NEStalgia has that classic 8-bit and 16-bit RPG feeling it. The graphics and sound remind players of the days of legendary classics of Dragon Warrior (Quest) and Final Fantasy. Yet, the game suffers from a lot of hindsight that may turn gamers away.
The game, as it stands, is not balanced. Each class feels unique, but it becomes painfully clear which characters are more valueable then others. It does allow you to collect monsters and have them fight with you, but the AI of the monsters are subpar at best. Where, they should be healing the party for a large amount of health, they will attack doing slim to no damage. This is even after trying to make sure the monster solely does their healing spells.
The story is pretty solid. There is a lot of going from Point A to Point B, allowing not much exploration. But, there are some places to find, visit, and hidden away. The small sub-stories would've been nice to explain some of the smaller areas to help the world feel a bit more alive. Yet, my largest complaint comes from this area as well. Once the snow area is cleared, the story just stops. There is no, congratulations, no saving the princess, no princess in another castle. The story just hits a brick wall that ends up making the game feel unfinished.
The Endgame is there, but the playerbase isn't. Finding groups are pretty easy when leveling. However, when tackling the end game content, it feels extremely lacking and problematic. I don't know if it is the community or just the devouring of content. But, the game just felt a bit lackluster at the end it keep the playerbase reeled in.
Overall, I would honestly advice avoiding the game until the developer polishes, balances, and learns how to retain high end players. I'm not saying that the game is bad. It is by no means a bad game. It's just missing that small flame it needs to start the fireworks. Until then, I would say put it on your wishlist, wait, and see.