Our apologies for the delay on this patch, and thanks for waiting. We ran into a couple unforeseen issues while packing and uploading the build today that needed to be resolved before anything could be released.
I know you're eagerly awaiting the next patch, so I wanted to give you an update on how it's coming along. We originally anticipated having it live today; however, we're now eyeing tomorrow morning (10 - 11 a.m. PST) as the time the release build goes up.
There are a couple reasons for this. First, we had originally planned to release two patches this week, but instead, we are rolling fixes from the second patch into this one because we got more done than anticipated. However, that means that there's also more to be tested, and we want to make sure Dead State is running smooth as butter before we give it all of you. Second, the holidays are coming up, and we do not plan to release another patch until January, meaning that it's that much more important that the patch we give you now resolves all the most common / problematic issues and runs well without any new bugs being introduced.
We don't want to rush anything and cause you, the players, to have a worse experience because of it. We really appreciate your understanding and patience as we give the build one final round of testing and put some spit and polish on it before delivering into your waiting hands. Okay, those metaphors didn't mix as well as I thought they would... forget the spit part, eh? ;)
On the bright side, tomorrow's build will address many things, such as:
- including a new autosave feature
- providing the ability to load your own photo at character creation
- providing far more info about weapons and armor on the inventory screen
- addressing issue with status effects not wearing off over time
- resolving a case of save corruption
- improving stability
We'll give you the full list in tomorrow's changelog :)
Again, sorry for the delay and we hope you'll be understanding of our thought process for taking an extra day on perfecting the patch. Thanks everyone!
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