Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. The game features 260 fully playable aircraft (through various iterations of over 45 aircraft models).
User reviews: Mostly Positive (235 reviews)
Release Date: Jul 2, 2015
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$24.99
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Recommended By Curators

"Spiritual successor to classic Ace Combat action. Arcadey, explosive, and fun; Vector Thrust is a combat sim for all skill levels."
Read the full review here.

Recent updates View all (19)

July 2

VECTOR THRUST LAUNCHES OUT OF EARLY ACCESS ON STEAM TODAY

Dogfight With Friends, Go Solo, and Mod Levels With TimeSymmetry’s Combat Flight Game.

Iceberg Interactive announced today that following a successful development cycle in Steam Early Access, its hotly anticipated combat flight game Vector Thrust is available now on Steam. Developer TimeSymmetry has listened to its community and has implemented many new features, including an uncanny tally of 260 aircraft, 170 challenges, 13-story-vased missions, single- and multiplayer modes, and modding tools. Vector Thrust is a refreshing blast from the past for gamers fond of the popular ‘90s console combat flight games.

“Our community has given us a lot of ideas for things to implement into the game, and we have spent the past 11 months making a game that they will love”, says TimeSymmetry’s design lead Claudio Rodrigues. “I look forward to seeing what everyone thinks of the game and watching the multiplayer and modding aspects of the game take off.”

15 comments Read more

February 24

Vector Thrust Reaches New Heights With The Early Access BETA Launch

Hi everyone ! Yes - we have gone Beta.
Vector Thrust is a blast from the past for those with fond memories of the popular 90’s console flight combat games. Join the fun now and help us perfect the game !

With Beta status, Vector Thrust introduces more features, more aircraft, more weapons and 50 missions. We have spent half a year in alpha but we feel the game is really shaping up nicely and with your help we will be on our way to leave Early Access in Q2-2015.
Having reached Beta status also means the game will now continue Early Access with a $19.99 price tag, on the way to the eventual $ 24,99 price tag.

Major additions from Alpha to Beta:
• 20 new playable aircraft
• Lots of new weapons
• New boss units
• Over 50 new missions
• New visual effects
• Several new maps
View the full list of the Beta update via the Steam Discussions

19 comments Read more

About This Game

Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customizable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 260 fully playable aircraft (through various iterations of over 45 aircraft models) and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

Key features:

  • Stay engaged from dawn until dusk and beyond with many single and multiplayer game modes.
  • Keep coming back for more with 13 missions via a series of campaigns.
  • Unlock over 260 aircraft through a simple yet competitive Challenge Mode, which includes 170 challenges.
  • Pit yourself against advanced tactical AI that responds to the world around it.
  • Clash against titanic aerial fortresses and super-weapons.
  • Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
  • Modify your game with easy, simple modding tools and share your creations with others.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 3 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX®–compliant, Shader 3.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
18 of 30 people (60%) found this review helpful
1 person found this review funny
47.6 hrs on record
Posted: July 3
Pre-Release Review
This game is beyond awful in its current state. Somehow, Timesymmetry managed to turn a rather competent but somewhat uninspired Ace Combat clone into a buggy, unplayable mess.

Also, the missiles work like artillery shells.
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10 of 15 people (67%) found this review helpful
5.2 hrs on record
Posted: July 3
Another game that is Early Access and incomplete rushed out the door for no clear sane reason except trying to get a few dollars more.

It has a lot of potential to be a great Arcade dog fighter and I have been eagerly waiting for it to be finished.
Sadly it is indeed incomplete and not a full game , something the devs have even admitted and still has bugs that should not be in a game that is full release.

For example change the language from 'default' to 'English' and all mode except Quick Action will make it crash. If you're firing your gun when the round ends the gun sound gets stuck, controller suport in menu is janky and not that smooth with game control either.
Feels like the game uses it like a 4 way controller not 8 way, meaning turning your plane while climbing or diving is not smooth and has that clicky feel.
The game and menus still have that in development look and feel.

So I cannot in good concience at this time recommend it, if it were still in early access I would of said go for it.
Best I can do now though is say keep an eye on it and reviews to see if it ever gets finished, as sadly experience with Early Access on Steam has shown me once a game is pushed out unfinished like this it's usually not long after the title is completely abandoned.

Again, very dissapointing the devs and publisher decided to go this route. Hope they prove me wrong and we get a complete and polished game.
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7 of 12 people (58%) found this review helpful
12.4 hrs on record
Posted: July 4
Unfortrently, i can't recommend this game yet, this is something i'd strongly suggest putting on your watch list and buying it later. I feel as if the game has been released a little too early and there are still issues from the Early Access still plaguing today, due to what appears to be the publisher making the developer release the game earlier than he would like it. I'd wait a few months down the line and see what kind of shape the game will be then, it still feels very "Early Access", even though it's been "fully released".

Honestly, I'm not too sure what to think about Vector Thrust right now, and it would require more experementation to figure out what the key issues is, if you come expecting this to be a direct Ace Combat clone, you will run into a few problems since the game doesnt play like a direct Ace Combat clone. I don't think it helps that your starting planes are so low tier that you won't have a real clue on how the flying feels like until you go through challanges to unlock each plane seperately, and there are a lot of aircraft to unlock, perhaps too much at a glance. Plus, there are some challanges that are either just pure broken or harder than it should be, that doesnt really help things.

I think whats throwing so many people off is that its not a direct Ace Combat clone, because of that. You end up playing this in the Ace Combat mindset and it ends up backfiring. This might have something to do with the flight model, or the planes. Or just the game in general. I'm not too sure.

Let me do a proper review in the future, i'd really need to put more time into it but as of right now. I really can't recommend buying this right now, especially with the asking price being nearly £20, in the state that its in right now.

Sorry, TimeSymmetry. I really didnt want to give you a negative review right now, seeing how you've been working on this since mid 2011, and what you have done is great. But it's still got some blatent issues that still show that Early Access mark, i hope you can fix up the game more in the future so it feels like a proper released game. I'll review the game near the end of the year and we'll see what happens then.
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5 of 10 people (50%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: July 4
honeslty i prefer Flight sim games that are well...sim, such as DCS, however this game remindes me on the anime Area 88 and i am enjoying it so far, i do use a flight stick and have custome bound the keys to my liking so in regards to many other reviews stating that the controls are sloppy i cant comment as it two different things mouse and keyboard vs flight stick. i do hope they get around to making an in cockpit view for the aircraft and eventually fush out and detail some of the terrain, but overall i am enjoying this game for what it is, arcade flight...
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105 of 125 people (84%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: July 2
Appauled at the state of this game on "Full Release".

If youre a fan of Ace Combat, Stay away from it. Itll only let you down in every possible way.

The Bad
The gameplay is clunky and not fun, missiles and MG's will often miss for no good reason despite being on a good angle of attack.

The Aircraft selection is "Huge" in that theyre split into families and then Variants, many of the variants are nothing but a paint scheme and an extra letter on the end with little to no difference in actual gameplay. Although some variants actually are nice and dont feel like copy pastes they are still locked behind a somewhat repetitive "Challenge" system, in which you have to do small scenarios in the aircraft to be able to use them in Quick games\Multiplayer\Skirmish.

The Campaigns poor design coupled with bad gameplay combines into an absolutely awful experience, With bombers that take 10+ missiles to destroy(The missile cap on most aircraft being 60), to enemy Aircraft AI that loops around and around, only for when you finally get the opportunity to attack the missiles to fly totally off target.

There are a few features related to the Camera\HUD that have been broken for a while. This includes stuff such as the Missiles not locking on based on the direction of your plane but your Camera, The complete lack of Cockpit view and a useless 3rd "Cinematic" view.

The Good
Actual flight is done quite nicely, planes from certain generations feel like they fly the way they should\would.
There is a nice variation in MG and missiles, however broke they are.
There is a solid Selection of Special weapons, however some outright dont work how theyre meant to and as such are practically useless.
Although playing with friends\against them is a nice feature, with how bad the gameplay is right now I wouldnt want to put anyone through it. But the base is there, and assuming that the Developers decide to continue touching the game up and not abandon it like alot of other early access games this still has the potential to be a Decent game.

Overall
Stay away from it if youre an Ace Combat fan or get angry when things that should work DONT work.
The simple inclusion of a campaign does not fix the huge underlying issues with the gameplay and only solidifies the incredibly poor design choices.
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