Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. The game features 260 fully playable aircraft (through various iterations of over 45 aircraft models).
User reviews: Mostly Positive (238 reviews)
Release Date: Jul 2, 2015
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"Spiritual successor to classic Ace Combat action. Arcadey, explosive, and fun; Vector Thrust is a combat sim for all skill levels."
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July 2


Dogfight With Friends, Go Solo, and Mod Levels With TimeSymmetry’s Combat Flight Game.

Iceberg Interactive announced today that following a successful development cycle in Steam Early Access, its hotly anticipated combat flight game Vector Thrust is available now on Steam. Developer TimeSymmetry has listened to its community and has implemented many new features, including an uncanny tally of 260 aircraft, 170 challenges, 13-story-vased missions, single- and multiplayer modes, and modding tools. Vector Thrust is a refreshing blast from the past for gamers fond of the popular ‘90s console combat flight games.

“Our community has given us a lot of ideas for things to implement into the game, and we have spent the past 11 months making a game that they will love”, says TimeSymmetry’s design lead Claudio Rodrigues. “I look forward to seeing what everyone thinks of the game and watching the multiplayer and modding aspects of the game take off.”

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February 24

Vector Thrust Reaches New Heights With The Early Access BETA Launch

Hi everyone ! Yes - we have gone Beta.
Vector Thrust is a blast from the past for those with fond memories of the popular 90’s console flight combat games. Join the fun now and help us perfect the game !

With Beta status, Vector Thrust introduces more features, more aircraft, more weapons and 50 missions. We have spent half a year in alpha but we feel the game is really shaping up nicely and with your help we will be on our way to leave Early Access in Q2-2015.
Having reached Beta status also means the game will now continue Early Access with a $19.99 price tag, on the way to the eventual $ 24,99 price tag.

Major additions from Alpha to Beta:
• 20 new playable aircraft
• Lots of new weapons
• New boss units
• Over 50 new missions
• New visual effects
• Several new maps
View the full list of the Beta update via the Steam Discussions

19 comments Read more

About This Game

Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customizable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 260 fully playable aircraft (through various iterations of over 45 aircraft models) and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

Key features:

  • Stay engaged from dawn until dusk and beyond with many single and multiplayer game modes.
  • Keep coming back for more with 13 missions via a series of campaigns.
  • Unlock over 260 aircraft through a simple yet competitive Challenge Mode, which includes 170 challenges.
  • Pit yourself against advanced tactical AI that responds to the world around it.
  • Clash against titanic aerial fortresses and super-weapons.
  • Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
  • Modify your game with easy, simple modding tools and share your creations with others.

System Requirements

    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 3 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX®–compliant, Shader 3.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: July 6
So, when do we get to take on Stonehenge?
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3 of 6 people (50%) found this review helpful
76.1 hrs on record
Posted: July 5
I'd honestly like to recommend this game, but the current state makes it hard to accept its status as full retail and the overall price. While it has its redeemable elements, the issues outweight the cost for the game at the current moment.

First off, if you're here wanting an Ace Combat experience, the game is not what you're looking for. Boot up Ace Combat Infinity or hook up an emulator and dust off your PS2 disks instead. Vector Thrust has a lot of promise but at the moment there are many issues that need to be addressed before it happens.

Vector Thrust is an indie air combat simulator game with a cel-shaded art direction developed by the TimeSymmetry team, published under Iceberg Interactive. The game features arcade shooter elements such as large amounts of ammunition and fictional aircraft as well as setting, quick-action and skirmish modes, several challenge stages, standalone battle scenarios and a story-driven campaign. There are dozens of aircraft families to chose from, with several variants for each, with aircraft both famous and less-widely-known. The game features original musical score by José Pavli.

● Interesting proposal of a constructed world and timeline, in similar fashion to the known Ace Combat series.
● Active modding community with many additional aircraft, paint schemes, NPC voices, weapon, scenery, and extra content
● Good graphical detail on aircraft exteriors as well as weapons.
● Cel-shaded artstyle that gives a colorful, unique appearance to the game.*

○ Underwhelming amount of content for a full release, with many placeholder and seemingly rushed material, as well as incomplete or missing individual aircraft, challenge and aircraft family descriptions.
○ Disorganized content that yields misreferencered audio and dialogue, mismatching speech and text along occasional typos.
○ Slow campaign story pacing, with little emotional response to character interaction.*¹
○ Scenery seems simple and uninteresting at best, and downright barreen at worst.
○ Removal-- and subsequent lack of restoration of HUD customization from older versions.
○ Steep AI difficulty curve from unresponsive to highly challenging during gameplay.
○ Friendly AI ground units during campaign seem to be mainly unresponsive to enemy presence.
○ Occasional crashes during gameplay.
○ Sound effects are toned down from how they actually sound in reality, along a distinct lack of sound in some occasions (sounds after a certain distance are inaudible, secondary aircraft explosions lack sound, etc).
○ Anti-air artillery and guns are exceedingly lethal (ranging from straight bullet death rays with zero spread to one-shell-kills) for a game that tries leaning to an arcade style, and missile guidance seems to be overly inaccurate.*
○ Voice acting can be described as "campy" in some lines, while it seems to be toned down in others.*

*: In my personal view and/or opinion.
¹: Take in consideration I've only played until the mission where you engage the three Ziz superweapons and a Legionaire, I'll edit accordingly once I finish the campaign.

Side Notes
Now, I will admit that I didn't buy this game expecting a perfect Ace Combat Infinity replacer on the PC, with all its features and complete, polished game mechanics, but Vector Thrust fails to accomplish a few things that I needed to have the patience to personally dig up info around (missing descriptions for aircraft like the XF10F, find proper replacement sounds for explosions and gunfire, add and reposition special weapons on aircraft that lacked secondary weapons while there were obvious hardpoints to support those, etc.) which wouldn't be needed to be done otherwise, which eventually got wiped as files were revalidated and updated into newer files, which, while I had hoped would have even more accurate info than what I had found out and filled in, sadly were the previous state of the files before I made any changes.

I'll give the TS team credit, the game has come a long way from the start as far as I see, but despite the slow update frequency I would rather have it that way than leave early access in the current state-- which just feels forced. Many things like aforementioned typos and dialogue lines being cut short or misrefrenced, or even missing, it all makes me feel like the game still needed more development and content before being branded as full retail version.

This doesn't mean I gave up on the game, and all things considered, it is a decent game on itself with good potential, but for its current price Vector Thrust is not a reasonable deal at all, which is the main issue and a huge turn-off for anyone interested. I'm hoping that the devs don't take this review wrong as being only me lashing out disappointment, because in fact, those are just issues I'd rather see addressed sooner than later, since I hope to see this game attain a proper status as spriritual successor to Ace Combat. Right now however, it's not.
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105 of 127 people (83%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: July 2
Appauled at the state of this game on "Full Release".

If youre a fan of Ace Combat, Stay away from it. Itll only let you down in every possible way.

The Bad
The gameplay is clunky and not fun, missiles and MG's will often miss for no good reason despite being on a good angle of attack.

The Aircraft selection is "Huge" in that theyre split into families and then Variants, many of the variants are nothing but a paint scheme and an extra letter on the end with little to no difference in actual gameplay. Although some variants actually are nice and dont feel like copy pastes they are still locked behind a somewhat repetitive "Challenge" system, in which you have to do small scenarios in the aircraft to be able to use them in Quick games\Multiplayer\Skirmish.

The Campaigns poor design coupled with bad gameplay combines into an absolutely awful experience, With bombers that take 10+ missiles to destroy(The missile cap on most aircraft being 60), to enemy Aircraft AI that loops around and around, only for when you finally get the opportunity to attack the missiles to fly totally off target.

There are a few features related to the Camera\HUD that have been broken for a while. This includes stuff such as the Missiles not locking on based on the direction of your plane but your Camera, The complete lack of Cockpit view and a useless 3rd "Cinematic" view.

The Good
Actual flight is done quite nicely, planes from certain generations feel like they fly the way they should\would.
There is a nice variation in MG and missiles, however broke they are.
There is a solid Selection of Special weapons, however some outright dont work how theyre meant to and as such are practically useless.
Although playing with friends\against them is a nice feature, with how bad the gameplay is right now I wouldnt want to put anyone through it. But the base is there, and assuming that the Developers decide to continue touching the game up and not abandon it like alot of other early access games this still has the potential to be a Decent game.

Stay away from it if youre an Ace Combat fan or get angry when things that should work DONT work.
The simple inclusion of a campaign does not fix the huge underlying issues with the gameplay and only solidifies the incredibly poor design choices.
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93 of 113 people (82%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: February 1
Early Access Review
Vector Thrust is an arcade dogfighting game similar to the likes of HAWX and Ace Combat but with cel-shaded graphics. Its fast paced combat combined with the hundreds of unlockable planes makes this game extremely fun but it has many flaws in its current Early Access stage. Please note, this review is structured differently due to the amount of stuff I have to talk about.

Graphics and Appearance:
The graphics and appearance of this game are a bit hit and miss (mainly miss), thankfully it doesn't subtract from how good the game is too much and hopefully these things will be fixed soon.

+The planes look absolutely awesome in the cel shaded style of the game as do enemy vehicles and turrets.
+The sky and water in this game are pretty damn beautiful (see screenshot)

-The textures of the maps are absolutely terrible, they are very low resolution and are particularly bad to look at when flying close to the ground. Textures of airports (because they aren't actually 3D) are also bad and look like they're just 2D images pulled from Google Earth
-Particle effects are also pretty bad, explosions created by destroyed aircraft are very small and disappear completely after two or three seconds, plane's don't have noticeable vapour trails.
-Lens flare is also bad, it's pretty much just a grey ring on your screen which really does not look nice.
-This game has no cockpit view which is absolutely ridiculous considering the type of game it is.
-Flares aren't very bright and are difficult to see.
-The game's UI is only visible when looking straight ahead.

Gameplay and Replayability:
Gameplay is where this game really excels, the combat is near perfect and with so much to do it's difficult to get bored of this game without pouring a considerable amount of time into it.

+Fast paced combat
+Many different enemy types, ranging from drones to the Stratofortress (that's a B52 for those who don't know)
+Each plane that you can fly in the game does something particularly well making different planes suited to different missions
+While the campaign is short (and pretty dull) the main game mode is 'Challenges' where you take part in different challenges, ranging from shooting down balloons with your forward mounted gun or bombing enemy tents, to unlock the literally hundreds of planes that this game has. You start off with a few of the families, such as the F-104 and as you progress through each family of planes you unlock more families to do challenges for such as the F4, F6 and F16 families.
+Vector Thrust has an incredibly powerful editor which allows you to create your own scenarios to play yourself or to share with others.

-While the game has multiplayer it's difficult to find a match unless you have friends to play it with due to multiplayer being in the beta branch and the small number of players on the game.
-Takeoffs and Landings aren't in the game (yet?).

As with Graphics and Appearance, Sound in this game is pretty hit and miss.

+The roar of the engines on the planes is great
+The sounds of your weapons firing are good

-The voice acting is pretty awful (credit where credit's due it was just one guy using a voice changer for all of the characters in the game).
-The noise for you locking on to a target is very similar to the missle alert which can be confusing at times.

Menus, Controls and Options:

+I played with the default (slightly tweaked, we'll get to that) control scheme for an XBOX360 controller which worked great apart from the fact that it didn't have flares mapped to it which I had to do myself, apart from that I thought the controls were extremely good and the planes themselves were very responsive.
+This game has a lot of options, it has everything you would expect graphically but it also lets you choose the colours of your UI, what measurement system you would like to use and more.
+The menus are simple and easy to use.

-The menus can't be navigated using a controller.

Things Worth a Mention:

+The development team are very active in the forums which is always nice to see.

-This game contains quite a few typos/spelling mistakes which I found quite frustrating.

9 for fans of similar games

7 for people new to this kind of game

Despite it's flaws this is an arcade dogfighting game superior even to the HAWX series (HAWX 2 being one of my all time favourite games) BUT due to its numerous flaws this game might not be as enjoyable for people new to this type of this game (hence the two scores). Whether you're new to arcade flight simulators or you're a veteran of the HAWX or Ace Combat games I would strongly recommend this game.

El K.
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69 of 85 people (81%) found this review helpful
2 people found this review funny
0.8 hrs on record
Posted: July 2
I bought this game long before it ever came to early access. I was looking for a decent Ace Combat clone for the PC. This is not it.

Flying feels almost innertialess, and as long as the plane remains upright, The plane doesn't have the tremors of a normal plane that has wind acting on it, and instead stays perfectly steady. Neither combat or flying feel particularly fun. The developer decided what Ace Combat lacked was realism and sought to make the fifty or so missles your aircraft carries perform more like real missiles. However, the end result is that they perform more like rockets and even a slight incline will cause the missiles to miss.

Not only is it not fun to fly or fight in this game, the game takes place over almost featureless terrain. The first mission features a crater in an otherwise perfectly flat desert. The dialogue in the mission give the impression that the crater was created by a bomb; however, why someone would use a nuke or superweapon to attack a featureless desert is beyond me.

Lastly, the voice acting is bad: genuinely bad. The quality varies wildly between actors as does the clarity and volume level. The music is better, if unmemorable, but seems to be poorly used and paced.

I know it was a small development team, and likely the work of passion of a small team of programmers, but the game seeks to emulate a style of story that requires comptentences that this team simply did not have. I cannot, in good concience, recommend that you buy this game.
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