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Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly...
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Thank you for checking out our Early Access page! If you support us now, you will be able to try out the combat mechanics in the arena prototype, duel your friends on the same machine by hooking up two controllers, and use the integrated level editor to explore and modify a number of included environments. You will be able to try out the features in the new alpha videos as soon as they are released.

However! The game is still undergoing very active development, so you can expect bugs and performance issues as the game progresses and changes. In its current state, it is more like a sandbox of technology and martial arts, and less like a story-driven action-adventure. If you want to play through a polished campaign, you may want to wait until the game is fully completed! If you would like to have fun experimenting with our technology and mechanics as they evolve, and support us as we complete the game, then now is a great time to join our community.

David Rosen”
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Includes a free copy of another Wolfire game, "Receiver"!


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Overgrowth Alpha 206 is live!

June 7th, 2014

This alpha demonstrates some new lighting and carving features, bug fixes, and gameplay tweaks. Check out the details here: http://blog.wolfire.com/2014/06/Overgrowth-a206-video-changelog

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About the Game

Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.

PC System Requirements

    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space

Mac System Requirements

    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space

Linux System Requirements

    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space
Helpful customer reviews
463 of 687 people (67%) found this review helpful
507 products in account
62 reviews
0.2 hrs on record
Early Access Review
I can applaud Wolfire's ambition, and I appreciate that they bundle Receiver---which is a wonderful little bite-sized FPS---with Overgrowth, but that doesn't do much to offset two very key facts:

-Overgrowth is still in alpha, and a buggy alpha at that.
-It has been in alpha since 2008. SIX WHOLE YEARS.

I realize Wolfire is a very small studio, but thirty dollars for a buggy alpha is an extremely bad deal. They're at least transparent that it's an alpha, but I bought the game years ago before it was Greenlighted on Steam never even imagining that they would take this ridiculously long.

If you want to give Wolfire your money, go ahead. But keep in mind that this is nowhere NEAR a complete game---it's basically only a level editor/modkit and some assets at this point---and it's not clear when, if ever, a beta and/or a complete game will be forthcoming.

I recommend just buying Receiver instead. It's finished, it's cheap, it's interesting, and overall not only is it more bang for your buck but it still supports Wolfire.

If Wolfire learns some better time management skills and gets things moving, I may rewrite this review after sampling new features and content. Until then, this is a bad deal, and an example of the shortcomings of both Steam Greenlight and, to a greater extent, the whole concept of 'early access' in game sales.
Posted: February 9th, 2014
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86 of 112 people (77%) found this review helpful
288 products in account
18 reviews
17.0 hrs on record
Early Access Review
For the longest time, Broforce was my most played PC indie, but I think it's safe to say Overgrowth has supplanted that as my go-to game.

Now Overgrowth isn't complete by a long shot. It's still lacking a real campaign or story and the available content consists of a few challenges, several maps ranging from parkour-friendly courses to open areas with enemies to an arena. There's a robust level editor and a growing library of user content.

But that's not what makes Overgrowth so fun, so addicting, and challenging. In my opinion, gameplay itself is paramount to making or breaking a game, and Overgrowth delivers in spades. The combat is up there with Arkham Asylum as my favorite fighting system in a game, simple to control yet complex in its execution and endlessly satisfying to watch. From agile evasion to smooth judo counters to tense knife fights or rolling under a swinging blade and digging a spear into an enemy's chest, the combat is just glorious fun

The movement alone offers some of the best 3D platforming I've played since Prince of Persia in 2003. You're fast and insanely maneuverable, able to jump huge distances, wall run with ease, bounce between walls and roll under obstacles. Speed running through the community parkour maps is so entertaining.

But Overgrowth isn't just great in its execution, but as a whole package inside and out. The anthropomorphic animal warriors and the semi-realistic atmosphere bring to mind classics like Redwall and Watership Down, and the brutality only cements those associations. A fight isn't just a simple exchange of blows; blades and hard hits leave bloody wounds across the body, blood that drips and stains in physics-accurate patterns. Fatal impacts against hard surfaces are accompanied by crunching bone. A stealthy neck slice sends arterial spray everywhere. A tough fight leaves you bloody and battered. Dodge at the wrong time and a kick will impact your head with a tangible sense of weight and momentum. It's these aspects that make the game such an enjoyable experience

But there's more to come, from the proper integration of species like dogs, rats, and cats, and a full story. The backstory of the world has already been fleshed out in Lugaru and this fascinating digital comic (http://www.wolfire.com/comic#1) and if the game's story is as engrossing as the stories in those pages, Overgrowth could truly be the Redwall of gaming.
Posted: January 29th, 2014
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72 of 111 people (65%) found this review helpful
255 products in account
25 reviews
3.7 hrs on record
Early Access Review
I don't know if this guy was going with a Furry Fandom when he though about this but I must say I love the fact i'm not a human when I go around kicking a$$ in it, and then getting my a$$ kicked by other rabbit/wolf/cat/dog/robot Wahey, but it's pretty damn fun.


Combat System: I popped into this game not knowing what to expect, and then my face hit the floor and I realized I had some work to do. This is a combat system like no other, this isn't Button Mashing 101, you actually don't swing when you hit LMB, you have to get up close and hit it, and with each directional button you hit when you swing you do different things, like a roundhouse kick, a jab, hook, roll away, etc. So if you go into this game expecting to mash buttons and win, you are gonna be on the floor with your neck broken fairly quickly.

No humans, just animals: There are no humans in this game, just anthro bunnies/wolfs/cats/robots/dogs, which is a different change, and probably a huge A+ when it comes to the Furry community, which I am part of. But I really like the fact it isn't just "Another human" this guy is actually putting something different in place of what a character usually is, and I like it.

Classes: There are other classes, as I said the wolf, cat, etc. The wolf is basically a one hit kill for the bunnies, as for the others I haven't tried yet, I like the Rabbit too much.

The Ninjas: Every class is apparently a Ninja, I guess that would make sense since they wallrun, hop REALLY HIGH, with the amazing fighting skills and the ability to throw a spear/sword at a opponent and get a 1 hit kill off of it.

No stamina/health bar: I like this honestly, you just kind of have to guess if you are about to die or not, since they don't bother you with a little health bar, plus you don't really have little stamina, as far as I know you have infinite, but you kind of have to watch how much blood you lose, especially when it comes to weaopns

Weapons: There are weapons in this game, and I really love them, despite the fact you can 1 hit kill if you throw it at them from behind or throw a spear at the opponents head, I got into some really heated sword battles that lasted several minutes or longer, and damn they were really fun too.

Feel like a total bada$$: The title speaks for itself, when you start rolling around punching, roundhousing, jump kicking, and slicing everyone up I felt like the Master of weapons untill I got constantly kicked while rolling, but it was nice while it lasted.

Wounds: If you get wounded by a weapon he actually holds near the wound with a hand if he has a open hand, I just think it's a neat little feature to notice that you are injured, like the ammount of blood pouring out of you wasn't enough already.

Different maps + Arena: I love the Arena even though on ocassions I get totally screwed over with how laggy it can get in that stupid arena on slight ocassions, but there is different maps to run around with and explore, with enemies you can fight so you can do something.

Responsive controls: I feel as if when I hit something it actually DOES what I want, instead of me hitting a button and it just kind of does whatever it's supposed to, problem though is with some weapon fighting the Roll doesn't really want to work on ocassions, and I don't know why.

Challenges: There are many challenges to do and they are pretty fun, I only did a few like kill a few enemies with just your fists, I'll have to try the rest later on.

Different skins/clothes: Each animal has different clothes, mainly the Bunny though, like there is a Assassin like outfit if you hit the "1" key a few times it changes his color, clothes, and clothes color, so you can be the one you want.


REALLY long loading times: Half the time the levels take FOREVER to load, yet I get around 300 frames, I don't think it should take several minutes to load up a level that I've played several times over and still take me 5 minutes to load up.

Constantly kicked: As I said in the pros I'll explain abit more, I was playing on a Dune level and I found a rabbit to fight, he kicked me down, I rolled, he kicked me WHILE I was rolling and then I snapped my neck, then when I tried to go back and kick the s%*t out of him he did it AGAIN. I think the roll needs to be a little bit tweaked, maybe when you roll you can't get hit untill the moment he starts getting up or something? That way you get some time to get up and get your thoughts together, as well as be able to fight back.

Jumping Physics: These are really weird, I was jumping around and had to jump back to where a enemy was cause I jumped away, he litterally did a 0.1 milisecond turn and had a s@%t ton of momentum and jumped all the way back, which kind of struck me as off, it's also weird to jump around a enemy cause you can't really turn all that well which feels kind of weird. It doesn't help that when you land on a slope he instantly turns to go down the slope and moves down, so if i'm on a small ledge and jump and land, i'm most likely gonna fall off.

Not much after a while: After you do the maps and arena a few times there isn't a whole lot left, there are challenges but even then it feels like it needs something, I say a Randomly generated map or something, just click a button, it randomizes a map and enemies with terrain and you go around exploring it to see what you can find.


I think this game is really fun and can have a lot of potential, and I feel confident it's gonna go somewhere in this guy's hands, he's already shown a lot of potential with just the combat system and the way it feels to roll around and fight instead of just another game where you press buttons and hope to win. The game gets a 7/10 It needs some work and some additions but it's pretty f$#%ing good for what "I" was expecting out of it.
Posted: May 29th, 2014
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29 of 40 people (73%) found this review helpful
92 products in account
2 reviews
14.0 hrs on record
Early Access Review
I was dropkicked into a wall so hard my game crashed....
Posted: May 6th, 2014
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9 of 9 people (100%) found this review helpful
102 products in account
1 review
0.8 hrs on record
Early Access Review
Really nice game... Engine feels great and combat system is clever... Maybe little overpriced for alpha, but totally worth that money
Posted: March 3rd, 2014
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2,012 of 2,285 people (88%) found this review helpful
160 products in account
25 reviews
9.7 hrs on record
Early Access Review
I did a flip and broke my neck.
Posted: December 23rd, 2013
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