Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy.
User reviews: Mixed (130 reviews)
Release Date: Oct 7, 2013

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“the jump between space battles, ground battles and strategy elements are just about perfect.”
92%. – Space Sim Central

“Salvation Prophecy has some of the best non-scripted battles in any space adventure game”
6/8 – Out of Eight PC Game Reviews

“It's not just unique but the amount of gameplay features and scope of the game had me taken aback because even big budget AAA games usually don't include the amount of content present in Salvation Prophecy.”
Gaming Blend

About This Game

Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy. You must seek out the mysteries of distant alien worlds, and master ancient powers to withstand the coming storm.

Space Combat

  • Engage in epic space battles with 50 fighter ships, space stations, and battleships.
  • Upgrade your ship with more powerful weapons, missiles, engines, shields, reactors, and EMPs.

Planet Battle

  • Embark on drop ship missions to invade enemy colonies.
  • Battle against enemy troops, turrets, flier-bombers, and powerful mech units.

Alien Planet Exploration

  • Navigate your ship through unstable wormholes to unknown galaxies.
  • Explore alien planets inhabited by dangerous creatures.
  • Discover the secrets of an apocalyptic prophecy.
  • Seek out the guardians of ancient runes.

Military Command

  • Gain ranks by completing missions.
  • Rise up to lead your faction's military strategy.
  • Construct planet colonies, space stations, and military units.
  • Order new missions to attack the enemy.

System Requirements

SteamOS + Linux
    • OS: XP, Vista, Win7, Win8
    • Processor: dual core
    • Memory: 2 GB RAM
    • Graphics: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Integrated graphics cards are not supported.
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu 12.04, Ubuntu 12.10
    • Processor: dual core
    • Memory: 2 GB RAM
    • Graphics: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Requires NVidia/ATI proprietary graphics drivers.
    • Hard Drive: 1 GB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
18.7 hrs on record
Posted: October 31
I've only played the game for about 15 hours but I absolutely love it. I imagine certain aspects of the game would get repeatative if that's what you focused on but the real beauty of the game is the diversity of play. I've had a good mix of gameplay so far. Huge land battles assaulting enemy ground installations, space battles assaulting space stations, exploring alien planets on foot, and hunting down dangerous pirates in space.

Most recently I've achieved the highest rank and opened up some of the 4X style gameplay. I'm now able to allocate resources towards colony and fleet building as well as dictate where and when my faction will strike next. THIS is where the game truly gets awesome.

Early on I enjoyed the diverse missions but got a little frustrated with how stupidly my faction would chose targets. We lost a lot of ground that way. We'd lose colonies, lose space stations while I was on other missions. It did however add to a sense of urgency to the gameplay.

At first I didn't like that galactic events happened realtime, but after putting in a number of hours it's become one of the better features in my opinion. It adds life to the game; if you sit on your hands and do nothing, your faction's holdings will be crushed. I get to really see my contribution in a way no other game I've played is able to show.

Overall I gotta say it's an amazing game. I wish there were more games like it, but as far as I've seen, it is the only of its kind.
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1 of 3 people (33%) found this review helpful
4.9 hrs on record
Posted: October 26
Absolutely awesome under rated game.
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227.6 hrs on record
Posted: November 22
(Minor spoilers, but it's more a setting than a plot so I'm not ruining much)

I remember picking up this game for five dollars, and a friend preordering X-Rebirth for me at about seventy.
One was an unpolished mess of a program, an atrocity to gaming filled with every single rookie mistake from all of the ♥♥♥♥tiest indy developers, and an insult to the entire space sim/adventure genre the other was Salvation Prophecy.
(Yes I know X-Rebirth is at least playable now but this was at launch)
Salvation Prophecy is kind of like a very very simplified Mount & Blade, IN SPACE!
You start as a grunt, and this is what I love about the game, I mean a grunt grunt, you are no one to anybody, you don't have a ship or a sweet gun or even a seperate character model. So when you work your way up to commander of your entire race it feels like you've earned it, and the journey feels so much better.

The game takes a bunch of themes and ideas and actually blends it together quite well, I'm surprised this game was able to be at all fun given the scope of the game and the indie developer.

First off you got your ground battles. These are fun because each faction requires a (semi) different plan of attack.
Salvation? Maybe try getting into melee range so you can beat the crap out of them without worrying about their shields.
Free Nations? They're the Jack-Of-All trades for this setting, with pretty good speed, melee, and firepower, but nothing to special of their own. Try using your factions unique abilities to get the edge.
Drone Unity? Keep your distance and try to pick them off that way. They're slow, so strafe/flank them.
Wyr? Target the guys placing the turrets first so you don't get overwhelmed. Use AOE to try damaging them and their turrets as well.

Next is your space battles, which offer much less complexity. All ships fire the same missiles and have the same attack patterns, but the general battling is still fun.

Third is bounty hunting, which are space battles, except the targets are all different and have different abilities, and you have to find your mark and take him on alone. Shakes it up a little, and its cool to unleash your inner Space Cowboy (actually this kind of ends like Cowboy Bebop too) but they're the same bounties for all factions, and I don't get that at all.
Why does the Drone Unity care about some guy desecrating corpses? Last I checked I'm exterminating the human race, shouldn't I hire this guy instead?

Fourth is when you become leader of your faction, and that's awesome, because it turns into a (albeit simple) strategy game where you can still go in with your troops and fire lasers at robots. You then invade colonies to secure resources, build up your defenses to protect your own from others, destroy billion dollar enemy space stations, and generally try to ruin everyone elses' day.

Fifth is when you investigate spooky wormholes and alien planets, trying to piece the titular Salvation Prophecy together and collecting runes that give you sweet powers during land battles.
Ever wanted to summon a space T-Rex to destroy those murder-bots threatening the human race? Well ♥♥♥♥♥♥♥ it, SP is your game.

The time before the end game is where the game both comes alive and screeches to a halt. Just when you've almost either negotiated peace with, or exterminated all other factions, holy ♥♥♥♥ aliens invade! Easily tougher than all the other factions combined, threatening your planets and stations.
Did you let each faction have their own system and negotiate peace, so that you would have three friends to help you fight this threat?
Did you, like me, exterminate all other races and RULE THE GALAXY? Then congratulations, you have all the resources in the universe to help you fight the alien menace, alone.
The game comes alive here at first because you probably haven't finished dealing with all the factions yet, so for a while you're fighting aliens on one side and kill-droids on another, and that's exciting.
It screeches to a halt, however, when you've finished everything you need to do and are just waiting for the damn plot to advance and your cartographer to find the final wormhole. Eventually you get bored because there are so many aliens and fighting them takes so long, and the portals respawn so fast it's almost a joke. You just wait for them to destroy another base so you can rebuild it again and cut your lossess.

The plot is alright, although it's more of a setting really, and the setting is interesting, revealed little by little throughout war with other factions.

The game is also really atmospheric, the alien planets have an absolutely existential-horror level of isolation in a hostile environment. Here's a fun game, pan the camera out as far as you can and maybe turn the music off on either the third or final alien world, it's downright spooky I tell you, especially when you're playing as a human. And all the planets in the home galaxy are also unique artistically but really boring. You don't get a sense that that is where people live and work to get resources or anything like that. Same for the stations.

What I like about this atmosphere is that you can mute the background music and make your own atmosphere whenever you want. And whatever music you play will fit no matter what, leading to absolutetly ♥♥♥♥ing awesome results.
Shooting lasers back and forth between humans and drones and want to jack up the intensity? Pendulum.
Flying around hunting space bounties? How about the Cowboy Bebop soundtrack?
Want to act like the smooth rogue you are? Shooting down ships and conquering planets like it isn't a problem? Some electric funk or electro swing, This Head That I Hold did it for me
Drifting through space and feeling contemplative? Throw on Sad Machine
Heading through a wormhole to an alien planet billions of lightyears away and want to awaken your soul and attempt to understand the very essence of the universe? Moonchild.
Final boss? Queen or Dragon Force, send that alien to hell with maximum style!
Really experiment with this, the enjoyability goes up a hundred fold with some music, and the possibilities are endless.

Problems are that it eventually gets really repetitive, so maybe take a break every once in a while.
Second is that it has no sort of quick battle select, which sucks. So in order to do a fun part I liked I'd have to restart the entire game and work back to the part I want to play. And dammit sometimes I just want to get high and shoot some robots with laser guns.
Third is that towards the end game you're basically just drifting around for like an hour waiting for the plot to advance.
Fourth is that every planet and station feels empty. I don't see anyone just living in the faction, or even what day-to-day life would be like for them, this was especially apparent for the humans. And all the stations are the same inside for each faction, so that's dull, but given the budget I don't really mind.

But it's just a fun fun fun game full of robots, laser-guns and laser swords, aliens, and space battles. Totally worth buying, maybe get it on sale, but I don't think you'd regret it if you payed full price either.
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29 of 30 people (97%) found this review helpful
15.3 hrs on record
Posted: May 27
This game is a flawed gem. It's definitely unpolished, but unique and interesting in it's own way. If you're looking for a really smoooth, AAA title, you might want to look elsewhere, but I had a lot of fun with Salvation.

The game is basically a war game. You choose to play as a soldier in one of four factions, but the gameplay structure is the same for all four. Starting out in a space station that functions as a shop / hangar / communication hub, you get missions that fall in to one of two types: on foot, or in space. The "on foot" missions are pretty simplistic third person shooting sections where you run around a field and blow up buildings and enemies. Each race has three weapons: a melee weapon, a ranged weapon, and a special weapon (like an energy shield or a bomb launcher). Space missions put you in the cockpit of your space fighter, and generally play like a simplified version of a space shooter, similar to something like Rogue Squadron or Strike Suit Zero.

The game is technically open world in that you can go anywhere, land on any planet and walk around, but since there's a war happening in real-time in the background, there's not a lot of time to explore. Completing missions gets you rank points (which give you promotions to advance your career) and money, which you use to upgrade your gear for the "on foot" sections and your spaceship. You can also get skill points to level up your character. However, there isn't a lot of customization here. Each faction has only one character model, which you can't change (humans can choose a few different skin tones), and one spaceship model, which also never changes. You can't even change your name, as far as I could find, even though it's just a text string. And while you can level up your character, you'll generally get all the upgrades in the game in one playthrough. This isn't inherently a bad thing, just bear in mind that you won't be able to, say, play a stealthy commando one run and a patient sniper the next or anything.

Moment to moment gameplay tends to be pretty shallow. The "on foot" sections are pretty straightforward, just move the cursor over the enemy, hold the trigger, and use a healing item when you get low on health. Space combat is pretty similar, although movement is slightly more complicated, you're still just pounding on enemy shields and popping a shield recharging item when yours get low. Annoyingly, enemies also get health/shield restoring items, meaning that a lot of fights tend to be drawn out affairs where you beat an enemy down to five or ten percent health and he pops a potion and heals back to 100, so you beat him down to five or ten percent again and he pops a potion and heals back to 100, so you beat him down again, and so on, until he runs out of regen items. It's pretty basic stuff, but it does get the job done.

Once you get to max rank, you become your faction's leader, and can direct where you want attacks to focus on, as well as what buildings to build on colonies and so on. This isn't as game changing as it sounds, though, because you can't really control if you win or lose a battle except by going there and killing everyone yourself, and since you can't have more than one attack going at once, you may as well join in on the battle anyway. However, enemies can still attack your bases while you're out, so progress tends to be irregular. You may get back from conquering one planet only to find you've lost two somewhere else. Or, sometimes, none, since the AI's decision making seems to be random instead of adhering to a specific strategy or anything. The endgame does get a bit annoying, too. Story events basically negate the progress you made in the game up to that point, and the challenge ramps up, except "challenge" in this game means massive waves of enemies with titanic health pools that take forever to burn through.

But I don't want to exaggerate the negatives, this game is a lot of fun, especially early on. You advance in rank fast, earning new abilities and upgrades fairly quickly, but never so quickly that you feel overwhelmed. The UI is clunky and ugly, but straightforward and easy to learn. And one of the really great things this game does is gives a sense of scale: you're usually going in to combat with 20 other allies, so you feel like a small part of a large team, rather than some unbeatable lone wolf, which is a neat feeling. On those occasions when you do have to do something solo, that aspect always made it feel special to me, making that jump without a swarm of allies around me felt more dramatic and tense because of their absence.

In terms of graphics and sound, this game is pretty inconsistent, as indie titles often are. There are a few good bits, a lot of the models look fairly nice. But as a whole, the art direction is hit and miss, there are issues with lighting and materials, the environments are very low detail, and so on. Outer space is full of asteroids and fights take place at point-blank range, making the galaxy feel small and cramped, while ground fighting is almost all on a slightly hilly outdoor map with few decorations or geological features making it feel barren and empty. The UI, as I mentioned above, is functional, but clunky to use (especially if you have to use it in combat) requiring a lot of extra clicks and wasting a lot of space. Animations are inconsistent, with some of them being fairly good (the sexy swagger of a Salvation officer) some of them being really bad (the derpy run cycle of a Drone Unity soldier) and a lot of them being flat out missing (like any kind of forward diagonal movement animation, your character just animates like he's running straight forward and drifts to the side). The audio is serviceable, but doesn't really stand out. The game does run at a nice framerate, though, and never crashed or ran in to any other technical problems during my playthrough.

Overall, this is almost a poster child for indie titles. The lacklustre graphics and shallow gameplay are made up for by the fact that this game tries to produce an experience that's mostly fun and unique. It's full of issues that a larger studio could probably have fixed, but the quirky nature of it's core gameplay produces an experience that a more polished title probably wouldn't match. Overall, I can't recommend it to everyone, but I definitely had a lot of fun with this game.
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11 of 14 people (79%) found this review helpful
20.7 hrs on record
Posted: August 9
Got it for 5 bucks, not really hoping a great game...

I was wrong, this game is awesome, reminds me of Star Wars : Battlefront 2, with no vehicles but with strategy and open world

Whenever it's on sale, don't even hesitate, it will be worth every dollar
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3 of 3 people (100%) found this review helpful
9.0 hrs on record
Posted: September 26
Repetetive as hell!

Though at first the game looks interesting because of all the progression you can make you will end up maxing everything in 5-6 hours at which point the game starts to lose it charm.

So you start as a soldier who must obey his faction leader's orders. After each successful mission you get rank points and credits and sometimes badges that gives you bonus credits.Missions are 3 kinds. Land attack as a soldier, Space attack/defense on your spaceship. Land attacks are boring,you as a soldier must upgrade your skills and gear while the defender can have turrets,fliers and even mech and in numbers both sides are equal. 20v20 soldiers ... and defender got bonus toys. Space battles are fun for most of the time. 20v20 spaceships and defender got the his base with turrets and a battleship. In both fights attacker got less toys but wins most of the time. Sadly all this gets boring after you do ~20 of each fights.

GAME LACKS DEPTH! Which is the main cause to get boring/repetetive. As Droid I had only 3 weapons to use - blaster,claw and missle launcher. There are skills for your guy but you can max them quite fast. There is no specialization to make the game a bit more interesting. Everything looks the same because of lack of customization. Even when you reach the rank of Faction Commander you still look like everybody else in your faction.

I was hoping to see in the game option to gather a squad of 3-4 droids from my faction and go hunt bounty targets but nope,you are all by yourself.

Unstable Wormholes were nice but when I got to check 4th one I simply stopped playing because just the end part of the mission is different : check the wurmhole,dream about the planet and the animals on it, wait for cartographer to upgrade your ship and check the planet.

I thought when I reach the rank of Faction Commander the game will be a bit more interesting... Was I wrong... As FC you can build stations,colonies and order attack, no attacks, an attack because you need to take part in the attack. You can't order several attacks and pick one to join in,you cant send troops to support stations/colony that will be attacked and to order an attack you have to be on station from which you gonna launch the attack.

Overall I can't really recommend the game unless you feel like doing the same thing over and over again. The game doesnt make you feel important with the lack of customization.It just makes you one of the mass.
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2 of 2 people (100%) found this review helpful
5.8 hrs on record
Posted: October 7
The Thought
I try, trust me, I try to love this game, but the repetitive nature of it but my fun at a stop. The fact that the game was developed by only one guy merit my money and the 6 hours I got out of it I did not regret, BUT I would not recommend this game for the general mass, I think you really need to know with what you messing with. If the budget where there and a team would have work on it it could have been a masterpiece but for now is just a great game made by a single person.

The Good
  • For a solo job, you can only admired the result.
  • 3 Faction, TPS, space battle, RPG element, RTS element.
  • The ambiance is great.
The Bad
  • Look dated.
  • Redundant gameplay.
  • Weird twist on the difficulty.
  • Almost no difference between the 3 faction.
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5 of 8 people (63%) found this review helpful
1.0 hrs on record
Posted: June 25
I picked this game up for $5 during the sale, because I figured there wasn't too much to lose and it sounded interesting. There is no doubt in my mind it's worth the full price, now. I'm not the easiest person to please when it comes to single player games, but it definitely provides entertainment worthy of the price. I'd recommend getting it before the sale ends, though! you can't beat that price for the amount of gameplay it offers.
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5 of 8 people (63%) found this review helpful
2.2 hrs on record
Posted: July 21
This game is politely describable as a very, very unpolished gem. It has a great deal of potential... but doesn't manage to bring that potential anywhere near fruition. Wherever I look, I can see a large number of things that could easily be improved or tweaked... but *aren't*.

The storyline? Good concept, undermined by poor voice acting and worse script-writing. The ground combat? It'd be a hundred times better with a few simple cover mechanics. The space combat? A better positioning display would do wonders. The overall gameplay model? The ability to run side-quests for money would be nice... and would avoid some of the more problematic aspects of the game's pseudo-RPG structure.

Sure, some of this may be alleviated later on. I don't know -- I've barely scratched the surface of what's in there.

The unfortunate part is that I probably won't do more than that. The game could easily be a true gem.
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1 of 1 people (100%) found this review helpful
14.8 hrs on record
Posted: September 30
Fun game.

The third person fighting plays like Star Wars Battlefront, without the respawns.

The space fighting is like Freespace. It is also much better with a joystick.
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3 of 5 people (60%) found this review helpful
31.3 hrs on record
Posted: July 12
Beautiful merging of 1st person shooter, space shooter and a dash of space rts. A jewel who's sequel (if any) I cannot wait to see.

Starting as a soldier in any of 3 races you provide support in ground combat. Payment? Skillpoints and money. Gain enough skillpoints and get promoted until you get a spaceship so you can also provide support in space battles and do some bounty hunting. Upgrade your equipment as well as your ship and try to destroy or unite the 3 races. There is a 4th race coming and you'll need to focus all your resources on them soon enough.

Once you're a faction's leader, you can engage in diplomacy, build space stations and ground structures, train troops, build combat vehicles, plan attacks both in space and on the ground, colonize planets, etc.

It's worth taking a look as this is the sort of game you won't see too often.
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1 of 2 people (50%) found this review helpful
2.0 hrs on record
Posted: July 6
Ok, If you liked Starwars BattleField 2, Then this game is a MUST HAVE, I understand i only have played 2 hours but that is because i literaly bought the game 2 hours ago lol. Anyway. The game has amazing Land battles, but the space exploration and space battles are where the real meat is at.

Let's go into details, Shall we?

First off, In most space shooters, are you allowed to warp between wormholes and jumpgates? I didnt think so.

Secondly, The land battles arent just spam spam spam spam blow that up spam spam, you auctually need to follow your squad and try not to get singled out (if you are playing on a decent difficulty that is)

Thirdly: The game has multiple factions to choose from, wich in all games is a nice little addition

Finally: The game doesent "beat around the bush" with what it tries to be. It is a Sci-Fi Third person shooter. It is quick, clean, and to the point, the game does have some nice little humor kinda thrown it too.

Now that we have looked at the pros, lets look at the darker side of things.

Con 1: The game does get EXTREMELY Repetetive, so i would go ahead and be prepared to get bored if played for too long

Con 2: The models created for the game look OK, your not gonna be blown away with astetics here.

Con 3: The textures are... Lacking. I mean, I understand the game is older than most, but it has aged worse than most too.

After all of that, I have concluded that the game is a very nice addition to your Steam Library, its fun, has great space and ground battles, and although it doesent have a Spot on Story, has a nice narrative going for it. Overall, I give it a 8.0/10 in my book, So if u have 20 dollars layin around, why not buy it!
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3 of 7 people (43%) found this review helpful
0.3 hrs on record
Posted: July 16
It needs a lot of work, battles don't feel epic at all, and you take down giant buildings with like 20 blaster shots.
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0 of 1 people (0%) found this review helpful
9.5 hrs on record
Posted: August 3
Fun Game. It gets a bit repetitious after a while but quite addictive. I caught myself playing for several hours straight... Just one more battle then I will go to bed.....
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0 of 1 people (0%) found this review helpful
8.3 hrs on record
Posted: July 5
The game bills itself as a sprawling space epic, or whatever. Listen, forget about that. Let me break it down for you right here: This is the kind of space simulation game where you become a wizard, who summons dinosaurs to destory your foes. That's really all you need right there.
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0 of 2 people (0%) found this review helpful
0.4 hrs on record
Posted: July 28
wow this game is pretty REALLY bad...I'm just glad I got it on sale...Don't waste money on this.

To better explain, they tried to make an open world, MMO style of game where you choose a faction and work your way up the levels and eventually command space craft, etc. Not a bad idea, however the controls are bad, the character animations are worse, the combat is boring, the voice overs are laughable and the game just handles very, VERY poorly all together. Avoid this title, it's not worth your time.
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2 of 10 people (20%) found this review helpful
0.3 hrs on record
Posted: July 21
not recommended!!!
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6.4 hrs on record
Posted: July 24
This game is amazing. It's a space combat sandbox game. You upgrade your ship to kill baddies faster and better in the air. You upgrade your gun to kill baddies better on the ground.

The good:
- This game is upgrade-friendly, but not in the flash game sense. You're forced to actually stage your upgrades rather than just "buy what you can afford." Upgrades are done smartly.
- It looks amazing.
- It's incredibly fun. You get a real sense of immersion through upgrading your character and progressing, beating more and more drek out of the enemy.

The bad:
- Sometimes the spaceflight missions are dauntingly hard if you don't know the "trick" (spoiler: the trick is mostly going straight for the station's turrets, then the station), leaving you with a derpish AI squad whose main speciality is hurling themselves against turret fire and dying, and not much support in the battle.
- Many of the rooms in your home battle cruiser seem empty and not well-designed; the battle command room is the size of a gymnasium and mostly empty except for two guys. Kinda weird.

If I were to gauge what sorts of efforts went into this game, it would be 30% overall design [i.e. making sure the game is fun and paced well], 50% engineering [i.e. making sure everything works] and 20% design [i.e. making sure the game looks pretty].

Linux compatibility:
Overall, the game is a great Linux port which hasn't crashed once on me.

This game is well worth the money. You'll be hooked for hours.
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27.0 hrs on record
Posted: September 26
A wonderfully engrossing game. It certanly doesnt disappoint with the large scale battles actually feeling epic. The music is on point. Just all around well done.
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16.3 hrs on record
Posted: July 28
For a $20 game, you expect a lot, and you get some good play with Salvation Prophecy.
The bad:
Graphics a little dated
Gameplay a little repetitive during the early stages of the game
The good:
Addictive mission structure. Just want to do one more
Surprises thrown in just enough to keep you on your toes
The space scenes are pretty
Overall this is a great game that really shines after you reach the faction commander level and can start leading and planning battles and dealing with the game's core mysteries. Pick it up, especially if you get it on sale. I really hope there will be a sequel cuz the dev is great and has really gone above and beyond what most indie developers do.
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