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"WE ARE THE VANGUARD OF HONOUR. THE CUTTING EDGE OF THE BLOOD ANGELS. WE BRING DEATH." The legendary Space Hulk returns to Windows PC, Mac and Linux in this epic turn based strategy game. Set in the Warhammer 40,000 universe, an intriguing story of legendary battles and heroic actions unfolds.
Release Date: Aug 15, 2013
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Space Wolves Unleashed

March 11th, 2014

Amongst the annals of the Imperium, few warriors have reached higher honour than the Wolf Guard of the Space Wolves. Devastatingly ferocious in attack, immovably resolute in defence, these savage warriors have broken many foes down the long millennia.

You can now command these fierce warriors and take on hoards or Genestealers with bloody results.

The Space Wolves Chapter DLC pack comes with new features and a new campaign, see the details below:

- 3 mission campaign, Fangs of Fenris
- 11 unique Wolf Guard terminators
- New weapons and new rules
- New frost themed environments
- All campaigns playable with all chapters
- Rune Priest with new abilities

17 comments Read more

Linux 32 bit version of Space Hulk is now live!

January 29th, 2014

We're happy to announce that the Linux version of Space Hulk is now available on Steam. A BIG thanks to all the people who tested out the beta version and gave us some solid feedback.

It's only the 32 bit version at the moment at we're waiting for an update to a plugin so we can make a 64 bit version.

Please continue to report on your experience with the Linux build :)

13 comments Read more


“I really think they’ve nailed it – both the strategy and the feel, retaining what makes Space Hulk Space Hulk while convincingly turning it into a videogame, not a mere boardgame made from pixels.”
Rock Paper Shotgun

“In every significant way, it looks and feels like the board game I remember from back in the day, fleshed out to match the Warhammer 40K vibe we’ve experienced in other games.”

“Full Control has recreated the board game in almost perfect detail, from the design on the hulk’s floors to the individually-named First Chapter Blood Angel Terminators of the Sin of Damnation campaign.”
PC Gamer

About the Game


The legendary Space Hulk returns to Windows PC, Mac and Linux in this epic turn based strategy game. Set in the Warhammer 40,000 universe, an intriguing story of legendary battles and heroic actions unfolds. Play as a small squad of fearless Space Marine Terminators who attempt to reclaim their honor by mounting an assault on a derelict space hulk infested by hordes of vicious tyranid Genestealers.

Take control of the Adeptus Astartes of the Blood Angel chapter and guide them towards glory, while battling fierce Xenos and uncovering ancient relics in the infested confines of the massive Space Hulk named “Sin of Damnation”.

The game is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience in both singleplayer and multiplayer.

Key Features:

  • The first Space Hulk computer game in 17 years! Available on multiple platforms.
  • Set in the hugely popular Warhammer 40,000 universe! Official license of the legendary boardgame from Games Workshop.
  • Turn-based tactical strategy game! Based on the popular and iconic board game mechanics.
  • Blood Angel Terminators! Fight the ferocious Genestealers with heroes of the mighty Blood Angels.
  • Fearsome Genestealers with challenging AI! Meet unforgiving hordes of Genestealers!
  • Thematic 3D environment! Experience the dark labyrinth of a Space Hulk as never before..
  • Single player campaign based on the "Sin of Damnation" space hulk! Take on the Sin of Damnation campaign, which includes 3 brand new prequel missions and the 12 missions from the classic board game.
  • Multiplayer head-to-head recreating the board game experience against a friend! Get in the hot seat and battle it out with a friend.
  • Cross platform multiplayer between Windows PC, Mac, Linux and iOS! Play asynchronous against friends and foes on multiple platforms.

PC System Requirements

    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX Compatible

Mac System Requirements

    • OS: OSX 10.6
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 2 GB RAM
    • Hard Drive: 4 GB available space
    • OS: OSX 10.8.4
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space

Linux System Requirements

    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 2 GB RAM
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 13.04
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Hard Drive: 4 GB available space
Helpful customer reviews
108 of 119 people (91%) found this review helpful
367 products in account
2 reviews
4.7 hrs on record
This isn't a game for everyone, and I'll tell you why: It's slow. It's dice-based. It's a bit rough around the edges. And it's a very tactical game. If you're looking for quick action with lots of violence, I suggest you check out Warhammer 40,000: Space Marine instead.

Still reading? Good. This game is a recreation of the original board game, including all of the messy dice rolls. Genestealers are very, very powerful. Your bolter jams when you don't want it to. Close combat is probably going to kill you. If you're expecting real-time combat with refined battle mechanics, you won't find it here. This is the pure tabletop experience.

The game is a little rough around the edges in places. The graphics can be a little weird, and there are a few problems with the "undo" button.

If you are willing to look past these problems and are willing to put up with lots of dice rolling, then this game is an excellent choice.
Posted: November 27th, 2013
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87 of 98 people (89%) found this review helpful
1,161 products in account
6 reviews
11.3 hrs on record
A pure adaption of the boardgame classic, Space Hulk comes with all you may be used to playing with on the tabletop, with none of the setup troubles, boxing the tiles and pieces after a long and tense session. It comes with an online multiplayer mode, which allows you to take the missions to the internet and test your wit against friends too far away to come over to sit around the table with you!

Full Control Studios are, without a doubt, fans of the Warhammer 40,000 universe, and Space Hulk in particular. Despite the bumpy launch the game had, their dedication to the project shows.

Space Hulk is a turn-based strategy game involving two factions - the Space Marine Terminators and the alien Genestealers.
Both sides play vastly differently - from the amount of actions a unit can take per turn, to how it achieves its goals.
The Terminators are slow, hulking figures who rely on ranged weaponry, area denial and re-rolls to fight the Xenos, while the Genestealers are numerous, fast and require to close the distance to attack a Marine with their diamond-claws. They can easily outmaneuver the opponent, and receive reinforcements every turn.

To make things worse, the number of dice a normal Marine rolls against the 'stealers, is limited to one, against the aliens' three, and the highest result wins the combat - and kills the enemy. There are no life points in this game - if a character gets wounded, he is considered dead for the rest of the game.

To balance this out, the Space Marine player receives 1 to 6 Command Points per turn, determined by (virtual) dice. Those can be used to enact additional actions beyond the 4 allowed action points of a Terminator. Even though limited and unreliable, these points, if used well, will offer a lot of tactical flexibility to the player.

The inherent strength of the Terminators lies in their weaponry - their Storm Bolters are deadly and their close combat specialists allow them to deny the Genestealers the highest of their rolls or to re-roll one of their own. The flamer can bathe a whole room or section in fire, easily burning the aliens to ashes if stepped in, denying whole parts of the map. However, its use is limited to 6 shots per mission! The assault cannon is equally limited to 20 shots, and acts like a much stronger Storm Bolter.
Overwatch, costing 2 action points, will ensure that your Marines will also shoot on any enemy that crosses into line of sight, or moves within it, giving you an advantage over the enemy's fast tactics.

The objectives are determined by the mission. They may range from simple kill count goals to evacuating a certain amount of squad members. All the main missions are adapted from the boardgame.

Yes, Space Hulk had its share of problems at launch, and probably still has some of them, but more than a few can be attributed to just how close this video game adaption is to the boardgame it was meant to represent.
Bugs and performance issues have been significantly reduced by now, the game runs smooth, and a new, albeit short, campaign has been added to the game for free.

A criticism that was brought up a lot at launch was the "sluggish" movement of the player's Terminators.
While personally I very much enjoyed the hulking Space Marines move through the corridors like that, I can understand that not everybody has the same attention span and some may like to move on more quickly (although, once an order is issued, you can move ahead and issue another to the next Terminator of your choosing - they will enact them simultaneously).
Since then the developers have introduced a new setting to the options menu, allowing the player to toggle the animation speed, resulting in a good boost in unit movements.

Another criticism leveled was the lack of satisfying squad customization - one I can understand, but not feel quite as strongly about.
The characters in the game are directly inspired by the 3rd edition boardgame set, released in 2009, which I own. Having invested a lot of time in painting the miniatures of Sergeants Gideon and Lorenzo, Brothers Claudio, Zael, Omnio and all the rest, I can attest that the ingame models are very much like those little plastic figures. They are so faithfully modeled, I felt a bit sad that the boardgame miniatures are stuck with static (though dynamic) poses.

Customizing a squad's loadout also would not work with the way the missions are written. The game presents you with a short mission context and your objectives, all presented via Terminator-like voice acting (though not of the high standard of Relic's Dawn of War II games, it is still suitably grim), a neatly animated map and iconography.

What new players may not realize, however, is that the missions, have been written with certain restrictions and loadouts in mind. There are no differences between individual Terminators apart from their equipment - changing any one of the Power Fist + Storm Bolter Terminators to another Flamer, an Assault Cannon or close combat gear would undoubtedly unbalance the missions and remove a big part of the challenge.

Space Hulk is a challenging game. Some people, myself included, would even go as far as to call it a strategic puzzle game. Knowing your pieces is vital to success, being aware of all entry points of the enemy's Genestealers is crucial. A wrong move can easily unravel your whole deployment, and turn your structured progress into a desperate run for the exit.

The randomness of the dice adds a layer of unpredictability, but similar to Blood Bowl, minimizing the risks of the dice and thinking your moves through is the key to success. A dice roll may turn sour, but there are certain contingencies to make up for the randomness, if the player is smart enough to use them. In addition, the game itself takes care of all the manual tasks and notetaking of the tabletop version, keeping you informed of your resources at all times.

The learning curve may be a bit steep for some players, I admit, but unlike the boardgame, the video game adaption offers three short tutorial missions, which should do a lot of good in making you aware of the key strokes of the game.
Thankfully for new players, the 2 minute timer the Terminator player is subject to in the boardgame (unless the players decide not to use it to add even more pressure to the Space Marine's shoulders) is turned off by default and not enforced in singleplayer games. Purists can still play the game on hard difficulty and use the timer, but I am glad they made this optional.

The level editor is still in the making, I'm afraid.
If the current 18 missions (three tutorial missions, 12 for the classic Sin of Damnation Campaign and the 3 new missions on board of the Messenger of Purgatory) aren't enough to sate your appetite (which is unlikely, as missions are very replayable and usually not beaten on your first try), there are two new DLC Campaigns available right now (Sword of Halcyon and Defilement of Honour), both of which feature a set 5 missions each and are directly inspired from old first and second edition rules of the boardgame.

Squad customization may or may not be added in the future, but first I assume there will be the teased and promised Chapter Packs, introducing more than just the Blood Angels to the game - all neatly modeled according to lore and current miniature kits. Full Control have also said that they would include those Chapter Packs with new, Chapter-unique (historical) campaigns and flavor. This is DLC I can get behind and will support.

Considering that the first priority for Full Control was using the license to recreate the 3rd edition box set of Space Hulk, which was only produced in very limited quantities back then to begin with, I can acknowledge that they did an incredible job at capturing the game's aesthetic, tone, sound and, obviously, the rules.

This is, without a doubt, Space Hulk.
For the Emperor!
Posted: November 28th, 2013
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66 of 90 people (73%) found this review helpful
93 products in account
4 reviews
5.9 hrs on record
Plays just like the board game. A big thumbs up. Unless you hate the board game, then don't get it.
Posted: November 25th, 2013
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54 of 73 people (74%) found this review helpful
216 products in account
7 reviews
5.0 hrs on record
I qualify this review in that I don't recommend it for the general masses. If you're a fan of the original Space Hulk board game or you're a fan of Warhammer 40k in general, then I would recommend buying it when it's on sale- $30 is far too much for what's offered here.

Space Hulk is pretty much a 1:1 reproduction of the Space Hulk board game, but with a few extra bells and whistles attached. The animations are well done, the voice acting is adequate and the atmosphere of the game translates well. The campaign is interesting and offers a great number of varying objectives aside from 'kill all the Genestealers', but it would have been more interesting to offer a Genestealer campaign alongside the Space Marine campaign.

My issues with it are that even with the varying objectives in the campaign, playing against the AI feels a little hollow as compared to the multiplayer experience. The AI can't substitute for a real opponent, as to be expected with board game translations, so it doesn't feel like the AI is really adapting to your strategies as much as an actual opponent would.

Overall though my biggest issue is that this game has a $30 price tag. It is definitely not worth that; though they have a few campaigns to offer, it still doesn't feel like enough to justify the price tag. Plus, all of the maps look the same aside from layout; there's a lot of blank space, and it feels wasted as opposed to claustrophobic as the developers intended.
Posted: November 28th, 2013
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16 of 18 people (89%) found this review helpful
602 products in account
20 reviews
13.8 hrs on record
Genre - Games Workshop Board Game Conversion
This game stays true to the board game of the same name and ideal for those who know what Terminators and Genestealers are. This has positive and negative aspects though. You are going to need to be very careful and a mis-click can easily cost you the game. It is very unforgiving with melee combat being driven by luck and the odds are normally against you, also your guns have a habit of jamming on a far too regular basis. If you bear with it and keep your tactics spot on (assuming you have some luck as well) you will start to make progress and might actually enjoy it when it seems less masochistic to play. There are also a few achivements to make you relay levels.
Posted: January 1st, 2014
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