Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to become a hero. Delve deep into the randomly generated dungeons to battle monsters, find treasure and craft your equipment. Invite your friends to join your world and help you in your adventure.
User reviews: Very Positive (400 reviews)
Release Date: May 22, 2015

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Recent updates View all (61)

June 21

Beta Branch 1.55.13 - Endless Dungeon

This update to the beta branch now includes our initial implementation of the endless dungeon mode. This mode will let you travel the dungeons endlessly, a random level being chosen each time, with a random boss on every 5th level. You can switch back and forth from endless mode to story mode as you wish.

If you wish to check out these features you will need to opt into the beta features branch. If you plan to do this BACK UP YOUR CHARACTERS! To do this.
- Right-click Forge Quest in Steam and select Properties
- Go to the Local Files tab
- Select Browse Local Files
- Copy the /characters and /worlds folder to somewhere safe

Keep in mind the beta features branch is for Windows only, when the features are released they will be for all platforms.

The beta branch has been moved to "beta_features", no password required. To access this follow these steps...
- Right-click Forge Quest in Steam and select Properties
- Go to the Betas tab
- In the drop down list, select "beta_features"
- Steam should then update you to this branch

Changes
  • Endless dungeon mode added.
  • Runes can now be combined with all colors again, however opposite colors give a smaller amount of value.
  • King Frost Wolves no longer heal each other, only other monsters
  • Wolf spawn caves now spawns 3 total, and goes away when done
  • Beetle spawn now spawns 5 total, and goes away when done
  • Armor pierce runes & perk have been buffed.
  • Monsters now just have armor or no armor, not variable (light/med/heavy)
  • Re-balanced monster armor, much less noticeable in earlier difficulties

    2 comments Read more

    June 7

    Update 1.55.10

    This patch has a whole bunch of fixes that we have been able to resolve over the last week. As always if you experience issues with the game please let us know on the forums or e-mail us at support@forgequestrpg.com.

    Fixes Major
    • Fixed, bug that prevented some individuals with Intel sixth generation processor unable to play the game. Keep in mind that although some sixth generations can play the game, they are below the minimum system requirements and may still experience issues.
    • Fixed, 3D Audio listener positions were off, causing right/left channels to be flipped
    • Fixed, If you die, you could go to the main screen and spawn back in your death location instead of town.
    • Fixed, if static monsters like ferns have teleport, their physics used to stay in place
    • Fixed, “shadow impostor” ability now does damage again.
      Adjusted - hawk adjusted slightly to allow for a little more range from player.
    • Fixed, Projectiles would stop at fire traps
    • Fixed, Pets would attack fire traps

    Fixes Minor
    • Fixed, weren't able to exit from the game options menu with ESC
    • Fixed, When you have the journal up, you could type on the keyboard and the letters appear in the journal.
    • Fixed, Typo in skeleton in bureau - In the other he holds…
    • Fixed, teleporting monsters would sometimes flicker on screen
    • Fixed, spider eggs and spiders during megapede fight don’t stick around if you come back.

    Balancing
    • Runes can only be combined with runes of same color
    • Rune combine costs reduced by half

    9 comments Read more

    About This Game

    Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to become a hero. Delve deep into the randomly generated dungeons to battle monsters, find treasure and craft your equipment. Invite your friends to join your world and help you in your adventure.

    Long after great wars ravaged the land of Shmoop, a balance has been reached as both sides agreed to regulate all hero and villain related activities. This system flourishes as it creates the economic stability the land needed, and from it the great bureaucracy rose to rule over the land.

    After many years from the system's inception, you step onto the scene. A strapping young adventurer who, after being dropped off by your parents, set off to obtain your Hero license from the kingdom. Although eager to claim your title, your path is full of danger as you must first prove yourself in the dungeons below. You also soon learn that not everyone plays by the rules and what it means to become a hero is much more then just a signed paper.

    • Play solo or network up to 4 players for co-op play
    • Randomly generated dungeons with scaling difficulty
    • Mix and match abilities from all 9 classes as you level
    • Collect treasure & forge gear into increasingly powerful items
    • Diverse monster and bosses to conquer
    • A light hearted story of adventure and what it means to truly be a hero.
    • Voxel Chickens!

    System Requirements

    Windows
    Mac OS X
    SteamOS + Linux
      Minimum:
      • OS: Windows 7
      • Processor: x86-compatible 1.4GHz or faster processor
      • Memory: 300 MB RAM
      • Graphics: OpenGl 3.2 compatible 3D graphics card with at least 256MB memory
      • Hard Drive: 150 MB available space
      Minimum:
      • OS: OSX 10.7
      • Processor: x86-compatible 1.4GHz or faster processor
      • Memory: 300 MB RAM
      • Graphics: OpenGl 3.2 compatible 3D graphics card with at least 256MB memory
      • Hard Drive: 150 MB available space
      Minimum:
      • OS: Linux - 64 & 32 bit
      • Processor: x86 or x64 compatible, 1.4GHz or faster processor
      • Memory: 300 MB RAM
      • Graphics: OpenGl 3.2 compatible 3D graphics card with at least 256MB memory
      • Hard Drive: 150 MB available space
    Helpful customer reviews
    28 of 28 people (100%) found this review helpful
    18.8 hrs on record
    Posted: June 25
    I really like this game, I beat it on normal difficulty in about 18 hours.What is great is after you beat the game it unlocks Intermediate, Hard, Expert, and Master. When you beat the game on a particular difficulty, you have the option to keep your levels and gear. The story and dungeons will reset to higher levels and harder enemies. I found the game very fun and challenging. It is cute and silly, but also serious and rather deep at other points in the story. I love the dungeons and the enemies, each dungeon seems to get better as you go. I found that playing this I really felt like the hero going through a fun and interesting story.
    Pros-fun enemies and dungeons
    Fun story
    Cute graphics and music
    Interesting fun spells and weapons
    Having a house and storage in town, plus many workbenches and mechants around.
    Cons-Bosses could sometimes be harder
    I wish it was longer even if there is harder difficulties to play through
    Was this review helpful? Yes No Funny
    17 of 19 people (89%) found this review helpful
    3 people found this review funny
    17.6 hrs on record
    Posted: May 31
    This is an epic lil gem of a game! Bought the 4 pack on sale and the wife and i fell in love. Easy to join and find friends, great ways to customize your toon, through wardrobe items, gear (socket/rune) system that can be customized any way ya want through the forge, can multi class, has specialty class's. Good combat once ya get used to the controls, w/ a dodge block system. Good music, the art is well done for a voxel game, and the humor is great. Worth every penny.
    P.S it is an early access game so you will find a few bugs, but i have to say its more polished than some releases ive seen. Thought i would also add a cpl helpful things. First your toon can be saved and loaded to any game. Second its random gen. maps so each play through is new.
    Was this review helpful? Yes No Funny
    13 of 13 people (100%) found this review helpful
    3.7 hrs on record
    Posted: June 1
    Looks and feels like 3D Dot Game Heroes. Bought for the sole purpose of playing this game co-op multiplayer which works excellent. The game might be a bit too easy on it's first play-through but once you got through that you can start over in NG+.

    Developers seem to be very involved in the community, still patching regularly after release.
    Was this review helpful? Yes No Funny
    15 of 17 people (88%) found this review helpful
    15.4 hrs on record
    Posted: June 24
    My approach to reviewing this game is going to be at odds with its whimsy. After all, this is an action-RPG about saving the land of Shmoop from an evil chicken. I probably shouldn't take it so seriously. While I appreciate what Forge Quest is going for, I don't think it does enough to establish itself as either a fun adventure or a challenging game.

    As the hero-in-training, you'll brave the depths of four dungeons, contend with a handful of bosses, and craft superior gear. As far as the genre goes, Forge Quest offers plenty of diversity, with strong mechanics to back it up. At the start, you're given the choice between numerous classes. However, like Dark Souls, this is mostly just for starting out. As you gain levels, you can put skill points into fighter, thief, and mage classes. Your identity is not limited, because with enough experience you could become the mightiest arch-mage ninja warlord in Shmoop.

    The combat falls somewhere in-between Diablo and The Legend of Zelda. Naturally you'll want the strongest gear, so you can crush your enemy in numbers. However, you'll also have to consider weapons that suit your style of play. A sword is suitable for most situations, but you might appreciate the strength of a great sword. The bow is the trademark of any good adventurer, but throwing knives are so much faster. Each weapon behaves differently, and has their own special technique when the attack button is held down. Essentially, you have to do more than just click on enemies to kill them. Numerous spells and weapon-skills round out your offensive options. My only complaint is that the mechanics aren't sufficiently tight. Enemies can and will hurt you even if it doesn't look like their attacks actually touch. You'll adapt to it in time.

    Unlike most action-RPGs, the strongest gear is crafted, not acquired via monster piñatas and luck. Numerous weapons and armor are dropped when enemies are destroyed, but most of it is junk. By taking all this garbage to the forge, you can craft something powerful. All loot has its own level. Every piece can be strengthened up to 10 levels past their current. Equipment can also be slotted to hold ability-boosting runes. It's a very well-done system, too well-done really. While this likely won't be a major issue in the first play-through, crafting will lead to the player becoming overpowered.

    Allow me to explain just how quickly crafting can get out of control. Stats are decided through exponential increases. Early on, you'll only get a few HP when you level up. Eventually this number goes to the 10s, the 100s, the 1000s, and beyond. Enemy stats rise in much the same manner. As long as you keep your gear updated, you'll hardly notice a difference no matter what difficulty you're on. The numbers are massive, but actually change very little. To really shatter the balance, you can pile on the runes and max out particular skills. I'm at the fourth dungeon of my Hard-difficulty play-through. My twin-axes have a DPS of 150,000+. I don't doubt that there are other players at the same point with even stronger weapons. It's absolute overkill and renders much of the replay-value moot. There's no real difficulty to a game, when bosses can be defeated in a couple hits.

    Now I won't claim that this experience will be the same for every adventurer, but once you get a basic grasp of the crafting system, you will become overpowered. You could limit yourself by not crafting. However, this means you'll have to rely entirely on drops and your grasp of combat techniques. This is a worrying situation to consider, because the difference between 10 or even 5 levels of gear can be dramatic. The developer could always patch the game and make crafting less useful. This is an idea I'm torn on.

    You may remember a game for the Xbox 360 called Kingdom Under Fire: Circle of Doom. Like Forge Quest, it's an action-rpg with an overpowered crafting element. In that game, there were orange potions you could find. Basically, they worked as a multiplier when crafted to a weapon or armor. Most players just stocked up on these potions, and were able to turn their starter gear into something powerful enough to kill the final boss in one hit. It got to a point where nobody really knew how crafting was supposed to work. Eventually the orange potions were patched/nerfed severely, and everyone either gave up or stuck to the previous version. This is an extreme scenario, but I think it's worth mentioning. Balancing is an especially delicate aspect of Action-RPGs. You can't simply fix what was broken, or you risk making the game less fun. Difficulty has to expand outward by bringing in new challenges. Harder play-throughs shouldn't only result in stronger monsters. Give these creatures new abilities, throw in some new foes, and change things around when appropriate.

    Even if I ignore the game-breaking crafting, it's difficult to muster an appreciation for the dungeons. Seeing as how they're randomized, it's important to include numerous ideas, so that every floor has something new to discover. Instead, repetition sets in far too quickly. The situations tend to be basic. There is a room, sometimes it is filled with enemies, maybe there's a block-pushing puzzle, or it could hold traps and treasure. I won't ask for innovation, but some variety would have done wonders. This might be a symptom of the locales, which are all too familiar to RPG fans. Instead of four large dungeons, I would have preferred to see eight smaller ones. It'd be nice to explore a robot factory, a haunted cathedral, or even a castle in the sky.

    Multiplayer is available, although I think it'd benefit new players more than veterans. Teaming up to take on a deadly foe loses much of its appeal, when said foe is no match for even one hero. I didn't have any luck getting an online game started. One day I'll have to sit down and figure out port-forwarding.

    With its charming voxel-graphics and light-hearted story, Forge Quest is sure to offer a pleasing first impression. However, it lacks the crucial elements that make for a highly-replayable action-RPG.

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    Was this review helpful? Yes No Funny
    11 of 12 people (92%) found this review helpful
    1 person found this review funny
    4.5 hrs on record
    Posted: June 6
    Looking great so far. Running great in linux.
    Was this review helpful? Yes No Funny