So far I've logged 100+ hrs on Dead State and feel that I've played and seen enough of the game to form a decent opinion of it.
I'll be honest, I'm a little biased when it comes to cheesy zombie stuff and I love most turn based RPG games so Dead State was right up my alley and even with its flaws, I loved it. I do not regret purchasing this game and feel that it is worth its current price for the amount of time you will spend on it.
WHAT I ENJOYED ABOUT DEAD STATE:
Every location on the map is unique, the amount of detail and lootable containers is very well done, each location tells its own seperate little story. Some locations are tiny enough you only need to visit them once, others are so large you need two or three trips to loot it all out.
Good old fashioned text! Even though the game is fully text based, it does not take away from the game as I found the story, personal stories and crisis events to be very well written and believable. The game has an interesting and large cast of characters and each of them has their own quirks, and personal issues good and bad, not everyone gets along with everyone, there is internal conflict based on the decions you make.
Micro managing your group of survivors from the job board. Brilliant! You can assign jobs to your survivors based on their skill set. As you find survivors out in the world map you can recruit them, each having their own set of skills. Some are more suited for tasks than others and parts of the crafting system can open up once certain requirements are met. The high school setting really is an all too ideal setting, it basically has everything you would need to survive in a zombie apocalypse.
This was hit and miss for me, but overall it wasnt that much of a negative experience as I've played worse in turn based-RPGs *cough* Blackguards *cough*. Dont expect X-Com type combat, there is no cover or crouching, no overwatch or support fire, no destructable environments or elevated terrain.
My biggest issue with the combat is that the A.I. can be a little annoying (extremely slow) if there is a large queue in the turn order.
However I feel the combat system really suits the game setting. One of the cool things I liked about the combat is the decible meter and how certain weapons generate a lot more noise than others. This adds an element of strategy specific to the generic zombie theme where they are drawn to sound. Start making enough noise in a fire fight with some human bandits and the next thing you know, both sides have to deal with a mini horde of zombies.
Turn based zombie-RPG.
Choices you make in game at certain points greatly effect you going forward.
The game is all text based, but writing/story is very well done.
Most of the level designs are very detailed.
Nice varied assortment of weapons, most of which can be upgraded.
Crafting items and upgrading your base.
Based on your choices, the game has a bit of replayability value.
The game tends to crash often and when least expected. Save often.
90% of everyone male/female has the same nose in their portrait picture.
The A.I. can be slow if there is a large queue in the turn order.
Game launched with a laundry list of bugs and known issues.