Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. The game features 260 fully playable aircraft (through various iterations of over 45 aircraft models).
User reviews: Mostly Positive (256 reviews)
Release Date: Jul 2, 2015
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"Spiritual successor to classic Ace Combat action. Arcadey, explosive, and fun; Vector Thrust is a combat sim for all skill levels."
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Recent updates View all (19)

July 2


Dogfight With Friends, Go Solo, and Mod Levels With TimeSymmetry’s Combat Flight Game.

Iceberg Interactive announced today that following a successful development cycle in Steam Early Access, its hotly anticipated combat flight game Vector Thrust is available now on Steam. Developer TimeSymmetry has listened to its community and has implemented many new features, including an uncanny tally of 260 aircraft, 170 challenges, 13-story-vased missions, single- and multiplayer modes, and modding tools. Vector Thrust is a refreshing blast from the past for gamers fond of the popular ‘90s console combat flight games.

“Our community has given us a lot of ideas for things to implement into the game, and we have spent the past 11 months making a game that they will love”, says TimeSymmetry’s design lead Claudio Rodrigues. “I look forward to seeing what everyone thinks of the game and watching the multiplayer and modding aspects of the game take off.”

16 comments Read more

February 24

Vector Thrust Reaches New Heights With The Early Access BETA Launch

Hi everyone ! Yes - we have gone Beta.
Vector Thrust is a blast from the past for those with fond memories of the popular 90’s console flight combat games. Join the fun now and help us perfect the game !

With Beta status, Vector Thrust introduces more features, more aircraft, more weapons and 50 missions. We have spent half a year in alpha but we feel the game is really shaping up nicely and with your help we will be on our way to leave Early Access in Q2-2015.
Having reached Beta status also means the game will now continue Early Access with a $19.99 price tag, on the way to the eventual $ 24,99 price tag.

Major additions from Alpha to Beta:
• 20 new playable aircraft
• Lots of new weapons
• New boss units
• Over 50 new missions
• New visual effects
• Several new maps
View the full list of the Beta update via the Steam Discussions

19 comments Read more

About This Game

Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customizable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 260 fully playable aircraft (through various iterations of over 45 aircraft models) and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

Key features:

  • Stay engaged from dawn until dusk and beyond with many single and multiplayer game modes.
  • Keep coming back for more with 13 missions via a series of campaigns.
  • Unlock over 260 aircraft through a simple yet competitive Challenge Mode, which includes 170 challenges.
  • Pit yourself against advanced tactical AI that responds to the world around it.
  • Clash against titanic aerial fortresses and super-weapons.
  • Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
  • Modify your game with easy, simple modding tools and share your creations with others.

System Requirements

    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 3 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX®–compliant, Shader 3.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
20 of 29 people (69%) found this review helpful
78.9 hrs on record
Posted: July 5
I'd honestly like to recommend this game, but the current state makes it hard to accept its status as full retail and the overall price. While it has its redeemable elements, the issues outweight the cost for the game at the current moment. Unless there's something like a 70% discount or above the price isn't right.

First off, if you're here wanting an Ace Combat experience, the game is not what you're looking for. Boot up Ace Combat Infinity or hook up an emulator and dust off your PS2 disks instead. Vector Thrust has a lot of promise but at the moment there are many issues that need to be addressed before it happens.

Vector Thrust is an indie air combat simulator game with a cel-shaded art direction developed by the TimeSymmetry team, published under Iceberg Interactive. The game features arcade shooter elements such as large amounts of ammunition and fictional aircraft as well as setting, quick-action and skirmish modes, several challenge stages, standalone battle scenarios and a story-driven campaign. There are dozens of aircraft families to chose from, with several variants for each, with aircraft both famous and less-widely-known. The game features original musical score by José Pavli.

● Interesting proposal of a constructed world and timeline, in similar fashion to the known Ace Combat series.
● Active modding community with many additional aircraft, paint schemes, NPC voices, weapon, scenery, and extra content
● Good graphical detail on aircraft exteriors as well as weapons.
● Cel-shaded artstyle that gives a colorful, unique appearance to the game.*

○ Underwhelming amount of content for a full release, with many placeholder and seemingly rushed material, as well as incomplete or missing individual aircraft, challenge and aircraft family descriptions.
○ Disorganized content that yields misreferencered audio and dialogue, mismatching speech and text along occasional typos.
○ Slow campaign story pacing, with little emotional response to character interaction.*¹
○ Scenery seems simple and uninteresting at best, and downright barreen at worst.
○ Removal-- and subsequent lack of restoration of HUD customization from older versions.
○ Steep AI difficulty curve from unresponsive to highly challenging during gameplay.
○ Friendly AI ground units during campaign seem to be mainly unresponsive to enemy presence.
○ Occasional crashes during gameplay.
○ Sound effects are toned down from how they actually sound in reality, along a distinct lack of sound in some occasions (sounds after a certain distance are inaudible, secondary aircraft explosions lack sound, etc).
○ Anti-air artillery and guns are exceedingly lethal (ranging from straight bullet death rays with zero spread to one-shell-kills) for a game that tries leaning to an arcade style, and missile guidance seems to be overly inaccurate.*
○ Voice acting can be described as "campy" in some lines, while it seems to be toned down in others.*

*: In my personal view and/or opinion.
¹: Take in consideration I've only played until the mission where you engage the three Ziz superweapons and a Legionaire, I'll edit accordingly once I finish the campaign.

Side Notes
Now, I will admit that I didn't buy this game expecting a perfect Ace Combat Infinity replacer on the PC, with all its features and complete, polished game mechanics, but Vector Thrust fails to accomplish a few things that I needed to have the patience to personally dig up info around (missing descriptions for aircraft like the XF10F, find proper replacement sounds for explosions and gunfire, add and reposition special weapons on aircraft that lacked secondary weapons while there were obvious hardpoints to support those, etc.) which wouldn't be needed to be done otherwise, which eventually got wiped as files were revalidated and updated into newer files, which, while I had hoped would have even more accurate info than what I had found out and filled in, sadly were the previous state of the files before I made any changes.

I'll give the TS team credit, the game has come a long way from the start as far as I see, but despite the slow update frequency I would rather have it that way than leave early access in the current state-- which just feels forced. Many things like aforementioned typos and dialogue lines being cut short or misrefrenced, or even missing, it all makes me feel like the game still needed more development and content before being branded as full retail version.

This doesn't mean I gave up on the game, and all things considered, it is a decent game on itself with good potential, but for its current price Vector Thrust is not a reasonable deal at all, which is the main issue and a huge turn-off for anyone interested. I'm hoping that the devs don't take this review wrong as being only me lashing out disappointment, because in fact, those are just issues I'd rather see addressed sooner than later, since I hope to see this game attain a proper status as spriritual successor to Ace Combat. Right now however, it's not.
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13 of 20 people (65%) found this review helpful
5.2 hrs on record
Posted: July 3
Another game that is Early Access and incomplete rushed out the door for no clear sane reason except trying to get a few dollars more.

It has a lot of potential to be a great Arcade dog fighter and I have been eagerly waiting for it to be finished.
Sadly it is indeed incomplete and not a full game , something the devs have even admitted and still has bugs that should not be in a game that is full release.

For example change the language from 'default' to 'English' and all mode except Quick Action will make it crash. If you're firing your gun when the round ends the gun sound gets stuck, controller suport in menu is janky and not that smooth with game control either.
Feels like the game uses it like a 4 way controller not 8 way, meaning turning your plane while climbing or diving is not smooth and has that clicky feel.
The game and menus still have that in development look and feel.

So I cannot in good concience at this time recommend it, if it were still in early access I would of said go for it.
Best I can do now though is say keep an eye on it and reviews to see if it ever gets finished, as sadly experience with Early Access on Steam has shown me once a game is pushed out unfinished like this it's usually not long after the title is completely abandoned.

Again, very dissapointing the devs and publisher decided to go this route. Hope they prove me wrong and we get a complete and polished game.
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21 of 36 people (58%) found this review helpful
1 person found this review funny
48.3 hrs on record
Posted: July 3
This game is beyond awful in its current state. Somehow, Timesymmetry managed to turn a rather competent but somewhat uninspired Ace Combat clone into a buggy, unplayable mess.

Literally nothing works as intended. The campaign missions are fundamentally broken, to the point where you will see passenger airliners trying to dogfight with enemy fighters. The multiplayer is somehow even worse, with frequent crashes, disconnects and all round bugginess. A particular joy is that the game will allow you to try to join a multiplayer session with a modded aircraft, causing the game to crash for everyone connected to the server. The cel shading style leaves the aircraft looking like they were waxed to a mirror shine because the specular maps are dreadful. Missiles are effectively useless. Flight dynamics are horrendous, even for an arcade flight game. Avoid like the plague.
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4 of 5 people (80%) found this review helpful
11.2 hrs on record
Posted: July 10
This game rocks.

The difficulty is far higher then the orignal ace combat games, with far more lethal AI and missiles that require players to accurately sync their flight path with a bandit before a kill. Happily the dialouge is as cheesy and painful as ever.

On the downside menus are a little underpolished and a difficulty option wouldn't hurt espically for first timers.

If your an AC fan pick this up.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: July 16
I was one of the early alpha Vector Thrust Backer, here is an advice:"Vector Thrust is hard, seriously hard. If you wanted something like Ace Combat or Hawx, is not here, the game is unforgiving and the challenge is hardcore. One shot and you are dead."

I like the cel-shade graphic and don't mind the poor ground texture. I only need one request, easy mode, tougher allies and escorts. Is kinda disheartening to see the last enemy shoot down your allies, wasting nearly 30 minutes of dogfight and missle dodging......... Please......

Still, if you like Mig 21 but want something arcady, look here. Is fun, even though is very very hard.
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