Super Time Force Ultra is an insane platformer filled with robots and dinosaurs and fun and time travel... sometimes all at the same time!
User reviews: Very Positive (477 reviews) - 89% of the 477 user reviews for this game are positive.
Release Date: Aug 25, 2014

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Buy Super Time Force Ultra

Packages that include this game

Buy Super Time Force Ultra + Soundtrack

Includes 2 items: Super Time Force Ultra, Super Time Force Ultra - Soundtrack

Buy Capy Games Bundle

Includes 4 items: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP


Recommended By Curators

"A single player co-op sidescroller in which you manipulate time to create an army of yourself. A shooter and yet also a dynamic puzzle."
Read the full review here.


“Probably the dumbest smart shooter I've ever played.”
85 – Polygon

“Not only is Super Time Force an incredibly deep, challenging game, but it has arguably the greatest “fun-factor” of any 2014 title. This quirky, spastic shooter has rightfully earned its seat at the Indie Game Round Table.”
100 – Hardcore Gamer

“Super Time Force is a satisfying run-and-gun game made even better with a fun (and funny!) take on time travel.”
90 – Destructoid

About This Game

Super Time Force Ultra is an action-packed platformer with a time-travelling twist! You’re in control of time itself, bending and stretching it to your advantage on the battlefield. Rewind time and choose when to jump back into the action, teaming-up with your past selves in a unique single-player co-op experience! Take control of up to 19 unique characters, and battle across 6 different time periods, from the long-ago past to the far-away future.

System Requirements

    • OS: Windows XP or later
    • Processor: Core 2 Duo or better
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Windows 7 or later
    • Processor: Core i3 or better
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Helpful customer reviews
50 of 61 people (82%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: June 14
A crazy co-op game which gets rid of the co-op part.
Well you can co-op with yourself so if you're the type who gets annoyed by other people ... buy it

Developer: Capybara Games
Publisher: Capybara Games
Release Date: 25 August, 2014

STFU! Heh. I’m not telling you to be quiet but STFU is the abbreviation for Super Time Force Ultra a game which managed to make me get hooked from the very start.

Have you ever wanted a co op game which gets rid of the co op part?
You might probably say ’Bu-But Neku … u is not makin’ sense! Well relax kiddo and listen.
For some people this might be a dream come true. You can co op and to be honest you’re forced to at nearly all times. Sounds weird doesn’t it?
Well here comes the super fun part of STFU! You have to co op with yourself!
Say whaaaaaaat? That’s right folks. You have the super, awesome yes I want to say even godlike power of controlling time: TIME OUT!

So what does this mean.
Let’s take this quote from the Developer’s Homepage:


...Woah Dude. Mind blown right? Doesn’t this sound just awesome?
And boy the whole game is definitely something else.

There are a ton of characters you can play as, including favorites from TF2 and L4D.
You’ll die in six different time periods. Oh yeah you will die don’t argue with me on that. In fact you will die a lot my friend. Before you you complain or might even end up crying let me quote the developer again:


So quit your whining and go! More firepower equals more fun equals you enjoying this game probably way more than you should!

Let’s make it short right here. Because the story is rather confusing since it involves time travel and to make you understand how time travel works I’d have to go deep into the world of physics and you’d still wouldn’t get it … well I don’t quite get it but it’s possible! At least in STFU!
You’re a scientist, with one eye, yes this is important I’ll get back later to i, in 1987 discovering the theory of time travel. Short after the world turns upside down. Your biggest concern: Can you use time travel to go back in time and save your beloved car? A Toyota?
Right after someone appears. A Guy that looks exactly like you but he lost both of his eyeballs and wears two eye patches! See? Not one but two! It’s your future self! So after a sweet talk you know what you have to do: Saving the Earth!

This is as much as I can spoil the story at the moment because: Time Travel. It would be too confusing.

Fun, crazy, high paced and gorgeous. ‘Nuff said let’s move on!
Guess I have to expand a bit on it right?
Well alright. Crazy would be really the best way to describe the feeling I get by playing it.
There’s no need to decide whether you want to use Shieldy Blockerson, using a Shield as his weapon or Jean Rambois wielding, guess what, a Machine Gun of course! I mean if you fancy both you can use’em at the same time! Sorta. Well if you happen to activate a Time Out and trust you will, you’ll can go ahead and collect your buddy as a power up turning into this nearly indestructible dude or gal … or reptile.

The Pixel Art in this game is fitting and trust me when I’m telling you the game would look horrible if it would have been made in 3D. Not to mention it wouldn’t be fun anymore.
Using Pixel Art for a game like this just boosts the crazy factor.
Not to mention the music, if you can hear it over the sounds of exploding robots and bullet shells flying all over the place, just adds something to the game which let’s you forget time.

Not to mention the dialogues. Oh they’re glorious. Fancy. Crazy and so much more … You just have to fall in love with the Doc of the future. He’s a real man.

I talked about it earlier but the biggest focus of STFU would be the Time Out feature.
You have to use it if someone dies or is about to die. If you want to blow open a gate and you’re not strong enough to do it alone. Just Time Out and go back in time and show, whoever or whatever you want to show it to, who’s boss!
But that’s not all. The real beauty of the game is the, let’s just call it, single player co op.
You’ll have to think on the stats which characters you’re going to use in which way to face certain enemies or situations.
Besides that the game’s crazy, high paced and above all else: Challenging.

I’d like to go as far as to say that this game is similar to Demon’s Souls. Similar as in it will punish you from the very start and throw you into situations where you could end up throwing your controller at your screen.
But then again that’s the beauty of the game. It’s challenging and rewarding. Finishing a level nearly unharmed or so … a good feeling.

Pixel Art is love. Pixel Art is life. STFU is just another example why Pixel Art will, hopefully, never and should never die. It gives games a certain charm on it’s own.

What else can I say?
...Woah dude. Crazy.
Yeah I can’t emphasis the crazy part enough. I mean the game’s gorgeous and looks absolutely fantastic but above all else the game’s stupid and crazy and I love it such much because of it.
The Intro alone got me hooked … I mean … If you read that boy you’ll end up loving the game on the spot. It’s just so good.
To be honest I should have bought the game full price. And not on sale. It seriously deserves every penny.
And a shout out to my dear and annoying friend TimLol aka ScumSol for showing this game to me.
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10 of 12 people (83%) found this review helpful
3.9 hrs on record
Posted: May 13
The time-rewind concept of this game is very well done. It's one of the more intelligent ideas I've seen in a game and it works surprisingly well. The level replay is a mind trip watching all of the time rewinding you've done unfold in real-time. You have sixty seconds to beat each level but with all of the time rewinds that you have and time boosters you can pick up, you really get much more time than that. The graphics are great new-age retro and everything is done well. It reminds me of a megaman game. The music is fitting but nothing memorable, and the sound is very well done. A ton of indie games I have played have all been difficult mainly because of their slippery loose controls. Thankfully, this game has nice tight controls which is its best quality besides the super cool time rewind ability. It is a very refreshing, very welcome change in pace. The gameplay is a lot of fun. Explosions, gunfire, platforming, boss fights, it's all here. The time rewind lets you go back as far as you want and spawn in another hero and you can fight alongside the hero you were just using in a sort of ghost mode, giving you more needed firepower, but you also have to use it to be able to do enough damage to a boss in time to kill it. Normally timed missions are one of my biggest pet peeves in games, but this game I have never once felt rushed because of the ability to rewind time to make up for lost time. I have total control of whether or not I finish the level in time and that feels awesome.

8.5/10 very fun game
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6 of 9 people (67%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: July 9
Best ♥♥♥♥ing game I've played in several years! I totally recommend this!
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2 of 2 people (100%) found this review helpful
6.3 hrs on record
Posted: August 21
This game is great, It was satisfying to shoot things, I found the dialogue and story funny and the characters... Well, I only really used 3 of them but whatevs.

This game was great all the way through, even though the ending cutscene wasted a lot of my TIME.


I'm sick of time puns.

They show up all the time.
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6 of 10 people (60%) found this review helpful
5.5 hrs on record
Posted: April 14
Cool idea but ends up being an exercise in repetitive game play with a set of limited controls (not necessarily bad) and levels that seemed designed to create nothing but frustration. You're often trying to shoot at an enemy with a gun that require some awkward timing/jumping/positioning etc. Objectives and enemies seem to be positioned such that you have to constantly stop, wait, clear the screen, move, etc. That's not horrible, but the style/theme of the game is one of play, die, rinse, repeat which doesn't jive with levels that are designed to trap the player into slower, cautious play (until you build up a number of replays to unleash a barrage).

The game's fundamental concept seems fine, it just seems held back by a plethora of minor design issues. For example, movement control feels okay except for the part where charging you weapon forces you to move slow. Why not have charging the weapon have no effect (a la megaman)? This seems like the games designers wanted players to be slow when shooting, to be required to move methodically through a level. Essentially you can run or you can gun, but you can't run and gun. And in a game that has a big clock ticking down in front of your face all the time, you have a setting that tells the player to "go go go", but the game's mechanics forces you to be "slow slow slow".

I really want to like this game. And I feel like if I sunk 40-100 hours on it, it'd be a blast to speed run some stages, but as it is, it's lacking just enough to be ultimately frustrating so I'm not willing to sink that kind of time into it. There's too many other games on the market where the fun of the game is more accessible.
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