This game is not bad, just mediocre. It is unpolished, but not bad looking. It is a 4x space game, but without the depth. I'll break it down.
- Loads at the beginning but minimal loading afterwards.
- Graphics are crisp but still run on older hardware decently.
- Not overly complex (If you're not looking for complex).
- Accessible for players newer to 4X games.
- Grammatical errors to the point where I noticed and it bothered me enough to mention.
- Underwhelming UI.
- Combat is boring.
- Research is boring.
- Production is boring.
- Bland AI and diplomacy.
- Economy that lacks balance. (Or I need a better tutorial for it)
- Too easy for expereinced players.
- Speech system is unbalanced.
I might not have played it enough to see the depth here, but the economy seems to be very simple and not very easy to deal with. If you get it going early and get lucky with the random exploration treasures (and not just have your scout destroyed without a fight) then you can be dominant pretty quickly. If you get set back by a random event (which rarely cost less than 1000 BC) or hit up for protection money too often there's not much you can do to come back. If you lose a planet and suddenly have -12 BC per turn and only around 120 BC in the bank you have literally nothing you can do to come back aside from hoping that you have enough Glory to give the +5000 BC speech. Oh and you earn that glory by winning battles, so if you're behind in military now good luck getting there on that one. The speech system overall seems to just be covering for sloppy design OR this game is specifically trying to be a short playing 4X game, which is kind of a weird concept to me. Case in point. In my last game before I wrote this, I was dominating the galaxy for most of the game with diplomacy and science before a few bad events and one AI deciding to finally attack me left me with only 1 planet left (not my homeworld). So I just pulled up the tech tree and selected the "You win" tech (which always seemed to take 28 turns to complete no matter how much science I had) and hit the "Your current research finishes next turn" speech to instant win even though I was clearly outmatched otherwise. I did not feel like I was snatching victory from the jaws of defeat, I just felt like I cheated better than the dumb AI did. Also, you need to have an "Army ship" stationed at a planet in order for it to be defended at all when attacked, otherwise they just stroll in and take the planet without a fight. This is a conscious design decision I'm sure, but it's not one that I find fun.
I do not recommend this game over other games in the genre. It's not a strictly bad game, and I'm glad developers and publishers are coming out with more games of this type. This one is just not for me.