but the game makes a point early that it wants to be at some part narrative to justify your adventure, but the justification is so garbage that I spent most of the time wishing it wasn't there.

Could you have fun playing this game? Probably. Can I recommend this game? Not even remotely. Unfortunately the games uncompelling gameplay and ♥♥♥♥♥♥-chill inducing writing leaves a title with high potentail stranded in the dime-a-dozen pixel aesthetic indie games as of late.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: January 31
STFU is a rollicking good time. The core mechanic is well implemented and doesn't get tired--unfortunately the humor does wear thin.
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3 of 4 people (75%) found this review helpful
6.8 hrs on record
Posted: January 8
Super Time Force Ultra is a side-scrolling action/shooter game by Capybara (Critter Crunch/Sword & Sorcery).
You start each level with a 60 seconds counter. You need to finish it before the counter hits 0. The levels are based on various points in history like the middle ages, dynosaurs and also the future.

You can go back in time to do things differently (you must do it each time you get killed) about 30 times each level.
The fun part is that you can actually "save" YOURSELF from dying if you kill the enemy before he kills YOU FROM THE PAST (woah). You need to make several time travels per level to finish it in time.

Each time that you make a time travel you can pick another character, there is a great variety of them (Aimy McKillin is my favorite, the sniper one). Plus, there is a well known character from a famous valve title in this game that needs to be unlocked ^~^

The game has no local co-op or online mode, which it's not a letdown in my pov, cause the game's concept doesn't fit well in a co-op mode. It would be really chaotic to make it, since both players would need to work together and make every time travel to be useful and to not mess up with the other's player timeline.

STFU (yeah) it's a excellent game with a creative proposal, well crafted retro graphics, funny history and addictive gameplay. I recommend it to anyone looking for a great 2D platformer experience.
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4 of 6 people (67%) found this review helpful
1.6 hrs on record
Posted: March 2
Super Time Force Ultra, conveniently abbreviated to STFU, is a stylized pixelated videogame that relies on a gimmick that does not work well for its gameplay.

I would have recommended STFU because it is a beautiful pixelated game, with interesting gameplay if it were not for its "time" aspect. You can rewind time to redo small or entire segments of the level where you have "screwed up" and died. When you rewind back to that point in time, you can choose to spawn as the same character or an entirely new character to continue your progress. The character you died with from your previous life spawns as well, but as a ghost or shadow character that continues to pour out damage along with your reborn character.

On paper, Super Time Force Ultra sounds like gameplay made in heaven, but it is not fun gameplay wise. Rewinding time could not be any more unrewarding. Along with the unforgiving enemy death traps, and level design that requires nearly perfect timing and acquisition of "time capsules" to increase your timer (you die when the timer runs out), it all makes for unforgiving gameplay that is not rewarding in the "Dark Souls" or hardcore sense. It is cheap and poorly designed. Often times, you will find yourself at the end of the level with less than 10 seconds left, and far and away from the finish line. In that case, you will need to rewind as far back as you can to redo your course, and remedy past mistakes to perfection in order to beat the timer.

Due to the time aspect, and rewind mechanic, Super Time Force Ultra leaves no room for co-op design. This is a single-player game through and through, and in the words of the developer, there was no way to design the game around co-op due to the "rewind time" mechanic. That is absolutely fine, but the rewind time mechanic makes this game not fun, and it makes other Contra-like videogames like Broforce the better purchase.

I will be brutally honest here with my words, and I have chose them meticulously--in interviews and evidence of poor design, it does not seem like the developers were confident with their design. They have backpedaled their words in interviews. If a word could sum up this videogame, it would be backpedaling.

The design is faulty, counterintuitive, and leaves too much room for do-overs. STFU would have been better without the rewind time mechanic. It should have been made with the "repeat the level over" design with the Contra-like gameplay. Throw in co-op and this game would have been a blast.

Despite the Contra style gameplay, great set pieces, and beautiful pixelated art style, the one game mechanic that was suppose to be the shining force of the game was its major drawback.


Not recommended.

Just not fun to play.

5 out of 10
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5 of 8 people (63%) found this review helpful
1.8 hrs on record
Posted: December 14, 2014
Hey everybody! I work for Grab The Games website and I have done a first look of what this game is all about. So come check it out and let me know what you guys think about the game and my review.
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2 of 3 people (67%) found this review helpful
13.7 hrs on record
Posted: February 13
After playing through both Normal and Super Hardcore Mode I can say that this game was definitely worth the asking price.

Super Time Force Ultra (STFU) is actually surprisingly deep after you get over the overwhelming game mechanic they throw right in your face moments into the tutorial. If you explained it to someone it'd be simple:

"It's a side-scrolling run 'n gun game except you can rewind time if you mess up."

But once you get your hands on it you'll start to realize it's so much more then just "rewind if you mess up". You can rewind to help yourself kill a boss in 2 seconds instead of 15. Speed up certain stage segments by being in multiple places at once all at the same time, etc, etc.

Getting into the game you'll quickly notice that the story isn't what drives this game. It's quirky, witty and not afraid to make fun of itself but eventually the jokes just get stale; thankfully we're not all buying this for the story and if you are then I'd recommend another game all together.

But aside from the quirky story and rewind mechanic the game features 6 stages with 3~4 chapters each, one of which is always a boss chapter so it's short (60 seconds for each final chapter). The stages themselves are beautifully designed and have specific enemy themes to them since you'll be in different time periods for each stage.

Now one playthrough of the game would take you about 3~6 hours if you just go from start to finish, there's another difficulty which may take you a little longer to complete since each squad member has 1 life and if they die then you're forced to either save them or forget them for the entire chapter. Also aside from the two playthroughs there's badges you can collect in each stage depending on what you do.

They are:
Chapter Clear - Just beat a chapter to get this badge.
Glorbs Get - Acquire all yellow diamond's floating about in a chapter to get this badge.
Shards Destroyed - Destroying all purple shards that appear after rewinding in a chapter to get this badge.
Looker Met - Reach the 'Looker' before he leaves his human form at the end of a chapter to get this badge.
STF Badge - Acquire all other badges in a chapter to get this one.

Going for all the badges in each stage will add a considerable amount of game time and it's extremely unlikely you'll get all of them in one playthrough so you'll probably be replaying chapters a bunch if you're going for 100%.

Ontop of the two playthroughs and badges you can collect they also have a seperate set of challenge levels called Helladeck Levels. These levels will test your skill and patience because each of the 50 (Yea fifty) stages makes you use pre-set characters with a certain amount of rewinds to try to collect all the glorbs before time runs out. They really do a great job of showcasing how unique each character in the game is from one another.

Speaking of characters there's a ton, they range from a dolphin wielding a machine-gun to a jedi wearing a bathrobe. Some of them are hidden in chapters while others are unlocked once reaching certain milestones of Glorb/Shard/Looker badge completion.

Like I said at the start of this review, definitely worth the asking price in my opinion Capybara Games did a fantastic job and I don't regret any minute of playing through both difficulties and doing just about everything the game had to offer.

But if you're looking for something to quickly play for a night or two until you beat it once then I'd say purchase it on a sale since the game's short and the story doesn't take itself seriously at all.
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2 of 3 people (67%) found this review helpful
2 people found this review funny
6.6 hrs on record
Posted: February 14
I hate puns. I think they're a really cheap way to make something humourous. At least try to make your jokes work on more than one level. Cracking stupid jokes based on some loose utterances while acting all clever is really funny...[Rewind]

So anyone who ever played Super Meatboy will attest that platforming games can be extremely unfogiving. Especially SMB, that just throws you back to start even if you mess up two pixels before the end. Wouldn't it be cool if you could rewind your game for a second or two, just to get that jump right? Super Time Force Ultra has you covered.

Rachet and Clank Future had these puzzles where you're constantly rewind time to move in tandem with yourself to open doors and stuff. They were really ingenious and I liked them very much because they made you think on more than one level. Unlike puns that are just flat gaffes that no one can really...[Rewind]

STFU (Yes, they made a pun....[Rewind]

STFU is a retro-style run and gun shooter where you play as a squad of inter-temporal mercenaries that have to stop some robots from messing up the course of history. However, your team prefers the "All solving hammer approach" and just makes due with shooting everything. The main key here is that you have about a minute to complete a stage. Not nearly enough. However, because you can rewind time to any point beyond the first second, you can run through segments, while you let your past selves deal with the enemies. If you end up dying, you can rewind to come in with a different weapon to tackle the enemy, rewind again to walk again, but this time the enemy will be blown up before it can hit you.

The mechanic is easy to use and tough to master. Seasoned players will find themselves growing comfortable with building a spectacular setup that resolves and obstacle in mere seconds, while beginners will be pleased that the retry button is lenient enough to keep them coming back.

The characters borrow heavilty from pop-culture and puns. Even the dialog is in a league of its own when it comes to making the same pun over and over again. The whole game revolves around repetition so it isn't entirely weird that names like Jean Rambois, Dolphin Lundgren and Melanie Gibson (pretending to be the road warrior) show up. It is groan inducing at times, but you'll get through it in time....Crap I just made a time pun. [Rewind]

The chaos on screen can pile up to such a degree that you wonder how you managed to get it done in the first place. Luckily the game replays your run through a level to show you just how clever you were at the time. Damnit! [Rewind]

So, all in all, be sure to check this game out, because it is well worth your time. ...[Rewind]

Just play it. It's fun, unique and full of explosions.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: January 22
Max Paynes' Bullet Slo-mo + Braids' rewind mechanic + Classes of Team Fortress 2 = A Fun......
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2 of 3 people (67%) found this review helpful
6.4 hrs on record
Posted: December 31, 2014
The mechanics of Super Time Force Ultra are a lot of fun. A sidescrolling shooter, you can reverse time to 'double up' (and more) on yourself to help kill enemies and beat the level within the time limit. If you die, rewind and try to save yourself from dying by killing the thing that killed you before it has the chance!

The levels are varied in terms of art, each world has a level that mixes up the objectives and style, and each boss is really fun and zany. There's a lot of unlockable characters, each has their own style and abilities, giving you an ever-increasing pallette of tools to deal with the challenges you face.

The game isn't incredibly hard, but it is really fun, and the challenge level felt just about right for me. For the ultra-hardcore player, a hardcore mode unlocks on completion, that locks out a character completely if they die, unless you can travel back in time and prevent their death. Sounds like a lot of fun, but I'm certain it will make the game REALLY hard, so if you're after a challenge, there it is!

I enjoyed the game's art style, which reminded me of Bravest Warriors / Adventure Time, and the humour is really good. There are a few overlong cutscenes (namely at the start and the end of the game), but they're so well written and amusing you don't really mind.

There's a lot of unlockables and collectables too, so there's a significant amount to do after completing the game's stages. There's a lot to do and a lot of excuses to spend time with the game after completing it.
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