Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to become a hero. Delve deep into the randomly generated dungeons to battle monsters, find treasure and craft your equipment. Invite your friends to join your world and help you in your adventure.
User reviews:
Very Positive (476 reviews) - 85% of the 476 user reviews for this game are positive.
Release Date: May 22, 2015

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June 22

Future Of Open Realms & Survey Results

I would first like to thank everyone who participated in our first and second survey. We honestly didn't think we would get as many responses as we did. This data has been critical to us in making our decisions about how we are going to move forward and we appreciate your involvement.

Instead of detailing it all here, I've made a post on the community page at the link below.

Open Realms is a small team, and by that I mean it's just myself and Dave. Our first game Forge Quest took us four years to develop and in that time we learned quite a bit about ourselves, the community, and also plenty about game design. What we originally planned for our game all the way back then is very different then the game we ended up with. We are quite proud of what we made, yet there are many ideas that have been left unexplored.

After a few months from officially releasing Forge Quest, things began to settle down and we started to come back to some of our old ideas. We saw all the things we weren't able to do and finally had the time to begin exploring them. However, we quickly realized although these ideas are great, they would fundamentally change Forge Quest into a completely different game. It would be unfair of us to destroy the experience people already enjoy and we have worked so hard to create.

This is why we decided to take everything from Forge Quest and began working on it as a new title. Set in the same world and very close to in spirit to Forge Quest, but not a direct sequel. (Unofficially we call it Forge Quest 2: The Search For More Chickens).

Without promising anything, because anything might change as we design, I will share with you where our heart is with this new project.

First and most importantly we want to make the Forge Quest experience one of an open world. We want to achieve this is two major ways, both geographically as well as in the core of gameplay.

Our plans currently revolve around a large procedurally generated continent that will feature towns, quests, and points of interest to explore. This will also focus on varying types of terrain that may require tools like hang gliders, grappling hooks, or mounts to traverse.

There will still be a large focus on combat and dungeons with challenges for you and your friends. However we would also like to introduce gameplay elements that give you choices in how you play. Things like sneaking, thievery, merchant trading, and other unique ways to interact with the world. Our hope is to edge away from stat grinding and more towards activities that are enjoyable to play.

Last but not least, we want to feature more story and culture surrounding the land. This may be done in quests, NPCs, towns and other significant locations. Our hope is that we can make the continent into a living and breathing place where you get to explore and learn to love.

We have a million ideas we would love to see implemented, but already the above is quite a bit of task for us to do. (Honestly I'm stressed just writing all of this, but I know we can do it. :D)

This project has been underway actually for a few months now. We have been exploring story writing, world building, game play design, artistic assets, just about everything under the sun. Right now we are still focused on the core of the technology that will end up running all of our content at the end of the day. We can leverage a lot of our previous technology and the lessons learned to make this project not take nearly as long to develop as before, but we don’t want to give out any dates or deadlines at this time.

As we move forward with developing this project we want to keep the community involved as much as possible. Heck, we are making the game for you guys so who better to be involved. Expect that we will be posting news here, but we are going to start moving more of our spoiler content to other sources. We likely will end up with a development blog, however for the time being we will be using the sub-reddit at the link below.

If you guys do have any questions about the new project, or simply want to just talk about ideas you would love to see please post on the sub-reddit for now. We will be actively looking at it and will love to communicate directly.

Both Dave and I thank you for everything and we are glad that you are part of the Forge Quest community. We hope that we can continue to develop content that brings enjoyment and perhaps even a smile.

- Chase & Dave

13 comments Read more

April 30

Community Survey #2: An Open World Forge Quest

We are back with another survey for the community. This time we want to ask some direct questions about your play style and opinions about Forge Quest in an open world setting. We can't wait to see what you have to say.

Proceed to the survey here!

Thank you again for time. Here at FQ headquarters we have been working and tinkering harder then ever to make new great experiences. We have messed around with a lot of technology and ideas and are eager to show you more as we can.

If you would like to ask us questions directly or otherwise be involved in the community we invite you to our reddit page here.

May the chickens be ever in your favor,
- Chase & FQ Team

3 comments Read more

About This Game

Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to become a hero. Delve deep into the randomly generated dungeons to battle monsters, find treasure and craft your equipment. Invite your friends to join your world and help you in your adventure.

Long after great wars ravaged the land of Shmoop, a balance has been reached as both sides agreed to regulate all hero and villain related activities. This system flourishes as it creates the economic stability the land needed, and from it the great bureaucracy rose to rule over the land.

After many years from the system's inception, you step onto the scene. A strapping young adventurer who, after being dropped off by your parents, set off to obtain your Hero license from the kingdom. Although eager to claim your title, your path is full of danger as you must first prove yourself in the dungeons below. You also soon learn that not everyone plays by the rules and what it means to become a hero is much more then just a signed paper.

  • Play solo or network up to 4 players for co-op play
  • Randomly generated dungeons with scaling difficulty
  • Mix and match abilities from all 9 classes as you level
  • Collect treasure & forge gear into increasingly powerful items
  • Diverse monster and bosses to conquer
  • A light hearted story of adventure and what it means to truly be a hero.
  • Voxel Chickens!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 300 MB RAM
    • Graphics: OpenGl 3.2 compatible 3D graphics card with at least 256MB memory
    • Storage: 150 MB available space
    • OS: OSX 10.7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 300 MB RAM
    • Graphics: OpenGl 3.2 compatible 3D graphics card with at least 256MB memory
    • Storage: 150 MB available space
    • OS: Linux - 64 & 32 bit
    • Processor: x86 or x64 compatible, 1.4GHz or faster processor
    • Memory: 300 MB RAM
    • Graphics: OpenGl 3.2 compatible 3D graphics card with at least 256MB memory
    • Storage: 150 MB available space
Customer reviews
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Very Positive (476 reviews)
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385 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
133 of 164 people (81%) found this review helpful
4 people found this review funny
Not Recommended
15.4 hrs on record
Posted: June 24, 2015
My approach to reviewing this game is going to be at odds with its whimsy. After all, this is an action-RPG about saving the land of Shmoop from an evil chicken. I probably shouldn't take it so seriously. While I appreciate what Forge Quest is going for, I don't think it does enough to establish itself as either a fun adventure or a challenging game.

As the hero-in-training, you'll brave the depths of four dungeons, contend with a handful of bosses, and craft superior gear. As far as the genre goes, Forge Quest offers plenty of diversity, with strong mechanics to back it up. At the start, you're given the choice between numerous classes. However, like Dark Souls, this is mostly just for starting out. As you gain levels, you can put skill points into fighter, thief, and mage classes. Your identity is not limited, because with enough experience you could become the mightiest arch-mage ninja warlord in Shmoop.

The combat falls somewhere in-between Diablo and The Legend of Zelda. Naturally you'll want the strongest gear, so you can crush your enemy in numbers. However, you'll also have to consider weapons that suit your style of play. A sword is suitable for most situations, but you might appreciate the strength of a great sword. The bow is the trademark of any good adventurer, but throwing knives are so much faster. Each weapon behaves differently, and has their own special technique when the attack button is held down. Essentially, you have to do more than just click on enemies to kill them. Numerous spells and weapon-skills round out your offensive options. My only complaint is that the mechanics aren't sufficiently tight. Enemies can and will hurt you even if it doesn't look like their attacks actually touch. You'll adapt to it in time.

Unlike most action-RPGs, the strongest gear is crafted, not acquired via monster piñatas and luck. Numerous weapons and armor are dropped when enemies are destroyed, but most of it is junk. By taking all this garbage to the forge, you can craft something powerful. All loot has its own level. Every piece can be strengthened up to 10 levels past their current. Equipment can also be slotted to hold ability-boosting runes. It's a very well-done system, too well-done really. While this likely won't be a major issue in the first play-through, crafting will lead to the player becoming overpowered.

Allow me to explain just how quickly crafting can get out of control. Stats are decided through exponential increases. Early on, you'll only get a few HP when you level up. Eventually this number goes to the 10s, the 100s, the 1000s, and beyond. Enemy stats rise in much the same manner. As long as you keep your gear updated, you'll hardly notice a difference no matter what difficulty you're on. The numbers are massive, but actually change very little. To really shatter the balance, you can pile on the runes and max out particular skills. I'm at the fourth dungeon of my Hard-difficulty play-through. My twin-axes have a DPS of 150,000+. I don't doubt that there are other players at the same point with even stronger weapons. It's absolute overkill and renders much of the replay-value moot. There's no real difficulty to a game, when bosses can be defeated in a couple hits.

Now I won't claim that this experience will be the same for every adventurer, but once you get a basic grasp of the crafting system, you will become overpowered. You could limit yourself by not crafting. However, this means you'll have to rely entirely on drops and your grasp of combat techniques. This is a worrying situation to consider, because the difference between 10 or even 5 levels of gear can be dramatic. The developer could always patch the game and make crafting less useful. This is an idea I'm torn on.

You may remember a game for the Xbox 360 called Kingdom Under Fire: Circle of Doom. Like Forge Quest, it's an action-rpg with an overpowered crafting element. In that game, there were orange potions you could find. Basically, they worked as a multiplier when crafted to a weapon or armor. Most players just stocked up on these potions, and were able to turn their starter gear into something powerful enough to kill the final boss in one hit. It got to a point where nobody really knew how crafting was supposed to work. Eventually the orange potions were patched/nerfed severely, and everyone either gave up or stuck to the previous version. This is an extreme scenario, but I think it's worth mentioning. Balancing is an especially delicate aspect of Action-RPGs. You can't simply fix what was broken, or you risk making the game less fun. Difficulty has to expand outward by bringing in new challenges. Harder play-throughs shouldn't only result in stronger monsters. Give these creatures new abilities, throw in some new foes, and change things around when appropriate.

Even if I ignore the game-breaking crafting, it's difficult to muster an appreciation for the dungeons. Seeing as how they're randomized, it's important to include numerous ideas, so that every floor has something new to discover. Instead, repetition sets in far too quickly. The situations tend to be basic. There is a room, sometimes it is filled with enemies, maybe there's a block-pushing puzzle, or it could hold traps and treasure. I won't ask for innovation, but some variety would have done wonders. This might be a symptom of the locales, which are all too familiar to RPG fans. Instead of four large dungeons, I would have preferred to see eight smaller ones. It'd be nice to explore a robot factory, a haunted cathedral, or even a castle in the sky.

Multiplayer is available, although I think it'd benefit new players more than veterans. Teaming up to take on a deadly foe loses much of its appeal, when said foe is no match for even one hero. I didn't have any luck getting an online game started. One day I'll have to sit down and figure out port-forwarding.

With its charming voxel-graphics and light-hearted story, Forge Quest is sure to offer a pleasing first impression. However, it lacks the crucial elements that make for a highly-replayable action-RPG.

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56 of 60 people (93%) found this review helpful
18.8 hrs on record
Posted: June 25, 2015
I really like this game, I beat it on normal difficulty in about 18 hours.What is great is after you beat the game it unlocks Intermediate, Hard, Expert, and Master. When you beat the game on a particular difficulty, you have the option to keep your levels and gear. The story and dungeons will reset to higher levels and harder enemies. I found the game very fun and challenging. It is cute and silly, but also serious and rather deep at other points in the story. I love the dungeons and the enemies, each dungeon seems to get better as you go. I found that playing this I really felt like the hero going through a fun and interesting story.
Pros-fun enemies and dungeons
Fun story
Cute graphics and music
Interesting fun spells and weapons
Having a house and storage in town, plus many workbenches and mechants around.
Cons-Bosses could sometimes be harder
I wish it was longer even if there is harder difficulties to play through
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46 of 56 people (82%) found this review helpful
1 person found this review funny
5.5 hrs on record
Early Access Review
Posted: November 26, 2013
This game has smooth controls that anyone can get used to. I highly reccommend playing this multi-player, due to the fact that you can not experience the full potential of the game without a party to back you up.

EDIT: The game still has many bugs that may afflict gameplay, do not fret, these will hopefully be temporary. Game is still playable. I look forward to see what Chase will add into future patches.
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39 of 48 people (81%) found this review helpful
3 people found this review funny
18.8 hrs on record
Early Access Review
Posted: December 14, 2014
My initial thought about this game was that it looked strikingly similiar to the game "Cube World." Upon playing it, however, I learned that the two games are in fact very different. This is a game for RPG lovers who are up for a fun challenge. There are lots of things to do, and I find myself constantly hoping for new gear with which to upgrade my current gear. Is this a fun game? Oh, absolutely. Are it's bugs game breaking? Not in the slightest. At least, none that I've come across *knocks on wood* I only wish that armor equiped shows up on your character.
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35 of 43 people (81%) found this review helpful
1 person found this review funny
6.7 hrs on record
Early Access Review
Posted: November 30, 2013
Lots of Potential. Devs are involved and updates are coming no matter how minor they are. More Early Access games need to be like this. Granted there is not a lot to this game just grind away at the mobs and get to the boss and more than liekely he will be bugged and just stand there while you kill him but again there is potential.
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28 of 32 people (88%) found this review helpful
3 people found this review funny
68.8 hrs on record
Early Access Review
Posted: January 14, 2015
This game is amazing with a high potential to become an awesome game for a very low price. Yes it is early access and they are still working on it, there is no release date for a final version. The developer care so much and are always present in the forums and help if you mention problems or bugs and solve them in no time.

When I bought it, I had my first play through and after this I could start on a higher difficulty with the same character. I had my second play through and got the invitation to play the pre-release of the new version. Now, with the latest update, they over thought everything they made before, changed all dungeons and now on my third play through I have the feeling to play a brand new game!

You start with your character and your sword in a small village. You talk with some people and choose to become a hero, start with the tutorial and your first dungeon in which you have to solve puzzles, avoid mean traps and fight monster mops, mini bosses and the final boss at each level. Don’t forget to collect the loot, weapons, boots, gloves, shields, helmets, gold to prove you always have the best one attached. Combine the runes you find, put them into the sockets to make your weapons and armor much more powerful. With the gold you purchase better weapons, potions and (if you like to) dresses and funny hats (you will do this later, when you have more gold as you need). Also you can buy pets, which are powerful helper in the dungeons. Some can do hard attacks, other spit fire, stun enemies or just take all the agro so you have a free hand to cast spells.

Spells? Of course you earn experience points with every kill you make and every new level you reach gives you one point to spent for spells and perks. If you spent enough points for one class you can choose your subclass with even better abilities. Feel free to spent points for Warrior and Mage, this can be a good combination and depends on your style you’ll play.

You really should get this game if you like dungeons, puzzles, monster mobs and tough bosses. It’s really worth its money! Get it for your friend as well to play it in multiplayer!

+ Random beautiful designed dungeons
+ Good Puzzles
+ Tough enemies and bosses
+ Plenty of loot
+ Customization with dresses
+ Contains chickens
+ Multiplayer with up to 4 players

- Often way too much loot so your inventory is full and you have to discard or sell them
- Puzzles too easy
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23 of 28 people (82%) found this review helpful
2 people found this review funny
72.4 hrs on record
Early Access Review
Posted: March 15, 2015
I enjoyed playing this game immensely and I still do because it's just fun to keep on playing. Due to the fact that it's still in development the storyline isn't much still but it's still fun to just play and go around hacking and slashing, exploring, and looting what there is to loot. I will say that it's extremely fun to play if you have a friend to play with (Not that it isn't fun to play by yourself) whether you're actually playing through the game to finish the story or to just goof around and have a fun time. I recommend this game to anyone that has an interest in dungeon crawlers or voxel games and that just like to play games with action and/or adventure in them.
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20 of 24 people (83%) found this review helpful
3 people found this review funny
17.6 hrs on record
Posted: May 31, 2015
This is an epic lil gem of a game! Bought the 4 pack on sale and the wife and i fell in love. Easy to join and find friends, great ways to customize your toon, through wardrobe items, gear (socket/rune) system that can be customized any way ya want through the forge, can multi class, has specialty class's. Good combat once ya get used to the controls, w/ a dodge block system. Good music, the art is well done for a voxel game, and the humor is great. Worth every penny.
P.S it is an early access game so you will find a few bugs, but i have to say its more polished than some releases ive seen. Thought i would also add a cpl helpful things. First your toon can be saved and loaded to any game. Second its random gen. maps so each play through is new.
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17 of 19 people (89%) found this review helpful
3.7 hrs on record
Posted: June 1, 2015
Looks and feels like 3D Dot Game Heroes. Bought for the sole purpose of playing this game co-op multiplayer which works excellent. The game might be a bit too easy on it's first play-through but once you got through that you can start over in NG+.

Developers seem to be very involved in the community, still patching regularly after release.
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27 of 37 people (73%) found this review helpful
21 people found this review funny
57.4 hrs on record
Posted: July 18, 2015
Here's the deal. Make this game open world, and we can all forget about Cube World.

Also, we need more chickens.
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Recently Posted
Counquered Arctic
21.0 hrs
Posted: September 26
I love this game, it is very fun and a different experience every floor. It tells a good story, and makes you want to delve deeper into the game. When I got the game within the first few months it came out it would crash almost every half hour, but years later when I picked it back up it was updated and would never crash and every floor was different than before. There is slightly hidden dialogue, and pretty funny conversations and messages in the game.
Helpful? Yes No Funny
12.8 hrs
Pre-Release Review
Posted: September 13
Love it
Helpful? Yes No Funny
16.1 hrs
Posted: September 2
I finished Forge Quest. I wish I hadn't. The writing sucked. The game mechanics were half ♥♥♥. The gameplay itself was stunningly one dimensional and repetitive. If I had a time machine I'd go back in time and tell my younger self that this will never be worth the time I put into it. When the best thing you can say about a game is, "at least it was short" that kind of says it all doesn't it?
Helpful? Yes No Funny
Dracula Spelled Backwards
2.0 hrs
Posted: August 5
Extremely average. Not really bad, but there are dozens of games on Steam that are virtually identical to this. A majority of them are better, some of them are free.
Helpful? Yes No Funny
29.2 hrs
Posted: July 31
this game is a really well-crafted dungeon crawler that mainly focuses on the varying combination of classes you can choose from, for example you can be a warrior that has the ability to deal heavy amounts of physical damage with earth crushing skills, while also having the magical power of a magician able to wield the elements to defeat your foes!
its a good buy, i reccomend highly
Helpful? Yes No Funny
on fleek 1738
17.2 hrs
Posted: July 27
Fun, but very grindy if youre cool with that you will have a good time. Reminds me of diablo, its kind of like a dumbed down diablo for kids.
Helpful? Yes No Funny
2.1 hrs
Posted: July 2
Boring game for people 18+
Helpful? Yes No Funny
24.0 hrs
Posted: July 1
To anyone who thinks this game is easy;
This game is -NOT- easy at all. Please understand this game have a in-game button that can increase the difficulty with; 50%, 75%, 100%, 150% and 200%.

Here's what I like about the game:
- Runs smoothly
- INFINITY LEVELS. No levelcap.
- You can reset talents, choose whatever talent you want. There's no "You can't choose that, because you're a mage!" ect. You are not stuck with your classes abillities, you can simply just learn other abillities if you want to.
- This game is hard. Don't believe me? Then go ahead and set the difficulty to 200% increase, and beat the game on Hard, Expert or Master. I promise, you will die.
- Really great story. Pretty sad though, in a weird-funny way.
- The music is pretty chill, I like it.
- You can add runes to your gear, upgrade them to more powerful ones.
- If your gear doesn't have a rune slot that you need, you can simply take the gear piece and craft it with the gems you've found in the candy-crush alike minigame you've harvested, and add a rune slot to your gear.
- Pets
- Skins
- Your own personal loot, friends can't steal the loot from you. (Which is soooo great).
- Lots, and I mean A LOT of loot. You'll be swimming in loot. Not too much, not too few either.
- Not all chests have loot. Some of them contains chickens.

Things that I dislike:
- When playing with friends, you can not always revive them.
- Sometimes when you die, (Which happens rarely) you can stuck in a death-animation and have to force-exit the game.
- No public games you can join :[ - Would be great with more doungens. What I would love to see in the future: - More doungens. - Maybe some sort of 'raids', which is pretty much extremely large dougens, way more mobs, and really hard bosses with many mechanics and abillities. The current bosses have very few, except for cluckins. But more mechanics is always fun. - A more open world. - That you're able to play after the ending. I want to know more about how cluckins and how the Hero (Which is you, the player) is doing together, in the future. - Live-servers with other people would be pretty nice. Unrealistic, but nice.
Helpful? Yes No Funny
142.9 hrs
Posted: June 30
I released an updated version of my mod, that greatly expands this game and makes alot harder.

Bigger, Longer, Unut maps
Battle towers with games best loot
Harder bosses
Balanced skills
Many map fixes
Helpful? Yes No Funny
Wiggle Butts
53.8 hrs
Posted: June 23
It's only good if you like good games.
Helpful? Yes No Funny