Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy.
User reviews:
Mixed (191 reviews) - 64% of the 191 user reviews for this game are positive.
Release Date: Oct 7, 2013

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“the jump between space battles, ground battles and strategy elements are just about perfect.”
92%. – Space Sim Central

“Salvation Prophecy has some of the best non-scripted battles in any space adventure game”
6/8 – Out of Eight PC Game Reviews

“It's not just unique but the amount of gameplay features and scope of the game had me taken aback because even big budget AAA games usually don't include the amount of content present in Salvation Prophecy.”
Gaming Blend

About This Game

Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy. You must seek out the mysteries of distant alien worlds, and master ancient powers to withstand the coming storm.

Space Combat

  • Engage in epic space battles with 50 fighter ships, space stations, and battleships.
  • Upgrade your ship with more powerful weapons, missiles, engines, shields, reactors, and EMPs.

Planet Battle

  • Embark on drop ship missions to invade enemy colonies.
  • Battle against enemy troops, turrets, flier-bombers, and powerful mech units.

Alien Planet Exploration

  • Navigate your ship through unstable wormholes to unknown galaxies.
  • Explore alien planets inhabited by dangerous creatures.
  • Discover the secrets of an apocalyptic prophecy.
  • Seek out the guardians of ancient runes.

Military Command

  • Gain ranks by completing missions.
  • Rise up to lead your faction's military strategy.
  • Construct planet colonies, space stations, and military units.
  • Order new missions to attack the enemy.

System Requirements

SteamOS + Linux
    • OS: XP, Vista, Win7, Win8
    • Processor: dual core
    • Memory: 2 GB RAM
    • Graphics: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Integrated graphics cards are not supported.
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu 12.04, Ubuntu 12.10
    • Processor: dual core
    • Memory: 2 GB RAM
    • Graphics: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Requires NVidia/ATI proprietary graphics drivers.
    • Storage: 1 GB available space
Customer reviews
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Mixed (191 reviews)
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Most Helpful Reviews  Overall
189 of 218 people (87%) found this review helpful
4 people found this review funny
2.3 hrs on record
Posted: December 3, 2013
Similar Games:

Mass Effect, Mount & Blade, and to a lesser degree Dynasty Warriors

The Good:

Varied gameplay mechanics that primarily focused on third person ground combat and space flight, but layers of strategy & RPG were there as well
Ground combat had a Mount & Blade/Dynasty Warriors feel to it, so the player would be fighting alongside his/her comrades in massive ground battles
Space flight and combat had a similar feel to the ground portions, but much more open and interesting
Space travel was unique in its use of wormholes and hyperjumps, which were refreshing and a nice change of pace
When needing to get a far off area in space, “hyperjumping” gets you there faster through the use of a quite fun mini-game that involves avoiding electric bolts strewn across a tunnel (See image)
A similar mini-game is present when using “wormholes”, which require you to stay in the center of the tunnels without hitting the sides (See Image)
Four different character races that each have different looks, starting areas, ships, and equipment loadouts
An RPG progression system that rewards you with skill points for accomplishments in battle (both space & ground)
This allows the player to tailor their character to their specific play styles (offensive, defensive, etc…)
A giant living, breathing world with a deep backstory and lore
Conversation trees are welcome and add a bit of needed flavor to character interactions
Numerous choices and options that are not only present in character and story development, but also in the game interface
Character interactions are amusing and keep a sense of humor about them (I was reminded of GlaDOS during certain points of the tutorial)
Sound design is well done and helps to immerse the player in battles or space travels
The Bad:

The beginning of the game is not indicative of the full package
The player will spend a good thirty minutes of slogging through a mediocre tutorial/basic combat section that has a very “been there, done that” feel to it
Graphics are very dated and can really ruin the great immersion the story creates
Animation and physics when it comes to combat sequences is very limited
Example: explosions all look the same and do not have a physics engine behind the particles (at least it is perceived that way)
Example: the death animations on the ground combat sections are all the same as well, with no variation based on the chosen weapon or vehicle of death
Not enough variation in indoor textures
When traveling to different space stations it is not uncommon to see the same textures and/or room setups within the same race
It feels like the game tries to do too much in scope and would benefit on focusing on one of its styles (space combat was my personal favorite)
Can you play it while the children are awake?:

I think so. With the dated graphics and basic death animations, the game didn’t scream inappropriateness to me.

Did I make time to complete it?:

I did not. However, I found the scope and gameplay compelling and worth the time spent in the game world. This small team should be proud of their ambitious project and I look forward to their future endeavours.

Recommended Purchase Price:



75% of full retail value of $19.99


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101 of 118 people (86%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: November 26, 2013

Salvation Prophecy manages to successfully marry several play styles into one game which makes for an enjoyable excursion into space for fans of shooting and exploration. Whilst the progression feels a little rigid in places, once the game opens up there's an enjoyable fusion of gameplay elements that keeps the game fresh and worthwhile. The game is very much a budget release, but with so much care and attention placed into this project, it stands as a testament that smaller budget games can be good and don't necessarily need expensive effects or flashy graphics to make them enjoyable. The gameplay and looks are simple compared to triple A games, but if this can be ignored, there's a cool and fun game to play here that's well polished and certainly worth the price of entry.

Score 8/10 - review by Robert Cram
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52 of 57 people (91%) found this review helpful
12 people found this review funny
227.6 hrs on record
Posted: November 22, 2014
(Minor spoilers, but it's more a setting than a plot so I'm not ruining much)

I remember picking up this game for five dollars, and a friend preordering X-Rebirth for me at about seventy.
One was an unpolished mess of a program, an atrocity to gaming filled with every single rookie mistake from all of the ♥♥♥♥♥iest indy developers, and an insult to the entire space sim/adventure genre the other was Salvation Prophecy.
(Yes I know X-Rebirth is at least playable now but this was at launch)
Salvation Prophecy is kind of like a very very simplified Mount & Blade, IN SPACE!
You start as a grunt, and this is what I love about the game, I mean a grunt grunt, you are no one to anybody, you don't have a ship or a sweet gun or even a seperate character model. So when you work your way up to commander of your entire race it feels like you've earned it, and the journey feels so much better.

The game takes a bunch of themes and ideas and actually blends it together quite well, I'm surprised this game was able to be at all fun given the scope of the game and the indie developer.

First off you got your ground battles. These are fun because each faction requires a (semi) different plan of attack.
Salvation? Maybe try getting into melee range so you can beat the crap out of them without worrying about their shields.
Free Nations? They're the Jack-Of-All trades for this setting, with pretty good speed, melee, and firepower, but nothing to special of their own. Try using your factions unique abilities to get the edge.
Drone Unity? Keep your distance and try to pick them off that way. They're slow, so strafe/flank them.
Wyr? Target the guys placing the turrets first so you don't get overwhelmed. Use AOE to try damaging them and their turrets as well.

Next is your space battles, which offer much less complexity. All ships fire the same missiles and have the same attack patterns, but the general battling is still fun.

Third is bounty hunting, which are space battles, except the targets are all different and have different abilities, and you have to find your mark and take him on alone. Shakes it up a little, and its cool to unleash your inner Space Cowboy (actually this kind of ends like Cowboy Bebop too) but they're the same bounties for all factions, and I don't get that at all.
Why does the Drone Unity care about some guy desecrating corpses? Last I checked I'm exterminating the human race, shouldn't I hire this guy instead?

Fourth is when you become leader of your faction, and that's awesome, because it turns into a (albeit simple) strategy game where you can still go in with your troops and fire lasers at robots. You then invade colonies to secure resources, build up your defenses to protect your own from others, destroy billion dollar enemy space stations, and generally try to ruin everyone elses' day.

Fifth is when you investigate spooky wormholes and alien planets, trying to piece the titular Salvation Prophecy together and collecting runes that give you sweet powers during land battles.
Ever wanted to summon a space T-Rex to destroy those murder-bots threatening the human race? Well ♥♥♥♥♥♥♥ it, SP is your game.

The time before the end game is where the game both comes alive and screeches to a halt. Just when you've almost either negotiated peace with, or exterminated all other factions, holy ♥♥♥♥ aliens invade! Easily tougher than all the other factions combined, threatening your planets and stations.
Did you let each faction have their own system and negotiate peace, so that you would have three friends to help you fight this threat?
Did you, like me, exterminate all other races and RULE THE GALAXY? Then congratulations, you have all the resources in the universe to help you fight the alien menace, alone.
The game comes alive here at first because you probably haven't finished dealing with all the factions yet, so for a while you're fighting aliens on one side and kill-droids on another, and that's exciting.
It screeches to a halt, however, when you've finished everything you need to do and are just waiting for the damn plot to advance and your cartographer to find the final wormhole. Eventually you get bored because there are so many aliens and fighting them takes so long, and the portals respawn so fast it's almost a joke. You just wait for them to destroy another base so you can rebuild it again and cut your lossess.

The plot is alright, although it's more of a setting really, and the setting is interesting, revealed little by little throughout war with other factions.

The game is also really atmospheric, the alien planets have an absolutely existential-horror level of isolation in a hostile environment. Here's a fun game, pan the camera out as far as you can and maybe turn the music off on either the third or final alien world, it's downright spooky I tell you, especially when you're playing as a human. And all the planets in the home galaxy are also unique artistically but really boring. You don't get a sense that that is where people live and work to get resources or anything like that. Same for the stations.

What I like about this atmosphere is that you can mute the background music and make your own atmosphere whenever you want. And whatever music you play will fit no matter what, leading to absolutetly ♥♥♥♥ing awesome results.
Shooting lasers back and forth between humans and drones and want to jack up the intensity? Pendulum.
Flying around hunting space bounties? How about the Cowboy Bebop soundtrack?
Want to act like the smooth rogue you are? Shooting down ships and conquering planets like it isn't a problem? Some electric funk or electro swing, This Head That I Hold did it for me
Drifting through space and feeling contemplative? Throw on Sad Machine
Heading through a wormhole to an alien planet billions of lightyears away and want to awaken your soul and attempt to understand the very essence of the universe? Moonchild.
Final boss? Queen or Dragon Force, send that alien to hell with maximum style!
Really experiment with this, the enjoyability goes up a hundred fold with some music, and the possibilities are endless.

Problems are that it eventually gets really repetitive, so maybe take a break every once in a while.
Second is that it has no sort of quick battle select, which sucks. So in order to do a fun part I liked I'd have to restart the entire game and work back to the part I want to play. And dammit sometimes I just want to get high and shoot some robots with laser guns.
Third is that towards the end game you're basically just drifting around for like an hour waiting for the plot to advance.
Fourth is that every planet and station feels empty. I don't see anyone just living in the faction, or even what day-to-day life would be like for them, this was especially apparent for the humans. And all the stations are the same inside for each faction, so that's dull, but given the budget I don't really mind.

But it's just a fun fun fun game full of robots, laser-guns and laser swords, aliens, and space battles. Totally worth buying, maybe get it on sale, but I don't think you'd regret it if you payed full price either.
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36 of 37 people (97%) found this review helpful
15.3 hrs on record
Posted: May 27, 2014
This game is a flawed gem. It's definitely unpolished, but unique and interesting in it's own way. If you're looking for a really smoooth, AAA title, you might want to look elsewhere, but I had a lot of fun with Salvation.

The game is basically a war game. You choose to play as a soldier in one of four factions, but the gameplay structure is the same for all four. Starting out in a space station that functions as a shop / hangar / communication hub, you get missions that fall in to one of two types: on foot, or in space. The "on foot" missions are pretty simplistic third person shooting sections where you run around a field and blow up buildings and enemies. Each race has three weapons: a melee weapon, a ranged weapon, and a special weapon (like an energy shield or a bomb launcher). Space missions put you in the cockpit of your space fighter, and generally play like a simplified version of a space shooter, similar to something like Rogue Squadron or Strike Suit Zero.

The game is technically open world in that you can go anywhere, land on any planet and walk around, but since there's a war happening in real-time in the background, there's not a lot of time to explore. Completing missions gets you rank points (which give you promotions to advance your career) and money, which you use to upgrade your gear for the "on foot" sections and your spaceship. You can also get skill points to level up your character. However, there isn't a lot of customization here. Each faction has only one character model, which you can't change (humans can choose a few different skin tones), and one spaceship model, which also never changes. You can't even change your name, as far as I could find, even though it's just a text string. And while you can level up your character, you'll generally get all the upgrades in the game in one playthrough. This isn't inherently a bad thing, just bear in mind that you won't be able to, say, play a stealthy commando one run and a patient sniper the next or anything.

Moment to moment gameplay tends to be pretty shallow. The "on foot" sections are pretty straightforward, just move the cursor over the enemy, hold the trigger, and use a healing item when you get low on health. Space combat is pretty similar, although movement is slightly more complicated, you're still just pounding on enemy shields and popping a shield recharging item when yours get low. Annoyingly, enemies also get health/shield restoring items, meaning that a lot of fights tend to be drawn out affairs where you beat an enemy down to five or ten percent health and he pops a potion and heals back to 100, so you beat him down to five or ten percent again and he pops a potion and heals back to 100, so you beat him down again, and so on, until he runs out of regen items. It's pretty basic stuff, but it does get the job done.

Once you get to max rank, you become your faction's leader, and can direct where you want attacks to focus on, as well as what buildings to build on colonies and so on. This isn't as game changing as it sounds, though, because you can't really control if you win or lose a battle except by going there and killing everyone yourself, and since you can't have more than one attack going at once, you may as well join in on the battle anyway. However, enemies can still attack your bases while you're out, so progress tends to be irregular. You may get back from conquering one planet only to find you've lost two somewhere else. Or, sometimes, none, since the AI's decision making seems to be random instead of adhering to a specific strategy or anything. The endgame does get a bit annoying, too. Story events basically negate the progress you made in the game up to that point, and the challenge ramps up, except "challenge" in this game means massive waves of enemies with titanic health pools that take forever to burn through.

But I don't want to exaggerate the negatives, this game is a lot of fun, especially early on. You advance in rank fast, earning new abilities and upgrades fairly quickly, but never so quickly that you feel overwhelmed. The UI is clunky and ugly, but straightforward and easy to learn. And one of the really great things this game does is gives a sense of scale: you're usually going in to combat with 20 other allies, so you feel like a small part of a large team, rather than some unbeatable lone wolf, which is a neat feeling. On those occasions when you do have to do something solo, that aspect always made it feel special to me, making that jump without a swarm of allies around me felt more dramatic and tense because of their absence.

In terms of graphics and sound, this game is pretty inconsistent, as indie titles often are. There are a few good bits, a lot of the models look fairly nice. But as a whole, the art direction is hit and miss, there are issues with lighting and materials, the environments are very low detail, and so on. Outer space is full of asteroids and fights take place at point-blank range, making the galaxy feel small and cramped, while ground fighting is almost all on a slightly hilly outdoor map with few decorations or geological features making it feel barren and empty. The UI, as I mentioned above, is functional, but clunky to use (especially if you have to use it in combat) requiring a lot of extra clicks and wasting a lot of space. Animations are inconsistent, with some of them being fairly good (the sexy swagger of a Salvation officer) some of them being really bad (the derpy run cycle of a Drone Unity soldier) and a lot of them being flat out missing (like any kind of forward diagonal movement animation, your character just animates like he's running straight forward and drifts to the side). The audio is serviceable, but doesn't really stand out. The game does run at a nice framerate, though, and never crashed or ran in to any other technical problems during my playthrough.

Overall, this is almost a poster child for indie titles. The lacklustre graphics and shallow gameplay are made up for by the fact that this game tries to produce an experience that's mostly fun and unique. It's full of issues that a larger studio could probably have fixed, but the quirky nature of it's core gameplay produces an experience that a more polished title probably wouldn't match. Overall, I can't recommend it to everyone, but I definitely had a lot of fun with this game.
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34 of 37 people (92%) found this review helpful
4.1 hrs on record
Posted: February 13, 2014
This is not a perfect game. But as a space empire fighter, it is unmatched. There are plenty of gripes, but if you want a game where you take part in ground level invasions, space fleet battles and galactic strategy, there really isn't much else. Find some playthroughs to see if this is your kind of thing, 'cause if it is this game is awesome.
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106 of 163 people (65%) found this review helpful
2 people found this review funny
Not Recommended
14.9 hrs on record
Posted: December 11, 2013

When I first started playing this game I thought it would be the game I had long waited for. A space type game where you both command and fight, both in space and land. Although it wasn't quite what I had hoped it to be after playing for a little while, I still enjoyed the concept, and enjoyed playing it. When I became the faction leader I proceeded to concentrate on expanding my Empire while gradually destroying my enemies. I was doing really good, and then came the alien invasion. From that point forward it was a full time struggle just to survive and rebuild against their attacks while waiting for the storyline to continue. But I thought to myself, "Well, once I destroy the alien invasion I can go back to finishing the game by defeating my opponents", and decided to see the alien invasion as a good late game variable as it did cause powers to shift, and even allow one faction that was all but destroyed to make a comeback. So I procedeed to follow the storyline which led to the solo attack against the alien mothership, which took about 4 attempts, then landed on the alien homeworld and defeated the "Boss" alien. And then the game ended, apparently with me sacraficing my life to destroy the alien homeworld. So really, once the alien invasion occured, the only objective left in the game is to survive long enough to defeat the alien mothership and Boss on the alien homeworld. Because of this, I was left very disapointed, since the game turned from a changing dynamic of a power struggle to defeat everybody else, to a very narrow storyline of survive long enough for the final battle that ends the game. Overall, would not recomend this game.
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32 of 42 people (76%) found this review helpful
9.0 hrs on record
Posted: November 27, 2013
It's nothing super fancy, but I enjoyed the ride. Considering the size of the team (Which you should look up, it's surprising!) it was a great job. Perhaps a sequel with a bigger budget will come eventually, which'd be amazing based on this.
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21 of 23 people (91%) found this review helpful
1 person found this review funny
18.7 hrs on record
Posted: October 31, 2014
I've only played the game for about 15 hours but I absolutely love it. I imagine certain aspects of the game would get repeatative if that's what you focused on but the real beauty of the game is the diversity of play. I've had a good mix of gameplay so far. Huge land battles assaulting enemy ground installations, space battles assaulting space stations, exploring alien planets on foot, and hunting down dangerous pirates in space.

Most recently I've achieved the highest rank and opened up some of the 4X style gameplay. I'm now able to allocate resources towards colony and fleet building as well as dictate where and when my faction will strike next. THIS is where the game truly gets awesome.

Early on I enjoyed the diverse missions but got a little frustrated with how stupidly my faction would chose targets. We lost a lot of ground that way. We'd lose colonies, lose space stations while I was on other missions. It did however add to a sense of urgency to the gameplay.

At first I didn't like that galactic events happened realtime, but after putting in a number of hours it's become one of the better features in my opinion. It adds life to the game; if you sit on your hands and do nothing, your faction's holdings will be crushed. I get to really see my contribution in a way no other game I've played is able to show.

Overall I gotta say it's an amazing game. I wish there were more games like it, but as far as I've seen, it is the only of its kind.
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33 of 44 people (75%) found this review helpful
14.2 hrs on record
Posted: October 15, 2013
Salvation Prophecy is a good example of how the whole can be greater than its parts. Or something like that. This is an Indy Game made by a person who wanted to create a space game that explored galactic conflict in a way AAA titles wont. The vastly different types of gameplay mean that none are as detailed as a game would be that concentrates on that one aspect. But every part of the game is enjoyable and together made for a fun package. So while the third person shooter part has been done way better in other games, I will still run to the dropship to support the rest of the Salvation troops in the planetary invasion of a Drone colony. And I will join the rest of the Salvation fleet to defend our space station from the Wyr. And having to navigate hyperjumps and wormholes add that unexpected depth.
Yes the graphics are dated. Then again, we don't play indy games for the graphics but for the innovation.
So while this game isn't for everyone, those who want this game may just realize it is exactly the game they want ;)
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29 of 39 people (74%) found this review helpful
1 person found this review funny
21.6 hrs on record
Posted: October 22, 2013
The combat is clunky on the ground but in space it's good and once you reach the rank of your faction commander that's where the real fun starts as a Sci-Fi Epic simulator. You get to make the missions from the space station your on to attack an enemey station or planet colony and you also have to keep tabs on your stations and colonys to make sure to go and spend your resources wisely.
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Recently Posted
23.5 hrs
Posted: October 13
Probably not worth 20$ but it is a very fun game that can take serveral hours to play.
in a way i guess its an open world you mostly do missions for your faction until you get
promoted to the leader of the faction. although it can be stressful when the rest of your
squad dies and youre left to win the battle all by yourself.

cons (in my opinion):
few to no customization (not a problem just everyone looks the same in each faction)

can get a little repetitive (also not really randomised atleast not that i can see)

you can be the leader of your faction

diplomancy (only happens when you become leader)

very different playstyle of each faction (for the most part)

four playable factions
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0.5 hrs
Posted: August 4
I got this game for "free" (for gems from that event steam had going on), and it honestly almost feels like I paid too much for it.

Salvation Prophecy, in concept, is very reminiscient of Star Wars Battlefront 1 and 2. You go to a planet, fight a battle, win or lose, then move on. Based on how many you win/lose, you win/lose the war.

I'm not here to tell you about the "story" in this game. Just the mechanics. The spaceship fighting is atrociously clunky and boring. The wormhole "minigame" between jumps or what have you is boring and frustrating. The ground battles are ridiculously repetitive and clunky in their own right. Just trying to navigate your own station to get new missions is dull and hard to control.

This is an exceedingly ambitious game that could have been amazing, had it lived up to it's ambitions. Unfortunately, it did not. Buy at your own risk.
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26.0 hrs
Posted: August 2
Gameplay is very simplistic, each of the 4 factions has 3 weapons, a rifle, mellee, and specials. You can do direct upgrades to theses weapons but it doesn't do much to add variety to the ground battles. You will be taking out entires cities with your rifle, same goes for space combat you will only be controlling a fighter with direct upgrades no other ships or weapon types other than your laser and missiles. Even though there aren't many weapons it is still fun, I will finsh the game eventually I just find it gets kind of tedious later in the game being the supreme commander and the super marine saviour of your race. For example you could have 3 stations full of troops but you can't order them to invade planets unless you are on that station.
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4.6 hrs
Posted: July 28
So I paid just over $12 to see a movie with so-so special effects and it lasted just about how long I have played this game.
On sale I picked this game up for $12 and so far it is easily on par with the movie, except I am probably going to play this for at least 20 to 30 hours more.

So far no bugs and the play is pretty good.

If I had it to do again, I would skip the movie and stay home and play this game. If you get it on sale then so much the better.
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37.8 hrs
Posted: July 27
Salvation Prophecy is an older but ambitious game, and is in my opinion a diamond in the rough. I did a few playthroughs with different races and it's clear that a lot of love went into this game. There are parts that definitely could've used more polish, but Salvation Prophecy is still an excellent mix of space combat and ground missions.

The game takes you between space and ground combat, both of which have offense and defense missions. There are primarily squad-based missions for the factions, but the main plot often has the player on a solo mission to explore a mysterious planet. There are also a chain of solo space missions for bounty-hunting. Later, as the player advances ranks within their faction, they can buy upgrades for their ship and eventually assume control of their faction. This lets the player order fleet and ground missions as well as build new buildings and space stations on conquered planets.


--(Major) Space combat. While space stuff could be repetitive, it was overall very fun. The jump and wormhole mechanics made travel more interesting. It was an awesome feeling, being able to single-handedly take down an enemy capital ship and space station in the same mission once my squad had been killed.

--(Major) The ability to go from exploring my faction space station, jump in a ship, fly to another planet, land on it, meet new and interesting monsters, and kill them, in a 3rd person perspective. We seriously need more games like that.

--(Minor) Ship upgrades. I love games that let me upgrade vehicle stuff, and my only complaint here was that there weren't more choices or options.

--(Minor) Some of the Salvation Prophecy storyline missions involve collecting runes with special powers that give the game a different twist beyond the usual sci-fi trope of simply getting bigger/better guns. Unleashing these runes on the very next ground mission was fun.

--(Minor) While all factions have mostly decent dialogue with occasional fun, the Wyr faction in particular has some great moments here.

--(Major) Ground combat. It often seemed a bit clunky and the races felt poorly balanced. For example in most ground missions, fighting the humans or killer robots was easy, but fighting against the blue all-female race that could steal life energy as a ranged attack was much harder (however playing as the all-female race was a blast).

--(Minor) Would've liked to see more mission types beyond a simple offense/defense on space and ground, and the bounty hunter chain. The prophecy plotline took care of this sometimes, but still could've used more variety in the faction missions.

--(Minor) The interior layout of the space stations was exactly the same across all factions. While the stuff inside the space station was somewhat different for each faction, it seemed a bit unrealistic that they'd all have the same map, with the exact same NPC jobs in each place. As such, once you know where your weapon vendor is for Race A, it will be in the exact same spot for the others. Definitely could have used more dev time to make the layouts feel unique to each faction.

--(Minor) Controls occasionally felt clunky. Worst was unstable wormholes, though maybe that was the entire point there.
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12.5 hrs
Posted: July 20
Ambitious, epic space opera indie game

This is a great game, made by a indie developer. It has three different gameplays, a third person shooter, a space shooter and a smaller strategy game (as well as 2 minigames when you "jump" in space). Not without shortcomings (rather understandable considering the size of the dev team), the game manages to be exiting and fast paced. The races are cool and well thought.

It lacks content, in my opinion, and it could get repetitive quickly, but still a great indie game, well worth it's price.
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12.9 hrs
Posted: July 17
[Steam says I have played this ~12 hours, but I think have played it also in offline modus, since I have played through the game completely once and 2 times half-finished]

Bit on the fence whether I should recommend from an objective (as much as possible) point of view, but its unique enough that the developer deserves more visibility. And from subjective point of view: I quite like it even though it gets repetive and has a tight budget (though the price is ofcourse also lower than an AAA game). The game is set in space and on planets / stations and there is a mass war between 4 factions (humans, aliens, robots and more aliens I think). You can pick a faction to fight for.

You begin relative weak and really need to stick with your teammates early on in land battles (1 faction attacks an enemy's base with troops) aswell as space battles (1 faction attacks an enemy's station with ships). While doing faction missions and lateron optional bounty hunt quests (the bounties are in space), you gain money which you can invest in newer weapons, armor, chargeables (like stimpacks or speed boosters) or ship upgrades. Though there are not many unique weapons and basically only 1 armor (most are just better versions). Its still a fun cute rpg addition.
Lateron in the game, get more main quests which are a bit different and you gain runes which will give you extra abilities (like stopping time for a while). Though it would have been better if you would get these abilities sooner and if there would be more different rewards from doing missions (like chosing between a few passive rewards).

On land the gameplay itself is mostly hip-fire (which is fine and comes down to matter of taste) combined with some explosive weapons and some meleeing and some chargeables. It feels a bit stiff but I think its fun for short game sessions. In space you control a fighter ship and fire energy weapons, missiles and some more goodies like a turbo and counter measures. I personally think the space combat is a bit wooden so I find it less fun, but others might prefer that. Is it nice for a change of pace though. One annyoing thing of space battles is that you need to travel a tad to long before arriving at your destination and you need to go through wormholes and hyperspace avoiding stuff that could damage you (at first its okay but since you will be doing alot of battles, it will get annoying).

Though where I think this game really shines in, is that it does give you a feeling that a war is going on. You feel you are a soldier working its way up the ranks within a faction up to commander rank (giving you some extra options to chose where to attack and what to build etc). Its also just feels cool to fight in big battles with your AI teammates.

My score: between 6,5 and 7,5. A sequel would have alot of potential and I hope the dev goes for it.
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21.7 hrs
Posted: July 5
Should every game be judged against the very heights of what gaming can be, given practically unlimited development resources? If you think so, you probably won't enjoy Salvation Prophecy very much.

If, however, you're with me in believing that each game's merits should be carefully (even painstakingly) considered ALONE, based on how much was accomplished given its limitations, then this title deserves your attention.

Salvation Prophecy mixes genres fluidly and frequently. You'll engage in ship-to-ship combat in space, storm enemy planets filled with bizarre and violent aliens, and strategically select which territories to take over (as in a turn-based strategy game). Hell, just moving from system to system requires you to play a movement mini-game which, while certainly not deep, is an innovative alternative to the boredom of a loading screen. There's even a plot in there somewhere if you pay attention. It's not the most complex thing in the world, but it provides a backdrop of mystery that really kept me interested.

This is a budget game, with the drawbacks you'd expect from that. The graphics were outdated when the game was new, the animation is rigid and sometimes hilariously bad, and the writing is, for the most part, so-so. That's all okay, though, because you don't approach this kind of game expecting the highest production value. Approach it expecting a varied, somewhat experimental experience with more character than most big-name IPs of the last six years and you'll get a lot out of it. Add to that the fact that you're helping support a small developer, and it's a total win.

Play it.
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1.6 hrs
Posted: April 30
Very clunky, dull and boring game with a inordinate amount of grinding, pretty much doing the same thing over and over again. The gameplay doesn't hold up well even when compared to anything in its own era and most of the time it feels like some early beta with plain place holders where you'd expect some more detail, until you realise they are actually trying to push this as the finished product.

Save yourself the time, money and effort since there are many more worthwhile things to be played for $20
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17.1 hrs
Posted: February 27
Great game. Gets a little repetitive and the strategy portion is bareboned, but the space combat is really fun with some of the best flight controls I've ever used. Works flawlessly with a gamepad.

Despite the repetitiveness, the game is quite short if you complete the story missions as they come. But, with 4 different factions to play it packs a bit of replayability, although after your first playthrough, there are no more surprises, since there isn't really much difference between the factions beyond some aesthetics, except for one faction that gets the ability to construct turrets during planetary invasions.

The strategy portion, which doesn't unlock until mid-game leaves a lot to be desired. First, you can only attack from one station at a time and you must be docked at that station. When your stations or planets are attacked, there's no warning, and you will only find out about it after the fact on the news. The factions are all evenly matched, the planets alll have the same amound of buidlings and units, all stations have the same amount of ships, so who wins or loses these battles is a crap-shoot. Of course if you are at a station that is under attack you are given the opportunity to board your ship and defend the station, which will heavily put the odds in your favour.

As commander, when you launch an attack you must also participate in it, which means you can only ever fight one battle at a time. You can't send troops to attack one planet, while you attack another.

Still, despite the fact that no portion of the game is particularly well flushed-out (except maybe the space combat) the combinatiion of elements: 3rd pers. shooter, space sim, and realtime not-so-grand strategy make this an exceptional game unlike any I've played before.
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