Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews: Mostly Positive (595 reviews)
Release Date: Dec 4, 2014

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"Survive a zombie outbreak in Texas while upgrading your base, keeping the people who depend on you well-fed, somewhat happy and preferably also alive."

Recent updates View all (25)

December 19

Dead State v. Changelog

Hi everyone,

We’ve released a small patch in response to your feedback on the boards; this patch addresses three of the most frequently reported concerns of players as well as provides some other miscellaneous updates as well.

Changelog (spoiler-free)
Further optimized real-time pathfinding in small areas and fixed issue with stairs.
Fixed a major faction event.
Fixed some scripting issues which made it difficult to recruit a specific ally.
Fixed allies still asking for upgrades once they've been built.
Adjusted the panic threshold for a specific ally.
Updated GUI to list AP required to open inventory in combat.
Updated an ally perk.
Updated names of some neutral characters for clarity.
Adjusted noise levels on dog bite attacks.
Updated character floats in certain faction interactions.

Happy holidays from everyone at DoubleBear :)

17 comments Read more

December 16

Dead State v. Changelog

Hi everyone,

Our apologies for the delay on this patch, and thanks for waiting. We ran into a couple unforeseen issues while packing and uploading the build today that needed to be resolved before anything could be released.

Added autosaving feature.
Added feature to upload your own image in character creation.
Adjusted duration of status effects and fixed status lock issue.
Provided additional info for melee weapons, ranged weapons, and armor on inventory screen.
Further improved build stability and resolved rare crash cases.
Fixed issue with landmines causing errors with saved games; however, we're sorry to say that older saves with this issue cannot be recovered.
Adjusted dialogues and dialogue triggers in multiple maps.
Polished some levels and building models.
Adjusted loot distribution and balance.
Clarified text on some perks and items.
Optimized pathfinding to interactable objects.
Updated blocking in some areas.
Addressed cases of shelter activity not correctly appearing in the field.
Set flare gun ammo cap to six shots as per original design.
Adjusted “Be It Ever So Humble” Achievement to account for the correct number of upgrades.
Adjusted Elaine’s perk to correctly affect her Melee skill instead of her Medical skill.
Balanced some weapon attacks and stats.
Balanced armor stats.
Expanded size of ‘gather party’ zones in multi-level areas.
Updated data system to properly access the last data item.
Updated job board to properly allow repair tasks in all cases, apply ally skill bonuses on tasks, and reveal car after repair.
Updated ally reactions to killing neutral characters.
Adjusted the rationing penalty on the DRS to only occur in cases of Shelter-wide rationing.
Adjusted noise dampening among floors in multi-floor buildings to improve combat.
Adjusted loot balance on City locations.
Updated combat AP costs so that switching from Inventory to Character screen is a free action.
Addressed cases of Lightning showing incorrect breed portrait.
Polished multiple GUI displays more multiple resolutions.

About Delays
We on the team understand how excited you are to get the new patches as soon as possible, and we do our absolute best to do it in the time we estimate. However, sometimes unexpected things happen and we have to release past our estimated time or day. We do our best to communicate delays either through announcements, responses on threads, or by asking our mods to help answer questions as they come in, and we work as quickly as we can to get the content to you.

We don't expect you to not feel annoyed when you're awaiting a delayed patch. However, it's against our community policy to attack or harass anyone as an expression of that annoyance, whether they're a dev, a mod, or another player. Name-calling, threatening, and hostility are all unwelcome in the Dead State community hub. Please keep these rules in mind when posting!

What's Next?
The next patch will be in mid to late January, and it will include a mix of content and fixes. We'll be taking a brief hiatus for the late December holidays in the meantime, although we'll be checking up on things often. We're excited about what's to come in the future, and we hope you are too :)

32 comments Read more

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
Helpful customer reviews
16 of 19 people (84%) found this review helpful
36.4 hrs on record
Posted: December 18
Dead State has gone a bit under the radar of most people, and that is a shame, because even though I got wind of it too late to Kickstarter-back it, I bought it the moment it was fully released and I haven't regretted it for one minute, except for the fact that it's eating up virtually all of my free time.

Simply put, Dead State is an amazing game. Granted, it's not bug-free (though no real game-breaking bugs so far) and the interface can be a chore (as well as an enigma at times), but once you're used to its quirks, Dead State becomes an incredibly addictive and involving experience.

Yes, we're all tired of zombie games, but I will gladly make an exception for Dead State, and I promise, so will you. If I describe it as an interesting cross between Fallout, State of Decay and X-Com: Enemy Unknown, then it should probably be enough to make the hairs of any serious gamer stand on end. And rightly so, because the game pulls off all its aspects perfectly. And it even has a well implemented 'timer' mechanism: you're pressed for time since morale decays and food supplies dwindle daily, but on the other hand, you don't feel like you're being rushed all the time. There's no clock counting down, no constant reminders. You set your own pace, and as long as you don't waste your days doing nothing, you should usually be fine. I scavenged every day, trying to take on at least two locations per run, which is as far as you can stretch your daytime (and your characters' backpacks!), but I am currently sitting on a comfortable stockpile, so there's no need to micromanage and fuss over every single hour of every single day. But you know damn well that you can't sit still either.

During your travels, you'll meet other survivors. Some you'll just stumble across, others will even knock on your door of their own accord. While you can turn them away, it's ill-advised to do so. Sure, every survivor you take in means another mouth to feed, but they pay off their food consumption by working for you. You can give them jobs yourself, like putting them in the scavenger party, making them construct shelter upgrades, guard the fence, and all other kinds of work. And as the days go on, the needs of your shelter grow as well, making it critical to recruit every survivor you can find. Every survivor has his or her own backstory, dialogue, demands and specializations, making for a diverse and lifelike feel of the shelter, where you have to assign jobs based on their capabilities.

The shelter itself can be upgraded, X-COM: EU style, to provide benefits and make new things possible. You can construct facilities like a workshop, a garage, a rooftop garden and even a chicken coop and a recreation room. All of these upgrades, however, take time and parts, and you'll find yourself strapped for the latter very often, so don't think you'll be able to just build everything from the get-go, it requires careful decision making, especially since unexpected events will also require manpower and parts, so you need to keep some in reserve. This makes for a paced game experience, where you'll constantly have things to strive for, instead of falling into the "build-everything-then-be-stuck-with-idle-workers-and-no-real-goal"-trap many similar games have perished in.

The scavenging party, which is always led by your characters, consists of up to four people, and their exploits will be the bulk of the game experience. You lead your team out there, in the lands around the shelter, and collect everything you can, ranging from food over luxury items, to weapons and shelter upgrade parts. Every scavenging run is a shot in the dark, since you'll never know what, or who, you'll come across, and while the zombies are dangerous enough in their own right, human enemies are so much more so. Sometimes you'll have no choice but to pass by a location because you know you're simply not strong enough (yet) to take its residents on. Which of course makes it all the more satisfying when you then come back to give them a good walloping.

If you do decide to do battle, you'll do it in classic isometric turn-based style. This gives you more tactical possibilities than you'd expect, since every weapon has its own range, requirements, and statistics. The battle system is most reminiscent of the 'real' Fallout Games (the Interplay ones), except, sadly, no groin shots. In battle, the first and most important decision to make is whether or not to break out the guns. They're powerful, but come with one massive drawback, and I don't mean ammo consumption (although that certainly counts too). Because guns, as you probably know, are loud. And loud things, as you probably know, bring all sorts of nasty things. But whether or not you'll resort to the powder burners, combat means tactical decision making, and some faith in the random number god. Which is exactly how a turn-based RPG battle should go.

There are a few minor flaws. It's not an entirely bug-free experience, but most bugs range from aesthetical (sometimes characters moonwalk), to only mildly frustrating (enemies clipping into each other, characters not following the leader correctly). Some are even kinda beneficial (being able to access the car trunk if you haven't brought the car, for instance). I have not encountered any game-breaking or truly frustrating bug yet. The interface can be a bit irritating at first, but once you get the hang of its quirks and unwieldy design, this becomes nothing but a minor inconvenience.

All in all, Dead State offers an interesting, involving, and even downright addictive role-playing experience with base-building elements. Like the Civ games make you go "just... one... more... turn!", Dead State will make you go "just... one... more... day!". This game, like Divinity: Original Sin and Shadowrun Returns, is proof that Kickstarter can, and does, produce absolute jewels, and in turn, proof that game makers make the best games when they make what they want to make.

Final verdict: if you like Role-Playing Games, Turn-Based Strategy and/or base building, you owe it to yourself to get this game. It's easily one of the best games of the year. Buy it, even if it's not on sale.
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10 of 12 people (83%) found this review helpful
56.7 hrs on record
Posted: December 15
I've been playing the game for a while, I've liked many things like the tasks, the leadership it has to be taken, the hard REALLY hard choices you have to make and so on.

The game has a H U G E potential for improvement, combatwise and characters reaction (dialogs, motions, etc..).
It does have weird glitchs like bodies not being able to be looted, with your to-do list, with characters asking over and over for you to do the same thing, etc...

I bought the game despite the high price for the current state of the product and others whorthier titles with the hopes of constantly updates of those bugs.
So yeah, so far I don't regret buying the game, just hope the Bears really deliver.
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7 of 7 people (100%) found this review helpful
84.8 hrs on record
Posted: December 20
Wanted to start off by saying I was a huge supporter of this game pre EA and during early access. I enjoyed beta testing the game for DoubleBear and helping them to use the EA process to better the game.

I think the game is a blast even in its frustrating buggy state.

Now onto the reason why I think people should not buy this game or support the company DoubleBear for any future games until the Give a public apology.

I don't know about all of you but I found Kickstarter and Steam Early Access to be a wonderful breath of fresh air. I was sick of big AAA and medium sized AA Developers and Publishers pushing out 3/4 made buggy games that after I paid full price for had to wait months before it was patched up and enjoyable. This was the norm and I was sick of it.

So I started supporting only EA and Kickstarter games, more than I could afford at times. Dead State is one of those games and I was very happy to support Doublebear.

Sadly DoubleBear betrayed its fans and sought to deceive new buyers into believing that Dead State was a finished product in order to take full advantage of the Holiday shopping season. Brian and the Dead State team had pages of known bugs and some of them were game and story breaking.

Ask yourself what reason would a Developer move a product that is known to be a buggy mess from Early Access to calling the game fully released. We the gamers are there Publisher and we were not on their backs pushing them to release the game in a unfinished state in order to reap the profit from the Holiday season.

My over all point is that when small gamer funded games pull the same fast one as big AAA developers something has to be done about it. This type of behavior and not be rewarded.

These type of actions corrupt the new system from within. If this is allowed to happen then we get get a bunch of small studios acting just like the AAA ones because they can.

I and many others went onto Dead States forums to ask for an appology and get an answer why they felt the need to move a unfinished game from EA to fully released. We all found ourselves pounced on ,forum post locked and in several cases found ourselves banned. These type of actions are those of people wanting to hide what they did not ones wanting to correct the mistake that was made.

I don't know DoubleBears reasons to fall to to such a low level. If they had funding problems there are so many other more honest options. We gamers have shown ourselves to be very giving.

I ask people to avoid this game until the game is finished and DoubleBear publicly apologies for its mistakes.
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10 of 13 people (77%) found this review helpful
56.2 hrs on record
Posted: December 17
Anyone who read my previous review of this will notice that I have changed my opinion. This is simply because the last post full release patch has fixed many issues and the developers continue to improve this product (the next big patch is due mid-late January). In my opinion it should have stayed Early Access until this latest patch.

This is a deep game that rewards patience in the early stages. You start out with just a handful of allies and very few options but as you venture further from your base, discover more locations, and find more survivors (who come with their own individual traits and problems) then things begin to get interesting. You can develop your base far more quickly and new options for addittional facilities start to appear as new survivors bring their unique skills to the table. Plot events progress in a similar manner with most being specifically linked to certain characters and your enjoyment of Dead State will snowball as you gain momentum.

Dead State is not an easy game to quantify in terms of genre; being a combination of man-management and resource allocation, Sims-like character appeasement, building development, open world exploration, and story-driven role play elements. But the CORE of the game is none of these things but rather an XCOM-like, turn based, tactical combat. And this last, despite being highly enjoyable when taken in context with everything else, still has a few rough edges. Regardless of its flaws (which are becoming increasingly less significant as the developers continue to listen to the community and improve the game) Dead State has finally flowered into something unique and satisfying IF you can push through its slow start. With the promise of further improvement in both game mechanics and extra content it has been turned from something best waited on to something you shouldn't really be without.

Previous score 67%, current score 82%, expected to finish in the high 90's.
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7 of 10 people (70%) found this review helpful
67.0 hrs on record
Posted: December 16
Deleted my old review and decide to make a new, more sincere.

I'm in a love/hate realtionship with this game.

Had three save files corrupted. Had many game stopping bugs. Had to deal with wall crossing zombies, hoverin allies and buggy interface overall. And most recently, had just dowloaded the new update and had three game crashes in two hours.

But I just can't stop playing it. Saying "it has potential" it's not quite accurate. It kinda lives to it's potential - but falls to it's deficiences.

Hope for constant updates and increases in content. I like what I see, I just don't like to star over so many times.
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7 of 10 people (70%) found this review helpful
49.1 hrs on record
Posted: December 17
I don't play many games apart from my main favourite which is RPGish, so I think it's time to put in my twopennorth. I started to play Dead State about a week ago, and I found it pretty tough, and also frustrating in several ways. Today was patch day, and it plays so much better. Well it does for me. Now it will run in widescreen on my laptop, so that's nice. And there's an autosave, so that's nice. I am currently playing with as much survival emphasis in my character build as is sensible, I include the mom and daughter in the away team, and one other. Apparently I will be able to have 4 companions now...yes, that's also nice. On our shopping trip today we got a load of meds and fuel, and plenty of food (even a few apples), so we had the next day (gametime ofc) off. I am still laughing at the tooltip for Elaine which says "Undamaged". Ha! I am looking forward to getting a car of some sort, because that will be also nice. So, here I am, now walking softly but carrying a big stick, and not really getting mad at the game anymore. I like it and have now recommended it. it isn't perfect, but it is cheap, and I think it represents very good value. Happy holidays to you all from England.
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7 of 10 people (70%) found this review helpful
85.2 hrs on record
Posted: December 15
engrossing game, one of my favourites.
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5 of 7 people (71%) found this review helpful
139.0 hrs on record
Posted: December 14
I love this game, and yes i say please do not release it right now so much more can be added to make it compete with the big games of its kind to be released very soon in the next years..... I give it 4 and 1/2 stars out of 5.
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6 of 9 people (67%) found this review helpful
36.5 hrs on record
Posted: December 15
great game lovers of old school rpgs like Ja2 will love this
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6 of 9 people (67%) found this review helpful
249.8 hrs on record
Posted: December 17
I have been waiting for this game since I first heard of its concept! It is everything that I wanted in a game, a 4x game that has Zombies, survivors and a base of operations. With researching, scavanging, creating and assigning jobs it gets even better the longer you play it! I really liked it when it was only a 7-day early release version, I love this game now. Even with some of the problems, it is totally worth playing. The creators are continously updating and tweaking it to make it even better. If there is a found problem that you (or anyone) reports, they work on fixing it asap. The problems are few, and I have only expierenced a couple while it was in early release, but when they patched it, the problems dissappeared. This game is very worth the price to pay. Buy it, play it, enjoy it!
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4 of 6 people (67%) found this review helpful
22.0 hrs on record
Posted: December 20
I was pretty happy getting this game because looked good. But when u start advacing in the game u'll find out that this full release is really a pre-alpha. With every update they make they are breaking the game even more. I will suggest to get this when is on sale ( like 95% off ). So save your money is my tip.
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5 of 8 people (63%) found this review helpful
14.4 hrs on record
Posted: December 18
This is one good piece of entertainment :) I feel like I went back in time and started Fallout 2 for the first time. Very, very, very good and cool game.
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5 of 8 people (63%) found this review helpful
18.6 hrs on record
Posted: December 18
First day, went into restaurant looking for supplies. Scared girl in hoody jumps out screaming "Get away from my stuff!" She tries to stab me, but misses. Cop in my group panics and fires a shot at her, hits Cindy (her name) critically in the abdomen.

Me, not wanting to escalate the situation, flees to the restroom to hide. Trucker chick in group gets adrenaline rage, smashes baseball bat across Cindy's skull, knocking her out. Meanwhile, zombie attracted by gunshot comes out from kitchen, and before we could do anything, zombie starts to chow down on unconscious Cindy. I come back out from washroom to help kill zombie.

Zombie gets dispatched, but Cindy revives as a zombie and attacks me again. Anita smashes her skull with bat again, killing her again. Anita calms down from rage, and expresse remorse over killing Cindy, twice.

11/10 Best Walking Dead simulator ever.
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5 of 8 people (63%) found this review helpful
99.0 hrs on record
Posted: December 18
Did two playthroughs at least, one in Early with huge numbers of bugs, and one in actual release, with sad to say only somewhat diminished number of bugs.

Disappointed to find that essential bugs I personally highlighted during Early were still there two months later in actual release. Interface glitches that cause a great deal of additional drudgery for the player, like the inventory sort locking up and refusing to let you sort by weapons and armor etc.. never fixed in a month or two of Early, and not for a month after actual release.

SPOILERS: Was impossible to actually finish the game after actual release: had all the resources for the cure ending, but the cure ending is not working - developers took it out for later, without bothering to remove all the conversations that tell the player you can do a cure ending. Killed a small platoon of rogue soldiers to secure a helicopter.. never actually see the option to use it show up, despite having a helicopter pilot in the group. Built a bus to escape.. option to use bus never shows up, everyone dies.

Also game balance is hilarious. Morale and food are both supposed to be strategic requirements that force hard decisions. Nope. Had 5000 odd food when we have a big hooha "Crisis Event" over giving some soldiers.. 50 food. Morale more than 10000 and climbing from doing absolutely nothing each day. It's a joke. About one third of the way through, zombies become inconsequential and you finish building all the upgrades except the science lab (uesless because it makes antibiotics which you will have plenty of, and combat usables which you also find plenty of); about halfway through, you can heal yourself and your teammates faster than the most heavily armed enemy can hurt you, and still have AP to kill off enemies. Unless of course the enemies have grenades, in which case they can spam them on top of you with blinding and knockdown effect, on your whole team, while not inside your assault rifle range. Dear developers.. GRENADES DO NOT OUTRANGE GUNS. Geez.

Imho this gets a lot of positive attention due to literally being the only game with a zombie-survival-rpg combo. Yes it's fun for the first.. 10-15% of a campaign. Where zombies are dangerous and there are facilities to build. Then it's just drudgery. Kill all the zombies, loot, kill all the humans, loot, kill, loot, loot, kill.. Even looting is meaningless halfway into the game, when you're topping up a supply that already will last for a month or 2 of complete inactivity, in a game where everything ends about 3 months in.

Recommend not buying until January. January 2016 I mean, where maybe everything will actually be fixed, and a sale might make it worth buying.

Developers are on holiday now apparently, so won't be patching all these crazy bugs till January. Not sure how that works. I guess once holidays start you don't really need to worry about your product not actually being in usable condition.
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2 of 3 people (67%) found this review helpful
76.8 hrs on record
Posted: December 16
fun but buggy
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3 of 5 people (60%) found this review helpful
51.6 hrs on record
Posted: December 20
All right folks, I have never thought of writing a negative review on this game, but now I really have to.
At first, everything was fine - killing zombies and hostile humans, upgrading shelter, recruiting dudes. It seems that starting locations/NPCs/quests were polished enough, made good impression. (Graphics sucks, but I can live with that.)
But then... bugs. Oh my god, I have never ever seen a game so full of bugs, unbalanced everything and stuff like that.
About half of the quests can not be completed. You are either given a task by NPC that never appears on your map and in quest list or you do everything requested and it it still on your list, can not be turned in.
Armor is too strong. With mediocre helmet/vest/gloves you are almost invulnerable to zombies and can kill dozens with bare hands. Endgame enemies are armored like hell, can only be damaged by critical hits even with the hardest hitting guns.
Some locations are clearly broken (yes, Austin hotel stairs, I`m talking about you!), pathfinding is awful. Characters teleporting somewhere far away when stuck (often).
Critical events also look broken. If most of the shelter agrees with my decision, why do they come to me next morning saying "you are an awful person, how could you do such a thing", Hey, yesterday you agreed to that!
I saved an NPC claiming she would be able to find a cure for virus. Next day she even tells me about the components required, but... the quest never appeared. According to devs, this quest (and "cure" ending) were removed from the game and her dialogues were actually a bug. WTF?
Eventually I visited every location and now I have nothing to do. Go fishing, sleep, talk to people. Repeat. It`s 80+ day of the game, nothing happens that would lead me to the end.
Game is in fact interesting and promising, but releasing it in this condition...
And guess what, yesterday (19 Dec 2014) devs said "guys, we`re going on vacation, next patch in a month". WOOOOT!

Take your time, wait, DO NOT BUY this game until they have released at least a few patches.
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4 of 7 people (57%) found this review helpful
116.6 hrs on record
Posted: December 18
There are many "zombie/survival Sims" out there now. Most are single soliditary type of adventures, but games ia all about the true manageing a community of surviviors. The maps are varied and there are many locations. It does take the whole X-com approach to turn fighting and despite the bugs the game is still pretty fun. It's also very immersive and the developers has been very receptive to the community and implmenting bug fixes and new contant since the Beta. Truly a labor of love for over 5 years from this indie developer and it shows. Very underrated and one of my favorite games to play as i kind of like managing a society. This is a game that has actually gotten better through it's beta stages to the state it is now. A 9/10 for me and would recommend to anyone with a Zombie or hoarding management itch.
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2 of 4 people (50%) found this review helpful
46.0 hrs on record
Posted: December 19
While I enjoyed the concept, style, and story of Dead State, I cannot fully recommend it. This is due almost entirely to the punishing morale system of your shelter. Even allys with "good" or "okay" moods give you a negative moral penalty. You have to constantly scour the country side in search of "special" morale linked items for individuals in your shelter. And even when you're constantly showering your allies with said items, a "good" negative moral penalty is the best you're gonna get. God help you if the generator runs out of gas, an ally dies(for any reason), or you mishandle a crisis event. Any of the following will lead to a morale death spiral. Inevitibly, the more allys you gain, the more daily negative moral penaltys you recieve and it ends with Davis gunning you down and a game over screen(worst case scenario). I enjoyed the gameplay despite the last-gen graphics, but the morale system killed the game for me. 5.5/10.
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3 of 6 people (50%) found this review helpful
131.3 hrs on record
Posted: December 18
really good game once you get in to it
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3 of 6 people (50%) found this review helpful
30.2 hrs on record
Posted: December 17
It's a lot of fun. Turn based combat Fallout-style, scavenging in the zombie apocalypse for food and base upgrades, people management with distinct personalities, keeping morale up is a real part of the mechanic- and each morning there are some choices to make. There are a lot of aspects and they're all entertaining, and with some nice touches of humor in the background props. I'm not finished with the game and still the story and goals are evolving. I feel like the characters progress and have opinions, and actually ended up taking them on scouting missions based on who I "like" better instead of strictly their stats. Well, once. It takes a very long time to wait through rounds of medics and salesmen failing to bash zombies, until the big rig driver's turn comes around and she finally lands a staggering killing blow with her sledgehammer.
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