Super Time Force Ultra is an insane platformer filled with robots and dinosaurs and fun and time travel... sometimes all at the same time!
User reviews:
Very Positive (558 reviews) - 90% of the 558 user reviews for this game are positive.
Release Date: Aug 25, 2014

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Buy Super Time Force Ultra + Soundtrack

Includes 2 items: Super Time Force Ultra, Super Time Force Ultra - Soundtrack

Buy Capy Games Bundle

Includes 4 items: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP



“Probably the dumbest smart shooter I've ever played.”
85 – Polygon

“You'll love the playful ways this game uses its crazy cast of characters, its retro graphics and music, and its totally absurd plot.”
9/10 – Famitsu

“Super Time Force is a satisfying run-and-gun game made even better with a fun (and funny!) take on time travel.”
90 – Destructoid

About This Game

Super Time Force Ultra is an action-packed platformer with a time-travelling twist! You’re in control of time itself, bending and stretching it to your advantage on the battlefield. Rewind time and choose when to jump back into the action, teaming-up with your past selves in a unique single-player co-op experience! Take control of up to 19 unique characters, and battle across 6 different time periods, from the long-ago past to the far-away future.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo or better
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 7 or later
    • Processor: Core i3 or better
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: 10.7 or later
    • Processor: Core 2 Duo or better
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • OS: 10.11
    • Processor: Core i3 or better
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04
    • Processor: Core 2 Duo or better
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04
    • Processor: Core i3 or better
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
Customer reviews
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Very Positive (558 reviews)
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389 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 7 people (57%) found this review helpful
4 people found this review funny
Not Recommended
5.2 hrs on record
Posted: October 2
This game is too repetitive. It feels like I'm repeating the same action in the same place in the same time.
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Most Helpful Reviews  Overall
303 of 330 people (92%) found this review helpful
7 people found this review funny
9.0 hrs on record
Posted: August 25, 2014
The Super Time Force is here!
After having spent a great deal of time playing this on console, I was more than thrilled to hear an updated version of Super Time Force was making its way to Steam with new playable characters and extra content. Bought to us by the fellows people over at Capybara Games - this once Xbox 360/Xbox One exclusive has finally arrived to grace our PCs. Filled with humorous time-travel tropes and classic side-scrolling action, I was delighted to add this charming little game to my Steam library.

Super Time Force Ultra (aka STFU) brings an innovative twist to the side-scrolling, run n’ gun action shooter genre. One can say it’s a mix between Contra and Braid. The player takes control of the Super Time Force; an ever growing squad of time-traveling military agents with the ability to…well…control time!

While you’ll only be controlling one squad member at a time, you can freeze/rewind time and spawn in as another member of your squad. Doing so will not erase your previous actions; instead you’ll fight alongside your previous character. It only takes one hit to kill you. Rewinding time to prevent a squad member’s death will turn them into a power-up which you can collect. Due to the silly nature of this mechanic, it’s possible to have duplicate characters fighting on the screen at once, which can clutter the screen up a quite bit and make it pretty chaotic, but that's part of fun.

When it comes down to the core of the game, you’ll be using these mechanics to boost your firepower, fix any blunders you’ve made, or experiment around with different moves. Just remember, you’ll be working against the clock; missions are timed, but you can collect extra time, as well as lives, and other collectibles. Upon completing a stage, you are treated to a nice replay of your carnage (from start to finish) in real time. Think of it as what a bystander would see (without all the time powers.) It’s a pretty neat feature.

Characters, Stages, and Enemies
The full roster originally consisted of 16 playable characters, but with the addition of Pyro, Zoey, and Saxton Hale in STFU - the full roster is now boosted to 19. Capy did a fantastic job making each squad member likeable and unique; each has his/her own unique abilities, which consist of a standard attack and a special charged move. New characters are unlocked by rescuing from hilarious predicaments during missions, collecting collectibles, or beating challenge stages.

One of my favorite things about the game is the stage selection – You’ll appreciate this if you’re a fan of Mega Man! After the intro stage, you can choose to tackle whichever stage you want, right off the bat - Mega Man style! Stages are imaginative and diverse. In one stage you’ll find yourself fighting dinosaurs in prehistoric times; in another you’ll be traveling through Atlantis. I absolutely adore the design and liveliness of each level!

Much like the stages, every enemy is themed appropriately to the stage/scenario they are on. Some fly and act as stage hazards, while others fire projectiles or try to get up close and melee you. The bosses are especially well crafted, each having amusing quirks in their design. The boss fights themselves are massive in scale, but in the end, it all comes down to how many squad members you can get on screen to defeat the boss as quickly as possible before time runs out.

Aesthetic and Sound
I’m just going to say it, I’m a sucker for pixel art. Everything I mentioned previously from characters, stages, and bosses are all wonderfully crafted. Even if it’s just sprites, I can tell Capy put a great deal of love and care into creating their assets.

The outstanding soundtrack undoubtedly does the game justice. Starting the game, you are immediately welcomed by a fantastic chiptune track composed by the talented Jason DeGroo. He did a spectacular job and I would recommend checking out the 53-track album if you have the time. Also, the sound FX is spot on and fits the action on screen beautifully.

The Charming Story
If you’re looking for a serious story, you’re in the wrong place. STFU’s story is erratic and makes no sense. Why did we go back to prehistoric times? Well, to save the dinosaurs so they can live alongside us. Why did we go back to medieval times to find the Holy Grail? Well, to save a chain of medieval themed restaurants, of course. It doesn’t take itself seriously and is filled with paradoxes, but I guess that’s what makes STFU so charming and why I absolutely adore it.

Worth the Price?
One playthrough (not counting any of the challenge stages) can take roughly 3-5 hours. That said, it has high replayability - there are secret unlockable, achievements and new modes to play to explore. $15 is the asking price and I’d say it’s worth it for a good time, especially if it’s on sale!

My Final 2 Cents
Honestly, I can’t praise this game enough. Capybara Games did a stellar job bringing this to PC and giving us Steam users some extra love. There are humorous and memorable moments to be had and I guarantee STFU will put a smile on your face.

Highly recommended, ESPECIALLY if you’re an old school gamer looking for a fresh and interesting concept.
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106 of 138 people (77%) found this review helpful
104 people found this review funny
909.5 hrs on record
Posted: November 21, 2014
You guys, I have been caught in infinite time loop and I can't stop playing this game.PLEASE SEND HELP, ITS BEEN 3 MONTHS.
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102 of 136 people (75%) found this review helpful
2 people found this review funny
3.1 hrs on record
Posted: August 25, 2014
One thing for sure, I have not played anything liek this before.
Personal score so far 9.5/10

- I created an army of 50-60 me on a single boss fight.
- Game plays really smooth both on keyboard and xbox controller!
- Sound effects are amazing!
- Originality of the game is originallisticlishshly original!
- Thankfully not another 2 hour campaign, there's a little learning curve and a bit of immersion!
- Funny 80's punz that force a grin or two.
- Mission slow-mo replay is awesome, it's almost better than gameplay itself.
- No multiplayer? If there was, it would cause brain damage!

- unfortunately the purchase of this game does not come with real food :(
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44 of 50 people (88%) found this review helpful
9.4 hrs on record
Posted: September 1, 2014
I'm writing this before I'm 100% done with the game. Just an FYI.

Super Time Force is one of the best games I've played this year, period. Its so fun. And thats the most important thing, isn't it? Its incredibly fun. The gameplay is solid and introduces a mechanic that improves the action platformer so much that I wouldn't mind seeing a few other games incorperate something like this, because my god is it amazing.

The time travel. Its incredibly fun and satisfying to fly back in time to kill an enemy that killed one of your other teamates, and possibly save his life. You can then absorbe their life and now you're able to take even more hits(One more, to be exact). This doesn't sound like a big deal, but when you see it in action, believe me, its a lot of fun. Another thing this game does very well is it makes the entire team important. There will be situations where your wondering how to solve it, and maybe you'll pull out a teamate you wouldn't really think to use. It just adds so much more to the game and makes it that much more enjoyable.

I'm about halfway through the game and if I was going to make any sort of complaint it would be the story/humor. For one, the humor is just bad in my opinion. Its like the borderlands-esque trying really hard to be funny and it just makes me cringe kind of humor, for that reason the rest of the story is just garbage to me, because its based so much on this terrible sense of humor(in my opinion). It falls flat, and its really a shame because the rest of the game is so amazing.

I suppose gameplay is king here, but if you're gonna try and write funny humor, don't make it so horrible that I'm cringing when I try and read your dialogue.

I don't really do ratings anymore, so I'll say this. I recommend this game at full price, absolutely. Especially if your into the kind of humor the game produces. One of the best games of the year so far, hope to see more great things from Capybara Games.

Edit: I have now finished the main story of the game. I still love this game as much as I did when I wrote this. The story is still horrible.

Buy At Full Price
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54 of 69 people (78%) found this review helpful
16 people found this review funny
2.4 hrs on record
Posted: June 14, 2015
A crazy co-op game which gets rid of the co-op part.
Well you can co-op with yourself so if you're the type who gets annoyed by other people ... buy it

Developer: Capybara Games
Publisher: Capybara Games
Release Date: 25 August, 2014

STFU! Heh. I’m not telling you to be quiet but STFU is the abbreviation for Super Time Force Ultra a game which managed to make me get hooked from the very start.

Have you ever wanted a co-op game which gets rid of the co op part?
You might probably say ’Bu-But … u iz not makin’ sense! Well relax kiddo and listen.
For some people this might be a dream come true. You can co op and to be honest you’re forced to at nearly all times. Sounds weird doesn’t it?
Well here comes the super fun part of STFU! You have to co op with yourself!
Say whaaaaaaat? That’s right folks. You have the super, awesome yes I want to say even godlike power of controlling time: TIME OUT!

So what does this mean.
Let’s take this quote from the Developer’s Homepage:


...Woah Dude. Mind blown right? Doesn’t this sound just awesome?
And boy the whole game is definitely something else.

There are a ton of characters you can play as, including favorites from TF2 and L4D.
You’ll die in six different time periods. Oh yeah you will die don’t argue with me on that. In fact you will die a lot my friend. Before you you complain or might even end up crying let me quote the developer again:


So quit your whining and go! More firepower equals more fun equals you enjoying this game probably way more than you should!

Let’s make it short right here. Because the story is rather confusing since it involves time travel and to make you understand how time travel works I’d have to go deep into the world of physics and you’d still wouldn’t get it … well I don’t quite get it but it’s possible! At least in STFU!
You’re a scientist, with one eye, yes this is important I’ll get back later to i, in 1987 discovering the theory of time travel. Short after the world turns upside down. Your biggest concern: Can you use time travel to go back in time and save your beloved car? A Toyota?
Right after someone appears. A Guy that looks exactly like you but he lost both of his eyeballs and wears two eye patches! See? Not one but two! It’s your future self! So after a sweet talk you know what you have to do: Saving the Earth!

This is as much as I can spoil the story at the moment because: Time Travel. It would be too confusing.

Fun, crazy, high paced and gorgeous. ‘Nuff said let’s move on!
Guess I have to expand a bit on it right?
Well alright. Crazy would be really the best way to describe the feeling I get by playing it.
There’s no need to decide whether you want to use Shieldy Blockerson, using a Shield as his weapon or Jean Rambois wielding, guess what, a Machine Gun of course! I mean if you fancy both you can use’em at the same time! Sorta. Well if you happen to activate a Time Out and trust you will, you’ll can go ahead and collect your buddy as a power up turning into this nearly indestructible dude or gal … or reptile.

The Pixel Art in this game is fitting and trust me when I’m telling you the game would look horrible if it would have been made in 3D. Not to mention it wouldn’t be fun anymore.
Using Pixel Art for a game like this just boosts the crazy factor.
Not to mention the music, if you can hear it over the sounds of exploding robots and bullet shells flying all over the place, just adds something to the game which let’s you forget time.

Not to mention the dialogues. Oh they’re glorious. Fancy. Crazy and so much more … You just have to fall in love with the Doc of the future. He’s a real man.

I talked about it earlier but the biggest focus of STFU would be the Time Out feature.
You have to use it if someone dies or is about to die. If you want to blow open a gate and you’re not strong enough to do it alone. Just Time Out and go back in time and show, whoever or whatever you want to show it to, who’s boss!
But that’s not all. The real beauty of the game is the, let’s just call it, single player co op.
You’ll have to think on the stats which characters you’re going to use in which way to face certain enemies or situations.
Besides that the game’s crazy, high paced and above all else: Challenging.

I’d like to go as far as to say that this game is similar to Demon’s Souls. Similar as in it will punish you from the very start and throw you into situations where you could end up throwing your controller at your screen.
But then again that’s the beauty of the game. It’s challenging and rewarding. Finishing a level nearly unharmed or so … a good feeling.

Pixel Art is love. Pixel Art is life. STFU is just another example why Pixel Art will, hopefully, never and should never die. It gives games a certain charm on it’s own.

What else can I say?
...Woah dude. Crazy.
Yeah I can’t emphasis the crazy part enough. I mean the game’s gorgeous and looks absolutely fantastic but above all else the game’s stupid and crazy and I love it such much because of it.
The Intro alone got me hooked … I mean … If you read that boy you’ll end up loving the game on the spot. It’s just so good.
To be honest I should have bought the game full price. And not on sale. It seriously deserves every penny.
And a shout out to my dear and annoying friend TimLol aka ScumSol for showing this game to me.
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45 of 56 people (80%) found this review helpful
5 people found this review funny
10.7 hrs on record
Posted: August 27, 2014
"It's like Broforce, but instead of being high on freedom, you're high on time travel."

Super Time Force Ultra is a fast-paced sidescrolling game that utilized a unique mechanic, time travel. Using time traveling otherwise known as "Time Out", you're able to go back into the past while your past self is still there allowing you to have multiple versions of yourself to kill everything that stands in your way. There are multiple characters to unlock that each have their own special abilities. The game contains a time limit and collectables for each level and boss battle which would require you to use Time Out if you wish to collect them all. You have a limit to how much you can use Time Out which can be increased by the aforementioned collectables, and makes the game relatively easy if you spam it, but hard if you don't use it at all.

Here is the spolier-free plot.

  • Sexy pixel graphics
  • Fun
  • Replayable
  • Nostalgic
  • Controls work great
  • Valve characters make an appearance
  • Easy and difficult at the same time

  • Time Out still shows Xbox control GUI
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69 of 97 people (71%) found this review helpful
1.1 hrs on record
Posted: August 25, 2014
STFU is one of the best platformers i've played in a long time. the core mechanic lets you rewind time, which sounds very simple, but it's addictive and can be awesome to watch unfold. Think as if Braid and Contra had a baby, then that baby grew up in the 1980s while spouting off pop culture references and told corny jokes.

-Cool Gameplay Mechanic
-Awesome Music
-Customizable Controls
-Clever, Insane Story
-Lots of Replay Value
-Diverse and Unique Characters

-Lag is Not Uncommon
-Slight Learning Curve
-Can Get Crowded On a Screen
-Cheap Deaths (somewhat frequent)


Buy if you like:
-Shovel Knight
-Bit.Trip Runner
-Mega Man

Overall, a splendid game that make me chuckle more than a few times. Replay value is high, and the game is just fun to play; I can't stress that enough.
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43 of 56 people (77%) found this review helpful
2 people found this review funny
6.7 hrs on record
Posted: November 8, 2014
You want this game.
You dont know you want it yet but you do.
Before this game i could never get into any contra style sidescrolling shooters, Hell, i couldnt even get into megaman.
At first glance the whole time traveling gimmick could look dumb, since such mechanics are usualy only touched upon in sub-par free online flash games. But the way time travel is used here is great, it puts me in that "speedruning" mindset, but it barely ever feels stressfull to have a strict time limit AND limited lives for a level. The challenge mode can be mindmelting sometimes, but the story mode is a big goofy romp the whole way through. It has just enough difficulty to make you think you arent going to beat it, but you are given allot of leeway, and it is immensly satasfying once you reach the end and the level and the replay shows everything falling into place perfectly.
My only complaints are about the shortness of the story campaign, and the way the characters are done.
Basicly the only things that separate the characters are what their weapon and their hitbox, i wound have liked to see more passive differences, and better balence between the characters (i found myself returning over and over to a few favorites.) I also think that a replay saving system would be nice, and perhaps a highscore board similar to dustforce.
Get this game. Right now. Go on. Why are you still reading? Go.
Buy it.

go on.



butts haha
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28 of 36 people (78%) found this review helpful
6.0 hrs on record
Posted: August 27, 2014
You've finally done it; you've invented time travel! But before you can begin to use it to make the world more better robots start falling from the sky, everything starts exploding, and a future version of yourself appears in front of you. Turns out time travel isn't quite all it's cracked up to be, but that's OK because the Super Time Force is here to fix all the stuff you screwed up and make the world more awesome for everyone! Though it's probably Capy I should thank, not the STF, for giving me some an awesome...time, with one of the most outrageously fun and intensely smart games I've played all year!

Super Time Force Ultra (the last word being as this is an updated version of the Xbox One/360 game) is a side scrolling shooter ala Contra, but with an insanely clever implementation of a time manipulation mechanic. The gist of this is you have the ability to rewind time at will, letting you back up and remedy a poorly done section or avoid a grisly death, all while your other character continues to run on their own timeline repeating your entire previous run before you rewound. What this means practically is you have the ability to stack characters on top of each other, allowing you to clear huge amounts of enemies, collect items, and quickly decimate bosses incredibly fast as dozens of versions of yourself run along the screen at once. Think the replay mode at the end of a Super Meat Boy level, except now everyone has guns.

But the mechanic doesn't stop as just a rewind button, but also allows you to save other versions of yourself by killing an enemy before they get to you, and then stacking your saved character onto yourself and doubling your firepower and lifespan. This not only lessens the blow of death, but actually makes it rewarding and almost encouraged, as well as completely destroying the frustration of a difficult segment or challenging enemy as it's so easy to rewind and do it again.

With so much rewinding and replaying segments it would be easy to have the pacing be absolutely sluggish and repetitive, but STFU accounts for this by giving you but 60 seconds to run through levels (though there are certain collectibles that extend this slightly) making it an all out dash for the end before time runs out. Frequently I'd find myself playing for hours without ever realizing it, as with everything moving so fast and absolutely no downtime it's ever so easy to melt away into the game and have it feel as if no time has passed at all.

I realize trying to take this all in makes STFU sounds like an immensely complex and stressful game, but the genius of it is that as soon as you get your hands on it everything is shockingly intuitive. Reading the "how to play" summary before starting the game had my head spinning, but within moments of playing the game everything fell into place and only continued to become more engaging and creative the longer I played and experimented with them. STFU is incredibly smart yet completely accessible to anyone that picks up the controller, and it's this fact that allows it to break out of the realm of just an interesting idea to being an insanely fun experience. It balances intelligent design with pure joy and entertainment with a deftness that is rarely achieved in any genre, no less one that has been floundering in a pool of uninspired mediocrity for the last several years.

But maybe ultimately what makes STFU so gratuitously delightful to play is the sheer amount of unrestrained fun you can feel emanating from every bit of the experience. From the gorgeously colorful art style, to the silly writing and even more ridiculous scenarios it's abundantly clear how much work developer Capy Games put into the game to make every single second as abundantly entertaining as it is. It's been far too long since I've played a game for the sole purpose of enjoying the hell out of it, and to be perfectly honest I cannot think of a single thing to complain about or that I feel could be improved upon in STFU. Capy has achieved excellence in all areas of design, and deserve a significant amount of commendation for what is almost certainly the most impressive game they've made in a long line of critical hits, and I can't thank them enough for finally bringing to PC.

In short I've had the time of my life, and can't wait to do it all over again (and I won't even need a time machine to do so)!

Full disclosure: Super Time Force Ultra was reviewed using a copy provided by the developer. You can read more of my writing on Kritiqal.
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Recently Posted
Peanut (They kill me)
17.4 hrs
Posted: October 7
Awesome game. With plenty of characters to choose from, each with their own weapons and special abilities, gameplay remains fresh and fun. Rewinding time to give yourself tons of time clones is awesome. Definitely worth playing.
Helpful? Yes No Funny
24.5 hrs
Posted: October 4
Amazing game. A great one for fans of the Metal Slug series, this game reminds me a lot of it.
I find myself wishing other games had time-travel ghosts as well!
Helpful? Yes No Funny
1.7 hrs
Posted: October 2
good game!
Helpful? Yes No Funny
2.3 hrs
Posted: October 1
This game needs to have checkpoints and also on screen prompts that follow the keyboard as well as the controller.

Other than that it's a charming game with a brilliant concept executed pretty well. Challenging. Can be somewhat frusttrating at times but usually not so much.
Helpful? Yes No Funny
21.8 hrs
Posted: September 27
If you haven't played a co-operate with yourself game before, prepare to be blow away.

If you have... prepare to be blown away anyway! The care put into the story, the art, the mechanics, the characters, the controls, the levels - it's all here. Every stage has a boss fight, with extra boss fights thrown on top. Verry little art is reused from one area to another, making each stage a firehose of discovery and surprise.

I rarely enjoy the extra-hard modes in games, since I prefer to do something new instead of something the same but just more difficult. But the ultra mode changes the way you play the game, and gets you to explore characters that you ignored the first time around. This is one of the very few games I felt compelled to collect all the achievements on, and had a great time doing so.

Couldn't recommend it more.
Helpful? Yes No Funny
Calm racoon
4.1 hrs
Posted: September 25
Product received for free
It is an unusual adventure story based on time-travelling. In this full of humor side-scrolling shooter you will see ancient dinosaurs and medieval warriors, visit mythical Atlantis, destroy tons of robots and defeat the main enemy Dr. Infinity being under the command of Prof. Repeatski, an inventor of time-travelling. There are many different characters with their own unique abilities. You will have only one minute to go through for each level, although it is possible to get more time via collecting shards. So use time wisely, get fun and try not to cause the world collapse!
Helpful? Yes No Funny
0.5 hrs
Posted: September 25
Pretty neat concept, you're from the future going into the past to save the world, when you die you just travel back in time. It sounds confusing because it is. It's very confusing. You just shoot ♥♥♥♥ and collect things to get to the end of the level.
Helpful? Yes No Funny
23.3 hrs
Posted: September 22
When I first start to play this game, I found the battle concept is unnecessary.
And the scene is really chaotic, too many things are going on.
But after a couple hours of gameplay, I started to like this game.
Full screen of flying bullets, and so many different unique characters that you can all play with in a single run.
PS: yay, fianlly got all the looker badge.
Helpful? Yes No Funny
5.5 hrs
Posted: September 21
Just thubing down to tell people how it can be not fun, I think it's a polished experience, but it's not as fun as I thought it would be.

The problem is I find it frustrating because the way I play it, I want to last at least 10 seconds before I die to save lives, but when you restart, you have to keep on skipping the text and I find that annoying. for me, that kinda cancles out the fun. If you're reading this and thinking "you wuss", well, I though the same about people that hated velvet assassin saying "it's too frustrating" and then I played it and hated the frustration. (Of which is weird because I have the paitence to "git gud" with Quake and not this) I don't think it's a bad game though, but the frustration cancels out most of the fun for me. Though I do enjoy the boss fights and maybe I'll have more fun in the "hella deck".

I hope my review was helpful to people that were on the fence seeing this and though of paying full price because they like to support devs to now think "better wait for a sale and then try it". However, I think people that aren't easily frustrated would enjoy it.
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