Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews: Mostly Positive (1,208 reviews) - 75% of the 1,208 user reviews for this game are positive.
Release Date: Dec 4, 2014

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Recommended By Curators

"Survival zombie CRPG with turn based combat. Still on Early Access, but the ingredients for a great game are already there - Watch out for this one!"
Read the full review here.

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June 17

12-HOUR MARATHON DS:R Stream Tomorrow + Reminder about Indie Megabooth Stream Fridays!

Join our Scripter / QA Lead Jake as he plays Dead State: Reanimated for 12 hours straight on the DoubleBear Twitch channel, tomorrow starting at 10 a.m. Pacific Time!

Our Twitch channel is here:
DoubleBear Twitch Channel

As a bonus, the stream will also feature viewer polls that influence the choices Jake makes as he plays - who will he take into combat with him, what to do with a problematic ally, and how to handle a crisis are all possible decisions you can help him make.

For starters, you can help him pick the character build he'll play:

Chip in, get hyped, and be sure to join us tomorrow morning (6/18) at 10 a.m. to see how far our team expert can get in twelve hours time!

Also keep in mind that Friday we'll be doing our regular stream on Indie MEGABOOTH's Twitch channel at 4 p.m. PDT, here:
Indie Megabooth Twitch Channel

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Dead State: Reanimated

We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!

The Highlights

  • Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair, and corrects the “invincible” armor problem.
  • Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly, follow you around corners and through doors, and fully utilize all of their tactical options, thrown weapons, and special attacks.
  • New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
  • Hardcore Mode! Just in case living in the apocalypse wasn’t hard enough for you. In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
  • Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
  • New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
  • New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
  • Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire conformation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
  • Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Helpful customer reviews
80 of 104 people (77%) found this review helpful
2 people found this review funny
107.9 hrs on record
Posted: June 1
This is my first review on Steam; have some strong feelings about this game and wanted to share.

- A zombie apocalypse game that doesn't focus on the zombies.
- Tons of survivors to interact with
- The Splendid, Texas school as an upgradable compound
- Nice top-down iso graphics. Old-school, but fun and 360-degree camera panning
- Addictive

- Too easy - I'm on day 30 and have a ton of food, high morale, and more supplies than I can shake a stick at
- Needs more/various upgrades to the shelter. As with "too easy," I'm almost done upgrading the entire shelter and soon will have nothing for my survivors to do except eat food
- Limited scavenging team ability. Your character must lead every team. I have a great fisherman in my compound, but he can't lead a team to the local lake and go fishing unless I'm there with him all day. A waste of time since he could be fishing while I'm killing zeds and bringing back ammo, fuel, or other depletable items.
- Poor zombie AI. Pull one zed, park your team 6 squares away. The zombie will walk right up next to you. Bash it on your turn. Lather, rinse, repeat.

All that said, I continue to play the game as this genre appeals to me, especially without the 1st person blood-and-gore fest that most zombie/survival games have become. I love the strategy level game, the building of a compound, the interaction of characters... just wish it was a little tougher.

Still, a great game, though perhaps not at $30 yet. Try the demo first; you can play for 7 days - plenty of time to see the coolness factors. But keep in mind that by day 30+ there's not a lot left to do and gameplay becomes repetitive. Hope for more updates/upgrades/mods in the future, but I'll probably still keep coming back to it just because there's not much out there like it.
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165 of 244 people (68%) found this review helpful
8 people found this review funny
57.2 hrs on record
Posted: June 14
This game suffers from a series of issues.

1) The combat system is terrible. I mean it's truly terrible; this thing is somehow less fun, functional, and challenging than Fallout 2, which is 20 years old. This is further compounded by pisspoor A.I.

2) Where was the UX designer? The amount of glaring flaws in this game, flaws you'll notice within the first 5 minutes of gameplay, are astounding. Examples: Why are there no weight limit indicators visible WHILE LOOTING CORPSES, vision cones/agro ranges on enemies, range overlays for your guns, etc. Stuff that an intern UX still in college would be able to decipher.

3) Torque 3d. Because of how awful this engine is, you can expect crashes. Lots of them. The refusal to use other Engines baffles me, especially considering the Unreal Engine is free.

I had followed this game for 2 years waiting for it to evolve, and at it's finest moments.... it's playing like a vastly inferior version of Wasteland 2. It's saturated with all the concepts you know and love from games of the past, with none of the perks or joys from new age titles.

Base building: It's like a D+ version of X-Com's
Survivor management: It's a slightly better version of State of Decay's (since characters have personalities) with far less customization options
Turn-based combat: F; it's inexcusably boring, uninteresting, and slow-paced. Even for a turn-based tactical game, it's pitifully slow. I would go as far as to say it's the worst, most unintuitive combat system I have personally ever experienced (and I played Shadow Vault)
NPC interaction: It's very lacking. My choices, while phrased differently, seem wholly irrelevant and meaningless. Dialogue feels like a farce.

A few other things worth noting:
- I have no way to know what enemies are hard, and what enemies are not. They all look the same, but some hit WAY HARDER and have WAY MORE HP than others.
- It's ridiculously hard to see the "Loot is here" indicator; why a dull orange color was used, as opposed to like a dark green or red, I will never understand.
- Replay value seems non-existent. Want to win the game? Make a melee character, gradually ramp up to ranged, and walk through the game on cruise control.
- It's incredibly frustrating when you're fighting and 23 zombies have to move before you can. It's exacerbated by the fact that I can't turn up combat move speed to expedite the process.

I want to recommend it because I support indie studios... but I just can't. There are just entirely too many visible flaws in this game that suggest the lead designer either doesn't know what features are missing... or even worse, is not listening to feedback from his team about these absent features and mechanics.
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55 of 73 people (75%) found this review helpful
1 person found this review funny
173.1 hrs on record
Posted: June 9
So after 130 hours game play on re animated(and 43 on the original) I finally got the end screen..and I won..It's given me a really satifying feeling to know that i managed to save over 30 people, 2 cats and a dog from the Texas Zombie Apocalypse.Now I wonder if there will be a sequel..

Dont let the negative reviewers put you off this game.they are the same guys who complained about Pillars of Eternity as being 'dated' All I can say is that for those off us who loved Fallout 2, Wasteland 2 and Baldurs Gate...This game does it

Therer are some minor glitches in places and it needs tiding up around the edges but the core of this game is solid. I do not hesitate to reccomend it.

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32 of 45 people (71%) found this review helpful
116.4 hrs on record
Posted: June 16
After ~30 hours of fun with this game, I really must say that I recommend it. It's not flawless; the turnbased combat system is sometimes annoying, there are a few bugs and the replay value is low due to event progression, and it is expensive. But it's also fun.

Overall, I really like this game and hope for some sort of expansion/sequel. More choises on where to build your shelter and more interactions with and between the other survivors would be great.

Edit: Oops, seem to have missed a part of the manual. Well, another plus for the game would then be that the devs are responsive and helpful :)
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29 of 40 people (73%) found this review helpful
3 people found this review funny
49.7 hrs on record
Posted: June 15
This game scratches an itch that few others can even come close to. Many games claim that "choices matter" in it, but this game actually proves it.

Staying out an additional hour scavenging for a few extra cans of food could mean the future of the shelter, but you run the risk of one of your crew getting infected the longer you stay out. You can save everyone you come across, but that just creates additional mouths to feed, meaning scavenging becomes even more important.

Loved the characters, each one felt like a real person, even the cliched archetypal characters (nerd, goth, redneck). The subleader system makes it manageable to keep people happy, while still feeling like the people matter.
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