Told as a “Wuxia” story, which literally means "martial hero", Mirage captures the essence of a broad genre of Chinese fiction concerning the adventures of martial artists. Shrouded in secrecy, an organization of assassins wreak havoc on the local populace.
User reviews:
Mixed (138 reviews) - 69% of the 138 user reviews for this game are positive.
Release Date: Nov 11, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Rain Blood Chronicles: Mirage


About This Game

Told as a “Wuxia” story, which literally means "martial hero", Mirage captures the essence of a broad genre of Chinese fiction concerning the adventures of martial artists.

Shrouded in secrecy, an organization of assassins wreak havoc on the local populace. Two assassins Soul and Shang, find a window of opportunity to strike while all their enemies can be found in one place. Their mission is simple: take down all their enemies or die in the attempt. They will face many challenges and discover lost secrets as they embark on a perilous journey against terrible odds.

Take control of Soul and Shang and wield two separate martial arts styles to defeat their foes.

Soul is an orphan born with the temperament of a master. His skills are self-taught and so lack refinement, but his potential is undeniable. He favors Dark Wound, a short bladed weapon given to him by his adoptive father, rumored to be one of the Night Masters..

Shang Zuo is a calm, unflappable fighter of average skill, but who possesses a centered view of all things powerful enough to influence physical objects. This “Sword Temper” skill allows him to destroy objects without moving a muscle and to knock arrows out of the sky with but a single thought. Together they will face the unknown and harness new skills as they face down a terrible conspiracy.

Mirage Features

  • 2 against the world– Tag team in and out as either protagonist at any time.
  • or play together for local multiplayer experience
  • Gear up – Discover new weapons, abilities, and unique items to bloody your foes.
  • 8 distinct levels – Fight your way through an army of minions and face a true challenge by encountering a unique Boss at every Stage.
  • Learn the truth – Secrets abound and the full story of Mirage may be discovered by a collection of books, letters, and drawings strewn about the martial world. Players may unravel the full tale by discovering these items and rewards.
  • Over 100 Achievements to earn and discover

System Requirements

    • OS: Windows XP, Windows 7, Windows 8
    • Processor: Intel Pentium3, AMD Athlon Series
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1800, Nvidia GeForce 6800
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (138 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
56 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
90 of 95 people (95%) found this review helpful
1 person found this review funny
177.4 hrs on record
Posted: November 22, 2013
Basically it's a side-scrolling Devil May Cry. It features 2 characters with 2 distinct combat styles (think of Dante and Vergil; in fact, Shang could be Vergil’s distant cousin from China — his Kee swords bear great resemblance to Summoned Swords), style-based combat system, and great visuals. Sadly, translation is atrocious, there are many typos and in some instances English text doesn't even remotely correspond to Chinese audio. Also, story is somewhat basic and clichéd. But the gameplay is great, combat is satisfying, so if you're a fan of hack and slash games (like me), Mirage is a must have. If you're not, well, at least give it a try.
P.S. Oh, and don't be fooled by “Local co-op” label on Steam — Mirage has only “Duel” mode available from the start. In order to unlock “Boss Rush” and “Tower” (Bloody Palace) modes you have to finish the story first. There's no co-op for story mode…
Was this review helpful? Yes No Funny
34 of 39 people (87%) found this review helpful
3 people found this review funny
8.5 hrs on record
Posted: January 22, 2015
Developed by a group of chinese developers. This is one of those very much underrated game out there. Maybe coz it is developed by a relatively unknown company that not much people is playing it. But it is definitely one of the best hack n slash game. You can use two different characters with totally two different skill sets. Certain boss are best defeated by one of the characters and you are allowed to switch to the one during in game fighting. Definitely highly recommended. A pity developers bail out from creating part 2 due to lack of sales ... Great game.
Was this review helpful? Yes No Funny
37 of 47 people (79%) found this review helpful
10.2 hrs on record
Posted: November 12, 2013
Nice graphic, nice action combos and effects. As a chinese, I think the voicecasts are not good, and the english translation is also not as good as I expected.
It's a good game anyway.
Was this review helpful? Yes No Funny
24 of 31 people (77%) found this review helpful
35.5 hrs on record
Posted: June 27, 2015
A hidden shiny gem made by a chinese team. This game is fusion between Muramasa the Demon Blade + Devil May Cry series, which are two of my favourite games. You got 2 main characters that basically are Dante & Vergil , their gameplay style and even a bit their personality are similar to our sons of sparda. It really feels like you are playing DMC on a plataform 2D style, and there is where it also feels like playing Muramasa.

So it is a pretty cool fun hack'n'slash stylish game. Which I gladly reccomend it to everyone. The sad thing is that the publisher ruined it, the game didn't sell well and the team moved out to mobiles. I wish one day they release new games and sequences that already exist on PC verson as well.

Was this review helpful? Yes No Funny
19 of 23 people (83%) found this review helpful
27.3 hrs on record
Posted: December 30, 2013
Wow. If you can get past the bad translation in the early parts of the game, you are in for one hell of a fun action game. The gameplay is mad crazy once you hit your stride in the higher difficulties.

Evade-counters that can kill enemies in one hit? Check.
Two playable characters that can be swapped in and out a la Marvel vs Capcom? Check.
One of them is a teleporting ninja and the other is a psychic swordsman, both with vastly different playstyles? Check.
The harder the game becomes, the more badass it is, and it punishes button-mashing hardcore? Who needs more convincing?

If you enjoy 2D action games at all, you need to buy this game. For $15 at most, you can't go wrong.
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
24.5 hrs on record
Posted: October 12, 2014
Rain Blood Chronicles: Mirage is best described as a 2D Devil May Cry with co-op capabilities (although its kind of wasted). It features a very solid combat system and some good ways for stylish play. The two characters play like Dante and Vergil with unique movesets and combo capabilities and can be switched between, ammounting to something akin to "styles". For a company that never did an action game before Rain Blood is a really solid game and better than any other recent offering in this genre

Unfortunately it has issues and is held back by some little annoyances like wonky hit-/hurtboxes and physics that can make you drop combos sometimes. Additionally being able to "merge" your sprite with the enemy (the players sprite occupying the same space as the enemy) creates problems in positioning, especially in the air where the enemy can just float through your barrage of attacks that start their hitbox far in front of the player.

The style meter has also this anoying tendency to be weighted towards parries, ultras and air combos and not towards actual variety of moves. It compounds the problem of upgrading your characters abilities and items since the rewards for defeating enemies are proportionally based on the style meter. Once you hit S rank (which is hard in of itself without hitting an ultra or parry) every hit you land is converted into gold currency which can be used to buy upgrade items. However sustaining or reaching S rank is hard without constant air combos, no matter how cool you think your ground combo-streak actually is or was.

After you beat the game's story on normal or hard your characters will potentially not even have all their skills unlocked. The unlocked Endless Tower mode helps to grind out the currency to upgrade but its kind of a waste that the player is potentially not allowed to use all their moves in Story Mode.

Another flaw are a few relatively boring bosses with very predictable move-sets with annoying stun-locks thatbreak the flow of a battle if you get caught. Especially the first boss you encounter Sword Addict has some annoying launcher move that goes on for at least 15 seconds. It doesnt do much damage, even on Hard or Very Hard, its just a very long and boring animation to watch.
The game also has a few problems in that regard on higher difficulties and higher floors of Endless Tower where you fight multiple boss-type enemies at the same time. The coding does not take into account that depending on RNG attack patterns even the basic enemies can infinitely stunlock you without recourse (until you unlock an expensive accessory which makes switched characters invulnerable for a very brief moment).

Other bad design decision are buff-enemies that produce an invulnerability-shield after a certain amount of damage has been done to them, probably to prevent the player from ending a fight too quickly. This makes for boring encounters where the player is forced into a cycle of waiting and attacking instead of being stylish and skillful.

I would wager that the only "proper" and interesting boss in the entire game is the endboss which has three separate phases and a very large variety of moves that requires you to pay close attention to positioning and timing.
Unfortunately I did not encounter this boss once in Endless Tower, even after Floor 30.

On another note Endless Tower does not let you save your progress even if you do not get killed on a floor, making reaching higher floors very time-consuming and exhausting as you always start at Floor 1. Or if there are Floor checkpoints I did not find them even after 30+ floors which took close to an hour.

In conclusion Rain Blood Chronicles is highly recomended for fans of the cuhrayze even if it is flawed in some regards. I hope the company will make a sequel (as the game does end on a cliffhanger) and continues to improve on the concept.
Was this review helpful? Yes No Funny
13 of 18 people (72%) found this review helpful
14.1 hrs on record
Posted: March 11, 2014
Watch my full review of the game here:

+ Solid combo based combat
+ Beautiful visual design
+ Epic boss battles
+ Great soundtrack
+ Fun dialogue

- Technical issues
- Boring level design
Was this review helpful? Yes No Funny
13 of 18 people (72%) found this review helpful
1.9 hrs on record
Posted: January 5, 2014
Solid beatemup game. The very beginning is misleading with the seemingly low quality because the game is actually very well put together. Decently challenging, but heavily rewards skillful play. Missions are longer than they should be for the DMC-style ability unlock system, and achievements don't seem to be working correctly, but I fully recommend this super cool chinese game of killing mans.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: November 7, 2015
This game is simply amazing. Beautiful art design, blood-pumping soundtrack, deep battle system, replayability. It's like Castlevania + Devil May Cry + Chinese Wuxia films. Definitely worth buying!
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
6.8 hrs on record
Posted: December 26, 2013
A very deep combat system brings Mirage's old-school roots to the forefront. Beatiful 2D art and animation seal the deal, despite the terrible translation of a story that wan't that good to begin with. If you like a game that rewards mastery over button mashing, and enjoy some eastern art prettyness, this comes very highly recomended. Just don't expect a deep tale or compelling character development.

The Best:

-- Distinct character mechanics
-- Excellent combat system
-- Gorgeous 2D art

The Worst:

-- Horrible story
-- Terrible translation
-- Only partial controller support.

References: Muramasa: Demon Blade; Devil May Cry
Was this review helpful? Yes No Funny
Recently Posted
3.5 hrs
Posted: September 30
A bit of a hassle to set up controller inputs, but a solid game good for a bit of fun
Helpful? Yes No Funny
40.4 hrs
Posted: September 14
I cant stress enough how much I like this game. I also can't stress enugh howmany reviewers are complaining about things that they just plain dont understand. A lot of what this revolves around is the vergil analogue in this game who can summon light swords. There are a few "unfair" attacks in the game that connot be dodged. this is a common complaint that I see about the game. People use Soul, the easier charactor with a ton of invincibility frames, to solo the game, however, the game was designed with the intent for you to use both charactors. Shang is a very hard charactor to learn. Shang can summon and manipulate light swords to aid him PASSIVELY which means that shang can be doing one action while you can tell his swords to do another. Shang can use his swords to create a barrier around him that can absorb as many hits as he has swords. Because yopu can sheild yourself passively, you can attack while sheilded. This means that shang is your go to charactor for "unavoidable unfair attacks" on to the actual reveiw.

This game looks and sounds amazing. you can get a feel for that just by looking at it. the backgrounds and enemy designs look very good and the sound track kept me pumped throughout the game. I cant really say much more about the presentation.

The mechanics behind this game are top notch. It plays like a 2d devil may cry with 2 charactors you can use on the fly. Soul uses shadow and darkness to amplify his abilities to activate phatom slashes and turning himself into mist. Soul excells at widespread attacks and speed along with dodging and attacking at the same time. Shang on the other hand manipulates light into ghostly sword familiars that he can passively use to aid him. Shang excells at maintaining arial juggles and controlling enemies from afar. Shang cannot dodge but he can manipulate his swords into a barrier that can stay up infinately as long as he as swords to keep it up. You can switch between these two charactors at any time, even mid combo, to deal with enemies as you see fit.
This is where my first critisism comes in. Shang is very technical and hard to learn to use. Too much so. The game doesnt give you a clear idea of shang's potential and that creates situations like my opining statement. Shang is by a large margin the best charactor of the two, but he has a really high learning curve to be good with him due to having to control him as well as his swords. The game could do a better job convaying Shang's strengths.
Bosses are the meat of the game and any humanoid boss can be juggled infinately till death, but it requires good execution. it isnt easy to juggle bosses to death and it shouldnt be.
Like devil may cry, the game has a combo rating system that maxes out at SSS rank. once you hit S rank, the screen blurrs(not to the point where you cant see but it is a cool effect) and continuing hits will give you money. Also some skills and passive abilities do not activate unless you are at an S rank combo which is an interesting and unique mechanic.

The story is hit and miss. I think it is very interesting but a lot is told to you through in game resources than shown to you. The game also feels like you are missing out on previous games.....which you are, but only one is in english and they arnt sidescrolling beat em ups. It shows that this is a prequal though because there is a lot that is alluded to and there is a lot that isnt answered in this game. i feel the game could have done a better job conveying a stand alone story.

now for the bad. the devs have basically abandoned this game. there are a couple of bad glitches here and there, some or even all acheivements may not unlock, and boss rush mode soft locks when completed. Co-op is also gated off untill you beat the game and its just a boss rush gauntlet type thing.

all and all this is my top underated gem on steam and i highly suggest that fans of devil may cry or similar action games give this game a shot. ive sunk plenty of time into this game for fun and i find new things all the time.

final score 8/10
Helpful? Yes No Funny
Carnival Nights!
0.1 hrs
Posted: September 7
Crap on a stick.

All these people comparing it to Devil May Cry should actually replay the series just to remind themselves of what a AAA action game is compared to this piece of doodoo. Clunky, boring and nothing like Devil May Cry at all. Don't be deceived.
Helpful? Yes No Funny
xaivior the aye-aye
5.2 hrs
Posted: August 11
the most egdy-est game i have ever touched in my life
words alone can't comprehend how overpowed your characters become, i mean come on for a poor man's DMC it's pretty insame
Helpful? Yes No Funny
Tall Guy
1.9 hrs
Posted: July 4
I liked the game and hated it at the same time, mostly due to missed potential.

Gameplay: The playstyles of the two characters are complementary and the active switch between them makes things interesting. The combos are good, and if you find your rhythm you're in for a treat. Unfortunately, this becomes hard to lack of collisions with the enemies and the inability to turn unless you completely stop attacking. For me this made the game un-enjoyable.

VIsuals: Great aesthetics and artistic direction here, the entire storyboard could be printed and sold as a comic book or be turned into posters. The characters / background / enemies are distinct and the visual effects sit on top of them without the screen feeling clustered, just action-packed :)

Audio: Absolutely great. From emotional to inspiring to combat music they hit it spot on.

Story: I only reached about one fourth of the game, but so far it's been a kid's story for better or for worse - the plot is nothing interesting and you've heard the same story a thousand times just with different heroes / objective. The characters have some personality which makes things better though. And of course, the whole experience becomes like a B-Movie due to the mediocre translation.

Unless you're willing to work past some gameplay inconveniences and bad translation I wouldn't recommend this game. And that's sad because it's missing two things which could have very easily been prevented.
Helpful? Yes No Funny
2.1 hrs
Posted: March 27
IF this game runs at full speed it is a blast. It is kind of like playing a devil may cry game in 2D. Sadly the framerate is all over the place and there are also random stutters on my end that tend to eat up inputs. It is just a shame, since the development studio does not support this game anymore to make it at least playable for everyone. I cannot reccomend this to anyone since there is no hope of ever getting this game fixed. Save the money for other action games!
Helpful? Yes No Funny
1.9 hrs
Posted: January 12
good story
Helpful? Yes No Funny
1.3 hrs
Posted: December 30, 2015
Developed by chinese but does not support chinese language.
Helpful? Yes No Funny
Catgirl at Large
0.8 hrs
Posted: November 28, 2015
Advertised as local co-op, local co-op not available until after beating the main game. Local co-op does not involve main story at all and is simply boss rush and one other mode.
Helpful? Yes No Funny