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Dead State is currently in Early Access - purchasing now will eventually unlock the full game for you at final release, and in the meantime you can playtest the first seven days of the game (ongoing feature updates are planned).
Release Date: Feb 13, 2014

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Learn more about Early Access.

What the developers say:

Dead State: The First Seven Days - Early Access of Dead State

Dead State: The First Seven Days is an early, WIP preview of the first week of Dead State's gameplay - an opportunity to prepare your strategy for the full game and help us test and polish the full Dead State experience. You'll meet some of your initial allies, explore a dozen or so locations, and settle into your base of operations, the Shelter. There are several solid hours of gameplay in the Early Access alone, and it barely scratches the surface of what the full game will provide. The full game will unlock automatically for anyone who purchases the Early Access once we release the final game (ETA: Summer 2014).


1. Why is our game in Early Access?

We are releasing on early access to show our progress to Kickstarter backers/pre-order customers, as well as to bring the pre-release game to potential customers who supported us on Greenlight and have been asking us to bring a version of the game out on Steam. We would also like to get feedback on this earlier revision of the game so that we can improve the game for release.

2. How long do we plan to be in Early Access?

Our current goal is no more than 3-5 months, though we would like to release the final game as perfect and bug-free as possible.

3. What is the current state of the game?

The game is about to enter Beta internally, though we may decide to take extra time and revamp some of the current systems and assets.

4. What features are we planning to add to the game?

Right now, we're working on getting additional content/areas/art into the game, revamping some of the GUIs, and working on improving AI. The biggest missing features right now are final intros/endings, our final XP system, some skill/perk functionality, and animal NPCs.

5. What is our pricing strategy during and after Early Access?

Early Access will be discounted to $24.99 until release, at which point the price will be $30.

6. How can the Steam Community help us during our development process?

We will be monitoring gameplay feedback from the Community, tracking technical issues, helping players with bugs/issues, and making sure players are kept informed about changes and release info.

From all of us at DoubleBear, thank you for your support and enjoy Dead State: The First Seven Days!”
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Recent updates View all (5)

What We're Up To + Official Wiki Announcement

April 4th, 2014

Hi everyone!

First, DoubleBear is pleased to endorse Gamepedia.com’s Dead State wiki as our official wiki for the project. The wiki has existed for a while as an unofficial resource, maintained by our most active community members - it just seemed like the logical step to make the whole thing official! If you haven’t checked it out yet, I highly recommend you visit it and consider becoming a contributor. Please spread the word to other members of the gaming community who either already love Dead State or are curious to learn more about it. Right now, there’s still a lot of content on there waiting to be fleshed out, so this is the best time to get involved and really help expand the Dead State wiki. If you’re looking for more ways to help us out in addition to playing the Early Access build and providing feedback, this is a great option! I hope this wiki proves useful to everyone, and I look forward to seeing it grow and develop!

For those who are curious what we've been up to since Update #1 - we're finishing up Systems beta, and while it may be anywhere from a couple of weeks to a month before you see our next update, it'll be a HUGE one. You'll be getting character creation, combat barks, experience progression, and more content. As always, we'll need your help and feedback to improve and tweak these systems and your bug reports to make sure we don't miss anything in the final game! In the meantime, we appreciate your patience and love seeing all the screenshots, videos, and more coming out of the community. It just makes us that much more excited and motivated to get the updates - and then the final game - out sooner!

The DB Team

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Early Access Update #1

March 16th, 2014

Hi everyone,

Welcome to the very first update of Dead State’s Early Access! In this update, we have a healthy mix of stability improvements and content additions. We’re happy to report that many crash and soft lock issues in the previous build have been eliminated. Check out the changelog below to find out more specifics about the contents of this update.

Update #1 Changelog

  • Added random encounter functionality and ten random encounter maps
  • Added harvesting and harvesting locations on the area map
  • Added fishing locations on the map (fishing pole item is not in current build, but we’ll see about patching that in soon)
  • Added ally inventory management on shelter storage screen
  • Added healing over time for characters inside shelter
  • Added a button on the job board to pass time
  • Added GUI for choosing # of parts that are assigned towards repairing fence, and made them be used immediately, and refunds parts if everyone is removed from task
  • Fixed a crash that reported “none of the directions match”
  • Fixed a soft lock happening during zombie movement
  • Fixed a soft lock that occurred when loading a save from the main menu
  • Fixed an issue where a zombie’s turn would be skipped
  • Fixed an issue where zombies would get up after knocking someone down, move to another square, and then feast on empty square
  • Fixed an issue where zombies wandered a bit before moving to enemy
  • Fixed a soft lock occurring in the code related to allies following player
  • Fixed noise so that it degrades over time more appropriately
  • Fixed a bug where fence repair progress was lost if you left the shelter after assigning a job and returned before the job was completed
  • Corrected spelling of Abilene on area map
  • Fixed issue where knockback after knockdown caused zombies to feast on an empty square
  • Fixed an issue where bodies T-posed upon returning to a visited place
  • Fixed a soft lock where console reported “teleporters graph has too few nodes”
  • Fixed problems with drag & drop functionality on inventory screens
  • Fixed issue where hitting Esc. while in inventory screen took you to menu instead of exiting GUI
  • Fixed a crash bug that occurred when attempting to quick save in shelter inventory
  • Fixed a soft lock occurring when stunned / downed enemy was surrounded
  • Fixed a bug where reloading a save incremented the counter on # of visits to an area
  • Fixed a crash where reloading a save after dying from exhaustion crashed the game
  • Fixed a bug where morale-reducing items are automatically stocked
  • Fixed some blocking issues
  • Fixed a bug where medical items (gauze, painkillers) could be equipped directly rather than loaded in satchel
  • Other small fixes here and there

We will be updating the Known Issues list here on Steam and on our forums as soon as we can with more detailed info about the bugs we’re aware of so far that aren’t yet fixed in the Steam build. We hope you enjoy the new update, and as always, please continue to share your feedback and bug reports with us either here or on our dedicated forums. We have a special bug-reporting subforum available where you can provide your quicksave files and screenshots, which goes far in helping us track down and squash those more elusive bugs. Speaking of which, we want to say a big ol’ “THANK YOU” to everyone who helped us track down issues before now and reported reproduction steps to us on Steam EA discussion boards and on our forums. We’re also particularly grateful to our mods, Caidoz and DrunkZombie, who have worked tirelessly to answer questions, track down and report bugs, and help compile all the bugs being reported by the rest of the community. I don’t know what we’d do without them!

Have fun, and thanks for playing Dead State’s Early Access!

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About the Game

*Note: Dead State is in Early Access. Buying now will provide access to seven days of gameplay with ongoing feature updates, and at final release (ETA: Summer 2014) this purchase will automatically convert into the full version of the game.*

Dead State is a compelling, high-tension survival RPG set at the beginning of the zombie apocalypse.

As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. A full-fledged RPG featuring shelter building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
Helpful customer reviews
1,595 of 2,011 people (79%) found this review helpful
241 products in account
1 review
3.3 hrs on record
(to skip to a couple reasons how they are misleading you, skip to the EDIT: part)

EDIT #2: Yes, they updated it. It is STILL NOT EARLY ACCESS. It has been discussed in the comments, so please read them. It shouldn't be far back. But if you feel the need to argue some point, please read this whole post, and then skim through the comments. I can almost guarantee that your argument has been brought up and discussed already. Also, to everyone who has found this informative and helpful, THANK YOU for all of your support!!

Wow. I was banned from the discussion forum. Way to go. You didn't even read the post apparently. Do you plan on suppressing everyone who has anything to say regarding how you are misleading people? Good luck. Had you left my post up, you would have seen that it was actually helping you. You are going to get a slew of people posting, emailing and messaging you about how they were misled, and I would bet that a lot of them are going to want a refund. I stated in my post that I supported the game, and the developers, but because I pointed out how the community is being misled, I get silenced.

I take away my further statement. I don't support you anymore, and now I hope you get all those emails from people who you ♥♥♥♥ed off. It's already all over the forum, you can't silence them all. At least with my post they would have been informed before buying. But I guess you really don't care, all you want is their money.

So, for anyone else reading this, this game is NOT early access, it is a demo. And you can get the demo for free when the game is released. So don't buy it.

Since it might seem to some that I am just shi tty at the devs, I am adding to my original review. Hopefully you guys see it as what it is. I am not mad at them for banning me, I am mad at them for blatantly misleading people. and then when anyone says anything about it they get locked/deleted/banned. That isn't right. To me, that is abuse of power. If you delete every single thing that you don't like, or that you find negative regarding your product, that's shady as hell, and I won't support people that do that. Anyway, here is the rest. And yes, IT IS VERY LONG.
First, I saw in my posts a lot of complaining and name calling, and the biggest thing was that "demo" is only a name, a title. I agree. And a name/title needs to have a clear definition on what it is.
a demonstration of the capabilities of something, typically computer software or a musical group.
"a demo tape"
Early Access:
Get immediate access to games that are being developed with the community's involvement. These are games that evolve as you play them, as you give feedback, and as the developers update and add content.

I made a couple of posts in the forums regarding the way they are misleading people by selling their demo as an Early Access game. The definition of what is and is not Early Access according to the official Steam posting is clearly defined (as described above, with a link below the next paragraph).
They say point blank that this is a demo for people who are pre-ordering and for their Kickstarter backers. They don't deny it. Steam says point blank "Is this the same as pre-ordering? No." and then goes on to list some more qualities of what an Early Access game is.
Dead State is none of them.
It wouldn't matter if you called it "Dead State: Prologue" or "Dead State: Act I". As it is, it is called "Dead State: The First Sevem Days" and they refer to it as "The First Seven Days Demo". So for all those people who feel that I am hung up on the name "demo", the name doesn't matter at all. What it IS is what matters, and what you get for paying does not fit the definition of what "Early Access" is. It does, however, fit what "Demo" means.
And.... sine people are also hung up on the phrase "WIP Demo", that just means that they are still working on the game. Not that you are getting an alpha or beta version of the game. Make no mistake, you are paying $25 for a demo, and a demo which *should* be free and indeed WILL be free when the game is released.

You don't get access to an alpha or beta version of the game, you get a demo of the first seven days. It won't be added to, or updated... except for bugfixes, maybe, but not new quests, goals, content, etc, and it will never go past the first 7 days. After that, for AT LEAST the next 3-5 months, you don't get anything. Then, when the game is released to everyone, your demo gets replaced by the full version ( I highly doubt that it "morphs" into the full version).
You are NOT a part of the development, you are a focus group. There is a HUGE difference. They want you to play the demo, and tell them what you like/dont like about it, and if you find any bugs. Some will say "Well isn't that the same?", and no, it isn't. If you find a bug in the first 7 days, great.... but what about the next 7? And the 14 after that?
This "Early Access Demo" as they call it (another misleading statement) is not a full game that evolves over time, where you have a direct effect on it's development. You get the demo. Period. Another defense of theirs is "This is a traditional RPG, and instead of releasing it in chunks..." and they talk about why they won't release any more than the first 7 days. Again, that screams DEMO and NOT Early Access.
The beta version of the game will not be made available to Steam. It is only being tested in-house. That alone says that it isn't Early Access. And what about this "Not releasing it in chunks..." thing they talk about? Does that not apply to their in-house beta testers? I am all for testing in-house, but don't put up a game on EA if people can't even play the beta.
There is more.... does anyone want me to go on?
I actually like the game, and until they banned me I said over and over that people should buy it... as long as they knew what they were getting. The devs didn't like that. So they banned me and deleted my posts.
What does that say to you? That they only give a sh it about the money. They KNOW they are misleading people, and instead of using my posts for what they were (information for people who were considering buying), they deleted them. So not only are they now deliberately misleading people into buying what they think is an Early Access game, they are making sure that no one speaks up about it, and remove any trace of that completely, including banning the people that say it. I am not the only person that has been locked/deleted/banned for speaking out. Unless they deleted all of them, the forum was full of locked posts before I got banned.

So no, don't buy the game. If you want the demo, wait until the final game comes out, at which point the same exact demo that you would be paying for now will be free.

Look, I am honestly just trying to show you guys what they are offering and saying they are offering may not be what you expect, BEFORE you do an impulse buy, or are just misled by what they say. I am still going to get called a troll, or an idiot who psychopathically rambles, or whatever. You can call me all the names you want, I am just trying to inform people.
And I know these are long posts, and that most people on here have a short attention span, but please do me the courtesy and READ everything before you feel the need to type a rebuke.
Posted: February 15th, 2014
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A developer has responded on Feb 20, 2014 @ 3:59pm
(view response)
282 of 408 people (69%) found this review helpful
484 products in account
5 reviews
7.0 hrs on record
For those of you who would prefer to watch instead of read here is a link to Dead State Early Access Beta Gameplay Episode #1 (EDIT - Since so many people have responded to the first video I will be continuing with the series - so here is a link for the whole playlist)
For some other first impressions - I backed this on Kickstarter many many many months ago and have been following it quite closely ever since ... It seemed to promise to have the social interaction of The Zafehouse Diaries with tactical turn based combat and a healthy amount of base builing mechanics ... I have played through the first day a couple of times trying out different things (and am looking forward to diving into Day 2 and beyond)

A couple of things ... There has been some confusion over simple mechanics such as how to exit the school for the first time and enter onto the world map ... having a tooltip or even a simple hovering pointer would stop this being a point of difficulty for first time players ... also if you are unable to sleep in your bed because you cannot select continue ... simply increase your games resolution and the continue icon will be clickable!

Those two bugs aside ... the game plays exactly like I hoped it would ... the combat is brutal and unforgiving (I lost a character to a stupid decision in less than 2 seconds ... dead ... gone ... forever!) ... I have high hopes for the base building and the social interaction mechanics but as of right now ... this is a solid early access demo and as long as you go into it acknowledging that it IS an early demo/beta then you will not be dissapointed!

Looking forward to the whole game!!


PS - Please make the zombie walking animation in combat just a tiny bit faster ;-)
Posted: February 14th, 2014
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295 of 432 people (68%) found this review helpful
728 products in account
10 reviews
9.2 hrs on record
Clever design. Nothing inovative, but satisfying. The demo is short and has VERY little replay value. On a whole the game is very linear. I think most people were expecting something more freeform or open like the other zombie games. However, it's just an RPG set in a zombie apocolypse. Nothing more, nothing less. The final game will be worth $25-maybe the $30 they are going to ask. However, I don't think the demo is worth $25 unless you have been dying to get your hands on this one.

I can however say that there are few bugs to be found.
Posted: February 13th, 2014
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159 of 257 people (62%) found this review helpful
57 products in account
3 reviews
7.2 hrs on record
I don't know why people write the demo is short. I am nearly 2 hours into the game and I am only on day 1 out of 7 days. So far the game lived up to what I expected. The tactical combat is nothing new, but is as good as in similar games such as JA2 or XCom. So far the story is okay, but might get better later on (only day 1). I havent gotten to the point of fortifying the base yet or any other shelter management. I will update the review as I go further into the demo. So far I would certainly recommend the game as it seems to be nice once it is finished.

Edit: After 5 hours and on day 3. The fights seem a bit too easy, but then again, it's just the beginning of the game and a few times I was close to losing someone, so I guess it's alright. The Map works similar to Jagged Alliance 2, although enemies and loot don't seem to respawn where you have already went, but I might be wrong on that. The Demo doesn't seem to go very far into the Story, so I cannot really say if the Story will be any good. Nearly all base building and jobs to give to your mates are not available in the demo, so I can't really judge that. Bugwise, I haven't encountered a single bug yet or I did but the bugs were that small, that I didn't even notice them. The graphic looks a bit outdated but I personally don't care about graphics in this type of game.

I would recommend it to anyone who is into that kind of games (tactical round-based, zombies) and wants to play the demo and get a small discount before the game is finished, hopefully this summer from what I've read.
Posted: February 13th, 2014
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135 of 218 people (62%) found this review helpful
20 products in account
2 reviews
6.1 hrs on record
Now this game is good, I like it. However many gliches happen in it. Yes it's not the full game but gliches like the combat AI gets stuck is kind of sad. I would wait to buy this game if you havnt already bought it. Also the save feature dosnt work for me so that kind of ruins it for me. But otherwise it is a good game. Hold off on buying it though.

*Addition* : Now i played through all they give you for the "Early Release" and i have to say, its not that long. After finaly getting a new member, i go to sleep and find the next day, Oh another guy is here. After a short chat it says thanks for playing. I was shocked. I payed alot, and yes again its a early release, But the game is 25 dollars for about a hour, maybe a hour and thirty minutes if you take your time and acualy get to know everyone. Then to top it off the acual game. When you move your characters when in walking mode, (not fighting) it lags like crazy. Again, save your money, i must admit this game has a good concept, pretty cool characters but its not that long. Save your money. I cant force you to do anything, but take my word for it i wanted this game i got it but im taking my time to help you. I wouldnt lie.
Posted: February 16th, 2014
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