Take command of one race to join the struggle for supremacy in the galaxy. As the leader of your empire you are tasked with exploring the stars, colonizing new worlds, managing your empire and conquering whoever dares to oppose you.
User reviews: Mostly Negative (189 reviews)
Release Date: Sep 12, 2014

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Recent updates View all (21)

September 24

Version 1.01 released !

Hello everyone !
This new patch includes some more bug fixes and balancing but also significant improvements in the ship design and research areas.

We are also working on a patch to further improve stability for those who still have issues and looking at possible fixes for those who also have issues with dual monitors setups. We'll be keeping you guys on the loop.

For now here's the changelog:

-Added more slots to the capital ship
-Added Escape key shortcut to end Intro videos
-Added specific icons for each ship part type in Ship Design
-Fixed ship design scroll bug
-Fixed wrong Armor ship parts stats
-Fixed tooltips for shield and armor slots in the ship design menu
-Added warning when trying to put a ship part in design that has too much weight
-Added unknown research mechanic
-Balanced weapons, shields and armor weight

Have fun !

5 comments Read more

September 19

Version 1.004 build released

Hi everyone !

Time for another update, this time introducing less but more significant bug and crash fixes.

We're also going to announce the plans for the upcoming major new build very soon, with this new build being released early next week.

Here's the changelog:

-Fixed trade route menu crash
-Fixed Attack button during combat shortcut
-Added warning when you try to add another trade route but reached the maximum trade routes you can have
-Balanced rebel factions to be less likely to appear
-Fixed special events occuring on first turn
-Fixed crash on end game with story events
-Fixed stuck story events

We also want to let everyone know that we know some people are still going through stability issues; we're working on that and testing several experimental patches. The last update brought a definite improvement in that area, and the upcoming patches will bring further improvements until we fix it for everyone.
We also want to thank everyone who took the time to email us with save files and bug reports, all of this has been a huge help for us.

Cheers !

4 comments Read more

About This Game

Lords of the Black Sun is an epic, complex, dense, turn-based 4X PC strategy game, set in deep space.

Take command of one race to join the struggle for supremacy in the galaxy. As the leader of your empire you are tasked with exploring the stars, colonizing new worlds, managing your empire and conquering whoever dares to oppose you.

The galaxy is full of secrets and dangers: Discover ancient ruins and artifacts, repel or befriend pirates, promote a general to guide your fleets to victory. Concoct complex plots with your allies or use your intelligence services to uncover weak spots on that threatening empire whose leader has vowed to destroy you.

Make sure to keep your population happy or be prepared to face protests against your rule, or in a worst case scenario, rebel factions within your empire.

Only the mightiest rulers can prevail in the depths of space. Are you up to the task of becoming a Lord of the Black Sun?

Key features:

  • 8 major races each with their own ship designs, technologies, unique traits and unique abilities, meaning playing with each race is a different challenge and offers new ways to approach the game.
  • Big, living universe: In addition to the major powers, independent races and pirate clans also claim the galaxy as their residence; their existence can be an annoyance, or a blessing if you can take advantage of them.
  • Deep economical and political layer: War isn’t the only way to weaken your rivals. Diplomacy, inteligence and trade can be one of many powerful tools that, if used properly, can be very effective as well.
  • Tactical Turn based combat.
  • Create and customize your own ship designs.
  • Generals: These unique and powerful units evolve as they battle and if used well can be the difference between defeat and victory.
  • Randomly generated universe, tech tree and units: You will never play the same game twice.
  • Empire shattering: Unrest might lead rebels to start a civil war which in turn might lead to the creation of a new, independent empire that might grow to rival your own.
  • Plotting: Secretly finance a war against your rivals in order to weaken them or prepare a surprise joint war along with your allies in a bid to destroy that frighteningly fast growing empire.
  • Human-like AI that doesn’t cheat and plays by the same rules as human players, while presenting a constant challenge.
  • Play Multiplayer and Hotseat online via LAN or IP/internet.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Vista, 7, 8, 8.1
    • Processor: Dual Core 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 1150 MB available space
    • Sound Card: Integrated
    • Additional Notes: There is a known issue with people using ATI cards on Vista so if you are one of those we recommend you skip the game until a fix is found
    Recommended:
    • OS: Windows XP SP3, Vista, 7, 8, 8.1
    • Processor: Quad Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 1150 MB available space
    • Sound Card: Integrated
Helpful customer reviews
7 of 7 people (100%) found this review helpful
13.3 hrs on record
The game just feels bland. I was excited when I read obout this game, kept an eye on it as it was being developed, and hungery grabbed it when it was released as a "full game". I have heard that there is still some development and work still being done on the game, wich I truly hope there is because if this is the final product then this is embarassing; as the game is buggy as all hell.

Bugs aside, the gameplay itself is boaring and unispired. Every aspect of gameplay feels like it was half finished and left in it's most basic form. Nothing about this game felt good, why did I waste my money?
Posted: October 8
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4 of 4 people (100%) found this review helpful
9.0 hrs on record
seriously? i played 9 hours, and in that time i managed to win multiple games, and doing all achievments...

this game claims to be a 4x game, and it might well be, but make no mistake of comparing it to any serious veteran of that genre... if you are used to games like space empires IV, galactic civilisation III or lo and behold, Master of Orion II, then you will find this a heavily diluted 4x experience indeed....
Minimalistic tech tree, ship building that acutally doesn't deserve being called that (all you get are 4 different hulls you know from the start with a fixed tonnage of stuff you can squeeze in, no chance on improving that in any way...), "tactical" combat that is too small and too limited in options (the lackluster techtree might play a part in that as well) without much variety and a relly simple interaction with other races really sum up this game perfectly....
Have a smattering of bugs and exploits on top of that (i still find it ridiculous how you can loan any alien race money, even if they are at war with you, and at like 100% interest...)

so, all i can say, if you search for a good 4x game..... keep searching, you won't find that with this title...
Posted: September 28
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2 of 2 people (100%) found this review helpful
3.6 hrs on record
Because of many negative reviews I feel the need for clarification: Many people critisizing the game during the former months bought an early access version. It should be common sense by now, that these versions are only steps in development. A negative review based on missing content or crashes may project the need for corrections AT THAT TIME. What the rating system does now is presenting an average value of negative or positive reviews. This is obsolete since there have been many updates over the last time, increasing stability, replay-motivation and adding new features.

I bought this game a long time ago beforce the name change, played it for 1 hour and after that closed it again in frustration. But in contrast too many, I did NOT write a review at that time. Why? A look in the developers forums clearly showed their ongoing enthusiasm and prove of continuing work.

Today, LofBS has come a long way and will surely take even more steps in the right direction.

1. Anyone who likes 4X-games: It is worth a look!
2. Is it too pricey in its current state: Yes, it is.
3. Do I still miss more features like different basic ship-hulls, music, sounds, politics and policy management? Yes!
3. Will future development justify the investment today? Most certainly!

Any game worked on enthusiastically earns a second or even third time to restart it with a fresh perspective!
Posted: September 28
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1 of 1 people (100%) found this review helpful
29.3 hrs on record
A sound enough game, but buggy as all get-out, including mysterious crashes dumping the player straight to desktop, floating point errors (especially in population counts), along with no help (combat and planet building could do with a bit of extra information on how to actually do them...) makes this a fairly poor experience even if one gets invested in the gameplay.
Posted: September 26
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1 of 1 people (100%) found this review helpful
5.6 hrs on record
This game looked very promising and I had my hopes up that it would get to the point of being a true 4x strat game. Well it never got there, it looks nice but the gameplay is totally bland and has nothing unique about it. It portrays itself as "epic, complex, and dense" but I would have to say its 100% the opposite; mediocre, simple and shallow. On a positive note, if you have children that are under 10 and you are trying to teach them about 4x strategy, this game is a very good training game for them...if it can hold there attention.
Posted: October 8
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1 of 2 people (50%) found this review helpful
0.4 hrs on record
Nice screen shots, not sure about the rest as apparently a 2nd monitor isn't normal for this type of game play. I'm aware that I can disable it, but really....Really?

If having a 2nd monitor crashing your game 100% of the time, perhaps you might consider fixing that before launching.
Posted: October 9
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1 of 3 people (33%) found this review helpful
2.6 hrs on record
The game's premise is great. Its errors, however, diminish the game to unplayable for me.
Posted: October 4
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0 of 1 people (0%) found this review helpful
1.9 hrs on record
Horrendously buggy game would not recommend.
Posted: September 30
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0 of 2 people (0%) found this review helpful
7.3 hrs on record
its fun but its gonna need a lot more bug fixes to have a clean game and i wouldnt mind a little extra content to make nice and shiny i hope i didnt make a horrific choice of buying this game PROVE ME WRONG ICEBERG INTERACTIVE !!!!!!!
Posted: September 29
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10.2 hrs on record
I'm a big fan of the 4X genre, and really enjoy ones that are set in space (e.g. Master of Orion 1 & 2). I also want to support indie deveopment. I think more variety is better, and want to see motivated people succeed.

This game, however, is kinda awful. There are a large number of spelling and grammar errors. In the intro movie for humans, I learned that "Humanity's fate was doomed". It wasn't that humanity was doomed, but that their *fate* was doomed.

The in-game menus are extremely basic. Build queues for planets cannot be reordered. And the game crashes. Often.

I *want* to like this game, but it's clearly still an early beta version. $30? Not worth $5.
Posted: September 28
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7.5 hrs on record
as much as i want to like this game, as i am a big fan of space strategy games like this. i own plenty of other games like distant worlds, horizon, and so on. this game could be like those, however the problem with this game is that it keeps crashing, no amount of updates or tweaking with video settings change anything, it will still crash. i am not prepared to play the game until the issue of it crashing can be resolved.

i will keep an eye on it until then
Posted: September 28
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248 of 278 people (89%) found this review helpful
5.3 hrs on record
The game feels very simple and basic. There is nothing to this game that I wouldnt expect from any other x4 game, and this is still on the light side of 4x games. It does not get very in depth with any game mechanic. Combat is mediocre, Diplomacy is mediocre, research is very limited with a relatively small research tree compared to other more recent 4x games. All in all, the game is just bland and sub par. Honestly, it feels like playing a unity based game in a web browser. I would expect to find similar mechanics and gameplay from a free game site.

Its also not stable. When creating a game, picking certain map settings could cause a crash. First battle I lost, caused a crash. Within a period of 30 minutes just to check out the full release version, I had 3 crashes.

I really love the sci-fi space based 4x genre, and I wanted this game to be good because there are so few games in this genre that can hold a candle to what MoO2 was for its time. This game does not get close. I would not recommend this game to anyone, not even casual players.
Posted: September 12
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96 of 113 people (85%) found this review helpful
0.9 hrs on record
If I could refund this game, I would. I watched a review of this game from several months ago, and it looked promising. More than promising actually, it looked like it could be an excellent game that combines many of the aspects that I love. Overall, it appears to be something like Sins of a Solar Empire crossed with Civilization crossed with Democracy. The issue was that it was not a finished game.

Jump forward to now, and it is on the front page of Steam, announcing that it is a finished game. FAR FROM IT. I should have looked more at the fine text, but the developer says that even though it is moving out of early access, it stills needs patching. This is evident from the start. The intro splash took quite some time to load, even on a fairly powerful computer and locked my screen to the program until it finished. Typos and grammatical errors are common, even on the first few small text boxes of the tutorial. Additionally, the textures are rediculously poor on higher zoom levels, even on max graphical settings. What sealed the deal for me though was the frequent crashing brought about by this game.

Again, though this game has promise, it is not yet ready. I feel as though I was tricked into buy an incomplete game. The saddest part of it is that if this game came out in a ready state, I might have loved it. But my initial play has only served to frusturate me.
Posted: September 12
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98 of 124 people (79%) found this review helpful
2.8 hrs on record
Competent but uninspired. There's nothing here to really make the game stand above any of the others available in the genre. It's playable and accessible, but that's about it.

Edit: I don't mean for this to sound as though it's a bad game. It really isn't. It's just not a bad game in the same way that a Nissan Bluebird isn't a bad car; sure, you can get to work in it, but it's no Shelby Cobra.
Posted: September 12
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56 of 61 people (92%) found this review helpful
7.3 hrs on record
As of 14 Sept 2014 -

This game is not terrible - just very very bland.

You will not find anything really new in here - all of it exists in other, better made games such as Distant Worlds or GalCiv2.

There are still some major bugs that have not been taken out - I can't even open the trade menu without a crash to desktop.

Ship design is weak - from the start, you get 4 hulls that go from tiny to small - with only no improvements available to increase what you can fit in them. The techs for ships don't provide any options - the missiles, beams and lasers are essentially the same. There are no fighters or bases.

Tactical fights are available but not terribly exciting - nor does it provide any depth as all weapons are in essence identical.

Many of the "management tools" are absent or in very basic form - you can't rearrange build queues, set up rally points, understand how much science, industry, or trade any particular action is going to generate. It's weird how you have to close an empire menu before opening the next one rather than switching between them.

The tech tree is pretty minimal - maybe 50-60 items in total. It gets boring in the 2nd part where you get solid lines of 3-4 consecutive "industry +1" or "research +1". It rarely opens up new abilities, just improves your starting ones.

Minor races have no interaction, except for pirates. You can send a trade ship there, tho with the game maxing out at 4 trade lines, it's not clear why you should bother.

What is working in this game is relatively fine. It just seems like they ran out of time to fine-tune and tweak the content in fun and interesting ways. Perhaps updates wil improve this solid, but it is currently an extremely bland X4 experience.

Verdict - unless you are scrapping the bottom of the barrel for x4 games, skip until a few updates.
Posted: September 14
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72 of 93 people (77%) found this review helpful
1.5 hrs on record
Game still needs work. It will not load on a dual monitor system without disabling one of the monitors first.

It looked promising at first, but crashed to desktop on my SECOND turn.

Also, there are spelling mistakes in some of the entries. Quality control does not appear to be the developer's strong suit.

Like I said, it still needs some work.
Posted: September 12
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28 of 32 people (88%) found this review helpful
9.0 hrs on record
I am a enthusiastic player of all 4X games, sank lots of hours into the Civ Series, into GalCiv2 and also played Master of Orion 2. And if you expect something of similar quality here, I have to disappoint you:
-The Mechanics: One of the Game Defining Mechanics is how the production works. It works on a global level. Meaning each planet generates global production. If you colonize a second planet the production from the main planet will therefore sink as it's not the only "receiver" anymore. In addition you speed up the production massively with each factory you build. It's almost like reducing the time by half with each factory, which makes no sense. This way you spent a couple of turns building factories, then you design your combat ship, create a couple of them, and kill one "very hard" opponent after the other. Your hardest opponent will be pirates. Balance is completely broken and make all mechanics besides of production and military obsolete. The Global mechanics also kill the feeling of having "special planets". Each planet is just contributing a bit to the "geater good". But that doesn't feel good.
While the game features tactical combat it's not planned out well and as the AI does not focus fire on your ships it will always lose when having troops with even strength.
-The Interface: It works. But it isn't good. Instead of mouseover tooltips you have to click on stuff to get the information, right mousebutton is closing windows. The production windows are tiny, creating a minimum of overview. You also cannot re-arrange your production queue or edit your ship-designs.
-Stability: The game tends to crash after you solved a combat. Within 90 Minutes of the release version the game crashed twice.
-The Music: Is really good, but of course doesn't save the game

Considering that in terms of balancing and game mechanics I didn't see much of a change since I played one of the first alphas I'd say that the chances of getting fixes in the near future is very low. The game has some potential, but in the current state (Release Version / September 2014) I recommend to not buy this game and take a look at the Galactic Civilization 3 Beta instead.
Posted: September 14
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32 of 42 people (76%) found this review helpful
6.3 hrs on record
I bought the game in it's early access stage. It wasn't that great at the time, but I had hoped that they'd improve the gameplay and graphics. Boy, was I in for a surprise.

The game didn't change much since late early access. It still does crash, although not as frequently as it used to.
The game interface could be a lot more useful and informative. It could be prettier while retaining it's functuality. It could be easier to use the various functions especially when you look at the menus like research or espionage, it should be possible to actually understand the different ratings the game has ingame or if they actually have any meaning... It could be so much more and even then it would only be a medicore game, being inferior in every aspect to for example - Endless Space -
Posted: September 13
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55 of 87 people (63%) found this review helpful
1.2 hrs on record
This is basically a typical 4x game with any pretenses of originality or individuality stripped out. There are a small handful of different races, all bog standard, and they all play pretty much the same.

Did I mention that it crashes frequently? My played time is much lower than it otherwise would be, as a result. I put a few hours into the game, and I've got a pretty good idea of what it has to offer (Hint: it offers crashes)

The game has nothing whatsoever to commend it over any other 4x space game. The intro videos are decent, I guess, but not extraordinary. Unless some serious changes are made, skip this title and find any one of dozens of other, better games of its genre.
Posted: September 12
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14 of 19 people (74%) found this review helpful
5.0 hrs on record
Early Access Review
+ Adds new elements to the 4x Space Strategy genre. Almost like a cross between SimCity, Endless Space, and Galactic Civilizations 2. You really feel like you are managing an Empire.
+ Somewhat Casual (Easy to learn), but I wasn't looking for an intense 4x Strategy Game, so that's okay with me.
+ Soundtrack is awesome
+ Easy ship building (and you get an optional name generator :D )
+ Art style
+ Diplomacy elements are very in depth
- Ai cheats
- Don't play if you are a grammar nazi
- Graphics on planets are somewhat strange (white colored desert planets?)
- Race Bonuses/Penalties don't make sense sometimes (conflicting, and sometimes just not explained)
- No custom race building
- Interface could use some work (Exploitation and Happiness levels especially)


Just bought it on the Steam Summer Sale. At first I thought it was just another "Galactic Civilizations 2" copy, and while it does borrow a lot of elements from Gal Civ 2, it also adds a lot more elements. For example, you can deliver speeches, you have to monitor crime rates on planets, diplomacy is a lot more expanded (alliances, immigration grants, research agreements, "vassalage" although it isnt called vassalage). One of the biggest aspects that are a major plus are the pirates. Pirate clans don't start hostile. They will threaten you with a first time tribute, but after that you can pretty much ignore them and even use them to attack other factions. Minor factions also exist, but they lack space travel and pretty much are at the mercy of every other empire.

I haven't had a change to try the combat yet, but the ship building is very dumbed down. Some people might not like this, but I personally detest ship building, so it's a plus for me. The Ai does seem to cheat a bit, but this could be because I just started the game and was playing with the Endless Space mindsight of colonize everything in sight and as far away as possible.

There are a few noticable negatives though. Spelling is just horrible, and the graphics can be strange, especially on planets, races also sometimes have strange bonuses which conflict with their history/profile. You also cannot create custom races.

Aside from that it's a solid 4x space strategy game in the making. Hoping they will add the ability to make custom races. Almost every 4x space strategy game allows this. For what they have so far, I would say that it's worth the price.

Highly recommended for people who enjoyed Endless Space and Galactic Civilzations 2. Will definitely hold me over until Galactic Civilizations 3 comes out ;)
Posted: June 22
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