Version 1.2 Out Now!Strategy mode is now available on the plant selection screenThis mode uses a set number of turns with no time limit. Plants will automatically collect resources between turns. Keep your plant balanced and try to maximize your resources on every turn to fruit each flower before winter comes!
User reviews:
Mixed (292 reviews) - 69% of the 292 user reviews for this game are positive.
Release Date: May 6, 2013

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“Concealed beneath a smooth interface, a beautiful art style, and a really fun set of core-mechanics, Reach for the Sun, while certainly a successful game for the classroom, excels even beyond through the total consideration given to its design.”
Games for Change

“GameDesk saw great value in Reach for the Sun. Its ability to demonstrate systems of plant growth and the relationship between the root structures, leaf structures, flowering structures, and pollination is remarkable.”
Lucien Vattel (Game Desk, Executive Director)

“[In an interview with VentureBeat, Mark DeLoura (White House Senior Advisor for Digital Media) picked Reach for the Sun as one of his Top 3 educational games.]”

About This Game

Version 1.2 Out Now!

  • Strategy mode is now available on the plant selection screen
    This mode uses a set number of turns with no time limit. Plants will automatically collect resources between turns. Keep your plant balanced and try to maximize your resources on every turn to fruit each flower before winter comes!

  • Players can now grow the prickly pear cactus
    Cacti like the prickly pear have no leaves. Photosynthesis takes place in enlarged stems, requiring a slightly different approach to growing.

  • Bees!
    We’ve added bees to replace the current pollen system. Creating nectar will now spawn a bee. Players must click and drag the bee onto a female flower to pollinate.


Behind all those leaves, roots, and petals is an intelligent bio-machine of starch, nutrients, and water. Take over a flower's seedling to help it grow and reproduce before winter approaches. Carefully gather and manage three key resources needed to create flowers and fruits. You'll never look at these organisms the same way again!

Key Features

  • Learn about plant anatomy and function by controlling a plant’s lifecycle for a year
  • Make strategic choices from limited resources and evaluate how it affects your plant
  • Maintain your plant’s health against external influences such as winter weather
  • Create up to four different types of plants, each with unique attributes and challenges
  • Earn upgrades to enhance your garden, such as preying mantids to control pests

System Requirements

    • OS: Windows
    • Processor: Modern Intel Core series or AMD Athlon processor
    • Memory: 512 MB RAM
    • Storage: 150 MB available space
    • OS: Windows
    • Processor: Modern Intel Core series or AMD Athlon processor
    • Memory: 1 GB RAM
    • Storage: 200 MB available space

What Curators Say

10 Curators have reviewed this product. Click here to see them.
Customer reviews
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Mixed (292 reviews)
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Most Helpful Reviews  Overall
149 of 162 people (92%) found this review helpful
5 people found this review funny
Not Recommended
2.1 hrs on record
Posted: December 13, 2014
As a botanist and a gamer, Reach for the Sun makes me feel both sad and embarassed. It's not a fun game; it's not a good learning tool; and the lessons that it does teach are often wrong. Yet, somehow, this game has won multiple awards, and the fact of those awards really does make me sad. To give this game an award is to suggest that this is the best we can do. That suggestion is disrespectful to science, because science has huge potential for fun (e.g. Kerbal Space Program). It's also disrespectful to gamers, and to our proven ability to create great games.

The most obvious problem is that the gameplay is all about clicking - even in strategy mode, it's all about the clicking.

A much bigger problem is that, as a player, you have very little agency. You can't just grow your plant in whatever way you like. Instead, each plant has a predetermined fully-grown shape, a shape that was fixed by the developers at compile time. When you add new parts to a plant, you're really just unlocking bits of that predetermined shape. This means that the game is much more about memorization than it is about botany or tactics. To be successful, you need to learn the shape of the fully-grown plant, and then figure out the series of choices that will allow you to most quickly unlock all of the parts of your plant.

As a botanist, I teach that plants must adapt themselves to their environment by making choices about how they will grow. If a seed lands in an unfortunate place, it can't simply pick itself up and go somewhere else, but must instead grow where it lies. For example, a bush on a rocky cliff may grow short and squat to protect itself from cold and wind; while a bush in a shady glade may grow tall and slim to try and reach above its neighbors, and grab a bigger share of sunlight. Thus, the idea that each species of plant has a fixed shape (an idea implicitly taught by this game) is false and misleading.

Another big flaw in the game is the lack of differentiation among species. While there are several different species in this game, from a gameplay standpoint, they're pretty much the same. As a gamer, I find this boring. As a botanist, I find it offensive. The joy and beauty in life and biology come from from the huge variety of shapes, colors, and behaviors that are present in nature. To teach otherwise, as this game does, is a terrible lie.

If you're looking for a bit of variety in your procrastination, something to give you a break from Peggle or Candy Crush, then you may find a bit of enjoyment in this game. If you're looking for something with replay value or educational value, you should look elsewhere.
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59 of 70 people (84%) found this review helpful
2 people found this review funny
3.2 hrs on record
Posted: November 8, 2013
A cute little simulation game. I wouldn't pay the full price ($10), but I believe I made an okay deal when I got it for $5 on sale. The game doesn't offer too much gameplay time (aka replay value is pretty low, at least until they release more type of plants and maybe more extra stuff, if they ever do), but again - for $5 it's pretty much a fair deal. It's definitely not worth any more than that, though.
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A developer has responded on Dec 19, 2013 @ 10:58am
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36 of 42 people (86%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: November 28, 2013
The recent update including the strategy mode cuts down on the "clickiness" by a lot; which leaves this game as a 4/5 for somehow being fun and educational. The update also had the unseen benefeit of cutting down a graphical issues, since it can go as a turn-based, not real-time.
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A developer has responded on Dec 19, 2013 @ 10:46am
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23 of 26 people (88%) found this review helpful
2.3 hrs on record
Posted: April 27, 2015
This is the second game I've played from this developer (I went in reverse order) and I am greatly satisfied with the experience. Growing up, I was taught in a strict school that focused on learning vast quantities (in my opinion) rather than deep understanding of a less content. As a result, my science background was never really developed as much as it could have been. After playing this game, I've come to the conclusion that this would have been a great way to teach young students on some very (very) basic concepts on a plant's growth. I'd imagine it would have been a worthwhile afternoon that would leave a longer-lasting impression compared to a mechanical way of doing things back at home (I lived in the SE Asian region).

TL;DR: The game is very basic but it's a fun and impressionable medium.
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26 of 32 people (81%) found this review helpful
1.9 hrs on record
Posted: January 4, 2014
A small educational game about plants that sadly lacks depth and becomes a manic click-fest just to gather your resources in time. Not quite sure how I would improve the game but its gameplay could need a fair bit of tweaking. The dev do seem fairly active so the game can still be very much improved.

Very simplistic achievements that mostly are tied to upgrades and growing each plant in an optimal way.

Time to 100%: 2-3 hours
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56 of 90 people (62%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: November 25, 2013
Interesting game. The concept is what got me interested but at the end of the day, it felt like a click fest with no discernable goal or end game to achieve.

Why am I trying to grow individual flowers? Is it for the seeds? So that next season I can plant one more flower?

If they added some scale to this game, like, every year you have a few more flowers to take care of simultaneously, and then eventually you're tending a garden or something, it might have held my interest.

Beyond that, all I did was click click click click click click click click click to get a flower grown and harvest my seeds. Kind of one dimensional I guess...

Cool concept, needs more end game. Thanks for teaching me about plants.
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A developer has responded on Dec 19, 2013 @ 10:54am
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14 of 19 people (74%) found this review helpful
1 person found this review funny
Not Recommended
5.6 hrs on record
Posted: October 1, 2014
I enjoy plant games but there isn't a lot of replayability with this one. The game is short, there's a LOT of clicking involved, there's no storyline or anything. Even the achievements only took a couple hours to get.

I wouldn't buy it unless you have some sort of need to have every plant game available on Steam.
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31 of 51 people (61%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: November 27, 2013
On surface level the concept seems very interesting. For once, instead of killing monsters and shooting people, you get to grow a flower and spread new life! With multiple different flowers and an upgrade system you're bound to have many hours of fun here, right?

Well, sadly no. There doesn't seem to be any way to really strategize the growing of your flowers, since there's actually only one right way to grow all the flowers, which there are four visually different ones, but which play identically. Reach for the Sun really feels like a simple flash game made as a proof-of-concept or something similar. Play time is somewhere under an hour after which you have gained everything and done everything.

A shame really. With extended gameplay and more interesting mechanics the game could potentially be a unique little flower, but currently it is just over-priced run-of-the-mill flash game you could find on any website.
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5 of 5 people (100%) found this review helpful
2.0 hrs on record
Posted: April 17
This game does a decent job, on an extremely basic level, at showing how plants function. The goal is to grow the plant to its complete size and harvest all of the seeds before the growing season is over.

Overall, the plants are very similar in that they have predefined growth points. Sometimes you get the option to grow a flower instead of a node, but not often. The only thing that really differs between the plants other than the looks, seed production, and some other basic things is that each one generates and requires varying amount of resources to create more roots, notes, leaves, flowers, and fruit.

What is not very obvious at first is that this is less about learning about the plants and more of a resource-harvesting clicker game. In order to gain any of the resources to keep growing your plants, you have to click on each part that glows. If you don't click as soon as the glow appears, the amount you can gather goes down and will eventually be lost. As your plant gets larger, the clicking turns into a frenzy. Meanwhile, you're also trying to grow more by clicking on the growth points.

Once you have a flower, not only do you have to tell the flower to create pollen, but you have to manually drag a bee to the flower. This wastes valuable time that can be used to click for more resources. Before the garden is fully upgraded, you also have to worry about clicking on pests, pulling off blighted leaves, and warming up frost-bitten leaves.

Even with all of the clicking requirements, I was able to obtain all of the achievements and fully grow the prickly pear within 2 hours. I haven't played it in Strategy mode, but the growth model is the same. I can't really see any replay value. There is plenty of room for improvement, such as more types of plants, freeform growth instead of pre-defined points, sandbox mode (no season timer, etc), and more realism.

I'm recommending it because it was a pleasant little game that is a bit different from the few in its class. Due to the lack of replay and the really short playtime, my recommendation is only if it's on sale. I bought this as part of a weeklong deal at 75% off ($1.24). My general rule for no-replay casual games is $1/hr. The sale puts it in that realm.


For more... My Reviews || My casual gaming... Group | Curator Page
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6 of 7 people (86%) found this review helpful
3.1 hrs on record
Posted: January 21
Really cute but no replay value in the main mode. Obviously catered towards a younger audience. Buy on sale, it's not worth the full price.
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Recently Posted
Boosted Toteki
0.7 hrs
Posted: November 24
Helpful? Yes No Funny
9.8 hrs
Posted: October 29
Really Great game, not only really fun but also educational. Showing the process of photosynthesis of different plants. For a greater walk through of the game watch this video...
Helpful? Yes No Funny
9.5 hrs
Posted: October 6
Nice short game with a nice theme. Too bad they did not expand it further. Would have been nice. And is also a nice learning for young people.
Helpful? Yes No Funny
2.6 hrs
Posted: August 18
Great game, really fun and addictive, i love this flower/plant growing games like viridi for example, and this one adds a strategy/puzzle element to the formula, making it more fun and challenging, for the price, the game is truly a must buy to at least try it out and see something... different...

that said, the game lacks in some aspects, it has too little content, even the hardest flower to grow is still easy if you learned the "ez way" of doing things(there is a way to always get 100% of the flower if you know how to play).

i feel like this need some updates or even dlcs with new flowers so the longevity of the game can be expanded, i played for 2.6 hours, i have growed all flowers to 100% and got all achievements... so thats a bit disapointing

nonetheless, i love this game, and i cant recommend it enough
Helpful? Yes No Funny
0.4 hrs
Posted: August 9
This game feels like nothing more than rapid-fire clicking to grow predetermined plants. There seems to be little agency invovled for the player.
Helpful? Yes No Funny
3.3 hrs
Posted: August 9
If you thought flowers can't make you mad, you thought wrong.
Helpful? Yes No Funny
1.2 hrs
Posted: July 12

The game isn't too difficult and can be unstressful. Unfortunately, it can become quickly boring. If you manage to buy it during summer/winter sale it can be worth its price. Regular price (4,99€) is a sky-high price. It is a game from point-and-click genre. The only aim is to grow a plant and acquire seeds which are game's currency. Not an original idea...
Helpful? Yes No Funny
1.9 hrs
Posted: July 8
The game is very short and very easy. I enjoyed it, but it is clearly designed for teaching middle school aged children. The game is very focused on rapid clicking and memorizing the growth pattern. Ther is no way to grow the plant your own way or to step outside the pre-determined growth format. Winning requires one optimal strategy repeated for every plant.
Helpful? Yes No Funny
0.5 hrs
Posted: June 27
Very pretty, very simple, very badly optimized.

There are better games with more content on Steam for $1.
Helpful? Yes No Funny
2.7 hrs
Posted: May 7
A really basic simulator game but unfortunately not really long ... In 2 hours i have compelted the game and got all the achievements.
Anyway it was a cool game that keep me focus during all the time, good graphics and simple gameplay. However a couple of more complex levels would bring something else to this game.
Helpful? Yes No Funny