Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to become a hero. Delve deep into the randomly generated dungeons to battle monsters, find treasure and craft your equipment. Invite your friends to join your world and help you in your adventure.
User reviews: Very Positive (465 reviews) - 87% of the 465 user reviews for this game are positive.
Release Date: May 22, 2015

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Recent updates View all (68)

December 28, 2015

We want to hear what you have to say!

As Open Realms moves forward we want to make sure that our efforts are spent making the best game we can. This can be a difficult task, but we have found that keeping an open ear to the community is the best way to proceed.

In our effort to continue this, we created a survey asking about your experiences with FQ as well as what features you may want to see in the future. We want to hear what you have to say and would appreciate if you would take some time out of your day to let us know.

Survery Link

Thank you for being a member of our community. We will continue to strive to bring your fun and entertaining moments!

- Chase

10 comments Read more

October 25, 2015

Update 1.56.5 (Spooooky Ghosts)

Added a little Halloween content right in time for the end of the month. In the swamp overworld there is now a graveyard, check it out and you might find some spooky things.

Note: To get to the content you will either need to rebuild the world from the character select screen.

We also did a few minor fixes. The main one being that poison no longer makes mobs produce more loot.

As always, if you have any questions or experience any issues with the game please let us know. E-mail us at or let us know on the forums.

Have a Happy Halloween!

4 comments Read more

About This Game

Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to become a hero. Delve deep into the randomly generated dungeons to battle monsters, find treasure and craft your equipment. Invite your friends to join your world and help you in your adventure.

Long after great wars ravaged the land of Shmoop, a balance has been reached as both sides agreed to regulate all hero and villain related activities. This system flourishes as it creates the economic stability the land needed, and from it the great bureaucracy rose to rule over the land.

After many years from the system's inception, you step onto the scene. A strapping young adventurer who, after being dropped off by your parents, set off to obtain your Hero license from the kingdom. Although eager to claim your title, your path is full of danger as you must first prove yourself in the dungeons below. You also soon learn that not everyone plays by the rules and what it means to become a hero is much more then just a signed paper.

  • Play solo or network up to 4 players for co-op play
  • Randomly generated dungeons with scaling difficulty
  • Mix and match abilities from all 9 classes as you level
  • Collect treasure & forge gear into increasingly powerful items
  • Diverse monster and bosses to conquer
  • A light hearted story of adventure and what it means to truly be a hero.
  • Voxel Chickens!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 300 MB RAM
    • Graphics: OpenGl 3.2 compatible 3D graphics card with at least 256MB memory
    • Storage: 150 MB available space
    • OS: OSX 10.7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 300 MB RAM
    • Graphics: OpenGl 3.2 compatible 3D graphics card with at least 256MB memory
    • Storage: 150 MB available space
    • OS: Linux - 64 & 32 bit
    • Processor: x86 or x64 compatible, 1.4GHz or faster processor
    • Memory: 300 MB RAM
    • Graphics: OpenGl 3.2 compatible 3D graphics card with at least 256MB memory
    • Storage: 150 MB available space
Helpful customer reviews
8 of 10 people (80%) found this review helpful
15.6 hrs on record
Posted: September 8, 2015
* Interesting and fun dialog that doesn't take itself too seriously
* Voxel based models, so you can modify any models you want
* Fun combat
* Lots of loot

* Only one interesting boss fight in normal playthrough (the 1st boss fight)
* Could use a better UI for managing inventory. Inventory size is 500, and you have to handle each item individually. For example, allow selection of all items of a specific rarity, either for selling or merging into other items at the workbench. That would greatly reduce how long I spend in town.
* No destruction of terrain, despite being a voxel based game. (Whats the point of making everything out of tiny blocks if they're not going to change? I.e. get destroyed by me and/or big monsters)
* Limited spec options
** 6 proper class trees and 3 general archetype trees
** Shallow spec trees. most only have 6 abilities, 3 levels each.
* Normal mode, which is required before any other difficulty, is a joke that will nearly put you to sleep if you've ever played any other video games
* Buggy:
** Issues running ForgeQuest without windows 7 compatibility on Windows 10
** Issues using steam to take screenshots (screenshots are simply green blobs)
** Issues using steam to stream the game (same as screenshots, green screensreen)
** Game crashes when 2nd player of a coop game joins from the tutorial dungeon

Overall, I recommend the game on the caveat that you can get it working! There are some improvements that could be done, but it's still worth the $15 for a play through or five.
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: February 9
Heavy performance issues and stutter. Needs serious optimization.
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4 of 7 people (57%) found this review helpful
1.2 hrs on record
Posted: November 29, 2015
At first I thought it was gonna be a generic and pixelated Indie game, but it clearly has much more effort put into it than those types of games and is a lot more fun and enjoyable and once I get further in I'm sure I'll find more of the fun mechanics it has to offer.
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2 of 4 people (50%) found this review helpful
14.4 hrs on record
Posted: January 14
Forge Quest is a unique Voxel twist with MMORPG qualities (similar to World of Warcraft or Diablo for some). I have never truly been a fan of overhead dungeon crawlers, but this was the exception. Do I recommend this game? Absolutely.

The Pros:
> Easy to play, hard to master
> Very flexible class system
> Interesting gear
> Rewarding progression
> Easy puzzles to start off the game
> Punishing difficulties
> Funny at times

Although in most games - the term; 'easy to play, hard to master' almost always applies. But in this game, especially so. Learning how to play is fairly straight-forward, but learning how to efficiently play your character is another story. The class system is very unique in this game, as you are not restricted to playing one class, you can hybrid your class points into different class trees to reflect your preferred play-style. In addition - your class' starting gear does not reflect the gear they are restricted to. There are no gear restrictions (at the time of this review), but different kinds of gear reflects the statistics and bonuses it will give. So if you are playing a caster-esque character, but you want to be more built to take more damage, then the gear you will be looking for is Spellplate. Or if you're playing a ranged-damage character, you will be looking for Scalemail, and so on and so forth. Progression in this game is in the form of different quests that unlock different stages of the game, which inherently give you more gold that you can spend to upgrade your items (up to 10 additional levels past it's original level), make gear purchases, purchase potions, teleport scrolls, costumes, or combat-pets. The puzzles are pretty simplistic and don't take much time away from your gameplay outside of a handful later on that slowly begin to become more challenging and require some thought. The game progresses in difficulty, as one would expect, and the game becomes more challenging with unique boss fight mechanics that will keep (especially Hardcore characters) players on their toes. To wrap it all up, the game has a slight sense of humor added into it, which makes for a very enjoyable game.

> Very limited replayability
> No way to restore a previously, or accidentally deleted character
> No way to interchange player perspective (more of a personal opinion)
> You must always replay the tutorial on a new character
> Two gamemodes, story and endless (personal opinion there should be more to do, considering the story mode's replayability is relatively nonexistent)

All in all Forge Quest is an amazing game, I highly recommend it to anybody, as you can get a lot of enjoyment and fun out of it, however, like all games it has it's kinks, but - I would rate this game a 9/10.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
21.3 hrs on record
Posted: September 25, 2015
Forge Quest was a game that caught my attention immediately with the visual style it works with, so when I caught the game on sale I was pretty happy to finally sit down and play it. What I ended up getting was both what I expected, and not entirely what I hoped for.

The best way I can describe the game is sort of a weird mixture of The Legend of Zelda, and Diablo. You'll run around swinging a sword at things, or shooting a bow all the while pushing blocks around to unlock a door. The story is very simplistic, and won't exactly grab your attention but it provides some amusing moments. Unfortunately the story is also quite short, and doesn't really feel like much is made in the way of progression along the way. True, there are skills you can unlock via skill trees when leveling up, but I rarely actually felt as if I was significantly more powerful after leveling. Perhaps you could argue that the enemies become bullet shields, but even the most basic of enemies eventually took quite a few hits after a while. You can get better equipment, but at the time I was playing there was a bug where most things would always drop as a level 1 item. This has since been fixed.

The game is randomly generated each time you start a new story (and you'll have to do it at least five times to unlock all the difficulty levels, if you have the patience for it. Ten times if you also want the achievements for hardcore mode) and this is both a positive and a negative. The good is that in a game with not a lot keeping you playing from a story standpoint the scenery is at least different. The bad is that the RNG is not always smart. An example is I ran into at least two instances where I went downstairs in a dungeon to find myself on a platform I couldn't get off of. Seemingly, this RNG is meant to make use of the leap attack ability, which is a talent point issued ability, but if you didn't happen to have that skill you're a bit screwed. Luckily, on both occassions I was able to merely glitch through the edge of the platform to get down to a different area to progress. An additional RNG annoyance is the special enemies that can sometimes spawn. I had a couple of instances where I'd get a version of a monster that was immune to physical and magical attacks, whom also regenerated his health. Surely you're thinking I could just shoot him with a bow. Normally, you'd be right, but he also spawned adds at an alarmingly quick rate that made actually getting the arrow to hit the enemy I want rather difficult. This is in no way game breaking as these RNG enemies can be ignored at the loss of their exp and item drops, but still it wouldn't hurt the game to be a bit smarter in what can generate and what shouldn't mix when generating.

The game is unfortunately also a bit buggy, and prone to crashing. I had an issue where an entire dungeon would cause the game to crash to desktop every single time I attempted to pick a locked door. Thankfully, they have since patched that bug. It, however, wasn't the only issue I had with crashing. I've had it crash in mid battle. I've had the map glitch out on me randomly making it so I couldn't see where I was going, which usually resulted in a crash. The game still feels as if it should be in early access, despite the fact I believe it no longer is. I hate having to say negative things like that, as the developers are very active in the forums for the game and try to fix bugs as quickly as possible, but as of right now when I write this the game isn't fully THERE yet.

It may be before long, and I honestly hope it keeps evolving into something great. Sadly, right now I can't recommend it. The game is certainly playable, but it won't likely keep your interest past a first run of the story, and even if it can the bugs and odd RNG may cause you to shy away. Try the game if you think it looked interesting as I did, just be aware the product is a bit rough around the edges before you buy.
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