Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews: Mostly Positive (650 reviews)
Release Date: Dec 4, 2014

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"Survive a zombie outbreak in Texas while upgrading your base, keeping the people who depend on you well-fed, somewhat happy and preferably also alive."

Recent updates View all (25)

December 19

Dead State v.1.0.0.134 Changelog

Hi everyone,

We’ve released a small patch in response to your feedback on the boards; this patch addresses three of the most frequently reported concerns of players as well as provides some other miscellaneous updates as well.

Changelog (spoiler-free)
Further optimized real-time pathfinding in small areas and fixed issue with stairs.
Fixed a major faction event.
Fixed some scripting issues which made it difficult to recruit a specific ally.
Fixed allies still asking for upgrades once they've been built.
Adjusted the panic threshold for a specific ally.
Updated GUI to list AP required to open inventory in combat.
Updated an ally perk.
Updated names of some neutral characters for clarity.
Adjusted noise levels on dog bite attacks.
Updated character floats in certain faction interactions.


Happy holidays from everyone at DoubleBear :)

33 comments Read more

December 16

Dead State v.1.0.0.102 Changelog

Hi everyone,

Our apologies for the delay on this patch, and thanks for waiting. We ran into a couple unforeseen issues while packing and uploading the build today that needed to be resolved before anything could be released.

Changelog:
Added autosaving feature.
Added feature to upload your own image in character creation.
Adjusted duration of status effects and fixed status lock issue.
Provided additional info for melee weapons, ranged weapons, and armor on inventory screen.
Further improved build stability and resolved rare crash cases.
Fixed issue with landmines causing errors with saved games; however, we're sorry to say that older saves with this issue cannot be recovered.
Adjusted dialogues and dialogue triggers in multiple maps.
Polished some levels and building models.
Adjusted loot distribution and balance.
Clarified text on some perks and items.
Optimized pathfinding to interactable objects.
Updated blocking in some areas.
Addressed cases of shelter activity not correctly appearing in the field.
Set flare gun ammo cap to six shots as per original design.
Adjusted “Be It Ever So Humble” Achievement to account for the correct number of upgrades.
Adjusted Elaine’s perk to correctly affect her Melee skill instead of her Medical skill.
Balanced some weapon attacks and stats.
Balanced armor stats.
Expanded size of ‘gather party’ zones in multi-level areas.
Updated data system to properly access the last data item.
Updated job board to properly allow repair tasks in all cases, apply ally skill bonuses on tasks, and reveal car after repair.
Updated ally reactions to killing neutral characters.
Adjusted the rationing penalty on the DRS to only occur in cases of Shelter-wide rationing.
Adjusted noise dampening among floors in multi-floor buildings to improve combat.
Adjusted loot balance on City locations.
Updated combat AP costs so that switching from Inventory to Character screen is a free action.
Addressed cases of Lightning showing incorrect breed portrait.
Polished multiple GUI displays more multiple resolutions.


About Delays
We on the team understand how excited you are to get the new patches as soon as possible, and we do our absolute best to do it in the time we estimate. However, sometimes unexpected things happen and we have to release past our estimated time or day. We do our best to communicate delays either through announcements, responses on threads, or by asking our mods to help answer questions as they come in, and we work as quickly as we can to get the content to you.

We don't expect you to not feel annoyed when you're awaiting a delayed patch. However, it's against our community policy to attack or harass anyone as an expression of that annoyance, whether they're a dev, a mod, or another player. Name-calling, threatening, and hostility are all unwelcome in the Dead State community hub. Please keep these rules in mind when posting!

What's Next?
The next patch will be in mid to late January, and it will include a mix of content and fixes. We'll be taking a brief hiatus for the late December holidays in the meantime, although we'll be checking up on things often. We're excited about what's to come in the future, and we hope you are too :)

32 comments Read more

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
Helpful customer reviews
2,209 of 2,371 people (93%) found this review helpful
84.8 hrs on record
Posted: December 20
Wanted to start off by saying I was a huge supporter of this game pre Steam Early Access and during early access. I enjoyed beta testing the game for DoubleBear and helping them to use the EA process to better the game.

I think the game is a blast even in its frustrating buggy state.

Now onto the reason why I think people should not buy this game or support the company DoubleBear for any future games until the Give a public apology.

I don't know about all of you but I found Kickstarter and Steam Early Access to be a wonderful breath of fresh air. I was sick of big AAA and medium sized AA Developers and Publishers pushing out 3/4 made buggy games that after I paid full price for had to wait months before it was patched up and enjoyable. This was the norm and I was sick of it.

So I started supporting only EA and Kickstarter games, more than I could afford at times. Dead State is one of those games and I was very happy to support Doublebear.

Sadly DoubleBear betrayed its fans and sought to deceive new buyers into believing that Dead State was a finished product in order to take full advantage of the Holiday shopping season. Brian and the Dead State team had pages of known bugs and some of them were game and story breaking.

Ask yourself what reason would a Developer move a product that is known to be a buggy mess from Early Access to calling the game fully released. We the gamers are there Publisher and we were not on their backs pushing them to release the game in a unfinished state in order to reap the profit from the Holiday season.

My over all point is that when small gamer funded games pull the same fast one as big AAA developers something has to be done about it. This type of behavior and not be rewarded.

These type of actions corrupt the new system from within. If this is allowed to happen then we get get a bunch of small studios acting just like the AAA ones because they can.

I and many others went onto Dead States forums to ask for an appology and get an answer why they felt the need to move a unfinished game from EA to fully released. We all found ourselves pounced on ,forum post locked and in several cases found ourselves banned. These type of actions are those of people wanting to hide what they did not ones wanting to correct the mistake that was made.

I don't know DoubleBears reasons to fall to to such a low level. If they had funding problems there are so many other more honest options. We gamers have shown ourselves to be very giving.

I ask people to avoid this game until the game is finished and DoubleBear publicly apologies for its mistakes.
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878 of 940 people (93%) found this review helpful
51.6 hrs on record
Posted: December 20
All right folks, I have never thought of writing a negative review on this game, but now I really have to.
At first, everything was fine - killing zombies and hostile humans, upgrading shelter, recruiting dudes. It seems that starting locations/NPCs/quests were polished enough, made good impression. (Graphics sucks, but I can live with that.)
But then... bugs. Oh my god, I have never ever seen a game so full of bugs, unbalanced everything and stuff like that.
About half of the quests can not be completed. You are either given a task by NPC that never appears on your map and in quest list or you do everything requested and it it still on your list, can not be turned in.
Armor is too strong. With mediocre helmet/vest/gloves you are almost invulnerable to zombies and can kill dozens with bare hands. Endgame enemies are armored like hell, can only be damaged by critical hits even with the hardest hitting guns.
Some locations are clearly broken (yes, Austin hotel stairs, I`m talking about you!), pathfinding is awful. Characters teleporting somewhere far away when stuck (often).
Critical events also look broken. If most of the shelter agrees with my decision, why do they come to me next morning saying "you are an awful person, how could you do such a thing", Hey, yesterday you agreed to that!
I saved an NPC claiming she would be able to find a cure for virus. Next day she even tells me about the components required, but... the quest never appeared. According to devs, this quest (and "cure" ending) were removed from the game and her dialogues were actually a bug. WTF?
Eventually I visited every location and now I have nothing to do. Go fishing, sleep, talk to people. Repeat. It`s 80+ day of the game, nothing happens that would lead me to the end.
Game is in fact interesting and promising, but releasing it in this condition...
And guess what, yesterday (19 Dec 2014) devs said "guys, we`re going on vacation, next patch in a month". WOOOOT!

Take your time, wait, DO NOT BUY this game until they have released at least a few patches.
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625 of 675 people (93%) found this review helpful
99.0 hrs on record
Posted: December 18
Did two playthroughs at least, one in Early with huge numbers of bugs, and one in actual release, with sad to say only somewhat diminished number of bugs.

Disappointed to find that essential bugs I personally highlighted during Early were still there two months later in actual release. Interface glitches that cause a great deal of additional drudgery for the player, like the inventory sort locking up and refusing to let you sort by weapons and armor etc.. never fixed in a month or two of Early, and not for a month after actual release.

SPOILERS: Was impossible to actually finish the game after actual release: had all the resources for the cure ending, but the cure ending is not working - developers took it out for later, without bothering to remove all the conversations that tell the player you can do a cure ending. Killed a small platoon of rogue soldiers to secure a helicopter.. never actually see the option to use it show up, despite having a helicopter pilot in the group. Built a bus to escape.. option to use bus never shows up, everyone dies.

Also game balance is hilarious. Morale and food are both supposed to be strategic requirements that force hard decisions. Nope. Had 5000 odd food when we have a big hooha "Crisis Event" over giving some soldiers.. 50 food. Morale more than 10000 and climbing from doing absolutely nothing each day. It's a joke. About one third of the way through, zombies become inconsequential and you finish building all the upgrades except the science lab (uesless because it makes antibiotics which you will have plenty of, and combat usables which you also find plenty of); about halfway through, you can heal yourself and your teammates faster than the most heavily armed enemy can hurt you, and still have AP to kill off enemies. Unless of course the enemies have grenades, in which case they can spam them on top of you with blinding and knockdown effect, on your whole team, while not inside your assault rifle range. Dear developers.. GRENADES DO NOT OUTRANGE GUNS. Geez.

Imho this gets a lot of positive attention due to literally being the only game with a zombie-survival-rpg combo. Yes it's fun for the first.. 10-15% of a campaign. Where zombies are dangerous and there are facilities to build. Then it's just drudgery. Kill all the zombies, loot, kill all the humans, loot, kill, loot, loot, kill.. Even looting is meaningless halfway into the game, when you're topping up a supply that already will last for a month or 2 of complete inactivity, in a game where everything ends about 3 months in.

Recommend not buying until January. January 2016 I mean, where maybe everything will actually be fixed, and a sale might make it worth buying.

Developers are on holiday now apparently, so won't be patching all these crazy bugs till January. Not sure how that works. I guess once holidays start you don't really need to worry about your product not actually being in usable condition.
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492 of 547 people (90%) found this review helpful
33.3 hrs on record
Posted: December 20
I was pretty happy getting this game because looked good. But when u start advacing in the game u'll find out that this full release is really a pre-alpha. With every update they make they are breaking the game even more. I will suggest to get this when is on sale ( like 95% off ). So save your money is my tip.
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315 of 342 people (92%) found this review helpful
4.2 hrs on record
Posted: December 23
It's with a heavy heart that I find this game a bit lacking, only four hours in and not much into the plot. I love the concept, I really do--but it's taking a long time to get into the meat of it, and the interface, while not bad, is sorely missing that last coat of wax. Having to rotate the camera to reach containers, not being able to see into buildings that I haven't entered even when I should have LOS, fumbling around to click the right tiles...and NPCs that seem to promise tremendous interactivity at the beginning, but don't follow it up outside of cutscenes.

I'll come back to it later, I'm sure, but I don't feel terribly excited. More than anything else, Dead State feels *dated* even though it's brand new. It nailed Fallout 1 a little more than it should have...I'm okay with the mechanics, but that's not the interface that modern games should emulate. Long, slow-paced games NEED some amazing polish on their interface so that they're a joy to play even when nothing is going on, and Dead State just doesn't have that polish. I'm sure there's a great game lurking further underneath, but it seems like a pain to get there.

Shame. This was the game I looked forward to more than anything else on my wish list.
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331 of 362 people (91%) found this review helpful
9.4 hrs on record
Posted: December 23
Great concept! But everything else falls flat.

Graphics: I'm not a graphic snob, but even 14 years ago these graphics would be dated. I can get over that, however it plays into combat. It's hard to see where you can move to during combat due to the dead bodies on the floor. You can't tell the difference between a looter or a zombie, you have to scroll over them...I mean if they are holding a shotgun, prolly going to be a looter.


Combat: The tactics are okay, in the new patch the characters seem to connect a lot more. However it's hard to set up a battle and get your characters to where you want them to be. This should be the highlight of the game but the ratio of how much damage you put out and get is way off.

It's challanging in a good way, but when you have to save before a fight it's a little too much. Plus there is no real upside from fighting, unlike most tatical games you gain levels or xp, in this game concept you gain xp for upgrading your shelter.

I feel like your always grossly out numbered, looters aren't push overs and even zombies can take several hits to kill.
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356 of 402 people (89%) found this review helpful
46.0 hrs on record
Posted: December 19
While I enjoyed the concept, style, and story of Dead State, I cannot fully recommend it. This is due almost entirely to the punishing morale system of your shelter. Even allys with "good" or "okay" moods give you a negative moral penalty. You have to constantly scour the country side in search of "special" morale linked items for individuals in your shelter. And even when you're constantly showering your allies with said items, a "good" negative moral penalty is the best you're gonna get. God help you if the generator runs out of gas, an ally dies(for any reason), or you mishandle a crisis event. Any of the following will lead to a morale death spiral. Inevitibly, the more allys you gain, the more daily negative moral penaltys you recieve and it ends with Davis gunning you down and a game over screen(worst case scenario). I enjoyed the gameplay despite the last-gen graphics, but the morale system killed the game for me. 5.5/10.
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305 of 345 people (88%) found this review helpful
12.5 hrs on record
Posted: December 23
Edited because the flag was removed. Game is filled with bugs and i would not recomment.
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269 of 300 people (90%) found this review helpful
6.9 hrs on record
Posted: December 23
This game is not done. It feels like its on the edge of being great but honestly if the developers consider it 'complete' then they were shooting for a great game 20 years ago.

I really really want to like it and I plan on playing it again in a few months after a few patches but honestly if you have to refer people to look in the install folder for the instructions if they get stuck... and its 2014? you are doing something wrong. That was acceptable in the 90s, not now.

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271 of 306 people (89%) found this review helpful
3.2 hrs on record
Posted: December 22
Can barely get passed that intro mission without wanting to delete the game. Tried to swap characters positions, ended up hitting my teammate with a bat. That was the last thing i did before uninstalling
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231 of 258 people (90%) found this review helpful
6.2 hrs on record
Posted: December 23
Dead State needs some serious rebalancing in the early stages... I'm all for gritty and realistic, but when it seems more than half the looters you encounter on your first day have guns, and you don't, it negatively impacts initial enjoyment as you watch your characters getting blown away in 2 shots, before you even land a single melee blow on the looter...

Additionally to this, the tutorial is virtually pointless and the manual does not give much more insight... Dead State lacks 'hover over' tool tips for character conditions, once again making early play arduous whilst you're trying to figure out what exactly is going on...

Dead State shows considerable potential, but IMO it feels as though it still requires alot of work before reaching it and I would not recommend buying Dead State as is...

If you don't mind your survivors getting blown away at the drop of a hat on your first day, while you're still trying to figure out the basics, then Dead State is almost certainly for you however...
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211 of 241 people (88%) found this review helpful
64.2 hrs on record
Posted: December 21
The game is honestly fun. I should love it. It has a lot of what I enjoy in video games, recruiting a bunch of party members, building a base, turn based combat, rpg elements, zombies, and much slaughter. . . But the game is not finished. Not even close. It is so chock full of bugs to be completely absurd. Last night I recruited Ulysses Ford and his three compatriots but lolguesswut! Ulysses and Darlene don't actually show up anywhere! But they go to talk to me in their little morning chat events and their models aren't even on screen! I have access to a helicopter but no options to do anything with it (can anyone confirm that any of the endings are actually working?)! The hotel was an effing nightmare getting through as you have to move your guys around ten times to get to where your party is "gathered before venturing forth" up the damn stairs when they are all grouped right the eff up any way! Couple that with the times when you can go through a door after going up the stairs, one of your dudes will be standing inside the door and you have to move him out into the hall (full of mercenaries with some of the best armor in the game and righteous weaponry) before you can get one of your other guys to either break the door down or pick the lock.... I want to love this game but it still needs a ♥♥♥♥-ton of work before it can be called "complete." Dammit DoubleBear, this is why we have trouble trusting Early Access games these days! Complete this ♥♥♥♥ing game if you're gonna tell us it's a complete product.
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159 of 182 people (87%) found this review helpful
18.4 hrs on record
Posted: December 21
Let's get to the meat of why I said no. and this game rates at 50 / 100 points

With regard to the development team they put a decent amount of work into this and YES it still requires work. There are bugs. There is no audio where there should be, there is "music" but it's the same depressing music, while at the school and the same music for combat.. ho humm boring. I still know how to read and I guess that's a great thing considering you will read until your eyes drop out. Even cool quirky comments between characters can be missed when characters are on mission because unless you are looking at them you will miss it. SO NO AUDIO! +40.

The rest Graphics, unique or different ideas, new story lines, semi realistic world, sand box play however adds up to maybe a +10.

If you want a End of Day sim this is not it.
If you know AYTHING about FIREARMS this game will ♥♥♥♥ you off.
If you know about scavenging this is not for you, you again will be ♥♥♥♥ed off.
If you get excited about just poking around to find random bean and toilet paper you might like this game.
If you hate trying to find random junk in random places this game is going to aggravate you.

What would make this game better!

Take all the great things from XCOM / Jagged Alliance and make it a Zombie game. I have no idea why Double Bear did not do this!
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140 of 159 people (88%) found this review helpful
95.8 hrs on record
Posted: December 24
You want opinions, well, here they are.

- The character interaction between the people at the shelter is fantastic.
All the characters have different likes and dislikes as well as personalities.
Some might be kind and helpful, other might be psychotic and one or two might be complete sociopaths who care for nobody besides themselves.
You also get to interact with them in a meaningful way at times, meaning you can at certain points steer them into choosing paths (for example there was one who asked me if they should be a better shot or a better harvester).

-The map. It's HUGE, there are so many places that you can visit that it's almost overwhelming at times. There are different types of locations from an abandoned gas station to a two story hospital and a nine-story hotel.

-Leveling
It's not your usual type of leveling, you don't level up by killing but by the goals you finish to better the shelter. For example, bring home 100 food and/or 50 luxury items. These can be mixed and done at random. One of my favorite is 'decrypting' data-discs by basically solving an anagram.

-The shelter/basebuilding
It's nothing fancy but it gets the job done. You have certain things you can build to improve the shelter, such as a sturdier fence or a car to be able to travel faster on the map. It's nothing extraordinary but it's effective and does what it's supposed to.

-Combat
Very simple and disappointing. However, since there are more than one faction (besides the zombies) you can now and then run into different groups fighting each-other and decide to either jump in and start killing or wait out to see who's the victor and then attack them.

Now for the bad parts.

-Bugs, bugs and more bugs
Some bugs can be annoying, such as not being able to loot certain stuff while others might be somewhat game-breaking (as event not triggering or not being able to fix broken things in the shelter). This is something that can and should put most people off from playing the game as of now since if you spent 40+ hours just to have everything break down and then make you wait til there's a patch that fixes it.

Because of the bugs I can't recommend this since I can't even finish the game due to CTD's at the end fight.

I would give this game 7 carrots out of 4 bears holding 20 poker-cards.
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126 of 152 people (83%) found this review helpful
0.8 hrs on record
Posted: December 22
Awful, the game is unplayable. it is so buggy. the game would lag and characters would flash all over the place. I am sure it would be a good game but I was never able to play enough to find out.
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106 of 124 people (85%) found this review helpful
25.7 hrs on record
Posted: December 24
Not worth it right now at that price (28€) unless you are extremely tolerant of zombie games. Not a good SRPG or Survival game, shelter feels lifeless since every survivor just stands still, engine can't handle maps with lots of enemies, no basic SRPG features like interrupts/overwatch, pathfinding outside of combat is often complete crap, human AI is hopelessly dumb and just rushes to you in a straight line whether or not they're using guns, zombies do not roam and bandits don't patrol either, zombie maps are so easy they're a whack-a-mole minigame, bandits and zombies teleport to the edge of your field of view when they are on the move and out of sight in realtime, you can shoot through some obstacles, can't rebind keys, AZERTY keyboards can't even type the damn M key in the datacenter (and yes switching to an US keyboard doesn't work), when lured on a position bandits all converge on it and stay there until the end of times, UI is serviceable but is missing some key features like showing looted containers, zombies who are crippled can't attack, OST is forgettable at best... It goes on and on.
Filled to the brim with bugs and lacks features/polish, deserved more time in developement.

So bad I actually had to write a serious review.
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112 of 134 people (84%) found this review helpful
0.5 hrs on record
Posted: December 24
As a Kickstarter backer, I was excited for this release before it even existed.
Then the developer decided to act infantile over a single member of the community and lash out publicly. This is not behaviour befitting an aspiring entrepreneur.

This is all it takes to make or break yourself in the business world (not necessarily the gaming industry): Professionalism.
You have it, use it. Failure to use it and your customers think less of you. Such as the case for me.

I am disappointed to have stood behind this developer and invested in their idea, because their demeanour is unfitting of someone I would ever collaborate with.

Bottom line, support developers that deserve it. This one does not.
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98 of 122 people (80%) found this review helpful
1.8 hrs on record
Posted: December 24
Buggy and almost unplayable
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82 of 109 people (75%) found this review helpful
2.7 hrs on record
Posted: December 24
It's like DayZ. Looks bad and is far beyond as fun as it sounds like. It's worth 1/5 of the original cost. In addition it has some big problems with FPS, I hadn't seen 5 FPS in over 10 years before I bought this crap.

2/10 would not recommend.
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65 of 84 people (77%) found this review helpful
0.5 hrs on record
Posted: December 24
Buggy, ugly, unoptimized, poorly written mess.

Let's meet a developer.
https://i.imgur.com/sE7QoNn.jpg
https://i.imgur.com/YG9Mg0D.png
https://i.imgur.com/1XNQbYC.jpg

Let's see the review.
https://i.imgur.com/5WnAAkG.jpg

Let's see the response.
https://archive.today/0W3TU
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