Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews: Mostly Positive (986 reviews)
Release Date: Dec 4, 2014

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"Survival zombie CRPG with turn based combat. Still on Early Access, but the ingredients for a great game are already there - Watch out for this one!"
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Recent updates View all (34)

May 26

Dead State demo updated

Hi everyone,

Just a quick update for the people who've asked:

The demo is now updated to include Dead State: Reanimated content and fixes. Please check it out if you're on the fence about buying the game - it's the first seven days of gameplay, so you can actually carry your progress from the demo into the full game if you choose to buy it.

Enjoy!

1 comments Read more

May 13

Dead State: Reanimated is here!

​​​​We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!

The Highlights

  • Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair​.
  • Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly and fully utilize all of their tactical options, thrown weapons, and special attacks.
  • New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
  • Hardcore Mode!​​ In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
  • Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
  • New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
  • New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
  • Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire confirmation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
  • Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

Impressive, right? And that doesn’t even cover the many smaller miscellaneous fixes and improvements we’ve made, which I’ll list below (or at least all the ones I can remember - there were just so many!)

​We can’t possibly thank our community enough for the thousands of feedback messages, balance suggestions, and b​​ug reports that have been indispensable in getting DS:R into the shape it’s in today. We couldn't have done this without your support, and from everybody on the team we want to give you a sincere Thank You.

We hope that you’ll agree that there’s never been a better time to visit Splendid, Texas.


Dead State: Reanimated - Full Changelog
  • Implemented smart NPC AI.
  • Updated undead group pathfinding.
  • Updated ally following behavior.
  • Added PC Infection option to New Game menu.
  • Added Hardcore difficulty option to New Game menu.
  • Updated weapon damage equation so that AC is deducted first, then damage reduction.
  • Added new areas and random encounters.
  • Adjusted Healing in the Shelter and created separate formulas for ally and PC healing.
  • Fixed an issue with Gillian's fuel scavenging perk.
  • Added building alarms.
  • Added confirmation of friendly fire.
  • Fixed some scripting issues with Craig/Karen storyline.
  • Fixed issue with Summer Camp survivors incorrectly turning hostile.
  • Fixed issues which occasionally caused the Military Faction to incorrectly turn hostile.
  • Added map autosaves to Iron Man Mode.
  • Added new travel mode selection icons on area map.
  • Adjusted night travel/combat penalties.
  • Fixed issues with the ally list order resetting on job board.
  • Added new combat animations.
  • Ensured morale bonuses for Greenhouse and Garden stacked properly.
  • Fixed an error that allowed two-handed weapons and shields to be equipped together.
  • Fixed blocking issues and strange door behavior in the Summer Camp.
  • Updated Goals GUI screen.
  • Updated Goals screen ally information to display all status icons.
  • Allocated space on Goals screen for displaying maximum number of trait icons.
  • Improved text display and fixed any text cut-off issues in Goals screen.
  • Allocated space on Character screen for displaying maximum number of trait icons.
  • Fixed case of Craig blocking player bedroom door.
  • Changed sign name of Medieval Tines.
  • Fixed rare crash related to weapon switching.
  • Fixed the shield’s Fortify animation.
  • Fixed an error with ending slides.
  • Fixed issue with looting grouped bodies.
  • Fixed a couple minor bugs with Live Shelter.
  • Added option to toggle Live Shelter on and off.
  • Added improved burst attack SFX.
  • Improved the feel of silenced and burst attack weapons.
  • Added movement animation for Davis.
  • Fixed syntax error in Vic’s intro dialogue.
  • Fixed rare map parameters crash in Shelter.
  • Fixed rare soft lock that occurred with undead movement.
  • Stopped neutral characters from investigating noises.
  • Fixed issue with the Tattoo dialogue sequence.
  • Fixed issue with the Memorial Park sequence.
  • Fixed clipboard sometimes hiding long container name on loot containers.
  • Fixed issue that occurred when reloading in a couple of the ending sequences.
  • Fixed ending slide not appearing correctly in one of the ending sequences.
  • Fixed issue with some special attacks firing more than once due to animation quirks.
  • Fixed rare crash that occurred when AI pathed through a rolling gate.
  • Expanded Walter’s Shelter dialogue.
  • Fixed minor blocking, LoS, prop, and loot issues in several levels.
  • Fixed issue preventing trading 9mm ammo at the Fuel Depot.
  • Added perks for Ryan.
  • Fixed issues with Sir Charleston’s quest.
  • Fixed issues preventing rewards from being received from certain ally requests.
  • Prevented dog allies from shouting “Hey, stop that!” when attacking a party member.
  • Corrected typos and formatting errors in various dialogues.
  • Added upgrade perks for Elaine reactive to her character path.
  • Fixed a rare issue which could cause a dead ally to appear during a crisis event.
  • Modified Darlene to start equipped with a bow, consistent with her dialogue.
  • Added map descriptions missing from some areas.
  • Adjusted party gathering transitions in the City area.
  • Fixed an issue which could sometimes cause allies to incorrectly play their sleeping animations.
  • Fixed a rare issue which sometimes caused enemy groups to spawn early.
  • Added map screen thumbnails for all levels in the preview pane.
  • Fixed setup issues preventing some enemies from effectively using their weapons.
  • Corrected enemy inventory errors.

58 comments Read more

Dead State: Reanimated

We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!

The Highlights

  • Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair, and corrects the “invincible” armor problem.
  • Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly, follow you around corners and through doors, and fully utilize all of their tactical options, thrown weapons, and special attacks.
  • New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
  • Hardcore Mode! Just in case living in the apocalypse wasn’t hard enough for you. In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
  • Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
  • New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
  • New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
  • Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire conformation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
  • Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
Helpful customer reviews
804 of 1,046 people (77%) found this review helpful
1 person found this review funny
33.8 hrs on record
Posted: December 20, 2014
I was pretty happy getting this game because looked good. But when u start advacing in the game u'll find out that this full release is really a pre-alpha. With every update they make they are breaking the game even more. I will suggest to get this when is on sale ( like 95% off ). So save your money is my tip.
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A developer has responded on Mar 16 @ 7:18pm
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554 of 722 people (77%) found this review helpful
1 person found this review funny
46.4 hrs on record
Posted: December 19, 2014
While I enjoyed the concept, style, and story of Dead State, I cannot fully recommend it. This is due almost entirely to the punishing morale system of your shelter. Even allys with "good" or "okay" moods give you a negative moral penalty. You have to constantly scour the country side in search of "special" morale linked items for individuals in your shelter. And even when you're constantly showering your allies with said items, a "good" negative moral penalty is the best you're gonna get. God help you if the generator runs out of gas, an ally dies(for any reason), or you mishandle a crisis event. Any of the following will lead to a morale death spiral. Inevitibly, the more allys you gain, the more daily negative moral penaltys you recieve and it ends with Davis gunning you down and a game over screen(worst case scenario). I enjoyed the gameplay despite the last-gen graphics, but the morale system killed the game for me. 5.5/10.
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A developer has responded on Mar 16 @ 7:20pm
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615 of 808 people (76%) found this review helpful
83.0 hrs on record
Posted: December 23, 2014
It's with a heavy heart that I find this game a bit lacking, only four hours in and not much into the plot. I love the concept, I really do--but it's taking a long time to get into the meat of it, and the interface, while not bad, is sorely missing that last coat of wax. Having to rotate the camera to reach containers, not being able to see into buildings that I haven't entered even when I should have LOS, fumbling around to click the right tiles...and NPCs that seem to promise tremendous interactivity at the beginning, but don't follow it up outside of cutscenes.

I'll come back to it later, I'm sure, but I don't feel terribly excited. More than anything else, Dead State feels *dated* even though it's brand new. It nailed Fallout 1 a little more than it should have...I'm okay with the mechanics, but that's not the interface that modern games should emulate. Long, slow-paced games NEED some amazing polish on their interface so that they're a joy to play even when nothing is going on, and Dead State just doesn't have that polish. I'm sure there's a great game lurking further underneath, but it seems like a pain to get there.

Shame. This was the game I looked forward to more than anything else on my wish list.
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912 of 1,221 people (75%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: December 5, 2014
I've been trying to rationalize how anyone could give Dead State a positive review, and the only thing I can think of is they're shills for the developer. Either that or they regret wasting their money on Dead State and want others to suffer as well.

I bought Dead State due to all the glowing reviews, including Lex's lengthy one. I haven't felt this burned by a game purchase in a long, long time. Dead State, as of its full release, is a buggy, cheap mess. The characters are shallow, repeating the same conversation options day after day. The combat -- such a central part of a game like this -- is crude and simplistic. There is no cover or no crouching. Sometimes if you hover your mouse over the ground, it will show the movement cost. Sometimes not. There is no option to aim with pistols, and pistols have a maximum range of literally 15 feet. Past 15 feet, you have a 0% chance to hit.

And here's the thing: I love tactical games like XCOM. I love base-building aspects. I love RPGs. I love zombies. And yet Dead State fails on all accounts.

This War of Mine, a survival game just recently released, blows Dead State out of the water, and TWoM costs $20, less than Dead State. The sheer fact that Dead State is asking for $30 is disgraceful. There are free flash games that are better and more fulfilling, games like Rebuild or Last Stand.

Graphics don't make or break a game for me -- I play rogue-like games like Dungeon Crawl Stone Soup because I care more about gameplay than how a game looks. However, Dead State is buggy and shallow AND looks atrociously bad. I mean just absolutely horrible.

Pros
+ The basic theme had promise

Cons
- Shallow characters
- Massive amount of bugs
- Simplistic gameplay
- Horrible 1990s UI
- Weak narrative
- Grating music
- Poor camera angles
- Ugly graphics

And then they slap you in the face with the $30 price.

I could go on and on about more specifics, like how putting unique weapons like pepper spray or nailguns in the base inventory removes and destroys all ammo from them. Or how morale hits rock bottom despite carting back a department store's worth of goods every day. Or how one NPC gets angry and discusses deserting because he's not in my party enough.... and I've used him 100% of the time. Or how you have to wait for a heavily armed camp labeled "hostile looters" to open fire on you before you fire back, otherwise your party members accuse you of killing innocent people.

There's more. So much more. I cannot in good conscience recommend Dead State.

Don't waste your money on this lemon.

EDIT UPDATE: I'm trying it out after the latest patch. I'll give credit where credit is due: Most of the bugs, if not all of them, that I mentioned have been fixed by the developer. I don't think I've ever seen game bugs be fixed that fast before in my entire life. So at least the developers are on the ball as far as that goes.

I've found yet more bugs since trying it out again, and it's still a crazy mess not even close to worth the asking price. I won't say that the developers are inattentive, however.
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576 of 778 people (74%) found this review helpful
1 person found this review funny
10.8 hrs on record
Posted: December 23, 2014
Great concept! But everything else falls flat.

Graphics: I'm not a graphic snob, but even 14 years ago these graphics would be dated. I can get over that, however it plays into combat. It's hard to see where you can move to during combat due to the dead bodies on the floor. You can't tell the difference between a looter or a zombie, you have to scroll over them...I mean if they are holding a shotgun, prolly going to be a looter.


Combat: The tactics are okay, in the new patch the characters seem to connect a lot more. However it's hard to set up a battle and get your characters to where you want them to be. This should be the highlight of the game but the ratio of how much damage you put out and get is way off.

It's challanging in a good way, but when you have to save before a fight it's a little too much. Plus there is no real upside from fighting, unlike most tatical games you gain levels or xp, in this game concept you gain xp for upgrading your shelter.

I feel like your always grossly out numbered, looters aren't push overs and even zombies can take several hits to kill.
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487 of 658 people (74%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: December 23, 2014
This game is not done. It feels like its on the edge of being great but honestly if the developers consider it 'complete' then they were shooting for a great game 20 years ago.

I really really want to like it and I plan on playing it again in a few months after a few patches but honestly if you have to refer people to look in the install folder for the instructions if they get stuck... and its 2014? you are doing something wrong. That was acceptable in the 90s, not now.

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545 of 747 people (73%) found this review helpful
1 person found this review funny
12.5 hrs on record
Posted: December 23, 2014
Game is filled with bugs and is not worth the price. Not only that but buying this game will only support devs that do this sort of thing http://steamcommunity.com/profiles/76561198064344001/recommended/239840/

Devs that say things like this to their customers http://murderblonde.tumblr.com/post/105832304380/exhaustion
http://i.imgur.com/p97JvCI.jpg?1

People that think those types of things about their customers don't deserve your money give it to a company that can produce a quality game and actually values you as a customer.
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439 of 599 people (73%) found this review helpful
1 person found this review funny
69.5 hrs on record
Posted: December 23, 2014
Dead State needs some serious rebalancing in the early stages... I'm all for gritty and realistic, but when it seems more than half the looters you encounter on your first day have guns, and you don't, it negatively impacts initial enjoyment as you watch your characters getting blown away in 2 shots, before you even land a single melee blow on the looter...

Additionally to this, the tutorial is virtually pointless and the manual does not give much more insight... Dead State lacks 'hover over' tool tips for character conditions, once again making early play arduous whilst you're trying to figure out what exactly is going on...

Dead State shows considerable potential, but IMO it feels as though it still requires alot of work before reaching it and I would not recommend buying Dead State as is...

If you don't mind your survivors getting blown away at the drop of a hat on your first day, while you're still trying to figure out the basics, then Dead State is almost certainly for you however...

**** ADDED AFTER 31 HOURS OF GAMEPLAY ****

Kept plugging away since I had paid for it and, once you actually manage to get a little armour and some better gear, Dead State actually starts to become quite enjoyable..

That is until you start getting better and better gear, at which time it becomes almost too easy... Zombies can barely inflict any damage and even gunfire is of little concern, only reiterating my previous assessment that rebalancing is required, not just in the early game, but even in the later stages.

The longer you play, the more bugs you will also encounter such as 'misplaced' enemies (sprite in a different location to where they are physically recognised by the game), to-do tasks that are never completed, unusual inventory management and item stacking anomalies and game events that do not seem to trigger correctly.

BIGGEST ISSUE NOW : after nearing the 30 hour play time mark, I am now encountering regular random CRASHES TO DESKTOP. There is absolutely no reason for this, as everything has been running fine until close to 25+ hours when I first started encountering CTD issues.

It's my suspicion that the more your explore, recover and improve your compound, the more unstable the game engine becomes, which would fit in line with what other people (and some professional reviews) have also mentioned.

Once again, even having invested 30 hours into Dead State, I would NOT recommend it in it's present release state and it requires considerable further work before it can be considered to be truely 'finished'...

It is my opinion that THIS IS NOT A FULL RELEASE GAME IN IT'S PRESENT STATE - IT IS LITTLE MORE THAN A LATE-STAGE PUBLIC BETA, THAT PRETENDS TO BE A FINAL RELEASE.
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374 of 509 people (73%) found this review helpful
1 person found this review funny
68.2 hrs on record
Posted: December 21, 2014
The game is honestly fun. I should love it. It has a lot of what I enjoy in video games, recruiting a bunch of party members, building a base, turn based combat, rpg elements, zombies, and much slaughter. . . But the game is not finished. Not even close. It is so chock full of bugs to be completely absurd. Last night I recruited Ulysses Ford and his three compatriots but lolguesswut! Ulysses and Darlene don't actually show up anywhere! But they go to talk to me in their little morning chat events and their models aren't even on screen! I have access to a helicopter but no options to do anything with it (can anyone confirm that any of the endings are actually working?)! The hotel was an effing nightmare getting through as you have to move your guys around ten times to get to where your party is "gathered before venturing forth" up the damn stairs when they are all grouped right the eff up any way! Couple that with the times when you can go through a door after going up the stairs, one of your dudes will be standing inside the door and you have to move him out into the hall (full of mercenaries with some of the best armor in the game and righteous weaponry) before you can get one of your other guys to either break the door down or pick the lock.... I want to love this game but it still needs a ♥♥♥♥-ton of work before it can be called "complete." Dammit DoubleBear, this is why we have trouble trusting Early Access games these days! Complete this ♥♥♥♥ing game if you're gonna tell us it's a complete product.
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183 of 235 people (78%) found this review helpful
376.7 hrs on record
Posted: January 21
I've never written a review before, but I always read them before I buy a game. I'm writing this review in hopes that people won't overlook this great game because the some negative reviews have scared them off. If you love the idea of the zombie apocalypse, resource managment & turn based tactical games (like JA 2, X-Com, Xenonauts, etc) you will love this game if you can get by the bugs (which are the source of most of the negative reviews).

What I like about the game:

After the zombie apocalypse surviving would be a day to day grind. Dead State perfectly replicates this. You struggle to keep up food supplies, fuel for the generator, and morale for a group of people with realistic differences who have been thrown together in this shelter to survive. The members of the shelter all have their own goals and agendas, they fight amongst themselves, and some challenge your leadership at every turn. To keep them happy you can bribe, threaten, negotiate with them. When crisises occur you have to walk a fine line to keep most of the people happy, never being able to make everyone happy. Outside of the shelter you have to deal with zombies, looters, psychos, outlaw bikers, racist militias and everyone else who would go insane if law & order was gone. Combat is not only a struggle to win, but to do so using the minimum force needed to win. Ammo is always short for the good guns, and gunfire attracts hordes of zombies. Hordes of zombies are bad, M'kay.

What's wrong with the game:

The game has bugs. I'm not talking about crashes, but about storyline/dialog bugs. These are a little annoying, but certainly didn't ruin the game for me. There are a few technical glitch type bugs, but with some help from the forums on the company's webpage, I was able to work past all of them. The developers are actively working them out. Honestly, I think the full release should have been delayed another month or so. If they had, the reviews would have been far more positive. But, the X-mas season drives release dates. The developers are running a business, so I can't blame them for it.

All things considered I LOVE this game! I haven't been this addicted to a game in years. If you can look past the bugs, you will love this game.
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392 of 540 people (73%) found this review helpful
18.3 hrs on record
Posted: December 6, 2014
Let me start by saying ive followed and played this game for awhile and saw lots of potential and promise from the developers. However i started playing the final release and i am disgusted at what is being passed off as a complete game.

There are numerous crashes that should have been fixed ages ago. This game promised to delve so deep into a zombie apocalypse that it would include much more than just bashing zombies.. it also promised tactical combat and in depth group management.. all we get is a game with limited at best combat and group management. I waited untill the full release to see if these things would be fixed, and they havent. The game is basic, and playing it you will see that nearly all that was promised is missing. Average graphics, limited dialogue, Biggest let down of the year.

To try and make the communication challenging all they have done is program npcs to be fairly moronic. Nothing feels natural and you will not be drawn into the politics of your group.

Comparing this game to fallout which has real tactical combat is an insult to people that actually took time to make their game legendary. Everything in dead state feels awkward and clumsy right down to firing weapons. There are no tactics in combat except for taking in turns. If i could get my money back i honestly would. Disgusted.
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306 of 432 people (71%) found this review helpful
18.4 hrs on record
Posted: December 21, 2014
Let's get to the meat of why I said no. and this game rates at 50 / 100 points

With regard to the development team they put a decent amount of work into this and YES it still requires work. There are bugs. There is no audio where there should be, there is "music" but it's the same depressing music, while at the school and the same music for combat.. ho humm boring. I still know how to read and I guess that's a great thing considering you will read until your eyes drop out. Even cool quirky comments between characters can be missed when characters are on mission because unless you are looking at them you will miss it. SO NO AUDIO! +40.

The rest Graphics, unique or different ideas, new story lines, semi realistic world, sand box play however adds up to maybe a +10.

If you want a End of Day sim this is not it.
If you know AYTHING about FIREARMS this game will ♥♥♥♥ you off.
If you know about scavenging this is not for you, you again will be ♥♥♥♥♥♥ off.
If you get excited about just poking around to find random bean and toilet paper you might like this game.
If you hate trying to find random junk in random places this game is going to aggravate you.

What would make this game better!

Take all the great things from XCOM / Jagged Alliance and make it a Zombie game. I have no idea why Double Bear did not do this!
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432 of 621 people (70%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: December 22, 2014
Can barely get passed that intro mission without wanting to delete the game. Tried to swap characters positions, ended up hitting my teammate with a bat. That was the last thing i did before uninstalling
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307 of 441 people (70%) found this review helpful
1 person found this review funny
96.2 hrs on record
Posted: December 24, 2014
You want opinions, well, here they are.

- The character interaction between the people at the shelter is fantastic.
All the characters have different likes and dislikes as well as personalities.
Some might be kind and helpful, other might be psychotic and one or two might be complete sociopaths who care for nobody besides themselves.
You also get to interact with them in a meaningful way at times, meaning you can at certain points steer them into choosing paths (for example there was one who asked me if they should be a better shot or a better harvester).

-The map. It's HUGE, there are so many places that you can visit that it's almost overwhelming at times. There are different types of locations from an abandoned gas station to a two story hospital and a nine-story hotel.

-Leveling
It's not your usual type of leveling, you don't level up by killing but by the goals you finish to better the shelter. For example, bring home 100 food and/or 50 luxury items. These can be mixed and done at random. One of my favorite is 'decrypting' data-discs by basically solving an anagram.

-The shelter/basebuilding
It's nothing fancy but it gets the job done. You have certain things you can build to improve the shelter, such as a sturdier fence or a car to be able to travel faster on the map. It's nothing extraordinary but it's effective and does what it's supposed to.

-Combat
Very simple and disappointing. However, since there are more than one faction (besides the zombies) you can now and then run into different groups fighting each-other and decide to either jump in and start killing or wait out to see who's the victor and then attack them.

Now for the bad parts.

-Bugs, bugs and more bugs
Some bugs can be annoying, such as not being able to loot certain stuff while others might be somewhat game-breaking (as event not triggering or not being able to fix broken things in the shelter). This is something that can and should put most people off from playing the game as of now since if you spent 40+ hours just to have everything break down and then make you wait til there's a patch that fixes it.

Because of the bugs I can't recommend this since I can't even finish the game due to CTD's at the end fight.

I would give this game 7 carrots out of 4 bears holding 20 poker-cards.
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97 of 123 people (79%) found this review helpful
1 person found this review funny
53.7 hrs on record
Posted: January 8
Short review: Fallout meets State of Decay - buy it ;)

Long Version:

Dead State is all about the apocalypse feeling after a zombie disaster. You have to build your little shelter, gater other survivors and keep them alive as well as happy. At the same time there is a rough "bigger" story, which you can follow to different endings.

Good points:

.,Exploration of the state, with random encounters and mostly different maps.

.,Fallout like character creation of your own survivor, including different skills/attributes and the improvements of these (including perks).

.,Many different weapons/armors and other equipments.

.,A great variety of survivor characters, which create a good part of the atmosphere, together with the radio DJ and the messages you can find throughout the game. But beware, some may work against you, they have their own personalities ;)

.,You can - up to a point - play an really evil style as well as a normal or even good and helpful guy.

.,Long playtime

.,Base building, weapon modding etc.

.,great humor



Indifferent points:

.,Combat - It mostly works fine as it is, but naturally could use some more options

.,The late middle game can drag a bit.

,. There could be more dialogues/interaction with the survivors, since it is one of the strongest parts of the game, i can´t get enough of it.



Not so good points:

., Not an optimal balancing.. zombies become kinda less dangerous, when you have better armor, same is with weapons - you won´t use most of the melee weapons. At least i don´t.

,. Still much room for improvement regarding the handling of your fellow survivors/items etc.

,. Many (mostly smaller) glitches still in the game (sometimes characters "float" or zombies stand on the same tile etc.).
Nothing gamebreaking though for me.



So, in the end, i have my fun with it, even if it´s still a bit rough on the edges. A very overlooked zombie rpg/strategy gem, which really didn´t deserve some of the negative review trolling it got.
Hope to see much more of this game!
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179 of 250 people (72%) found this review helpful
1 person found this review funny
205.4 hrs on record
Posted: December 28, 2014
OOk this game is still a bit buggy, but should you buy it.

If you like turn based games, like fallout 1 and 2. XCom both old and new then YES!!

I know I don't like buggy games and normally would avoid them. So why on earth would I recommend the game?

1. None of the bugs are game breakers "anymore" that has all been patched.
2. Loads and loads of content here. Way, way, way more than I ever expected from a 29 dollar game.
3. It is very fun.

When I say it has a lot of content, here is what I mean.

1. Battle maps, you know how when you play some games you feel like you have been on the same battle map 28 times That never happens here, every map is new, and hand crafted. The only repeats are in random encounters and those are avoidable.

2. Loads of NPC that can join you, more then 30, each with their own portraits, stats, skills. perks, story, likes, interactions and requests.

3. Improvements, yes you can add many features to your base.

4. Multiple mode of transport. Foot, horse, or car

5. Politics, there are faction in your own groups that effect your decisions.

6. Equipment, there are hundreds of items in this game. You pick up a new shiny piece of armor and put it on, guess what your character changes to look like he is using it. Same with weapon and helms. Too many games just skip that these days. I like to see what my character looks like.

7. Build your own character the way you like. You pick there stats and skills. You decide how to deal with others.

8. Fighting styles, you don’t just have to run up and take a swing, you have different options with different weapons. Maybe you want to try to knock them down, push them back, spray mace in their face. It’s up to you.


9. The radio, everyday there is a new message no repeats. It’s a “live” show, so if you don’t listen to the radio that day you miss the message.

10. A mini hacker game, over 100 data bit can be found and hacked to find out what in them

If you like this kind of game, it’s bound to be a classic and it’s underpriced, there’s a lot more here than a 29 dollar game.

Enjoy!!
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79 of 98 people (81%) found this review helpful
1 person found this review funny
164.4 hrs on record
Posted: February 4
Spent 168 hours with the game, both beta and full release. Wanted to finish it before I reviewed it.

I really enjoyed this game. It was exactly what I was looking for in a Zombie Survival scenario.

I love basebuilding and while the system was simple, seeing my home base develop was grand.

I love the characters you can recruit. And the fact that some <most> of them don't like each other. Managing your people is a big part of the game. I like that.
I also like that not all of them are necessarily likeable people. But I played it trying to save as many as possible.

Game still had some bugs. None of them were game breaking for me. The 5 post release patches have made things better. I expect further patches will make things even smoother.

After I fininished I was left wanting more. Which to me is the deciding factor.

So this game is well worth your 30 bucks.

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410 of 613 people (67%) found this review helpful
42.1 hrs on record
Posted: December 7, 2014
I bought this after reading the many positive reviews and all I can say is that the reviewers either have very low standards or they work for DoubleBear!

The game is full of bugs and crashes that should have been fixed during early access, it's nowhere near a finished game. Combat is simplistic and clumsy, no tactics and an awful interface, and the comparisons with x-com and fallout are really misleading, this isn't in the same league by a country mile.
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84 of 114 people (74%) found this review helpful
1 person found this review funny
62.4 hrs on record
Posted: December 28, 2014
This game's strength lies in the character interaction. Your choices as leader of a group of survivors are meaningfull. There are many interesting places to explore and discover around the map and interesting survivors to recruit.

It should be noted that the begining of the game can be frustrating. Primarily because the combat system and the interface are not the best. I suggest reading a tutorial on how to engage the interface becasue the tutorial is not enough.

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253 of 384 people (66%) found this review helpful
25.7 hrs on record
Posted: December 24, 2014
PRE-REANIMATED PATCH
Some things in this review may or may not have changed. I suggest you look at a more recent review. This one was made shortly after the game's release.

Not worth it right now at that price (28€) unless you are extremely tolerant of zombie games. Not a good SRPG or Survival game
-Shelter feels lifeless since every survivor just stands still
-Engine can't handle maps with lots of enemies
-No basic SRPG features like interrupts/overwatch
-Pathfinding outside of combat is very wonky
-Human AI is very basic just rushes to you in a straight line whether or not they're using guns
-Zombies do not roam and bandits don't patrol either
-Zombie maps are so easy they're a whack-a-mole minigame
-Bandits and zombies teleport to the edge of your field of view when they are on the move and out of sight in realtime
-You can shoot through some obstacles
-Can't rebind keys, AZERTY keyboards can't even type the damn M key in the datacenter (and yes switching to an US keyboard doesn't work)
-When lured on a position bandits all converge on it and stay there until the end of times
-UI is serviceable but is missing some key features like showing looted containers
-Zombies who are crippled can't attack
-OST is forgettable at best...
It goes on and on.
Filled to the brim with bugs and lacks features/polish, deserved more time in developement.

If you're looking for a SRPG with good mechanics and a zombie apocalypse background I'd say the asking price is kinda high right now (unless money really isn't a problem for you). If you're looking for a zombie game that happens to be a SRPG I'd say go for it because let's be honest, the market might be saturated with zombie games right now but it's saturated with bad zombie games. Dead State happens to fall in the kinda alright category and as far as zombie games go it's already an accomplishement. Most of the minor issues with the game can probably be resolved with a patch too (and maybe will be by the time you read this) even if the main problem I have with it will still persist : a SRPG with little tactical depth and a lack of polish. It's up to you to decide if that really bothers you.
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