A moody tale that combines the intrigue and atmosphere of a Raymond Chandler novel or Humphrey Bogart film with classic point-and-click adventure gameplay, Face Noir follows private eye Jack Del Nero as he’s falsely accused of murdering the man who left a little girl in his protection.
User reviews: Mixed (69 reviews)
Release Date: Oct 17, 2013
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June 4

Indie Royale Phoenix Bundle!

Introducing the Indie Royale Phoenix Bundle! For the next week only you’ll be able to purchase Cognition Episodes 3&4, The Cat Lady, Lost Civilization, Face Noir, Reperfection and a secret game. All as part of a bundle with a discounted price.

Click here to view the bundle.

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“It is a genuinely entertaining adventure for fans of private eye mysteries, and a solid debut for a promising developer...”
3.5/5 – Adventure Gamers

“Face Noir does an excellent job at immersing you in the game world. There are interactive close up scenes which let you feel more involved in the action … the detailed backgrounds are lovely. The grimness of each scene helps you feel like you are there, and the soundtrack is worthy of any noir film.”
Jay Is Games

“Face Noir is able to deliver on several fronts. Mad Orange was dedicated in providing an unique story while continually driving plot twists to further intrigue the player. Also in their effort they illustrated beautiful scenery to allow an appreciating experience while investigating objects”
7.5/10 – Capsule Computers

About This Game

A moody tale that combines the intrigue and atmosphere of a Raymond Chandler novel or Humphrey Bogart film with classic point-and-click adventure gameplay, Face Noir follows private eye Jack Del Nero as he’s falsely accused of murdering the man who left a little girl in his protection.

As Jack tries to figure out the identity of the girl and clear his name, the disillusioned detective finds himself up against a city infested with corruption and economic uncertainty. The more he uncovers, the more he discovers about the darker depths of human nature.

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 2.0 GHz or higer
    • Memory: 1 GB RAM
    • Graphics: 128MB or higher
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
16 of 17 people (94%) found this review helpful
5.0 hrs on record
It's a good adventure game. Maybe not one of the best ever made, but certainly one to recommend.
They did get the whole noir ambiance in there nicely. And the story's okay.
Posted: September 6
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8 of 8 people (100%) found this review helpful
0.6 hrs on record
Very entertaining all-around. Really bad voice acting, mediocre graphics, but a solid noir storyline and reasonable adventure/puzzle mechanics. If you like movies from the 1940s, this is a buy, otherwise you'd probably be better off with a Telltale game. Telltale games are awesome, just to clarify.
Posted: June 19
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9 of 10 people (90%) found this review helpful
15.1 hrs on record
Beautiful point & click game. Very logical and enough hard to make you doubt. The ambiance is near perfection. Just missed the french translation and the streets felt a bit empty, but nevermind. Been 10-15 hours of happiness :)
Posted: June 1
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6 of 7 people (86%) found this review helpful
19.0 hrs on record
Don't listen to the bad reviews for this game. The art, style, setting, story, characters, gameplay and so much more are really dark, gritty, onimous and have a lot of the other aspects that really hit well with the noir genre. It really feels like you're playing some old Film Noir and really hit home with me as I am a huge fan of the genre.

The puzzles are too cryptic, but aren't too easy. Most take a little bit of thinking without having some ridiculous solution that makes no sense as I have encountered in other adventure games. The story flows well, has twists and turns and always has a dark, slightly melancholy feel. The soundtrack is great ((and comes free with the game)) The game brings the suspense, style and so much more. Unlike many games today, it's really easy to delve into and really become entangled with the plot, characters, their issues and so much more.

While the game does have a FEW MINOR problems, they are just that. FEW and MINOR. It's a nod to the classic style and feel of adventure games, in a world where gaming is becoming too mundane and unimaginative. It's a highly underrated game that deserves so much more. I enjoyed it so much that I will buy the sequel as soon as it comes out.
Posted: May 1
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3 of 3 people (100%) found this review helpful
2.1 hrs on record
Good point and click. There are interactive puzzles and a good story. One downfall is that you will occasionally have to go back and reinteract with items after reaching a certain point in the story, even though nothing changed from your initial interaction. Another is that some of the puzzles aren't exactly consistent when interacting with them. Occasionally a lock that needs to be picked will be missing a tumbler position, forcing you to start the lock puzzle over. Even with those two nitpicks, the story is compelling and it's a decent offering for a point and click story adventure.
Posted: May 30
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30 of 36 people (83%) found this review helpful
1.9 hrs on record
The game is a quite good technical job: nice graphics, nice voice work, interesting story... It had everything to be perfect, but things were implemented just all wrong.
The "puzzles" are simply a matter of finding something well hidden in the scenario and, once you find it, you basically need to move your mouse in the right directions and there goes the "solution".
The path you have to take to follow up with the story is made way too explicit by the thoughts of the character. His monologues always tell you what to do next, as hints you didn't ask for.
But the worst is that this game just kills the basic principle of point-and-clicking: exploration. Most objects only become available for use when the character already realized that he needs it. So the first time you explore the ambient he will say something like "I don't need it" for almost everything you try to interact with, but then after some stupid event that makes the character think "Hey, I need a blablabla for accomplishing that" then suddenly the blablabla can be picked up(or turned on, closed, open, or any other interaction that was previously unavailable).
It's a big challenge killer, you never really get the opportunity to think things through. As soon as the problem is presented, the character's consciousness gets to the answer for it, inevitably preventing you to draw any conclusion by yourself. What keeps you playing is just the hope that at some point all that seemingly pretentious work will actually turn into something fun. But I guess this is just an illusion.
Posted: April 13
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