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Secrets of Rætikon is an atmospheric, open-world, 2D exploration game set in the romantic wilderness of the Alps. Fly through savage mountains, encounter wild animal tribes and discover the secrets of an ancient culture. An inviting world beckons you to become part of the enduring struggle between nature and civilization.
Release Date: Jan 7, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Learn more about Early Access.

What the developers say:

“Support Broken Rules by joining the Open Alpha of Secrets of Rætikon! This game is still in development and we are updating it every two weeks. We have spent three years on Secrets of Rætikon and the engine that runs it. Now we're getting closer and closer to the finishing line. Join us, and watch as we create a world brimming with life and full of stories.”
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Recent updates View all (12)

Launching on April 17th

April 14th, 2014

Dear friend,

The coming update to Secrets of Raetikon will be the release version of the game.

Thank you very much for your early support and for joining us on this epic voyage. We would not have been able to finish the game without your support and encouragement. And we will continue working on the game, fixing bugs and adding new content, achievements and mods in the months to come.

With the launch of the game, we will leave Early Access and become a regular Steam title. We are escpecially grateful for your (positive) reviews and actually your bug reports also helped us a lot.

There are tons of new features, including new areas, temples, secrets and a gravity gun in the release build which will be online for you from Thursday. Also, the ending of the game will be revealed then.

If you have not done so, please leave us a nice review – we need all the help we can get to get the word out about the game.

(for Broken Rules)

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The Beta has landed!

March 31st, 2014

This is the biggest update to Secrets of Rætikon we've ever made and it's also one of the last. The journey into the Rætikon is coming to a close as we're entering the Beta phase. This is exciting!

New secrets have been added, including the fabled statues of the raetic deities. We've also added fish and a new game menu. And finally your bird man has the ability to scream! Other birds in the area will react to his voice. The full list of changes is below. Most importantly: the bug that prevented the game from saving is fixed in this new build.

Here's the full list

  • Added a ton of secrets and hidden areas to find.
  • Added statues of the raetic gods.
  • Added fishes.
  • Hit Circle(PS3), ‘B’(Xbox) or ‘A’(Keyboard) to chat with other birds.
  • Completely redesigned the game menu. It looks and feels much better now.
  • Fixed a bug that disabled saving for the rest of the game after being revived.
  • Fixed death sequence when bitten to death by a lynx.
  • Updated background in daw area and tuned a lot of colors.
  • Updated rockslide in canyon area with sounds and effects.
  • Updated rockslide geometry so rocks don’t get stuck as easily.
  • Rocks from rockslide now shatter nicely when hitting the bottom.
  • Updated daw king wing opening sequence.
  • Updated daw cave background and colors.
  • Updated water temple area with effects and particles.
  • Daw can now hatch in more areas and react to its environment.
  • Updated squirrel graphics and animations.
  • Squirrels now flee from the player and predators if they get too close.
  • Adapted level geometry so in tutorial and Daw area so rabbits can navigate better.
  • Tuned rabbit waypoints. They are now better at hopping around!
  • Birds now have different calls (some still WIP).
  • Robins now are able to sit on rune stones and more trees.
  • Robins now are lighter so they won't break saplings when sitting on them.
  • The sound of the wind is much more nuanced.
  • Controls can be reconfigured in the menu now. Make your own keyboard layout if you don’t like the default.
  • Added footstep sounds to stag.
  • Fixed a bug that removed player controls if the player switched windows.
  • Unplugging gamepads and plugging in again is much more stable now.
  • Fixed a layer ordering issue.
  • Tuned buzzard cave head opening sequence and added particles and sounds.
  • Fixed a bug related to music syncing.

Please help us by playing through the game and telling us if there are any more bugs to be fixed or issues with the game.

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“While playing Secrets of Rætikon ..., I was on cloud nine.”

“I can't wait to dig into the full game ...”

“We can almost guarantee Secrets of Raetikon will be a major influence on everybody”

Early Beta Access

Secrets of Rætikon is an action-focussed exploration game with an open world. Fly through the savage mountains of the Alps and collect parts of ancient machines. The world is rich in interactivity. Trees, rocks, plants and animals – everything is physics based and can be grabbed and dragged around.

Hostile animals protect their habitats and interact with you as well as each other. Use this ecosystem to your advantage: drag a bird of prey to another predator and they attack each other; grab a robin and feed it to a buzzard – it will attack the poor bird instead of you; defend yourself by wielding spiked plants or by pushing foes into thornbushes.

Secrets of Rætikon sports a full-featured level editor. You can edit every level that comes with the game or create all new levels. Levels can be shared over Steam Workshop. There is a physics sandbox that allows you to build toys or even new games. This is the same editor we use to build the game itself. It will be continuously developed for as long as we work on the game.

In the current version, there are bugs and inconsistencies but the main campaign is fully playable. The grand finale of the main campaign is not included yet. The finished game will be released in early 2014.

Current features of Secrets of Rætikon

  • Single player campaign
  • Eight different kinds of animals
  • An emergent ecosystem influenced by your actions
  • A living, breathing world where everything is physical
  • An epic story told in Raetic runes
  • Huge animal kings and ancient contraptions
  • Achievements and Stats
  • Play creatively and solve puzzles the way you want
  • The full game is editable via the built-in level editor
  • Easily share your self-designed levels via Steam Workshop

Planned features of Secrets of Rætikon

  • Polish, balancing & more polish & more balancing
  • The hidden cave of the gods
  • A mind-blowing ending that is the secret of Rætikon

About the Game

Secrets of Rætikon is an atmospheric, open-world, 2D exploration game set in the romantic wilderness of the Alps. Fly through savage mountains, encounter wild animal tribes and discover the secrets of an ancient culture. An inviting world beckons you to become part of the enduring struggle between nature and civilization.

We're building an action-focussed exploration game. The main campaign is already playable. Additionally you can edit existing levels or create your own and share them with your friends via Steam Workshop. If you join the Open Alpha on Steam Early Access you can shape the game with us. And you can be among the first to play a new build every week.

PC System Requirements

    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space

Mac System Requirements

    • OS: 10.6
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space

Linux System Requirements

    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Helpful customer reviews
157 of 183 people (86%) found this review helpful
1,296 products in account
29 reviews
0.5 hrs on record
Upon wings of gold,
Upon air so cold,
Through the sky so blue,
I graciously flew

To foxes I spoke,
Great machines I woke,
Ancient runes I read,
From great predators I fled,

A story unearthed,
In languages lost and cursed,
And yet my adventures have just begun,
Studying the Secrets of Rætikon
Posted: January 8th, 2014
Was this review helpful? Yes No
79 of 93 people (85%) found this review helpful
145 products in account
7 reviews
1.8 hrs on record
A beautiful game as it is.. can't wait for it to be finished!
I did a quick review/ overview of the basics here:
Posted: January 7th, 2014
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45 of 50 people (90%) found this review helpful
385 products in account
4 reviews
1.6 hrs on record
I just played 2006 seconds of SECRETS of RÆTIKON and felt the urge to share this review.
I just bought the game mainly because I like the aestethics and because the devs are from the town I live, but other than that I had no expectations, especially since the game is still early access. I also haven´t read previews so far, so I was relativley unbiased.

This first hour was a real joy!
The controls are very intuitive and after a few minutes you get what the game is about without much explaination.
But very soon I came in contact with the first few highlights in form of the curious animal life.

I don´t want to spoil too much but there was this particular situation where I, a bird, cleared the entrance of a cave in a wood while being chased by some wildcat and after being rewarded with an artifact that sat on top of a deers antlers, I had to chase the deer while still being harrassed by the cat. It resulted in tricking the cat away for a moment so I could grab onto the deers ♥♥♥, pulling it to a dead end so I could wrestle away the artifact.

Shortly after this I experienced one of the best situations in a 2D game I experienced so far, when I had to get away with another artifact but the trees just wouldn´t let me ( I don´t want to spoil it for anybody, but it is awesome)

Long story short, I can already fully recommend the game, because only one hour into it, it was somehow already worth its money. I am very much looking forward to continue tomorrow and have a look at that editor some day.

Go for it, it will make you feel good :D

And yes, there is a stat for how many seconds you already played (besides the stats how many other animals I ACCIDENTALLY! killed)
Posted: January 7th, 2014
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19 of 22 people (86%) found this review helpful
94 products in account
6 reviews
4.2 hrs on record
This game has very satisfying flying and controls and the puzzles are intuitive, and unique. There is also something to be said about the emotions this game sparked in me, which range from laughing obnoxiously loud to feeling super depressed because I accidentally killed a little critter. I think it has somthing to do with the animals and the minimalistic approach to the graphics (which are absolutely beautiful). It really is a thinking mans game. It task you with collecting silver pieces for the "machines". It's simple yet enthralling. Simply getting past an opposing animal can be done in various ways. If you want to fight grab a spiked branch and hit him with it. Want to set up a secenario in which another poor creature gets caught up in a battle to the death so you can continue untouched? So many options and functions are in play. The games physics are so very real and fun.

There is so much mystery about the story and the Runes and what is actually going on in the Alps. I am very ready to find out what that is. For an Alpha that I bought For 7 or so bucks I'd have to say I am in love with this game. I cannot wait to see what the Steam community has to bring to this game as well. The game also comes with all the developers tools to make this game. So if you feel the need to rework things or submit your own idea's you can. What an awesome and refreshing approach from an indiDev.

Keep your eye on this game closely. Throw down the 10$ (or less if it's on sell) and thank me later.
Posted: January 8th, 2014
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10 of 12 people (83%) found this review helpful
68 products in account
1 review
0.8 hrs on record
I just played for like 40 minutes and I'm already in love with this game!
It's looks so stunning and beautiful.
I have the feeling that this game is going to tell us a wonderful story through a wonderful world.
Posted: January 8th, 2014
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BAFTA Inside Games Arcade, 2014
SXSW Gamers' Voice Award Nominee, 2014
AMAZE Indie Games Award Shortlist, 2014
GamerCamp Official Selection, 2013
Minecon Indies Selection, 2013