Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. The game features 260 fully playable aircraft (through various iterations of over 45 aircraft models).
User reviews: Mostly Positive (289 reviews) - 70% of the 289 user reviews for this game are positive.
Release Date: Jul 2, 2015

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"Spiritual successor to classic Ace Combat action. Arcadey, explosive, and fun; Vector Thrust is a combat sim for all skill levels."
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Recent updates View all (20)

September 3



  • TWEAKED all aircraft specs
  • TWEAKED all missile specs

  • ADDED some new skins for future missions and campaigns

  • ADDED Weapons bay for F/A-22S5
  • ADDED Weapons bay for F-22B
  • ADDED Weapons bay for F-22U
  • ADDED Weapons bay for F-22UL
  • ADDED Weapons bay for F-22X
  • ADDED Weapons bay for FB-22-1

  • ADDED Cavalier E
  • ADDED F-4(FV)H
  • ADDED F-4Z
  • ADDED Falcon SX-1
  • ADDED MiG-31

  • ADDED FOV controls in options
  • ADDED multiple difficulties in HT campaign
  • ADDED Minimum Detection range

  • ADDED selectable Gameplay styles:
    Based on real stats -> the version it was available until now
    Full Arcade ->All Missiles behave the same and it the difference between aircrafts is downplayed
    Old Style -> the old missile behavior that was available during early access

  • ADDED in Editor, Pointers can be assigned to units
  • ADDED in Editor, Pointers now have the option to show the distance

  • FIXED J-35 Draken missing pilot model
  • FIXED Errors in the F-22X model and texture
  • FIXED inverted controls at very high speeds
  • FIXED CTD when using incorrect bone names for weapons bay
  • FIXED Updates lo longer overwrite current configurations

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July 2


Dogfight With Friends, Go Solo, and Mod Levels With TimeSymmetry’s Combat Flight Game.

Iceberg Interactive announced today that following a successful development cycle in Steam Early Access, its hotly anticipated combat flight game Vector Thrust is available now on Steam. Developer TimeSymmetry has listened to its community and has implemented many new features, including an uncanny tally of 260 aircraft, 170 challenges, 13-story-vased missions, single- and multiplayer modes, and modding tools. Vector Thrust is a refreshing blast from the past for gamers fond of the popular ‘90s console combat flight games.

“Our community has given us a lot of ideas for things to implement into the game, and we have spent the past 11 months making a game that they will love”, says TimeSymmetry’s design lead Claudio Rodrigues. “I look forward to seeing what everyone thinks of the game and watching the multiplayer and modding aspects of the game take off.”

17 comments Read more

About This Game

Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customizable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 260 fully playable aircraft (through various iterations of over 45 aircraft models) and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

Key features:

  • Stay engaged from dawn until dusk and beyond with many single and multiplayer game modes.
  • Keep coming back for more with 13 missions via a series of campaigns.
  • Unlock over 260 aircraft through a simple yet competitive Challenge Mode, which includes 170 challenges.
  • Pit yourself against advanced tactical AI that responds to the world around it.
  • Clash against titanic aerial fortresses and super-weapons.
  • Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
  • Modify your game with easy, simple modding tools and share your creations with others.

System Requirements

    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 3 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX®–compliant, Shader 3.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Helpful customer reviews
159 of 209 people (76%) found this review helpful
4 people found this review funny
8.0 hrs on record
Posted: July 2
Appauled at the state of this game on "Full Release".

If youre a fan of Ace Combat, Stay away from it. Itll only let you down in every possible way.

The Bad
The gameplay is clunky and not fun, missiles and MG's will often miss for no good reason despite being on a good angle of attack.

The Aircraft selection is "Huge" in that theyre split into families and then Variants, many of the variants are nothing but a paint scheme and an extra letter on the end with little to no difference in actual gameplay. Although some variants actually are nice and dont feel like copy pastes they are still locked behind a somewhat repetitive "Challenge" system, in which you have to do small scenarios in the aircraft to be able to use them in Quick games\Multiplayer\Skirmish.

The Campaigns poor design coupled with bad gameplay combines into an absolutely awful experience, With bombers that take 10+ missiles to destroy(The missile cap on most aircraft being 60), to enemy Aircraft AI that loops around and around, only for when you finally get the opportunity to attack the missiles to fly totally off target.

There are a few features related to the Camera\HUD that have been broken for a while. This includes stuff such as the Missiles not locking on based on the direction of your plane but your Camera, The complete lack of Cockpit view and a useless 3rd "Cinematic" view.

The Good
Actual flight is done quite nicely, planes from certain generations feel like they fly the way they should\would.
There is a nice variation in MG and missiles, however broke they are.
There is a solid Selection of Special weapons, however some outright dont work how theyre meant to and as such are practically useless.
Although playing with friends\against them is a nice feature, with how bad the gameplay is right now I wouldnt want to put anyone through it. But the base is there, and assuming that the Developers decide to continue touching the game up and not abandon it like alot of other early access games this still has the potential to be a Decent game.

Stay away from it if youre an Ace Combat fan or get angry when things that should work DONT work.
The simple inclusion of a campaign does not fix the huge underlying issues with the gameplay and only solidifies the incredibly poor design choices.
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107 of 143 people (75%) found this review helpful
5 people found this review funny
3.2 hrs on record
Posted: July 2
I bought this game long before it ever came to early access. I was looking for a decent Ace Combat clone for the PC. This is not it.

Flying feels almost innertialess, and as long as the plane remains upright, The plane doesn't have the tremors of a normal plane that has wind acting on it, and instead stays perfectly steady. Neither combat or flying feel particularly fun. The developer decided what Ace Combat lacked was realism and sought to make the fifty or so missles your aircraft carries perform more like real missiles. However, the end result is that they perform more like rockets and even a slight incline will cause the missiles to miss.

Not only is it not fun to fly or fight in this game, the game takes place over almost featureless terrain. The first mission features a crater in an otherwise perfectly flat desert. The dialogue in the mission give the impression that the crater was created by a bomb; however, why someone would use a nuke or superweapon to attack a featureless desert is beyond me.

Lastly, the voice acting is bad: genuinely bad. The quality varies wildly between actors as does the clarity and volume level. The music is better, if unmemorable, but seems to be poorly used and paced.

I know it was a small development team, and likely the work of passion of a small team of programmers, but the game seeks to emulate a style of story that requires comptentences that this team simply did not have. I cannot, in good concience, recommend that you buy this game.
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72 of 92 people (78%) found this review helpful
2 people found this review funny
33.9 hrs on record
Posted: July 3
I really wish I could give this game a positive score, ideally this is an ace combat style game for PC with a touch of realism added on top of it, but this doesn’t seem the case, so let’s see all the issues that in my opinion the game has.

First of all the missiles: missiles in vector trust are next to useless, all of them seem to point to an imaginary target behind the enemy aircraft instead of at the aircraft itself, for the so called rear quarter missiles, or in front of the enemy aircraft for modern all-aspect missiles.
While it’s true that I haven’t tested every single missile in the game, which has a vast arsenal of weaponry, just seeing the R-73 not behaving like it should in a game that is supposedly something a bit more than plain arcade is not a pleasant sight. On top of this the game locking system is clunky, cycling all the targets in the area instead of giving priority to the ones near your aiming point is a severe drawback in close dogfights or against large amounts of ground forces, as it makes AA targeting rather difficult.
Overall you are better off using the guns on your planes rather than missiles; these are both more accurate and more damaging.

Secondly, the planes: Vector Thrust offers a vast array of planes and this would be a good thing if there weren’t some odd decisions in their lineup, a lot of them are either made up versions or obscure prototypes. It would be good if planes like the Mig-25 and 31, Tornado, Eurofighter, Harrier and F-18 weren’t missing from the game. Instead we get stuff like the Lampyridae, a prototype German stealth fighter that didn’t get past the mockup phase, XF-10, a prototype from the 50ies, and a plethora of fictional version for almost all aircraft in the game.
All of this coupled with the total lack of a cockpit view (there is only third person, virtual cockpit and cinematic mode) makes the vast plane array a weak point rather than a strong point: it would have been much better to focus on few famous planes, with full cockpit, rather than dispersing the focus on one off prototypes.

Thirdly, the challenges: on paper the idea sounds great; each plane in game has a challenge that you need to complete to use the plane in quick action, skirmish and multiplayer mode, furthermore planes are divided in families and you need to unlock the planes one by one in each family. For example completing the F-16A challenge is required to unlock the F-16C challenge, this is again a good idea that could give a good sense of progression as the player slowly gets better and better planes.
The execution though is sub-par as challenges are repetitive and more often than not they are unrewarding: one of them requires you to gather at least 20 floating stars while two F-16 will happily sit on your tail firing everything they have, the reward for that is a Jaguar A, unless you are a real Jaguar fan this is not worth the hassle.
Not every plane has its challenge so, unless you mess around with the game files or buy them with in-game points gathered after every challenge, you can forget getting the F-22 or Su-47.

Lastly there is the rather important fact that this game is supposedly complete, while from my understanding Time Symmetry is largely a one man development team and there are updates coming our way including more planes and challenges (and eventually cockpits). Currently the game is in a broken state and it’s not worth the money.
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29 of 40 people (73%) found this review helpful
2.9 hrs on record
Posted: July 3
This is a game of frustration.
Don't buy it.
Number of planes doesn't make up for clumsy controls (for those who don't have flight-oriented joysticks -honestly, if you've bought this game - first thing - redefine control keys to avoid situations, where you need at the same time press W (or S), ctrl, space and 8, while controlling your aircraft with arrows), lack of good picture (you plane looks cool... and that's all what you'd be seeing. I understand that there is little else to see in flight sims... but some backgrounds/landscape could be good), clumsy target-switching (it may be my problem, but I'm yet to find a way to do thing like choosing nearest target or nearest to center of screen target - right now I can only switch forward through them, hoping that I'd find the one I want to hit soon). And remember - this game teaches us that in modern air combat you should never use missiles - they never hit (I've launched about 20 missiles at aircrafts flying in a straight line without using any counter-measures - scored 2 hits), except when fired at you (in short term - game developers severely lowered chances for missiles to hit for player-launched missiles, while AI almost never misses without counter-measure launch and/or frantic maneuvers on your side)
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25 of 34 people (74%) found this review helpful
85.5 hrs on record
Posted: July 5
I'd honestly like to recommend this game, but the current state makes it hard to accept its status as full retail and the overall price. While it has its redeemable elements, the issues outweight the cost for the game at the current moment. Unless there's something like a 70% discount or above the price isn't right.

First off, if you're here wanting an Ace Combat experience, the game is not what you're looking for. Boot up Ace Combat Infinity or hook up an emulator and dust off your PS2 disks instead. Vector Thrust has a lot of promise but at the moment there are many issues that need to be addressed before it happens.

Vector Thrust is an indie air combat simulator game with a cel-shaded art direction developed by the TimeSymmetry team, published under Iceberg Interactive. The game features arcade shooter elements such as large amounts of ammunition and fictional aircraft as well as setting, quick-action and skirmish modes, several challenge stages, standalone battle scenarios and a story-driven campaign. There are dozens of aircraft families to chose from, with several variants for each, with aircraft both famous and less-widely-known. The game features original musical score by José Pavli.

● Interesting proposal of a constructed world and timeline, in similar fashion to the known Ace Combat series.
● Active modding community with many additional aircraft, paint schemes, NPC voices, weapon, scenery, and extra content
● Good graphical detail on aircraft exteriors as well as weapons.
● Cel-shaded artstyle that gives a colorful, unique appearance to the game.*

○ Underwhelming amount of content for a full release, with many placeholder and seemingly rushed material, as well as incomplete or missing individual aircraft, challenge and aircraft family descriptions.
○ Disorganized content that yields misreferencered audio and dialogue, mismatching speech and text along occasional typos.
○ Slow campaign story pacing, with little emotional response to character interaction.*¹
○ Scenery seems simple and uninteresting at best, and downright barreen at worst.
○ Removal-- and subsequent lack of restoration of HUD customization from older versions.
○ Steep AI difficulty curve from unresponsive to highly challenging during gameplay.
○ Friendly AI ground units during campaign seem to be mainly unresponsive to enemy presence.
○ Occasional crashes during gameplay.
○ Sound effects are toned down from how they actually sound in reality, along a distinct lack of sound in some occasions (sounds after a certain distance are inaudible, secondary aircraft explosions lack sound, etc).
○ Anti-air artillery and guns are exceedingly lethal (ranging from straight bullet death rays with zero spread to one-shell-kills) for a game that tries leaning to an arcade style, and missile guidance seems to be overly inaccurate.*
○ Voice acting can be described as "campy" in some lines, while it seems to be toned down in others.*

*: In my personal view and/or opinion.
¹: Take in consideration I've only played until the mission where you engage the three Ziz superweapons and a Legionaire, I'll edit accordingly once I finish the campaign.

Side Notes
Now, I will admit that I didn't buy this game expecting a perfect Ace Combat Infinity replacer on the PC, with all its features and complete, polished game mechanics, but Vector Thrust fails to accomplish a few things that I needed to have the patience to personally dig up info around (missing descriptions for aircraft like the XF10F, find proper replacement sounds for explosions and gunfire, add and reposition special weapons on aircraft that lacked secondary weapons while there were obvious hardpoints to support those, etc.) which wouldn't be needed to be done otherwise, which eventually got wiped as files were revalidated and updated into newer files, which, while I had hoped would have even more accurate info than what I had found out and filled in, sadly were the previous state of the files before I made any changes.

I'll give the TS team credit, the game has come a long way from the start as far as I see, but despite the slow update frequency I would rather have it that way than leave early access in the current state-- which just feels forced. Many things like aforementioned typos and dialogue lines being cut short or misrefrenced, or even missing, it all makes me feel like the game still needed more development and content before being branded as full retail version.

This doesn't mean I gave up on the game, and all things considered, it is a decent game on itself with good potential, but for its current price Vector Thrust is not a reasonable deal at all, which is the main issue and a huge turn-off for anyone interested. I'm hoping that the devs don't take this review wrong as being only me lashing out disappointment, because in fact, those are just issues I'd rather see addressed sooner than later, since I hope to see this game attain a proper status as spriritual successor to Ace Combat. Right now however, it's not.
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