Vector Thrust is a fast-paced action-arcade combat flight simulator, with a unique cel shaded art style for PC. With an extensive variety of game modes Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.
User reviews: Very Positive (99 reviews)
Release Date: Aug 21, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Vector Thrust is absolutely meant to be a product for and by gamers, which is why we want to have the community to have a big say in and contribution to the last stages of the game’s development. This is also our first project so we want to make sure that the game reaches its full potential before its final launch, and who better to shape its final form than the gamers it is meant for.”

Approximately how long will this game be in Early Access?

“We are a small team but we envision to need between 3 to 6 months in Early Access before the game will be completely finalized. This is only a limited period but we feel the game is in a pretty good state now, after undergoing months of external quality assurance befiore this Early Access launch.”

How is the full version planned to differ from the Early Access version?

“We plan to release regular updates containing new game-modes, we will add more aircraft, more missions and other important features. We also will add more Steam features such as Achievements and Trading cards.”

What is the current state of the Early Access version?

“The current state of the game is best described as a pre-beta version of the game, or advanced alpha. Most elements of the game are already present but need finetuning, tweaking and improving. Multiplayer is functional but we will be looking to see how it holds up and enhance where needed.”

Will the game be priced differently during and after Early Access?

“Yes the game will be priced higher as development advances, with a final price level of 24,99 $ upon launch.”

How are you planning on involving the Community in your development process?

“We want to maintain daily contact through both Steam forums and our own forums with the community. We are a small team but we will endeavour to answer questions as soon as possible, with the aid of the Community Management department of our publisher. We are looking for constructive feedback to better the game, suit the community wishes and fulfil the potential that is present in this first version. Through our various Editors gamers can immediately start to make their own modifications as well.”
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Recommended By Curators

"Spiritual successor to classic Ace Combat action. Arcadey, explosive, and fun; Vector Thrust is a combat sim for all skill levels."
Read the full review here.

Recent updates View all (9)

November 21

Update v0.9112

Finally a new update to the standard build, after all the improvements that have been developed in the incubator branch the current build of VT finally reached a state that it can be applied to the main branch.

If you have been playing only in the main branch you will see a lot of changes including the new countermeasures mechanics. But in that case I recommend you to have a look to the "incubator branch" thread to see what changes list of past versions.

I also what to say thanks to those that followed the development through the incubator branch, you've have been really helpful in testing this branch while it was unstable.

As for the future of the incubator branch, I don't think the game will require another big change in the code, but I sure this branch can still be useful for soft releases to test if what is being delivered is really working as it should

CHANGE LIST

  • FIXED: the AI calculation to use countermeasures
  • FIXED: the reaction time of the AI in using the first flare
  • FIXED: the AI now tries to consider which is the best countermeasure to be used (they are not aware of the true answer so even more skilled AIs will make mistakes)
  • FIXED: the use of chaff stopped the missiles' tracking system from ever working again
  • FIXED: after being tricked the proximity fuse completely ignored the targeted enemy even if they are few meters apart
  • FIXED: in the hangar menu it reuses old custom transparent material when a aircraft doesn't have a anything configured in the skin
  • FIXED: the world environment doesn't update in debug mode
  • FIXED: show player info in the left corner when there are no targets around
  • FIXED: in the editor when creating a new mission the player starts in position 0 0 0
  • FIXED: altitude display when moving below sea level


  • ADDED: smooth transition when starting the level
  • ADDED: smooth transition when activating the pause menu
  • ADDED: smooth transition when showing the points gained in the mission
  • ADDED: camera shake when near an explosion
  • ADDED: the possibility of the selected skin also change the appearance of the carried weapons
  • ADDED: structures (half done, only test models, need a better texture loading system similar to the aircrafts skins)
  • ADDED: fade in and out to the afterburner sound
  • ADDED: Game object speed multiplier in the editor options
  • ADDED: the ability to load a custom challenges and seamlessly integrate them in the evolution branch (need to add an example to show how this works)
  • ADDED: the test option in the editor now remembers the last unit used
  • ADDED: fixed crash after winning or losing a mission during the test option
  • ADDED: the option to add custom HUD overlays specific to individual maps
  • ADDED: ability to apply Speed state animation to collision model
  • ADDED: ability to apply Vel Loop animation to collision model
  • ADDED: ability to apply loop animation to sub objects
  • ADDED: ability to apply state animation to layer of sub objects
  • ADDED: VR map 1
  • ADDED: Challenge F-4D
  • ADDED: Challenge F-4J
  • ADDED: Challenge F-4S
  • ADDED: Challenge N-156F_E
  • ADDED: AIM-54B
  • ADDED: AIM-54C
  • ADDED: AIM-54C+
  • ADDED: Fakour 90
  • ADDED: AIM-82
  • ADDED: R-60K
  • ADDED: R-60KM
  • ADDED: A-12
  • ADDED: AFTI 244.180
  • ADDED: F-4S
  • ADDED: F-4D
  • ADDED: N-156F (Early)
  • ADDED: N-156F (Late)
  • ADDED: YF-5A
  • ADDED: MRE
  • ADDED: BOP MK2
  • ADDED: Harpy


  • UPDATED: Improved AI behavior after firing missiles
  • UPDATED: main missiles FOV
  • UPDATED: tweaked R-60M
  • UPDATED: Glass Material
  • UPDATED: family structure of several families and reorganized the other they are displayed in the challenge mode
  • UPDATED: how the AI skill is configured in the editor
  • UPDATED: Su-37 challenge, added a bit more initial HP

6 comments Read more

October 28

Update v0.9107 [Incubator]

Releasing new update is always a delicate action; after it becomes public there is always a feeling of anticipation.

Besides the question of “will they like it?” there is also the fear of introducing new bugs. In my experience I’ve seen small changes turning into nasty undesired results.
To prevent that is why updates that change the gamplay are usually the slowest to become available, however as the game grows, it becomes increasingly difficult to be able to test every corner of the game in just a few days before releasing it.

That is why I’ll try something different in the next build, the use of development branches. As this update features a variety of changes, so it seems to me that the best solution is to provide an alternative branch, this also enables me to easily upload new changes without the worry of making extensive tests in all sides of the game.

This branch will be called, incubator and can be available by following these steps:
Open steam client->select VT->Properties-> Betas->incubator->start game

But keep in mind, the purpose of this build is to serve as a repository for the newest changes/additions, only when we are sure that these new changes don’t create any undesirable effect the same build will be moved to the default and beta branches.
This will also be a test, if this system works, I’m very likely to continue to use this branch, but keep in mind this is not a stable branch and it is possible sometime in the future new updates break some side of the game. If that happens and a fix takes time to be available, you can always go back to the default or beta branch.

(also this update is all about gameplay, but additional content will be added very soon in this branch)

CHANGE LIST

  • FIXED: hangar mode running out of memory
  • FIXED: AI aircraft looking at targets on its back
  • FIXED: Su-37 challenge

  • ADDED: Countermeasures
  • ADDED: New bomb aiming system
  • ADDED: Destroyable Projectiles
  • ADDED: Each engine can have a different reactor
  • ADDED: Ability to test missions in the editor
  • ADDED: the ability to become undetected to high altitude aircraft by flying close to ground
  • ADDED: and updated some aircrafts descriptions


  • UPDATED: AI behavior
  • UPDATED: Sub objects now aim with lead

9 comments Read more
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About This Game

Vector Thrust is a fast-paced action-arcade flight simulator with a unique cel shaded art style for PC. With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customizable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft (through various iterations of over 40 aircraft models) and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

Key features:

  • Stay engaged from dawn until dusk and beyond with many single and multiplayer game modes (multiplayer on an opt-in basis during the Start of Early Access).
  • Keep coming back for more with multiple missions via a series of campaigns.
  • Unlock over 200 aircraft through a simple yet competitive Challenge Mode.
  • Pit yourself against advanced tactical AI that responds to the world around it.
  • Clash against titanic aerial fortresses and super-weapons.
  • Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
  • Modify your game with easy, simple modding tools and share your creations with others.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7
    • Processor: 1Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
Helpful customer reviews
9 of 12 people (75%) found this review helpful
3.8 hrs on record
Posted: November 1
Early Access Review
It's like a moddable, cel shaded Ace Combat with a crazy amount of planes. Can't recommend it enough.
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
12.8 hrs on record
Posted: November 20
Early Access Review
We need someone to remake the AC4/5/0 campaigns for this game haha.
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
21.9 hrs on record
Posted: November 11
Early Access Review
If you are a fan of ace combat, hawx, over G or the likes, then this is a must buy. It's a great game even in alpha and is worth the $14.99 all day long. Also what other arcade flight game lets you not only fly an F-104 Starfighter but also its other variants.
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
5.1 hrs on record
Posted: November 14
Early Access Review
While it's very clearly still a work in progress, it's hard to not recommend this title. Why? It's effectively cel-shaded ace combat for the PC. The voice acting needs work (sound in general does), and if you don't detest the F-104 family by the time you're done with the challenges you're kind of strange, but other than that, for the price point (and keeping in mind it's not finished) it's a solid title.
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
1.1 hrs on record
Posted: November 20
Early Access Review
Closest thing to ace combat since I had my dreams shattered into a thousand shards by Ace combat: assualt horizon.

Vector thurst has a long way to go but It brings back the good old days when ace combat was as it should be.
Was this review helpful? Yes No
5 of 7 people (71%) found this review helpful
16.0 hrs on record
Posted: November 3
Early Access Review
IT'S GREAT! PLANES! FLYING! EXPLOSIONS! SKIRMISH MODE! EDITOR! MODS!

EVERYTHING YOU'LL NEED ALREADY, AND IT'S NOT EVEN OUT OF ALPHA.
Was this review helpful? Yes No
5 of 7 people (71%) found this review helpful
29.2 hrs on record
Posted: November 4
Early Access Review
I purchased this game after getting a Logitech Extreme 3D Pro joystick; It works with it perfectly. It has not been finished, so the steam achievements will not light up. It looks like a game that a child has put together with outdated software, but it has the most entertaining gameplay for a fighter application this year.
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3 of 5 people (60%) found this review helpful
6.9 hrs on record
Posted: November 3
Early Access Review
As glitchy as F***,it's like riding on a 3 legged horse with a bad case of indigestion,with rabies
You MUST play with a joystick,with the keyboard? sure,but for anyone who played Ace Combat on consoles,you need some secondary sense re-adjusting
the editor is just really complicated for me,IDK about you guys,but it feels like you have the tool,you just don't know how to use it
..............................................................................
10/10 would ignore all of the above,if you are a Ace Combat series fan who misses the glorious old days of Ace Combat,GET THIS GAME
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: November 26
Early Access Review
I found this game to be extremely fun, however being obviously Early Alpha the game has quite a bit of issues with crashing and performance. The gameplay is pretty much what you would expect from an Ace Combat game. At its current state right now, I can't really reccomend it if you just want to play. I can only reccomend this if you want to support the developer and point out bug fixes.
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1 of 15 people (7%) found this review helpful
0.5 hrs on record
Posted: November 21
Early Access Review
Another early access game that gives nothing and gives meaningless updates at a glacial pace
Was this review helpful? Yes No
2 of 26 people (8%) found this review helpful
0.3 hrs on record
Posted: November 3
Early Access Review
the controls suck even with a joystick its a little to arcadie
Was this review helpful? Yes No
191 of 210 people (91%) found this review helpful
51.9 hrs on record
Posted: August 13
Early Access Review
Vector Thrust, the so called "fan-made spiritual successor" to Ace Combat and the Airforce Delta series. I've been keeping an eye on this 3D cel-shaded arcade-action flight shooter, developed by 'timeSymmetry' since it first appeared on web back in 2011 and I've playing the game since the early alpha was released on Desura back in 2012.

I must say it's really challenging for a game, the A.I. is brutal, sly and can be totally unpredictable at times which is what I need in a game these days. But don't let that put you off. If the player can do something it's highly likely and most probable that the fiendishly smart A.I. can do it too. The game mechanic's are what I would consider "Sim-Lite" in certain areas, like the very extensive electronic warfare mechanic's and can be very arcade-ish at times much like in Ace Combat.

The game features a large and still expanding collection of high quality modelled aircraft, surface craft and weaponry. The many game modes tend keep me from getting bored or stressed, for an example if I get stuck in a Campaign, I'd go jump into Quick Action mode to break up the pace and try something new. And here is where I do my rundown of what I've played so far of the pre-Early Access build, which is due to be released some time on Steam's Early Access platform and I must say I'm really liking many of the improvements done to the game so far.

Quick Mission mode is good but it became a bit repetitive after a few matches due to the same style of missions appearing. I don't know if it's the seed generator or whatever generates the missions but it could do with a tweak or two, in my opinion.

How I see it Battle Scenario mode is for practising and testing your own custom missions which you can create via the built in Editors, but I had trouble loading some old mission files I created during the alpha, though I managed to get them working eventually, I had to tweak a few things in the config files.

Arcade mode wasn't available to play in the pre-EA build so I can't comment on that, But I've heard some interesting idea's on what that might entail. Now Skirmish mode is where I found myself playing a lot of. The amount of Mutators, rules and other options you can chose from which are highly funny at times and give nods to other franchises which have clearly influenced TimeS, will keep you highly entertained for hours to come.

Now Challenge Mode is where you go to unlock the vast majority of base game's aircraft by completing a series of ever increasing challenging missions for that particularly aircraft family you wish to use. I'm liking the Challenge Mode aircraft tree, it reminds me of what you would typically see in a RTS or RPG game. I would of preferred it if the missions were a bit more unique like TimeS originally planned back in the early alpha, But due to lack of manpower and time it's an understandable sacrifice.

I haven't had a chance to try multiplayer yet, it should be noted however that the game uses Steamworks for the multiplayer and it isn't included in the main Early Access branch of the game. It's part of a sub branch under the Steam Beta Properties Tab and once selected the Steam Client downloads a patch to activate the multiplayer components. Though every time I selected multiplayer no one turned up in the lobby. I don't know if that was due to the lack of online beta testers at the time or other factors at play.

The Profile menu does what you expect. It keeps tabs on your play time, stats, performance and in game accolades which you gain by achieving certain tasks in certain game modes. There is also over 150 or so Steam Achievements to acquire for those who are into that sort of thing.

The game options are fairly modifiable. There's the typical stuff you would expect of a 3 dimensional game. The Display options so far allow the use of a wide range of resolutions with V-sync and Anti-aliasing available up to 8x sampling. There's various texture and model detail levels ranging from very low to very high. Other graphical options include Bloom, Glow and Radial Blur which is typical of a Ogre Engine based game. The artistic style of Vector Thrust is in the form of three dimensional cel-shading, which in my opinion adds a unique flair to the game without TimeS needing to focus too much on texture quality, least to say he's done an amazing job with them so far. So far I'm guessing for people who aren't too fond of the cel-shading, modders will probably create realistic texture packs some time in the future to cater to their needs.

Some quick thoughts on the background music, voice acting and sound effects. Well first things first, that air raid siren in the Main Theme blending with the female vocals. That alone sends chills down my spine. The intro has a sense of urgency to it, the rolling drums and beats convey that there may be some hope at the end of whatever conflict that the player will find him/herself in. Some of the other themes are pretty good too. One of my favourites is without a doubt is a musical piece called Evan's Theme which has some classical piano work which I find relaxing. One thing I've noticed a lot of though is the early alpha music and sounds are showing their age when played alongside the new musical pieces and sound effects. I can definitely say I'm looking forward to the rest of Jose Pavli's soundtrack.

The audio options menu allows you to change the various sound options ranging from Master to SFX, environmental and BMG. The sound effects of this game are fairly typical of this genre of game. Lots of bleeps, warning sirens, explosions and the occasional sound of Dakka. The voice acting of this game is a bit lacking but it's forgiven due to it been a produced by an independent developer and that there is more important things for TimeS to focus on like the game mechanics. There is however radio chatter options which you can use which change the voice modulation mechanic built into the game what the A.I. uses to make up for the lack of voice actors.

The control options allow the player to fully remap all the controls. The player can either use a keyboard and mouse combo, a Windows compatible HOTAS or a Microsoft compatible control pad. My preferred method of input is a wired MS-360 controller due to my familiarity with Ace Combat. The HUD colour palette and camera position can be changed to suit the player preferences. It should be noted however there is other options for the you to choose from in the options config file.

During missions there is a Command Menu which you can pull up and navigate using the number keys on the keyboard mid-flight, there's no need to pause the game or such. The Command Menu allows you inform your wingmen if you have any that is, what tactics, formations and weapons to use during the sortie. There is also options which do various things to your own aircraft too, like the ability to switch off your engine mid-flight and disable the Angle of Attack limiter.

Overall I could go on and on about the game, but the things I enjoy most about Vector Thrust is the open aspect of the game and the ability to change it to your hearts content. The ability to modify everything at will within a few hours of practice is a very tempting thing indeed. And with a few weeks of the game coming out on Desura there was a large collection of mods ranging from aircraft skins, to cosmetic changes to the HUD, even original aircraft designed by 3D modeller's. So imagine what the community will be able to do with Steam Workshop support if TimeS thinks of integrating it into the game. People say the sky's the limit, well in the case of VT the sky is just the beginning!
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57 of 62 people (92%) found this review helpful
3.7 hrs on record
Posted: August 21
Early Access Review
This game is fantastic, it's simply a spiritual sequel of the classic Ace Combat games that I loved to play on PS2, this game reminds me of the good times and the many hours I spent playing Ace Combat : Distant Thunder, Ace Combat : Squadron Leader and Ace Combat : The Belkan War on my PS2 a few years ago. I highly recommend Vector Thrust to all the fans of this cult saga. Congratulations to TimeSymmetry, the talented developer of this great indie game !
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51 of 56 people (91%) found this review helpful
25.3 hrs on record
Posted: August 21
Early Access Review
Ace Combat fans, look no further.

Basically, Vector Thrust is a flight arcade action game. If you're not into flight games, this isn't for you. But if you are, you should definitely take a look. The graphics are cel-shaded, which is not popular or common in the action genre - especially not in the flight genre - but it definitely makes itself work here. One of the problems of the Alpha version was that the game had so few environments, lacking in variety of mission locations. Now the game comes with at least a dozen or two of different locations, from icy waters covered in glaciers to deserts with little vegetation. It's a beauty to see, and the shading method works spectacularly well.

I feel terrible for saying that I've never heard of José Pavli before I witnessed his work here on the soundtrack. And it's gorgeous. The music is absolutely gorgeous. Action-packed, thrilling, it just makes you want to fly more. And that's saying something for a lot of games lately.

Gameplay itself is varied, depending on the aircraft you're flying. I had a lot of difficulty with certain aircraft, but other aircraft worked perfectly well for me, and that's mostly because of their maneuverability and weapon loadouts. It's important to note that this isn't a simulator, so players looking for sim flight games should keep that in mind; there's lots of real-life elements in place, though, that refuse to allow this game pass as completely arcadey. Gravity and overheating guns are two that come to mind instantly. I know there's a very intricate jamming mechanic in place as well, but I haven't experienced it yet. Overall, flying a plane is really fun.

Now, please keep in mind this is Early Access. That means that there's bugs. Lots of them. And incomplete features. LOTS of them. However, Vector Thrust comes with more complete features than most games that release on Early Access - and that's a good thing. The core mechanics are all here, and if you're just itching for a really cool and really fun arcade flight game for your PC, then you found it.

Disclaimer: I funded this game's Alpha version on Desura. The Steam version is VASTLY superior to the Alpha. This developer is legit, and has been helping people on the forums since the minute the game came out.
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32 of 36 people (89%) found this review helpful
2.6 hrs on record
Posted: August 23
Early Access Review
It's rough, to be sure, but for an alpha it's solid and the groundwork is definitely there.

These guys wear their Ace Combat influence on their sleeve, which is great seeing as Project Aces gave up on that when the PS2 went out of fashion. Even in its alpha state, this is the best Ace Combat-style (which is to say, arcadey flight sim) game on Steam.

No, H.A.W.X., I haven't forgotten about you. You either, Assault Horizon. Both of you, go to your rooms. You're being schooled by an indie, probably working with a total budget equal to what you spend on coffee.
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83 of 124 people (67%) found this review helpful
2.4 hrs on record
Posted: August 21
Early Access Review
Yo buddy, you still alive?
Was this review helpful? Yes No
23 of 27 people (85%) found this review helpful
8.4 hrs on record
Posted: September 19
Early Access Review
Flight simulators are something I haven't been able to get into for many years, not since the earlier days of console flight combat when there were fun and less complicated arcade action experiences that focused more on intense combat than technical realism. Vector Thrust is the only of its kind in a long while to grab my attention and keep me plowing through the campaign obsessively the same way I did all those years ago, marathoning rental copies of Ace Combat for hours through late summer nights off from school.

In production for over two long years of dedicated development, Vector Thrust has already found a loyal fanbase of people such as myself who have been yearning for a lost aerial combat experience that is easy enough to hop into for all skill levels while still challenging enough to encourage thorough practice and countless heated retries in arcade spirit. Vector Thrust is a one of a kind aerial combat title that excels where the bigger companies have failed recently in delivering open dogfighting action that manages to keep me wanting to play through objectives over and over due to being just plain entertaining without the filler of modern games.

The game presents an ♥♥♥ kicking soundtrack as well as a slick cell-shaded style that while not exactly realistic gives a polished and stylish appearance to the explosive imagery of combat. Though it may not be a popular choice, it stands out and gave me a certain nostalgia for the cell-shaded visuals in Robotech: Battlecry and similar arcade-y air combat titles of the PS2 era.

The two campaign are a work in progress but already feature sixteen action packed missions between them that showcase everything from intercepting bombers to bombing carriers out in the ocean. These cover the core types of objectives you'll be carrying out as the game is fleshed out during its Early Access period and the campaign is crafted into a complete story with a narrative.

The variety and accessibility of the missions keeps the modest length campaign engaging from beginning to end, ground assaults feel a little rough with not a lot of risk of being shot down as you descend to bomb them but air-to-air dogfights are exhilarating and incredibly well done. Air-to-air combat is intense and fast paced and the A.I. is cunning and deceptive in how it maneuvers out of your view and attempts to keep you in sight at all times.

Before embarking on any given mission you're given a selection of true to life aircraft and their respective weapons to consider when taking on specific tasks. The selection is already great ranging from heavy and slow A-10 bombers to quick and deadly F-15 fighters and each excel in their own unique way, requiring you to put some thought into what you bring with you into combat. The environments you take flight in are gorgeous setting that paint the perfect backdrop for an all-out war, ranging from the dusty sand dunes of deserts to the sunny islands of the tropics.

The challenge mode appears to be the real bread and butter of the game being where most of the hundreds of aircraft are unlocked in the expansive tree of increasingly powerful choices. Each plane unlocked is a new mission earned, leading to even more unlocks for a massive amount of content that is genuinely exciting to blast through. The challenges are quick craft-specific tests of reflex and skill that present you with a seemingly simple task but must be conquered in expert speed.

These challenges are generally straight forward enough to finish, but the real difficulty comes in learning how complete each one in quick enough time to earn yourself a decent enough grade to move on and earn your next fighter and its respective mission. Each of the challenges include both a local and online score board enticing the player to revisit each of the diabolical scenarios to test your ability and see how you fare against the rest of the world.

Vector Thrust has come a long way since its already electrifying early alpha and is already the perfect arcade combat sim for people who just want to jump into some action and shoot their opposition out of the sky. With the promise of a fleshed out narrative that dramatically pulls you into the action in classic Ace Combat fashion, a more fleshed out multiplayer experience, and heaps more content to an already huge roster of available airplanes and modes this is the number one air combat fix to keep an eye on right now.

Whether you're a thrill-seeking arcade action fan looking for that quick dogfight or a hardcore sim veteran with a love for realism looking for something different Vector Thrust is absolutely the most accessible fun you'll have in a game in the genre which says a lot given the indie status, small budget, and even smaller team and it can only get better on its way out of Early Access.
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20 of 22 people (91%) found this review helpful
36.4 hrs on record
Posted: August 25
Early Access Review
Do you like Ace Combat series? Buy this.
Do you like H.A.W.X. series? Buy this.
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16 of 16 people (100%) found this review helpful
4.1 hrs on record
Posted: August 22
Early Access Review
Vector Thrust is a good solid game, especially for early access. The gameplay is a bit similar to Jane's Advanced Strike Fighters or Heroes in the Sky. You fly, kill X objects and complete the mission.
But, Vector Thrust has several cool elements not found in similar games. It has (upcomming Co-Op and vs multiplayer, a mission editor (Already working) and a cool selection of modern fighter planes.
The controls can be set entirely to your liking and so far I didn't encounter any real bugs or errors. Maybe some menu presentation problems, but nothing that actually takes the fun out of the game.

A must have for any would be jet jockey.
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13 of 14 people (93%) found this review helpful
9.0 hrs on record
Posted: August 26
Early Access Review
This game should have got much more atttention back in Desura.
Don't let the 'unfinished' fools you. This is Ace Combat Infinity DM Arena with NO FUEL! YEEEEAAAAAHHH!!!
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