A moody tale that combines the intrigue and atmosphere of a Raymond Chandler novel or Humphrey Bogart film with classic point-and-click adventure gameplay, Face Noir follows private eye Jack Del Nero as he’s falsely accused of murdering the man who left a little girl in his protection.
User reviews:
Mixed (143 reviews) - 69% of the 143 user reviews for this game are positive.
Release Date: Oct 17, 2013

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“It is a genuinely entertaining adventure for fans of private eye mysteries, and a solid debut for a promising developer...”
3.5/5 – Adventure Gamers

“Face Noir does an excellent job at immersing you in the game world. There are interactive close up scenes which let you feel more involved in the action … the detailed backgrounds are lovely. The grimness of each scene helps you feel like you are there, and the soundtrack is worthy of any noir film.”
Jay Is Games

“Face Noir is able to deliver on several fronts. Mad Orange was dedicated in providing an unique story while continually driving plot twists to further intrigue the player. Also in their effort they illustrated beautiful scenery to allow an appreciating experience while investigating objects”
7.5/10 – Capsule Computers

About This Game

A moody tale that combines the intrigue and atmosphere of a Raymond Chandler novel or Humphrey Bogart film with classic point-and-click adventure gameplay, Face Noir follows private eye Jack Del Nero as he’s falsely accused of murdering the man who left a little girl in his protection.

As Jack tries to figure out the identity of the girl and clear his name, the disillusioned detective finds himself up against a city infested with corruption and economic uncertainty. The more he uncovers, the more he discovers about the darker depths of human nature.

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 2.0 GHz or higer
    • Memory: 1 GB RAM
    • Graphics: 128MB or higher
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Customer reviews
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Mixed (143 reviews)
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73 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
25.8 hrs on record
Posted: September 26
Dannazione! That doll puzzle tho. :P
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1 of 1 people (100%) found this review helpful
4.3 hrs on record
Posted: October 7
Face Noir is a game I can easily recommend. It executes well on every level (save the voice acting), and offers great puzzles, enjoyable characters, fabulous art design, and a fun (if pulpy) noir plotline. If you're interested in the Depression-era setting and enjoy a solid point-and-click adventure, you should absolutely check this one out.
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1 of 1 people (100%) found this review helpful
10.5 hrs on record
Posted: October 7
I really like games made on Wintermute Engine. This one is also fine.
Well... except dialogues being a bit "mediocre" and visual quality of people speaking... there are no parts that made me dislike this game so far.

But, for its price it seems too much, so buy on sale.
(I did not finish game yet, my review will be edited after I pass it whole).

Edit #1: Well, more into game and I'm getting disappointed - it feels more and more tedious. However, length is quite surprising.
I forgot to mention that it supports limited amount/group of resolutions :(
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Most Helpful Reviews  Overall
61 of 75 people (81%) found this review helpful
2 people found this review funny
Not Recommended
1.9 hrs on record
Posted: April 13, 2014
The game is a quite good technical job: nice graphics, nice voice work, interesting story... It had everything to be perfect, but things were implemented just all wrong.
The "puzzles" are simply a matter of finding something well hidden in the scenario and, once you find it, you basically need to move your mouse in the right directions and there goes the "solution".
The path you have to take to follow up with the story is made way too explicit by the thoughts of the character. His monologues always tell you what to do next, as hints you didn't ask for.
But the worst is that this game just kills the basic principle of point-and-clicking: exploration. Most objects only become available for use when the character already realized that he needs it. So the first time you explore the ambient he will say something like "I don't need it" for almost everything you try to interact with, but then after some stupid event that makes the character think "Hey, I need a blablabla for accomplishing that" then suddenly the blablabla can be picked up(or turned on, closed, open, or any other interaction that was previously unavailable).
It's a big challenge killer, you never really get the opportunity to think things through. As soon as the problem is presented, the character's consciousness gets to the answer for it, inevitably preventing you to draw any conclusion by yourself. What keeps you playing is just the hope that at some point all that seemingly pretentious work will actually turn into something fun. But I guess this is just an illusion.
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25 of 27 people (93%) found this review helpful
7.5 hrs on record
Posted: March 22, 2014
Nice old-school style point and click. If you like Noir and Detective stories then you can't go wrong. Puzzles can be a bit frustrating since it's easy to simply not notice the one tiny object that let's you solve it. But once you've found all the clickables then the puzzles usually make sense.

Two tips: double click when the arrow is red to jump to the next area without having to watch him walk. And Press F1 for highlights (or click the ? button in the inventory.)

Edit: It's a two part story... Don't expect full resolution ontil the sequel comes out.
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32 of 39 people (82%) found this review helpful
5.0 hrs on record
Posted: September 6, 2014
It's a good adventure game. Maybe not one of the best ever made, but certainly one to recommend.
They did get the whole noir ambiance in there nicely. And the story's okay.
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35 of 46 people (76%) found this review helpful
8 people found this review funny
4.8 hrs on record
Posted: November 19, 2015
Face Noir is one of the funniest adventure game I played in awhile. The games atmosphere itself is calm and the soundtrack is great.
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24 of 29 people (83%) found this review helpful
Posted: October 27, 2013
Film Noir inspired Adventure Game.

Graphics are simple. Soundtrack is great, Voice Acting is good. The Interface is very primitive (tip: highlighting is F1). Writing is pretty good. Characters are ... interesting: lets just say that Characters are written to be "period appropriate". Puzzles aren't exactly self obvious (I guess that is a good thing) - and could be accused of "pixel hunt".

This one is for Adventure Game veterans and Film Noir fans... Me, otherwise avoid.
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15 of 15 people (100%) found this review helpful
3.9 hrs on record
Posted: December 28, 2014
I love me some detective games, and this one is... well, worth buying for very, very, very cheap on a Steam sale.
If you're as big a fan of detective games as I am, then maybe I added an extra "very" or two, just now.


1) Voice acting: The voice acting is really bad. Sometimes the quality is, well... ugh. Enough said.

2) Animation: The animation is sub-par, today. I mostly speak of the mouth movements. Everything else is quite par.

3) Lockpicking: You can skip doing it altogether.

4) Issues: Now, this is an interesting con. I would have broken this one down into more than one part, but, the single word "issues" really sums it all up neatly. For instance, near the beginning of the game, it seemed quite impossible to be able to find a light switch in a blackened room, which prompted me to get frustrated and stop playing for months. And then, when I finally mustered up the jimmies (yes) to play it again, and use a walkthrough to figure out where the hell it was, I still couldn't find it with my cursor for quite some time.

Another instance was when trying to get around some NPCs to investigate; finnicky business, that, at times, but not awful. Just.... finnicky. You really have to play the game to know what I mean by just saying "Issues". It's definitely not (it can't be) a big-budget game, by any means, though it does have it charms, and humour enough to keep me interested.


1) Humour: The game has a good sense of humour, of which I won't spoil, because there's some fun quirkiness that you need to play into to appreciate.

2) Interactivity: The game is very interactive, for a point and click, and doesn't hold your hand too much with what you're doing. Though, as I said, Lockpicking was just... yes.

3) Story: The narrative is actually kind of interesting, once you... well, wrap your mind around it. Don't take this the wrong way; it's not complicated. It's just... a series of things happening, to the point of me not really remembering what sparked the narrative in the first place. But to be fair, I got frustrated and put this on hold for a few months. Maybe you would fare better..? All I remember is that I'm now framed for something I have to prove I didn't do, at this point. That's all I'll say, detail wise. That small tinge of con aside, it's amusing and not too shabby at keeping you engaged, so I take this as a positive thing.

4) Puzzles: The puzzle solving and clue finding is just what it should be; involved. You really need to think hard, search around, and try every angle you can to get the solutions your looking for. Some are easier than others, but none are 100% obvious.


If you like detective games, point and click, and something that feels a little rough around the edges, this is the game for you. As long as you don't mind the awkward and sometimes questionable quality of the voice acting...

If you are looking for something to keep you on your toes, immersed, and delving into the shady underbelly of society, well... not so much.

Do I recommend?
Sure, why not.

But only if it's very, very, very cheap.
(Did I add one too many again?)
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16 of 18 people (89%) found this review helpful
14.2 hrs on record
Posted: November 21, 2014
This game is epic. Dark places, suitable music, black humor. Perfect atmosphere of a crime novel. The puzzles are logical and not too hard. The story and characters are easy to follow and remember. 14 hours of entertainment. One thing that I must say is that you cannot chose screen resolution, but the game upscale good.
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Recently Posted
Zatkało Kakao
19.7 hrs
Posted: October 20
Just for fans of noir and old school point and click adventures.

Noir style and atmosphere+
Gameplay -
Voice acting-

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Don John
8.3 hrs
Posted: September 26
Joint joint joint damnazione joint joint damnazione joint joint joint joint joint joint joint damnazione joint joint joint joint joint.
If that sentence didn't excite you, you probably won't like the script for this game. The writing feels like a first draft where the second draft was just the same thing with bad attempts at slang shoehorned in. There are multiple conversations where the word joint feels like it's being used every third word. The acting is only slightly better than the script. The only voice actor that felt like he belonged in a game that people charge money for is a character that you have a brief phone conversation with and (as far as I was able to get in 6 hour) never see.
The gameplay feels like something from the 90s. The screen is slow to move and so is the character. If you're in a large room with a lot of things that can be clicked on, you'd better brew some coffee because you'll be waiting a while as Del Nero slowly plods across the room. Fortunately, while examining things in smaller rooms, you get to see him occasionally flap his arms like a chicken, but I don't think that was actually supposed to happen.
Despite the script, the story seemed fairly good for the first little while, but occasioanally you have to make some leaps in logic to figure out where to go next, and if you save and come back or miss a line of dialogue, you may as well just throw darts at the map because there's no real way to figure out where to go next. While the story was decent it eventually started to drag by the time I made my third trip to the docks, so I took a look at a walkthough and said, "Damnazione, I've still got at least a third of this thing left? I'm getting out of this joint!" Delete local content, move to the "Bad" category.
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4.4 hrs
Posted: September 17
Unfortunately, I cannot recommend this game. I have put in only a small amount of time, but I have the impression that it is going nowhere. In one conversation, the word "Joint" was said over and over again and really reflects upon poor writing. In my opinion, a game of this nature requires quality voice acting and script writing. Both were lacking here.
Untimately, this game didnt hold my attention. The music and atmosphere was excellent, however.
Helpful? Yes No Funny
2.1 hrs
Posted: September 16
boring to me
Helpful? Yes No Funny
4.3 hrs
Posted: September 14
It's okay. Be warned it ends on a cliffhanger that is probably never going to be continued.
Helpful? Yes No Funny
13.6 hrs
Posted: September 14
More reviews here: https://tdgameclub.com/face-noir-pc-game-review/

What is Face Noir
Face Noir is a 2.5D detective point and click adventure with a grim sepia filter and serious atmosphere. You will play as a private eye – Jack Del Nero, who somehow lives from day to day like most people after the collapse of the New York Stock Exchange. His only pleasure are cigarettes and whiskey, which he generally can’t afford and his job as a private detective doesn’t earn much. But one day he answers the call from his old colleague, who was involved in a pretty tangled cobweb of underworld.
The story begins at the end to entice you, then of course you will play retrospectively to find out why it happened. Because I don’t want to spoil the whole story, let’s continue with parameters, which can be reviewed without interfering with the plot.
3D characters have slightly more sophisticated Max Payne’s graphic. The textures are visibly more balanced. Well, there’s a difference of 12 years so it’s not an objective comparison, but I mentioned it only as a metaphor. Character’s facial expressions are horrible, but you honestly can’t expect more here (it’s technically impossible). I personally really didn’t mind the lack of facial expressions, even though it has lowered the seriousness and emotionalism of the situations. However the whole graphic is in the well chosen sepia tone, which underlines the depressive undertone of the game.
As every adventure game this one has mini games and tasks too. Does Face Noir have some atypical elements? I can think of one mechanism – you collect thoughts by examining various subjects and obtaining information, which you can lately match together in order to get new conversation topics or it can lead you to a crucial track of the investigation. Otherwise, the mini-games are not significantly different from other adventure games.
As a player you don’t have any freedom. The game is exactly scripted and if you don’t complete everything in the correct order, there’s no way to get further in the story, even if you know what to do. This game simply doesn’t care that you as an experienced point-and-click player know, what is expected of you, here the game decides what’s next. E.g. You know that you need to go into that locked dark alley, but Jack won’t go there, because it doesn’t make sense to him. So you have to convince him that he actually wants to go there. Sounds interesting, right? Sometimes I had the feeling that Face Noir is pulling my leg, because I somehow always missed the right point and found it after I walked around all possible locations, I made a circle and returned to the same location, but this time I was successful. Anyway, I appreciate the opportunity to speed up the character movement with a double-click.
If you are handy and easily progress through the game, you will soon realize that it’s pretty dynamic. You won’t play as Jack the whole time and you will find out that what seemed to be realism turned out to actually be a magical realism.
My Italian vocabulary of four words – grande, italiano, grazie and arrivederci have expanded by another word - dannazione! Jack will use it so many times that you will never forget it. I don’t blame him, I would be cynical and negative too if I were him. But what I definitely don’t find negative is the English voice acting. I think that the voices fit to the characters and the music is also appropriately chosen.
I rank Face Noir among the games that didn’t really impress me, but didn’t really disappoint me in the same time. But what really did upset me is the end. I don’t mind the open end, but I mind that at the end I was acquainted with a sequel - Face Noir 2, which I wanted to play because I obviously am interested in how the story turns out. But instead I found out that Face Noir 2 was never released. I don’t know what happened, maybe the development team broke up, anyway, I as a player feel cheated. Of course, this fact doesn’t affect the evaluation of Face Noir, on the contrary, my disappointment is a compliment, because I'm interested in the sequel.

Score: 57/100
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Zap Rosdower
4.1 hrs
Posted: September 9
This isn't terrible, but I do not recommend it. The story isn't that great through most of it, and then it cuts off abruptly when it suddenly takes a weird left turn at the end, and there's beeen no indication the second half will ever be made that I've seen. The game has annoying technical issues such that there are puzzles that do not work unless you have your system level DPI set to some specific value.
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