Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews:
Recent:
Mostly Positive (21 reviews) - 76% of the 21 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,440 reviews) - 72% of the 1,440 user reviews for this game are positive.
Release Date: Dec 4, 2014

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Downloadable Content For This Game

 

Dead State: Reanimated

We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!

The Highlights

  • Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair, and corrects the “invincible” armor problem.
  • Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly, follow you around corners and through doors, and fully utilize all of their tactical options, thrown weapons, and special attacks.
  • New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
  • Hardcore Mode! Just in case living in the apocalypse wasn’t hard enough for you. In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
  • Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
  • New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
  • New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
  • Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire conformation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
  • Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
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Recent:
Mostly Positive (21 reviews)
Overall:
Mostly Positive (1,440 reviews)
Recently Posted
Makeke
99.9 hrs
Posted: August 20
Such a solid game. Really love it, I wish they had planned for a part 2 (which is not in the works due to this game doing well, but not "amazing").

Buy it, you won't regret it.
Helpful? Yes No Funny
Aaron552™
5.6 hrs
Posted: August 20
I don't understand why all the positive reviews. Maybe I'm just not getting the game like you guys are.

I bought this mainly because it looked fun and seemed like a zombie version of Wasteland 2. It is almost alike, but this game isn't very good to me. Below are a list of pros and cons I can think of.

Pros:
It's addicting and fun.

Cons.
-The enemies are too strong. You start a game with weak weapons and whatnot. I understand that. But the fact that it takes 3 people to kill 1 zombie is rediculous! It shouldn't take 3 people and 5 turns to kill 1 zombie. Same with humans. 3v1 + turns. That's just really.. Really dumb.
-AI are not smarter. Do not believe the description. If an enemy has a gun, they will keep using it until they have no ammo left. So if you're fighting 1 looter and he has a gun, you have 3 people, he's going to cause 150+ noise in the first few turns. By time he runs out of ammo, it's too late. There are a dozen zombies swarming you and the looter. At that point you might as well quickload and avoid the 1 looter altogether and just exit the area. This game kind of forces you to avoid combat or else you're going to suffer heavy damage against 1 enemy.

Like I said, the pro was that it was fun and addicting, but the two cons make it unplayable.. If it takes 5 turns to kill 1 zombie with 3 people even with using side and back attacks, imagine the difficulty of fighting 2 zombies with 3 people. At least 1 person will get infected, one person will get heavily wounded, or worse. The fact that using alternate attacks reduces your hit chance considerably makes it all the less enjoyable too. I already have 55% chances to hit on side attacks.. Let's reduce it to 20% chance.

All in all, this game is good. I'd recommend playing it and all, but I just can't get in to it because of these stupid AI and super resiliant enemies. It feels like they get 200 health and I get 100 health. If there was a medium when recommending, I'd choose that. However, considering there is only "Yes" and "No," I'd have to say I don't recommend this. This isn't a terrible game - it's very enjoyable, it's just annoying. I'll continue to play it and try new things out and I'll change my review if i can figure out a better gameplan, but as it stands.. This is really hard.
Helpful? Yes No Funny
Demonman101
6.3 hrs
Posted: August 17
I'm going to keep trying because this game is actually really fun. But holy crap is it difficult. I'm not sure if I'm missing something but even with the people who are there just to do combat I can barely do anything. Took me like 8 tries to do the hardware store mission and I'm stuck on the pharmacy mission. Almost did it last night. had like.. EVERYTHING, but was in combat so I couldn't leave and all the looters turned to zombos so was just hell.
Helpful? Yes No Funny
Erudite Incubus
411.1 hrs
Posted: August 11
Has its problems, but still easily worth the price tag for fans of post-apoc zombie survival community management games.
Helpful? Yes No Funny
★ Bartes ★ csgorage.com
96.8 hrs
Posted: August 5
Dead State Reanimated
This is a turn-based game with RPG elements and the strategic and economic. The main character of the game is the person that we create and we can even give our own photo to the display our face during the dialogues. The action is happening in the state of Texas in the small town of Splendid and the surrounding area. The story begins shortly after the tragic plane crash in which we are one of the surviving passengers rescued by a police officer. After the introduction main story begins and we will try to survive in a world overrun by zombies. Our goal is to take care of the morale, respect and mood of our members. They provide the attitude of people towards our character, the lower atmosphere, the greater chance that they can leave the shelter. After some time, the game will introduce to us a critical moments and we will have to decide which choice is best for the group. We as the main leader we need to take care of everything, upgrading shelter, recruiting new people, trips for supplies and assigning tasks on the board. The game has a very nice atmosphere, but turn-based battle system destroys it a bit. The mechanism of combat system is underdeveloped and is too simple. Personally, I approached this game with a safe distance because I do not like turn-based games but after a few hours I learned to play and it was fine. Sound system is good but there is no voice acting. In the game you move around the map, and just as we get to the place that we want to enter the map changes in the 3D location and we can start to explore. Also, sometimes on the way we can discover the place of ambush, destroyed camps or places where you can collect the fruits and vegetables. You can travel on foot but after some time you will find horses and make a car. As for me, the game was very good, 8 out of 10, however, would prefer to make that game FPS it would have more potential. However, it is still small studio that made this game and I must admit that I spent a lot of time playing this game and I did not complain of boredom while playing, at the beginning is difficult but after few hours it gets easier because of the large amount of accumulated resources.
Helpful? Yes No Funny
karl.marsh1
52.5 hrs
Posted: August 4
This is not a game that I clicked with straight away. I played for 2 hours and then left it for 2 years...
Just installed it again and now I can't stop playing it. Played 14 hours straight and I just love it. Yes some of the other reviews are correct in that there are a few bugs including a random crash now and again and some spelling mistakes.
Putting those issues aside leaves you with a RPG full of content and story. I wanted a game were I was a survivor in the apocalyps looting to survive and upgrading my character. I also was hoping for some base upgrading which i am happy to say is also part of this game. It generally scratched my zombie survival itch.

Don't get me wrong though......If project zomboid had better graphics and a story mode I would be all over that!!
Helpful? Yes No Funny
☣☠Captain Crusader☠☢
13.9 hrs
Posted: August 4
This game is so frustrating and so stupid , if you buy this game you wasted your money and if you play this game you wasted your time..

I do not recommend this game. The game is boring and also not properly balanced. Weapons are far and very few. Scavenging is long and drawn out and boring. Not to mention the game just goes to a black screen when the game is idle for about 1 minute.

As I continue to play, the game is so riddled with bugs. The attack for the zombies freezes up the game, forcing me to retart from my last save.

Becareful of all these false positives, either the players with positives comments don't mind restarting for every bug trouble or these are just friends of the developer.

Honesty to the fact that this game may be playable, but I am sure that it will be frustratting right from the start!

Save your money for a better zombie game!
Helpful? Yes No Funny
Themanwhowouldbeking
141.3 hrs
Posted: August 3
I would recommend this game to anyone, who loves the classic Fallout games.
Helpful? Yes No Funny
dmauro7
30.8 hrs
Posted: August 2
It's a pretty good game. To me it's sort of state of decay as a turn based RPG. State of decay is way better but this isn't bad. Combat can be very tedious as a good portion of the game. I do like what they were trying to do but in a world of endless rouge type games and turn based games it's hard to keep my attention. I still recommend the game if you have a lot patience and love XCOM and turn based RPGs
Helpful? Yes No Funny
[GWJ] - PCMAN
146.5 hrs
Posted: July 27
Did not think much of this game but it really surprise me despite its limitations:
1) Minimum party of 4
2) No partial time credit for end of day
3) End game is kind of stagnant as you run out of upgrades to build and ways to keep your group busy
4) Some limitations that make it feel gamey.

However the story you generate is compelling. Your decisions have consequences and the game always finds a way to surprise you in a good way. Still doing my first play through at over 130 hours.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
52.5 hrs on record
Posted: August 4
This is not a game that I clicked with straight away. I played for 2 hours and then left it for 2 years...
Just installed it again and now I can't stop playing it. Played 14 hours straight and I just love it. Yes some of the other reviews are correct in that there are a few bugs including a random crash now and again and some spelling mistakes.
Putting those issues aside leaves you with a RPG full of content and story. I wanted a game were I was a survivor in the apocalyps looting to survive and upgrading my character. I also was hoping for some base upgrading which i am happy to say is also part of this game. It generally scratched my zombie survival itch.

Don't get me wrong though......If project zomboid had better graphics and a story mode I would be all over that!!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
146.5 hrs on record
Posted: July 27
Did not think much of this game but it really surprise me despite its limitations:
1) Minimum party of 4
2) No partial time credit for end of day
3) End game is kind of stagnant as you run out of upgrades to build and ways to keep your group busy
4) Some limitations that make it feel gamey.

However the story you generate is compelling. Your decisions have consequences and the game always finds a way to surprise you in a good way. Still doing my first play through at over 130 hours.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
96.8 hrs on record
Posted: August 5
Dead State Reanimated
This is a turn-based game with RPG elements and the strategic and economic. The main character of the game is the person that we create and we can even give our own photo to the display our face during the dialogues. The action is happening in the state of Texas in the small town of Splendid and the surrounding area. The story begins shortly after the tragic plane crash in which we are one of the surviving passengers rescued by a police officer. After the introduction main story begins and we will try to survive in a world overrun by zombies. Our goal is to take care of the morale, respect and mood of our members. They provide the attitude of people towards our character, the lower atmosphere, the greater chance that they can leave the shelter. After some time, the game will introduce to us a critical moments and we will have to decide which choice is best for the group. We as the main leader we need to take care of everything, upgrading shelter, recruiting new people, trips for supplies and assigning tasks on the board. The game has a very nice atmosphere, but turn-based battle system destroys it a bit. The mechanism of combat system is underdeveloped and is too simple. Personally, I approached this game with a safe distance because I do not like turn-based games but after a few hours I learned to play and it was fine. Sound system is good but there is no voice acting. In the game you move around the map, and just as we get to the place that we want to enter the map changes in the 3D location and we can start to explore. Also, sometimes on the way we can discover the place of ambush, destroyed camps or places where you can collect the fruits and vegetables. You can travel on foot but after some time you will find horses and make a car. As for me, the game was very good, 8 out of 10, however, would prefer to make that game FPS it would have more potential. However, it is still small studio that made this game and I must admit that I spent a lot of time playing this game and I did not complain of boredom while playing, at the beginning is difficult but after few hours it gets easier because of the large amount of accumulated resources.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Not Recommended
5.6 hrs on record
Posted: August 20
I don't understand why all the positive reviews. Maybe I'm just not getting the game like you guys are.

I bought this mainly because it looked fun and seemed like a zombie version of Wasteland 2. It is almost alike, but this game isn't very good to me. Below are a list of pros and cons I can think of.

Pros:
It's addicting and fun.

Cons.
-The enemies are too strong. You start a game with weak weapons and whatnot. I understand that. But the fact that it takes 3 people to kill 1 zombie is rediculous! It shouldn't take 3 people and 5 turns to kill 1 zombie. Same with humans. 3v1 + turns. That's just really.. Really dumb.
-AI are not smarter. Do not believe the description. If an enemy has a gun, they will keep using it until they have no ammo left. So if you're fighting 1 looter and he has a gun, you have 3 people, he's going to cause 150+ noise in the first few turns. By time he runs out of ammo, it's too late. There are a dozen zombies swarming you and the looter. At that point you might as well quickload and avoid the 1 looter altogether and just exit the area. This game kind of forces you to avoid combat or else you're going to suffer heavy damage against 1 enemy.

Like I said, the pro was that it was fun and addicting, but the two cons make it unplayable.. If it takes 5 turns to kill 1 zombie with 3 people even with using side and back attacks, imagine the difficulty of fighting 2 zombies with 3 people. At least 1 person will get infected, one person will get heavily wounded, or worse. The fact that using alternate attacks reduces your hit chance considerably makes it all the less enjoyable too. I already have 55% chances to hit on side attacks.. Let's reduce it to 20% chance.

All in all, this game is good. I'd recommend playing it and all, but I just can't get in to it because of these stupid AI and super resiliant enemies. It feels like they get 200 health and I get 100 health. If there was a medium when recommending, I'd choose that. However, considering there is only "Yes" and "No," I'd have to say I don't recommend this. This isn't a terrible game - it's very enjoyable, it's just annoying. I'll continue to play it and try new things out and I'll change my review if i can figure out a better gameplan, but as it stands.. This is really hard.
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Most Helpful Reviews  Overall
311 of 353 people (88%) found this review helpful
8 people found this review funny
Not Recommended
111.8 hrs on record
Posted: March 16, 2015
Edit with the "Reimagined" update: It's a sketchy decision to overhaul the difficulty and functions after the 'full-release'. Neither does this update solve the central issues with the flow of the game, but at least it is half-a-step in the right direction. Oh wait - the UI and dialogue, even in the tutorial days, has obvious spelling mistakes and dialogue screw-ups. These have been reported since before release, and you still haven't bothered to fix them? (This is not as large of an overhaul as it claims to be, on top of that.)

~~~

It's one thing to have a great idea, concept, and writer,

It's another thing to cut your development roadmap short with what you once called "placeholders" now becoming the "final product".

My review for this game was once positive, however with their extremely underwhelming March update (which was extremely late to the party) it is clear that the developers are pretty much done with the game. And what they left everyone with was not a fully fleshed-out concept that everybody thought was amazing. Sure, they might do another patch or two, but they likely won't meet up with the picture they painted for the game a long time ago.

Why I regret my investment into it's early access:

I thought it was a mistake when I looked at the store page and saw that it was out of early access, but apparently, it wasn't.

You see, the game was nowhere near a final release when they started saying it was going to leave 'early access', and neither the appropriate polish nor needed changes/fixes had happened at that point.

I let it slide because a "big update" was planned, except said update was really just some "UI" features and bug fixes. Pathfinding, which has been rough and improperly done since long before the "official release" is still completely mucked up even after the "huge" march update.

The game still looks unpolished. It still plays and feels like an unfinished game. The animations lack content. Enemies with over-used models. The vast majority of NPCs you interact with don't even have names, and are stuck with "Looter" and "Survivor" as if the devs planned on going in there later and changing them.

They removed the 'cure' ending entirely on the grounds of "It would have been too much work to get it going" despite having the characters involved extremely hype this idea to you as an achievable goal already in the game. They also took 'balance' as a reason to write it off, which doesn't make sense since it was originally an ending. Also, you and I both know that an ending was your original intention. That objective was widely regarded as an ending well before it was scrapped. So using "it was never intended to be an ending" as an excuse was extremely sleazy.

And what did the game do to off it? Replaced some text. Threw in an apology from one of the NPCs for getting hopes up. I have several science buffs (including the immunologist) and medical professionals who showed interest in the subject of a cure, and you're telling me that a paragraph of text somehow makes up for one of the most anti-climatic story checkpoints in gaming history, all because the developers didn't want to do the work to get it working properly (or add in a scene where the cure fails and all hope is lost) for that matter.

Let me put it this way, you said you were selling an exotic sports car, so I bought into it.

However when you ripped off the cover and revealed the 90's Mazda Miata beneath it, you covered my mouth before I could yell. You told me "this is just what it is now, we will replace it with a new Ferrari Hypercar down the line".

However when you said "It's ready" down the line, I was worried because I had seen them rolling that same car into the shop every day for the past six months. But I trusted you, I genuinely thought the full release was as big as you made it.

And then the cover got lifted again, and under that cover was a 90's Mazda Miata with a spoiler, pair of stripes down the middle, some performance parts and rims. No hypercar, just an upgraded 90's Miata.

...

And because it's been made clear that the cure is never going to come back, and no major game-changing developments will be happening anytime soon, it shows how little the developers actually care since they slapped a "good to go" sticker on it and sent it out of their door.

When you see early screens of the game, you see people sitting in stools in the lab, tinkering with machines, while a character flings her arms up in the air while raging about somebody being a problem. You see characters moving their arms as they talk, showing emotion. You see life. You see a game where you can show what's happening to a friend and they will understand what is going on in the scene without you explaining it.

That's not the game now at all. Everything is lifeless. Sloppy idle animations never made it past it's adjective I just applied. Everything relating to emotion and conditions was reduced to text and labels. Even in the very minor "live-action" parts of the turn based game, it still feels like it's turn-based because everything is still attatched to their depth-lacking animations and use of the tile system.

The actual game

I'm going to summarize this to boot.

Obvious pros and cons:
+Good writing.
+Good story.
+Awesome, in-depth characters.
-turn-based gameplay is clunky
-Lack of polish
-Broken story events that don't recognize a previous descision when it should
-Lack of attention to various characters (Jodie Hopkins as an example)
-Extremely empty list of events in the bit of time before the endgame

Borderline points:
=Long storyline (but didn't have the intensity to match the hours it takes)
=Mediocre amount of weapons and content to use outside of characters
=questlines can have a lot of detail and options, but on the flipside, some don't

What I factor in when I write my reviews is the question of if I genuinely recommend this to somebody, would they enjoy it?

To answer that question, the said person would have to enjoy turn-based games, and they would also have to appreciate good characters and writing.

However they would also have to deal with the fact that some mid-game characters don't get in-depth development, the game lacks a lot of polish despite a long time in early access, the pricetag that is debatably not worth it, some obvious bugs and story holes and some glitchy questlines.

A lot of other turn-based titles have more polished and simplified gameplay. Even though Dead State had a champion writer, it still can be said that the flaws override the good.

And that is why I don't think I would recommend it.

Writing and concept was great, hower it was the clunky execution, lack of proper dev attention to well-noted problems, unbalanced features and lack of streamline-polish that ruined it for me.

This game is the poster child for products that spread themselves too thin. I understand that exit-stage early access titles are almost never as good as they made them hyped at the start of development, but this is well beyond "just scrapped ideas". While I found the characters and choices entertaining, literally everything else felt extremely under-developed and nowhere near completion.


That's my blunt review for now.
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178 of 196 people (91%) found this review helpful
14 people found this review funny
Recommended
366.7 hrs on record
Posted: October 28, 2015
A pleasant way to spend a few hours.

Pros:

+The Base-building Aspect is a lot of fun. The delicate mix and interplay of facilities, resource management, and character skills including your own definitely play a big impact on your crew's morale and survival prospects. Those who get bit (infected) during the game as a result of combat with zombies have to be managed with daily antibiotics. Each infected cause a potent little morale hit on a daily basis (fear those infected will turn keeps your survivors up at night).

Wounded characters heal in user built infirmaries. Recovery in HP can be slow, fatigue is implemented if you have your characters scavange the wasteland of Texas for too long without granting them rest, and the additional game modes with the most recent "Reanimated" update even make it possible for your own character to get infected.

+The Reanimated patch adds a few of the more interesting game settings to the original base game that ramp up the zombie threat to 11 without making it impossible and human enemies are much more aggressive and damaging if you elect to ramp up to Hardcore game mode. The Ironman mode I wouldn't recommend given the occasional save game related bugs in the game but if you save often there's no problem with anything else.

+The large map and variety of buildings is almost varied enough in their experiences to wipe away some of the larger pacing problems.

+Some characters that can join your fledgeling community of survivors are extremely interesting characters in their own right so there's enough variety in the mix of personalities on display in this game to intrigue the imagination. Its a pity that the NPC banter and dialogue for each of these characters (~30 altogether) couldn't be fleshed out a bit more than it is but its good enough assuming you are patient enough for their scripted events to come to you.

+The Crises events in the game add a lot of tension to the game and the amount of democratic support you have leading up to these events as well as the consequences of your decisions to resolve the crises are well thought out. Its a pity there weren't more Criseses to help with the pacing problems that occur in the mid-game.

+Pick your favorite picture of any flesh-toned animated flavor and your enjoyment and immersion into the atmosphere of the game will automatically increase by leaps and bounds. The portraits that come with the game I found - disturbingly - androgenuous especially for the men. The game lets you import custom portraits...use that. The rest of the NPC characters portraits are perfectly fine though so don't let that deter you. Its only the PC that looks...questionable, shall we say?

+The game allows you a broad choice of presets background and skillsets and lets you choose your own by assigning points how you will.

+The other factions in the game will definitely reach out and make their presence felt. Some will be hostile, some neutral, and some will be friendly. A few will change their status depending on your words and actions.

Cons

-Graphics and animations are good enough for an indie game of this type but there's nothing you would call clean or flashy. I don't mind this one very much just thought I would toss it in to cover my bases.

-Ambient Music track is super repetitive and the one combat song gets real irritating real fast. Play some of your own music in the background and crank the music volume in the game down very low unless you really love the unimaginative midi drum-beat ambient deathrattle. My zombie kill-count went up immesurably and I had a lot more fun when I turned to my own combat mix. Yours will too, trust me.

-No voice acting

-A pity the infected mechanic doesn't have a stronger thematic element than merely a morale and daily biotic hit beyond the fixed three day incubation period of Zombie turning.

-The dialogue after the introduction that you initiate in your community shelter is weak and repetitive outside of scripted events. This is one area that may be the most disappointing from a narrative standpoint. Each character gives you something to worry about and do and they will get into conflicts with each other in somewhat realistic fashion. They will even group themselves into factions under sub-leaders you come across which is also nice but the lack of depth in the dialogue still makes me find this game to be a flawed gem cut too early in the development cycle to reach its prime potential. The indie budget shows most severly in this area but the early game has the most content and in all honesty I found the early part of the game in the first month to be the best most fleshed out part of the game by far...

-The factions also suffer from a lack of fleshed out developement. They are interesting and do interact some but there is a gap between what is realized and the potential that might have been realized with more time and money. More diplomacy and more varied interactions and scripted events would definitely have helped the pacing problems in the mid-game.

-Pacing problems. The greatest content is at the start when you are busy trying to set everything up and get recruits and resources to deal with opening crises and character conflicts but this dries up in the mid-game pretty fast leaving you scavaging and fighting the remaining areas on the map until the scripted end-game sequence leading to the finale and one of the game's true endings. That's all there is to say, I'm afraid.

Summary
If my hour count is any indication (I bought this game when it first came to steam early access), then I have certainly gotten my money's worth a few times over from this game. It took a very long time for my interest in the game to wane and it certainly improved technically and qualitatively from a gameplay standpoint from its most recent reanimated patch. Nearly all of the game related bugs are long gone by now and the game itself is a lot more tense and exciting with the hardcore and PC infected options enabled from said patch.

My only real disappointments with the game largely result from the fact that they simply did not have more than a matchbox budget to start with from their modest kickstarter and that has certainly plagued this game's development for a very long time. That said, I remain quite fond of this indie game company and its devs for the hours of tense enjoyment they have given me since this game's release to Steam for early access and what they accomplished with such a small low-budget. The indie team are, IMHO, very passionate about their work and considerately attentive in regards to their community.

For all its flaws and rough edges, this game is amazing in its concept, focus, and scope. Nearly every other game on zombies boils down to a button mashing action kill fest but this game takes a more cerebral approach to its gameplay mechanics where the focus is on survival not just of your one avatar or a few NPCs but an entire community of folks whose problems go far beyond the basic humdrum of scavanging and NPC questing. The game doesn't deprive you of either or from simply going toe to toe again the zombie hordes and the diverse medley of surviving human factions.

Bottom Line: This is an amazing little game for such a small indie team. Excellent Concept, decent implementation, a good mix of features that are especially rare for a genre plagued by first person shooter fare. You'll also find far more meaningful choices than can be found in any Telltale Game.

Its rare for a game of this type to hold my interest for as many hours as I've logged into it over the years; so yes, I would definitely recommend this game in its most recent incarnation without reservation to any fan looking for a more cerebral Zombie Survival RPG game that casts you as the Headman of a small community of quarralsome survivors struggling to survive the Horrors of the Apocalypse together.
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321 of 397 people (81%) found this review helpful
9 people found this review funny
Recommended
733.5 hrs on record
Posted: January 21, 2015
I've never written a review before, but I always read them before I buy a game. I'm writing this review in hopes that people won't overlook this great game because the some negative reviews have scared them off. If you love the idea of the zombie apocalypse, resource managment & turn based tactical games (like JA 2, X-Com, Xenonauts, etc) you will love this game if you can get by the bugs (which are the source of most of the negative reviews).

What I like about the game:

After the zombie apocalypse surviving would be a day to day grind. Dead State perfectly replicates this. You struggle to keep up food supplies, fuel for the generator, and morale for a group of people with realistic differences who have been thrown together in this shelter to survive. The members of the shelter all have their own goals and agendas, they fight amongst themselves, and some challenge your leadership at every turn. To keep them happy you can bribe, threaten, negotiate with them. When crisises occur you have to walk a fine line to keep most of the people happy, never being able to make everyone happy. Outside of the shelter you have to deal with zombies, looters, psychos, outlaw bikers, racist militias and everyone else who would go insane if law & order was gone. Combat is not only a struggle to win, but to do so using the minimum force needed to win. Ammo is always short for the good guns, and gunfire attracts hordes of zombies. Hordes of zombies are bad, M'kay.

What's wrong with the game:

The game has bugs. I'm not talking about crashes, but about storyline/dialog bugs. These are a little annoying, but certainly didn't ruin the game for me. There are a few technical glitch type bugs, but with some help from the forums on the company's webpage, I was able to work past all of them. The developers are actively working them out. Honestly, I think the full release should have been delayed another month or so. If they had, the reviews would have been far more positive. But, the X-mas season drives release dates. The developers are running a business, so I can't blame them for it.

All things considered I LOVE this game! I haven't been this addicted to a game in years. If you can look past the bugs, you will love this game.
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598 of 796 people (75%) found this review helpful
8 people found this review funny
Not Recommended
50.1 hrs on record
Posted: December 19, 2014
While I enjoyed the concept, style, and story of Dead State, I cannot fully recommend it. This is due almost entirely to the punishing morale system of your shelter. Even allys with "good" or "okay" moods give you a negative moral penalty. You have to constantly scour the country side in search of "special" morale linked items for individuals in your shelter. And even when you're constantly showering your allies with said items, a "good" negative moral penalty is the best you're gonna get. God help you if the generator runs out of gas, an ally dies(for any reason), or you mishandle a crisis event. Any of the following will lead to a morale death spiral. Inevitibly, the more allys you gain, the more daily negative moral penaltys you recieve and it ends with Davis gunning you down and a game over screen(worst case scenario). I enjoyed the gameplay despite the last-gen graphics, but the morale system killed the game for me. 5.5/10.
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A developer has responded on Mar 16, 2015 @ 7:20pm
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681 of 933 people (73%) found this review helpful
6 people found this review funny
Not Recommended
83.0 hrs on record
Posted: December 23, 2014
It's with a heavy heart that I find this game a bit lacking, only four hours in and not much into the plot. I love the concept, I really do--but it's taking a long time to get into the meat of it, and the interface, while not bad, is sorely missing that last coat of wax. Having to rotate the camera to reach containers, not being able to see into buildings that I haven't entered even when I should have LOS, fumbling around to click the right tiles...and NPCs that seem to promise tremendous interactivity at the beginning, but don't follow it up outside of cutscenes.

I'll come back to it later, I'm sure, but I don't feel terribly excited. More than anything else, Dead State feels *dated* even though it's brand new. It nailed Fallout 1 a little more than it should have...I'm okay with the mechanics, but that's not the interface that modern games should emulate. Long, slow-paced games NEED some amazing polish on their interface so that they're a joy to play even when nothing is going on, and Dead State just doesn't have that polish. I'm sure there's a great game lurking further underneath, but it seems like a pain to get there.

Shame. This was the game I looked forward to more than anything else on my wish list.
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604 of 832 people (73%) found this review helpful
6 people found this review funny
Not Recommended
10.8 hrs on record
Posted: December 23, 2014
Great concept! But everything else falls flat.

Graphics: I'm not a graphic snob, but even 14 years ago these graphics would be dated. I can get over that, however it plays into combat. It's hard to see where you can move to during combat due to the dead bodies on the floor. You can't tell the difference between a looter or a zombie, you have to scroll over them...I mean if they are holding a shotgun, prolly going to be a looter.


Combat: The tactics are okay, in the new patch the characters seem to connect a lot more. However it's hard to set up a battle and get your characters to where you want them to be. This should be the highlight of the game but the ratio of how much damage you put out and get is way off.

It's challanging in a good way, but when you have to save before a fight it's a little too much. Plus there is no real upside from fighting, unlike most tatical games you gain levels or xp, in this game concept you gain xp for upgrading your shelter.

I feel like your always grossly out numbered, looters aren't push overs and even zombies can take several hits to kill.
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