Space Hulk is a faintly glimmering gem among all other turn-based strategy games. Truly, this game is worth anyone's time for at least one mission (hopefully not the Suicide Mission).
First, heed my warning all who dare to step into the bloodied arena that is "Space Hulk." This game is unforgiving, cold, and calculating. It will judge every decision you make and then show you the error of your ways, in the warm splash of your marine's blood. This is not a game to be toyed with, it is to be respected and revered for its nature. If you, the player, might have a slight tendency to give-up easily, then I warn you this one and only time, and that is to watch someone else play it. Don't let your brain seape through your noggin while you scream in agony as the Gene-splicers overwhelm you with their tenacity. Trust me, I know.
To sum it up, this game is death in digital form. Only the few who pass its trials may overcome it and become its master.
Now, onto reality, shall we?
Space Hulk is a turn-based strategy game based on the notorious table-top game self-titled "Space Hulk." Take note that I have never played Space Hulk and most likely won't in the near future. Although, if the prices are right, I would love to sit down and try a game with a friend if permitting.
There is only one faction to play in Single Player (although I think mods and DLC's may expand that horizon), and that is the Space Marines. Vise versa, in multiplayer, two players can pick between the protagonistic Terminators or the antagonistic "Gene-stealers." Gene stealers were the original Tyranid threat and are pretty terrifying to say the least. Its not their looks, its their tenacity and ability to overwhelm you at every turn. I won't get into great detail about the game, but its based on movement and action. You, the player, get a specific amount of action points alloted every round to every individual marine (4 per character, depending on the type of marine). Command points are granted based on things you do and can help further an action if need be, but would only be wise to use in an emergency. Every time you advance a marine, you use one action point for every square you advance him. Every time he turns, it is one point and so on and so forth. Its strategy lies in making sure you have enough points and resources (uses of flame-throwing technology for specific types of marines) to survive the game and complete the objective. You, the player, are given an objective (and possibly a set of minimum requirements) every mission. Such objectives might include annihilating every gene-stealer in a givern round or destroying a command room with a flame-thrower marine (Suicide Mission) without losing all of your marines. These objectives vary and can add some definite flavor to a given circumstance such as having one marine left and having to kill only three more gene-stealers coming at you from two different hallways. There are random instances where a bolter might jam-up or you miss your shots, generally, if an enemy is in the same hallway and your marine is staring down that hallway, it will see it and most likely hit it. Think of this game as a very limited and tightly spaced (CQB=Close Quarters Combat) X-COM game. You can of course replay missions and I think you may be able to set up your own using some crafty coding possibly (unsure). Oh, I almost forgot to mention, you can customize your banner with achievements. There are always DLC coming out and there is a lot of content (you will be stuck at times, so don't worry if you do not have enough to do). With the new Terminator "Space Hulk" game coming out featuring the infamous "Deathwing" squad, you can grab this game and busy yourself with Gene-stealing killing happiness (with a hint of frustration)
FINAL VERDICT (My own opinion)
Gameplay - 9.3/10
Sounds (Music, Voice Acting, Etc.) - 7/10
Lasting Value - 8/10
Thank you for your time, and have a wonderful day.