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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ varied level optics
+ animated and detailed backgrounds
+ colorful retro charm
- the wears out slowly
- occasionally overloaded
+ vivid and atmospheric epochs
+ crazy action
+ bizarre humor
- sometimes it shoots over the goal
+ coherent chiptune music
+ flashy weapon sounds
- no musical setting
+ extensive tutorial
+ rewind feature against frustration
+ challenging, but not overwhelming
+ crisp boss fights require brains
- difficulty varies arg between levels
+ crazy story
+ each epoch with its own story
- story completely designed around gags
- game characters remain pale
+ varied areas and mission objectives
+ complex boss fights
+ many enemy types
- very linear
Weapons & Extras:
+ each hero with its own special ability
+ time manipulation as a complex game element
+ additional characters from left 4 dead and team fortress 2
+ headquarters filled with clear heroes and items
- a few upgrades would not hurt
+ each boss calls for new strategy
+ funny boss design
+ every fight calls for head and skill
+ six epochs
+ replay value thanks to different characters
+ 50 new Challenge maps in ultra version
- solo playtime around 7 hours
The surprise hit on the consoles there are now even as Ultra version for the PC to download.
Each member of the Super Time Force here has a weak standard attack and a special charging attack up his sleeve. Initially you have only a trio to choose from: Said French-Rambo can be a practical, widespread spread shot from the stack, colleague Blockerson skin in melee fights, reflected projectiles and can place a protective energy shield and sniper Aimy McKillin fires again through walls and does most enemies with one shot.
Throughout the game, but we recruit still clearly skurrilere journeymen, such as a skateboard moving dinosaur that spits acid.
The trick exciting time manipulation is something else: If we put ourselves to an earlier point in the level to get into the skin of a new character, then our previous progress is not undone. Instead, our old trial from running parallel to our new. So if, for example, in a passage focuses on secret items and loses precious time, simply rewinds when it is running, and has with his new character through hordes of enemies. Meanwhile collects our old self a good secrets. So soon play dozens of different "time lines" in the same level, enemies popping off, collect items and support each other. A terrific hullabaloo - but works surprisingly intuitive and on the spot murderously a lot of fun.
Super Time Force Ultra has thus become entitled pursuant really great. You can blame the shooter just that he has fallen quite short with about five hours, despite hidden bonus characters or optional Awards notorious for collectors. But one switches off after the first run free hardcore mode, die permanently in the team members, if we do not save by time rewind.
Exclusive to the PC version, there are also 50 challenge levels that require more similar to Portal 2 as a test chambers head as shooting skill. The time travel mechanics is intuitive and fun and fits seamlessly into the breathless shoot-. One also want to commend your authors, who have been able to pack so many really funny gags into play.
Score: 83 / 100
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