Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews:
Very Positive (15 reviews) - 93% of the 15 user reviews in the last 30 days are positive.
Mostly Positive (1,386 reviews) - 73% of the 1,386 user reviews for this game are positive.
Release Date: Dec 4, 2014

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Dead State: Reanimated

We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!

The Highlights

  • Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair, and corrects the “invincible” armor problem.
  • Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly, follow you around corners and through doors, and fully utilize all of their tactical options, thrown weapons, and special attacks.
  • New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
  • Hardcore Mode! Just in case living in the apocalypse wasn’t hard enough for you. In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
  • Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
  • New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
  • New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
  • Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire conformation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
  • Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
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Very Positive (15 reviews)
Mostly Positive (1,386 reviews)
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1,059 reviews match the filters above ( Mostly Positive)
Recently Posted
0.2 hrs
Posted: September 21
Really bad framrates.

computer exceeds mininum and reccomended System requirements and even so with all settings down at low it still has the worst frame rate ive played in any games
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47.2 hrs
Posted: September 20
if u enjoy tactical round-based combat like xcom / shadowrun / older fallout games / etc and love zombies, look no further! this is the game for u!
buy it now, thank me by shooting some zombies with a crossbow. hf surviving!
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107.3 hrs
Posted: September 19
An excellent zombie-survival RPG with nice basemanagement. The best and most engaging of it's ilk that I've encountered.
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397.3 hrs
Posted: September 6
this game is awesome! Especially for 20$
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5.9 hrs
Posted: September 5
pretty cool, if simplistic.

coordinate a group of survivors, explore a world map looking for supplies etc. pretty neat. the turn-based combat is super basic - no alt attacks, poses, or anything that might spice up the battles, but still works pretty well.

the 'base' part of it gets a bit tedious. having to run around a fairly large environment to interact with objects that are effectively the 'base menu' gets tiresome quickly, but overall I'm enjoying it so far.
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Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
94.8 hrs on record
Posted: September 10
Dead State has seroius flaws in it's combat system but despite this it's a wonderful game and worth playing. The major flaws are the turn system and being stuck behind dead bodies. However the story is Dead State is excellent and I love the map system. I hope they made enough money to make a Dead State 2 becasue my guess is what they learned making this game would give them an opportunity to make a very special game.
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2 of 2 people (100%) found this review helpful
2 people found this review funny
90.6 hrs on record
Posted: September 2
Fun tactical combat vs zombies, gangers and mercenaries with a large variety of locations, NPCs and items. There is some choice and consequence in the shelter management minigame. Decent writing with some interesting characters and situations.

Enemy turns take too long to resolve, shelter management is shallow/tedious and lacks any challenge, there is a lack of enemy variety and combat becomes rote and grindy fairly quickly. There is a long wait time for the end game to resolve even after clearing all locations.

Highlight for me was when you lure zombies into human enemies and start huge battles, get them all eaten and escape with the valuables.
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1 of 1 people (100%) found this review helpful
98.8 hrs on record
Posted: September 4
I've been playing for about a week and love it so far. Although I don't understand how you can use a stun gun on a guy, have him lying prone on the ground, and completely miss your next attack...well, that's unlife I guess. Living about 2 hours from the games setting adds something for me I suppose but it captures all the elements I would want in a turn based strategy game based on the Zombie Apocalypse scenario. Still figuring things out like why wasn't there an option to negotiate with this survivor camp I encountered? Why did I have to massacre them all and steal their stuff? Sad. I feel a little like Negan right now. I feel like I've barely scratched the surface of the game so far, I hope the rest plays out as well as the start. SInce there is no real end game, I will get tired of it at some point but having fun so far. I recommend it for zombie apocalypse fans who want to experience daily life in said situation and who aren't into the FPS type games like me.
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1 of 1 people (100%) found this review helpful
366.8 hrs on record
Posted: September 10
One of my favorite games of ALL time. Fell in love with it from the very beginning and highly, highly recomend this game. If you love turn-based games with the zombie/survival background, it's really a MUST HAVE.
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3 of 5 people (60%) found this review helpful
114.2 hrs on record
Posted: August 31
Great game after all the updates and fixes. Highly recommended for turn-based strategy geeks.
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1 of 2 people (50%) found this review helpful
84.3 hrs on record
Posted: September 1
Fun combat, a plethora of characters but rather shallow, should have focused on a small number and prioritized higher reactivity.
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1 of 2 people (50%) found this review helpful
58.1 hrs on record
Posted: September 11
please fix the crashing
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1 of 2 people (50%) found this review helpful
106.9 hrs on record
Posted: September 9
A good game but hard to get the hang of basically a steep learning curve but it's worth it for the storyline and overall feel of the game
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Most Helpful Reviews  Overall
324 of 371 people (87%) found this review helpful
8 people found this review funny
Not Recommended
111.8 hrs on record
Posted: March 16, 2015
Edit with the "Reimagined" update: It's a sketchy decision to overhaul the difficulty and functions after the 'full-release'. Neither does this update solve the central issues with the flow of the game, but at least it is half-a-step in the right direction. Oh wait - the UI and dialogue, even in the tutorial days, has obvious spelling mistakes and dialogue screw-ups. These have been reported since before release, and you still haven't bothered to fix them? (This is not as large of an overhaul as it claims to be, on top of that.)


It's one thing to have a great idea, concept, and writer,

It's another thing to cut your development roadmap short with what you once called "placeholders" now becoming the "final product".

My review for this game was once positive, however with their extremely underwhelming March update (which was extremely late to the party) it is clear that the developers are pretty much done with the game. And what they left everyone with was not a fully fleshed-out concept that everybody thought was amazing. Sure, they might do another patch or two, but they likely won't meet up with the picture they painted for the game a long time ago.

Why I regret my investment into it's early access:

I thought it was a mistake when I looked at the store page and saw that it was out of early access, but apparently, it wasn't.

You see, the game was nowhere near a final release when they started saying it was going to leave 'early access', and neither the appropriate polish nor needed changes/fixes had happened at that point.

I let it slide because a "big update" was planned, except said update was really just some "UI" features and bug fixes. Pathfinding, which has been rough and improperly done since long before the "official release" is still completely mucked up even after the "huge" march update.

The game still looks unpolished. It still plays and feels like an unfinished game. The animations lack content. Enemies with over-used models. The vast majority of NPCs you interact with don't even have names, and are stuck with "Looter" and "Survivor" as if the devs planned on going in there later and changing them.

They removed the 'cure' ending entirely on the grounds of "It would have been too much work to get it going" despite having the characters involved extremely hype this idea to you as an achievable goal already in the game. They also took 'balance' as a reason to write it off, which doesn't make sense since it was originally an ending. Also, you and I both know that an ending was your original intention. That objective was widely regarded as an ending well before it was scrapped. So using "it was never intended to be an ending" as an excuse was extremely sleazy.

And what did the game do to off it? Replaced some text. Threw in an apology from one of the NPCs for getting hopes up. I have several science buffs (including the immunologist) and medical professionals who showed interest in the subject of a cure, and you're telling me that a paragraph of text somehow makes up for one of the most anti-climatic story checkpoints in gaming history, all because the developers didn't want to do the work to get it working properly (or add in a scene where the cure fails and all hope is lost) for that matter.

Let me put it this way, you said you were selling an exotic sports car, so I bought into it.

However when you ripped off the cover and revealed the 90's Mazda Miata beneath it, you covered my mouth before I could yell. You told me "this is just what it is now, we will replace it with a new Ferrari Hypercar down the line".

However when you said "It's ready" down the line, I was worried because I had seen them rolling that same car into the shop every day for the past six months. But I trusted you, I genuinely thought the full release was as big as you made it.

And then the cover got lifted again, and under that cover was a 90's Mazda Miata with a spoiler, pair of stripes down the middle, some performance parts and rims. No hypercar, just an upgraded 90's Miata.


And because it's been made clear that the cure is never going to come back, and no major game-changing developments will be happening anytime soon, it shows how little the developers actually care since they slapped a "good to go" sticker on it and sent it out of their door.

When you see early screens of the game, you see people sitting in stools in the lab, tinkering with machines, while a character flings her arms up in the air while raging about somebody being a problem. You see characters moving their arms as they talk, showing emotion. You see life. You see a game where you can show what's happening to a friend and they will understand what is going on in the scene without you explaining it.

That's not the game now at all. Everything is lifeless. Sloppy idle animations never made it past it's adjective I just applied. Everything relating to emotion and conditions was reduced to text and labels. Even in the very minor "live-action" parts of the turn based game, it still feels like it's turn-based because everything is still attatched to their depth-lacking animations and use of the tile system.

The actual game

I'm going to summarize this to boot.

Obvious pros and cons:
+Good writing.
+Good story.
+Awesome, in-depth characters.
-turn-based gameplay is clunky
-Lack of polish
-Broken story events that don't recognize a previous descision when it should
-Lack of attention to various characters (Jodie Hopkins as an example)
-Extremely empty list of events in the bit of time before the endgame

Borderline points:
=Long storyline (but didn't have the intensity to match the hours it takes)
=Mediocre amount of weapons and content to use outside of characters
=questlines can have a lot of detail and options, but on the flipside, some don't

What I factor in when I write my reviews is the question of if I genuinely recommend this to somebody, would they enjoy it?

To answer that question, the said person would have to enjoy turn-based games, and they would also have to appreciate good characters and writing.

However they would also have to deal with the fact that some mid-game characters don't get in-depth development, the game lacks a lot of polish despite a long time in early access, the pricetag that is debatably not worth it, some obvious bugs and story holes and some glitchy questlines.

A lot of other turn-based titles have more polished and simplified gameplay. Even though Dead State had a champion writer, it still can be said that the flaws override the good.

And that is why I don't think I would recommend it.

Writing and concept was great, hower it was the clunky execution, lack of proper dev attention to well-noted problems, unbalanced features and lack of streamline-polish that ruined it for me.

This game is the poster child for products that spread themselves too thin. I understand that exit-stage early access titles are almost never as good as they made them hyped at the start of development, but this is well beyond "just scrapped ideas". While I found the characters and choices entertaining, literally everything else felt extremely under-developed and nowhere near completion.

That's my blunt review for now.
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182 of 201 people (91%) found this review helpful
14 people found this review funny
373.3 hrs on record
Posted: October 28, 2015
A pleasant way to spend a few hours.


+The Base-building Aspect is a lot of fun. The delicate mix and interplay of facilities, resource management, and character skills including your own definitely play a big impact on your crew's morale and survival prospects. Those who get bit (infected) during the game as a result of combat with zombies have to be managed with daily antibiotics. Each infected cause a potent little morale hit on a daily basis (fear those infected will turn keeps your survivors up at night).

Wounded characters heal in user built infirmaries. Recovery in HP can be slow, fatigue is implemented if you have your characters scavange the wasteland of Texas for too long without granting them rest, and the additional game modes with the most recent "Reanimated" update even make it possible for your own character to get infected.

+The Reanimated patch adds a few of the more interesting game settings to the original base game that ramp up the zombie threat to 11 without making it impossible and human enemies are much more aggressive and damaging if you elect to ramp up to Hardcore game mode. The Ironman mode I wouldn't recommend given the occasional save game related bugs in the game but if you save often there's no problem with anything else.

+The large map and variety of buildings is almost varied enough in their experiences to wipe away some of the larger pacing problems.

+Some characters that can join your fledgeling community of survivors are extremely interesting characters in their own right so there's enough variety in the mix of personalities on display in this game to intrigue the imagination. Its a pity that the NPC banter and dialogue for each of these characters (~30 altogether) couldn't be fleshed out a bit more than it is but its good enough assuming you are patient enough for their scripted events to come to you.

+The Crises events in the game add a lot of tension to the game and the amount of democratic support you have leading up to these events as well as the consequences of your decisions to resolve the crises are well thought out. Its a pity there weren't more Criseses to help with the pacing problems that occur in the mid-game.

+Pick your favorite picture of any flesh-toned animated flavor and your enjoyment and immersion into the atmosphere of the game will automatically increase by leaps and bounds. The portraits that come with the game I found - disturbingly - androgenuous especially for the men. The game lets you import custom portraits...use that. The rest of the NPC characters portraits are perfectly fine though so don't let that deter you. Its only the PC that looks...questionable, shall we say?

+The game allows you a broad choice of presets background and skillsets and lets you choose your own by assigning points how you will.

+The other factions in the game will definitely reach out and make their presence felt. Some will be hostile, some neutral, and some will be friendly. A few will change their status depending on your words and actions.


-Graphics and animations are good enough for an indie game of this type but there's nothing you would call clean or flashy. I don't mind this one very much just thought I would toss it in to cover my bases.

-Ambient Music track is super repetitive and the one combat song gets real irritating real fast. Play some of your own music in the background and crank the music volume in the game down very low unless you really love the unimaginative midi drum-beat ambient deathrattle. My zombie kill-count went up immesurably and I had a lot more fun when I turned to my own combat mix. Yours will too, trust me.

-No voice acting

-A pity the infected mechanic doesn't have a stronger thematic element than merely a morale and daily biotic hit beyond the fixed three day incubation period of Zombie turning.

-The dialogue after the introduction that you initiate in your community shelter is weak and repetitive outside of scripted events. This is one area that may be the most disappointing from a narrative standpoint. Each character gives you something to worry about and do and they will get into conflicts with each other in somewhat realistic fashion. They will even group themselves into factions under sub-leaders you come across which is also nice but the lack of depth in the dialogue still makes me find this game to be a flawed gem cut too early in the development cycle to reach its prime potential. The indie budget shows most severly in this area but the early game has the most content and in all honesty I found the early part of the game in the first month to be the best most fleshed out part of the game by far...

-The factions also suffer from a lack of fleshed out developement. They are interesting and do interact some but there is a gap between what is realized and the potential that might have been realized with more time and money. More diplomacy and more varied interactions and scripted events would definitely have helped the pacing problems in the mid-game.

-Pacing problems. The greatest content is at the start when you are busy trying to set everything up and get recruits and resources to deal with opening crises and character conflicts but this dries up in the mid-game pretty fast leaving you scavaging and fighting the remaining areas on the map until the scripted end-game sequence leading to the finale and one of the game's true endings. That's all there is to say, I'm afraid.

If my hour count is any indication (I bought this game when it first came to steam early access), then I have certainly gotten my money's worth a few times over from this game. It took a very long time for my interest in the game to wane and it certainly improved technically and qualitatively from a gameplay standpoint from its most recent reanimated patch. Nearly all of the game related bugs are long gone by now and the game itself is a lot more tense and exciting with the hardcore and PC infected options enabled from said patch.

My only real disappointments with the game largely result from the fact that they simply did not have more than a matchbox budget to start with from their modest kickstarter and that has certainly plagued this game's development for a very long time. That said, I remain quite fond of this indie game company and its devs for the hours of tense enjoyment they have given me since this game's release to Steam for early access and what they accomplished with such a small low-budget. The indie team are, IMHO, very passionate about their work and considerately attentive in regards to their community.

For all its flaws and rough edges, this game is amazing in its concept, focus, and scope. Nearly every other game on zombies boils down to a button mashing action kill fest but this game takes a more cerebral approach to its gameplay mechanics where the focus is on survival not just of your one avatar or a few NPCs but an entire community of folks whose problems go far beyond the basic humdrum of scavanging and NPC questing. The game doesn't deprive you of either or from simply going toe to toe again the zombie hordes and the diverse medley of surviving human factions.

Bottom Line: This is an amazing little game for such a small indie team. Excellent Concept, decent implementation, a good mix of features that are especially rare for a genre plagued by first person shooter fare. You'll also find far more meaningful choices than can be found in any Telltale Game.

Its rare for a game of this type to hold my interest for as many hours as I've logged into it over the years; so yes, I would definitely recommend this game in its most recent incarnation without reservation to any fan looking for a more cerebral Zombie Survival RPG game that casts you as the Headman of a small community of quarralsome survivors struggling to survive the Horrors of the Apocalypse together.
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