In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
User reviews: Very Positive (13,562 reviews)
Release Date: Feb 18, 2014

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"A Pretty Good City Builder, its a bunch of good fun but is a little bare bones atm, however that might change in a few updates but its still really fun"

Recent updates View all (8)

November 23, 2014

New Mod Kit required for mod authors.

A new version of the Banished Mod Kit has been released for mod authors using Steam Workshop. Read more about the changes here:

26 comments Read more

November 4, 2014

Banished 1.0.4 Now Available

Banished 1.0.4 brings modding to the game! Steam Workshop is integrated. Mods can add buildings, professions, change game balance, and more!

Additionally many bugs were fixed:

* Changes for version 1.0.4

  • Increased memory usage allowed for save games. This allows larger modded maps than default to be saved safely. However at some point very large maps will crash the game due to out of memory, or textures failing to be created.
  • Fixed a rare crash that was caused by closing tooltips in a particular way.
  • Fixed a bug that allowed combo box drop downs to stay up if the parent button went away.
  • Added an option to draw the mouse cursor in software in cases where DirectX fails to display the cursor properly.
  • Moved ‘clip mouse to window’ option from Game options to input options.
  • Added a Reset All option to the game launcher. This allows the game to reset to default settings if a setting is causing a game crash. The command line option /reset also does the same thing. Note this will unset achievements in non-steam versions.
  • Adding an option to the game launcher to disable use of DirectInput. This should allow systems where the mouse doesn’t move to work properly, however only the left, right, and middle mouse buttons will be available.
  • Roads will now always draw roads no matter how many there are on the terrain.
  • Misc fixes for rare crashes.
  • Added support for a cmd.txt file that contains command line parameters. cmd.txt must be in the same folder as the executable.
  • Added Steam Workshop support. Mods can be created, updated, downloaded, and browsed in game. Any updates to subscribed mods will download automatically. A reload is required once downloads are complete.
  • Fixed tooltip text going outside the background boundaries.
  • Fixed combo boxes not displaying correcly after being enabled, disabled, then re-enabled.

78 comments Read more

About This Game

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

System Requirements

    • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 250 MB available space
    • Sound Card: Any
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5 processor (or greater)
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 10 compatible card
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: Any
Helpful customer reviews
6,138 of 6,431 people (95%) found this review helpful
110.3 hrs on record
Posted: February 14, 2014
Banished is what many city/village building games wish they could be when they grow up. No barbarians screaming at the gates, not a zombie in sight, just good solid building with intelligent villagers, clever mechanics, and thoughtful details. It's easy, it's relaxing, it's soothing. Until the realities of colony life bite you in the backside! Banished is addictive. :D
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2,738 of 2,876 people (95%) found this review helpful
50.6 hrs on record
Posted: February 17, 2014
Banished is an amazingly fun and intense game. Some people have described it as being "zen" to which I disagree to a point. It gives the illusion of being peaceful, until it stabs you in the back. The game is stressful, the game is hard, the game will make you laugh and it will make you cry. You will build up a large, bustling, seemingly succesfull town only for a small disaster to bring your whole population to it's knees. But when you do succeed, it is oh so satisfying.

This is the city builder you've been waiting for.

An example of what can easily happen:
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1,406 of 1,469 people (96%) found this review helpful
34.7 hrs on record
Posted: October 24, 2014
Banished is the best city builder I've ever played (and I've played a lot, having been a fan of the genre since the original Sim City and the old Sierra historical builder games). The game is deceptively simple, you start with a few settlers and minimal supplies and you build a thriving settlement. Sounds easy enough, but it's probably one of the most challenging games I've played.

There are a variety of crops, animals, and natural resources. Your setttlers will plant and gather and use these to build a rustic town. Steel tools and stone houses represent the pinnacle of your settlement's technological advancement. You can barter goods with a few visiting tradesmen and some nomads may periodically ask to join your settlement, but that's the limit of your outside contact. Peace reigns, you won't need any military (or even police) here. The only hostile forces you will encounter in Banished are tornadoes, fires, diseases, starvation, and cold. And you will encounter them, a lot.

Although the game is relaxing to play, it can at times be incredibly difficult. Your settlement might be going along nicely for 100 years, with plenty of food and lots of citizens available to fill all the jobs that need to be done, and suddenly everyone has cholera and you're closing down the schoolhouse to free up some child laborers to expand your cemetary. Banished is brutal that way. But it's also beautiful. The music and graphics and effects are really appealing, and the immersion factor is high. It's definitely one of those games you can sit down to in the early afternoon and play for hours and hours and then be surprised to find your stomach growling and oh hey when did it get so dark outside?

The developer is very active and involved in the community, and new features are added often. Now the game offers modding capability and Steam Workshop. So far the community has responded with some amazing tweaks and additions which only make the game even better (also a little easier, if you find the challenge a bit much).

I can't wait to see how Banished continues to evolve, which it seems to do in much the same way that my tiny settlements grow and evolve, with all of the little details coming together to make something really satisfying and enjoyable.
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1,545 of 1,622 people (95%) found this review helpful
1 person found this review funny
115.5 hrs on record
Posted: July 13, 2014
After everyone else in my city starved to death, only Nesto was left. I followed him for several more years as he lived off what others had left behind; moving from house to house to find food and firewood. Nesto spent half his entire life completely alone in a post-apocalyptic city, finally succumbing to the cold one late winter day at the age of 60. When Nesto died, the overall happiness of the city increased. This is the best game I have ever played.
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4,536 of 4,854 people (93%) found this review helpful
28.5 hrs on record
Posted: February 18, 2014
Remember when you paid $60 for Simcity and EA kicked you in the junk? This is the exact opposite of that. Banished is a city builder in its purest form.
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1,116 of 1,186 people (94%) found this review helpful
47.4 hrs on record
Posted: February 18, 2014
You start with the minimal needed to begin your soon-to-be expansive town. The basics are pretty simple to grasp -- keep your people warm and fed, give them a place to live, and make sure they have tools to survive. It's much harder and more challenging than it sounds, but it is also extremely rewarding once you've got a thriving town. Don't think it will last long though! There's a population to grow, more land to settle, the occasional disaster, a trading-post to manage, and the ever-present feeling that you could be doing better if you just did one or two things differently an hour ago... but that's what the next game is for... and then there's the *hard* difficulty.

And yes, I helped test the game (for almost 40 hours), but I had so much fun that I will be playing at least 40 more. Luke did an amazing job with Banished! Congrats!
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1,827 of 1,971 people (93%) found this review helpful
111.7 hrs on record
Posted: February 18, 2014
I love this game, it's a city builder game made by only one guy.
Even though there are no wars or attackers there are several ways to die, mostly to starvation or them freezing to death.
The creator (Luke) said he would take a day or two off and then on to bugfixing and work on a modkit to the game, making users able to mod the game, and the possibilities are endless.
Things NOT to expect.
It's NOT an action game, it's casual and slow going (you can speed it up).
It's NOT a multiplayer game (And probably never will be, he made the engine for the game himself, with singleplayer in mind).
It's NOT a triple A game (that being said it's worth the money if you like good indie games).

Now thats over i can say i love the game, and gonna put alot of time in it im sure.

Update to this:
It's been a week now and i just made 100% Achievements in this game and i STILL love it.

There is i must say some bugs, and it's a little laggy once you got the town to big, it's easy to see if you scroll around the map with the time on 10x with a population of 1k+.
Also once you get a big town there are some problems with people dieing of starvation even with more then 150k food in storage, simply because they can't get back to the house they live in fast enuff to eat and won't eat on the way in other houses, or marketplaces or anywhere.
Im sure thats gonna be fixed, but he's one guy so might take some time.

But even with those bugs it's well worth it to get the game, i would have paid 30$ for the game and still not feel screwed..
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1,249 of 1,342 people (93%) found this review helpful
10 people found this review funny
11.1 hrs on record
Posted: November 9, 2014
So I got vis game in the hope that I would be able to build a balanced city and survive at least one winter, how wrong I was, I died like 16 times in a row, then I discovered plums, I traded everything I had for one plumb seed and the plumb boom began. I found that if I devoted my entire town to be a plumb nation so to speak, nothing could stop me. I dedicated all my time to plumb manufacturing. I set up a trading post and traded my vast abundance of plumbs for clothing and materials. After my brief time on this game I really feel I discovered the true value of plumbs in todays society and will never take them for granted again.
For example for 10 years in a row I found my population to be stagnant and it hovered around the 66 citisen mark (not including children) for these 10 years. My solution to this was simple, I set up plumb farms all across the coast, from what I can gather with my basic understanding of immigration, traders come into my city on canoes and see the plumbs, they then return to their families after trading their iron and coal for my nations plumbs, they tell their families tales of he great plumb nation, then they tell friends and co-workers. This all led to the great population inflation of 18AD.
After 10 years of 66 citisens I grew to 88, many historians argue this was due to a better education system and advancements in stone houses and such. But these people are heretics and should be shakled and plumbed to death. Of course the real reason was due to plumb based immigration. Unfortunately the great mine collapse of 18AD saw the death of 15 good miners, so this countered the growth, I decided to close all mines and quarries and focus solely on plumbs and the occasional gatherer for berries.

All in all I would give plumb simulator 2014 a 9/10 would deffo play again.
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786 of 855 people (92%) found this review helpful
2 people found this review funny
18.9 hrs on record
Posted: November 17, 2014
My entire village burned down, leaving two teenage boys alive and no-one else. I had a very successful economy so they survived on their own for many years in the burnt out husk of what was once a thriving merchant town by living off my extensive stockpile of most resources. Unable to have children for obvious reasons, they slowly grew old, and in late winter of Year 108, they both died at the ripe old ages of 72 and 73 respectively.
11/10 would play again.
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682 of 755 people (90%) found this review helpful
61.7 hrs on record
Posted: June 20, 2014
My friend had a Banished game with a man named Garther in his town. He was among the first settlers. Garthar was educated and handsome, but never took a wife or had children - much to the dismay of the town. Instead, Garther took the tough jobs. The hunting jobs - slogging through deer innards to butcher and skin wilderness animals to feed the lesser peons of his civilization. Garther did this for many brutal winters before finally retiring to a small house near the edge of town due to old age. But this didn't stop Garther.

Oh, no. Garther took it upon himself to then educate the new generation of town inhabitants as their new teacher. In his late 80s. The rugged, elderly mountain man taught them all how to hunt and fend for themselves - and most importantly - how to not be ♥♥♥♥♥es. The town still stands to this day, all thanks to Garthar.

Rest in peace, sweet prince.

10/10. Would relive the saga.
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572 of 634 people (90%) found this review helpful
1 person found this review funny
22.7 hrs on record
Posted: February 18, 2014
This game has taught me that I should never ever ever be in charge of people's survival.
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354 of 385 people (92%) found this review helpful
233.6 hrs on record
Posted: February 19, 2014
Thinking of buying this game? Well let me help you out with that. First take the time to look at these two youtubers, Start with TotalBiscuit's WTF is ... Banished, still interested? Now take the time to watch quill18's "Let's play : Banished" it has 18 videos of game play for you to sink your mind into.
Now that you've taken the time to watch the video's take this into consideration. This game was devoloped by a one man show , Luke Hordorowicz. (Shining Rock Software) He started making this game in Aug. 2011 and in 3 years has made something I have been really enjoying. This game isn't really a city/town builder as it is a survival game. There is no invading hordes, ninja's, bandits or jabba-walkies, but to me it's not needed. Micro managing your town is plenty, for now. There is going to be mod support for this and with the talent I've seen out there I'm sure new buildings and other things you might miss will surely be added.
The game itsself does start at a slow pace like most building games. (there is the ability to increase the speed x2, x5, x10) but that can change pretty fast. My first two towns ended up ghost towns from thinking I could afk for 10 mins. Lesson learned. Starvation, disease, fire, etc. will make short work of your town if not ready for it and it willl happen. There is no money in this game, more of a barter system once you set up your trader. Exchanging items your town has crafted for new crop seeds, live stock and other supplies. Finding the balance in your town is key which can be tricky, placing a bunch of houses down and not having food for your new rapid growing town will end poorly.
This game isn't meant to be rushed, take time to pause the game and look at your map and plan ahead. There is no winning in Banished only failing. You either find the right groove and keep getting bigger or watch your little towns people turn into compost. Three dificulty levels, I find medium or hard a lot more fun. Random map generator which is nice to see. 3 different map sizes, plus a choice of valleys or mountains. Weather and seasons, and plenty more.
In closing I'd like to say the game is worth 19.99$ and honestly I find any game I can spend hours playing on the first day well worth my money. I've bought 60$ games from the big AAA companies and either have them beat in 5-6 hours or lose interest in 30 minutes. This game is going on my favorites list for sure. Thanks for reading, cheers!
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303 of 329 people (92%) found this review helpful
3 people found this review funny
60.8 hrs on record
Posted: November 11, 2014
Everything seems fine. Winter rolls around. Food stocks are well beyond surplus, everyone... Okay, most people are wearing clothes, people all seem healthy.

A group of nomads come to your town hall upon seeing your vast reserves of resources and food.

You allow them to join your settlement, what could be the harm in adding some more workers?

A little bit rolls by seemingly fine, but suddenly you have no food reserves and the planting of new crops have just started! People are starving in the streets. Nobody has any food in their homes. Then you notice that fuel reserves have dwindled while you were trying to solve your food shortage problem! People are now huddling in their homes with their families freezing to death and you can't stop it! Then an outbreak of Influenza comes through, your town's only physician died of starvation not too long ago. All hell has broken loose and your citizens are dieing too rapidly for you to do anything about it.

You watch in horror.

Everything you knew has crumbled before you. A sprawling settlement is suddenly eerily empty after only about a year or two of commotion.

Everyone is dead. You didn't get the 0 population nomads mod.

You turn off your computer and go weep in the corner of the room after the mass extinction that just happened due to your negligence.

12/10. I love this game.
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637 of 760 people (84%) found this review helpful
4 people found this review funny
166.9 hrs on record
Posted: November 19, 2014
Don't blink.
Blink and you starve
It happens fast.
Faster than you can believe.
Don't turn your back
Don't look away.
And don't blink.
Good luck
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569 of 679 people (84%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: March 9, 2014
A 10-year-old girl claimed a house to herself and managed to hoard the whole town's food until everyone else died

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299 of 344 people (87%) found this review helpful
1 person found this review funny
44.2 hrs on record
Posted: February 18, 2014
I've never had so much fun watching a town of hard working parents and their children survive a mass starvation, thrive, and then all freeze to death.
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1,815 of 2,322 people (78%) found this review helpful
1 person found this review funny
110.6 hrs on record
Posted: October 18, 2014
So, I now have about 100 hours in to this game. I've played multiple games, with my best reaching a population of approx 900 people before the wheels fell off. I've played easy, medium and hard. I've read all of the guides on the wiki, the forums, and even Reddit. I really, really wanted to love this game. I waited for it to come out for what felt like *ages*, stalking this guy's FB page for update info. And I am just so sad that I can't love it.

Why? The inconsistencies. I am a creature of habit. I place all my buildings in a predictable pattern, and I'm a hoarder by nature so I'm very careful about pathing to ensure maximum efficiency of the workers. And yet, despite my consistency in behavior and detail, there is no consistency in output. In one game, 2 woodcutters will provide enough firewood for a population of 120 with firewood to spare. In another game, 14 woodcutters cannot keep the same population afloat, despite over 4k backlog in wood. Woodcutters placed directly beside stockpile containing 2k logs. Woodcutter (A) will cut 42 logs in a season, while Woodcutter (B) will cut 298 logs in the same season, and Woodcutter (C) might cut 3 logs that season. All three are educated, and are situated in homes very close by. Their food is supplied by the gatherer and hunter that are always paired with foresters on my maps. They want for nothing, but they do not work.

This is a problem that I find repeatedly throughout the game. You want a field of about 40x40 cleared, so you free up 100 or so laborers, prioritize that field and wait for them to get to work! And you wait.... and you wait.... and you wait. You re-prioritize the field. You de-select everything else on the map for clearing. You wait..... 8 seasons have passed, and your field is not cleared. 8 seasons of 100 laborers that could have been doing any number of other things.

This is a randomly occurring problem within the game. You could go 50 seasons without a hitch, before you get a spike of random unproductiveness. Whole fields can produce less than 50 food per year, woodcutters that just dont show up for work, miners that idle the entire season away in the Cemetary.

Oh! And for funsies, when you get a disease outbreak, and the diseased persons refuse to go to any of your multiple, fully staffed hospitals for treatment! They just wander the map, going about their business like Typhoid Mary from Hell. Every town center I make gets a hospital, and the sick folks generally find their way to them in short order. However, every now and then, you will get a Typhoid Mary who will inflict their disease on 100+ of your population before they finally die.

Yeah, inconsistent.

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444 of 546 people (81%) found this review helpful
6 people found this review funny
34.0 hrs on record
Posted: November 5, 2014
>Play long enough to get 110 people
>Outbreak of influenza
>No big deal, have physician
>Winter comes early
>Crops die before harvesting
>Physician keeps dying of starvation
>By the next summer, before crops can be harvested, 75% of town dead
>Why God.

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394 of 484 people (81%) found this review helpful
2 people found this review funny
1,003.5 hrs on record
Posted: December 20, 2014
Played this game a little bit. It's not too bad.
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157 of 178 people (88%) found this review helpful
1 person found this review funny
93.2 hrs on record
Posted: November 4, 2014
Banished is a city-building game with a heavy focus on survival. From humble beginnings - just a few families exiled from their past lives and a handful of supplies - you will have the opportunity to build up a thriving community.

While Banished has all the footprints of a typical city-building game, it sets itself apart from the rest by including a diverse pool of resources to manage, each with impacts on your villagers’ happiness, health, and productivity. Each citizen adds to your total consumption, meaning you cannot afford to be complacent; you must always be planning ahead lest famine or disease wipe out most of your population. You must also manage your labor force (working adults), and should do so as efficiently as possible in order to minimize their struggle to survive.

The setting and the art-style compliment the survival theme quite well. There is never any doubt that you are building a barebones medieval-era town - all the buildings are made from wood and stone and the whole thing feels very quaint. The seasons change, which has both a visual effect as well as creating a growth cycle for plants and crops (can’t farm during the winter!).

As the years progress, your population ages, has children, and eventually passes away leaving the newer generations to repeat the circle of life... that is if they haven’t suffered any misfortunes along the way. Merchants will periodically visit and trade crop seeds, farm animals, and all kinds of goods once you’ve built a trading post. Wandering nomads may choose to settle in your town if you allow them.

There is a healthy variety of crops and buildings, and there is also Workshop/mod support. Although the modkit for Banished is only fresh out of beta, there is already a significant amount of additional content that improves the base game immensely. For example, the Colonial Charter mod provides a complete overhaul of the game with tons of new resources, buildings, and production chains.

If city-building games are something you enjoy, I cannot recommend Banished enough. This was one of my most anticipated releases of 2014 and it has definitely lived up to my expectations (and then some). A word of caution though, there are many hardships ahead; this is in no way an "easy" game.
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