Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews: Mostly Positive (785 reviews)
Release Date: Dec 4, 2014

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Recommended By Curators

"Survival zombie CRPG with turn based combat. Still on Early Access, but the ingredients for a great game are already there - Watch out for this one!"
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Recent updates View all (28)

January 29

New Demo + Game Update #5

Hi everyone,

As promised, today we present to you a brand new public demo as well as a long-awaited update to Dead State’s full release!

For those who have been following Dead State but weren’t sure if they wanted to take the leap yet, you can now try out the game for free. The demo covers seven in-game days of playtime, and you can even carry your saves from the demo into the full game!

Here's a link to the demo page: Dead State Demo

Demo Features

  • Recruit up to 15 other survivors to join your shelter
  • Scavenge in 18 unique locations and stumble across a large variety of random encounters
  • Cross paths with some of survivor factions, such as looters, survivalists, and a fearsome motorcycle gang called the Coyotes
  • Locate new harvesting and fishing spots to help feed your growing shelter
  • Get familiar with Dead State's deep tactical turn-based combat system
  • Improve your shelter by assigning your allies to work on jobs, build upgrades, and make repairs
  • Added loading screen images and tips.
  • Added Nothing Gold trait to allies unable to have a mood higher than Content.
  • Added current in-game date, day number, and time to the Job Board.
  • Added current in-game date to the Shelter overview screen.
  • Added game day number on the Daily Results Screen.
  • Added low morale warning dialogue.
  • Adjusted dog attacks to cover diagonal spaces as well.
  • Adjusted combat balance on some weapons.
  • Tweaked some dialogue content.
  • Adjusted triggering times for some dialogues.
  • Changed item description text on several items for clarity.
  • Improved job board ally list tooltips for certain task types.
  • Fixed issue causing the car trunk to be accessible from horses.
  • Fixed an issue preventing certain ally traits from creating additional daily items.
  • Fixed an issue preventing the "Hacker" achievement from unlocking.
  • Fixed issues with the To-Do list not correctly clearing completed location-related items.
  • Fixed an issue causing unexpected morale losses if allies were killed during certain plot events.
  • Fixed issue with allies re-appearing after death in some cases.
  • Fixed an issue preventing certain morale and mood changing events from firing.

14 comments Read more

January 23

1/23 Quick Progress Update

Hi everyone! We see you're eager to get an update on our status, and we're more than happy to provide.

Since we've been working concurrently on several things, it's taken us a little bit longer to finish any specific item - but the good news is that we'll be releasing both Patch #5 and the public demo next week!

The upcoming patch is more fix-focused than feature-focused, but you'll see a couple nice polish features in the mix as well. We'll give you the full rundown in next week's changelog, though :)

Hang in there, Patch #5 is coming soon!

19 comments Read more

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
Helpful customer reviews
31 of 43 people (72%) found this review helpful
2 people found this review funny
23.7 hrs on record
Posted: January 2
Come a long way since alpha. I enjoy this kind of game, not so tactical as to make it a chore, instead focusing on the story and the flow. It fills its own nieche in post apocalyptic survival games, and it does it well with a mix between combat, human interaction and planning.
Highly recommended to anyone who likes a bit of thinking and wants a beer and pretzels game.
(Still has a few bugs, but nothing game breaking.)
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24 of 34 people (71%) found this review helpful
1 person found this review funny
103.3 hrs on record
Posted: January 4
Dead State is a very unigue, one-of-its-kind, single-player RPG set in a zombie-apocalypse environment. It has many interesting NPCs with different stories, strengths and weaknesses, that will keep players entertained throughout the game. Its turn-based combat system is old school, but challenging and even nail-biting at times. The foraging and base managing systems set a new standard for zombie-themed games, with hundreds of different items that can be consumed or used in many ways. Overall, this is a MUST-PLAY game for all who are interested in zombie-themed games.
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24 of 37 people (65%) found this review helpful
1 person found this review funny
78.0 hrs on record
Posted: January 3
I have a very strong Love/Hate relationship with this game. I love it because it is turn-based, concerns surviving the Zombie Apocolypse, and has RPG elements. I hate it because it is just too <expletive deleted> addicting, which sometimes ensures my Monday mornings at work are impacted by my lack of an adequate amount of REM sleep.

Is it perfect? No, but what game is? And remember, this is just a game, a means of entertaining yourself. Apparently, I have not spent enough time in-game to encounter all these bugs that are generating so much drama in the forums. Regardless, if I find any bugs, I plan to communicate with the devs in hopes of fixing them, not go whining to the forum flamewars (grow up peeps).

I strongly recommend Dead State to those of you who like turn-based RPGs in a Zombie Apocolypse setting that incorporates group behavior and relationship management in addition to combat and exploration. It is a challenging game and I look forward to many more (>100) hours of play. Thatz a great value in my opinion...

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23 of 36 people (64%) found this review helpful
1 person found this review funny
87.7 hrs on record
Posted: December 31, 2014
great game. This game is in the vein of xcom and fallout 1 & 2.

Some folks have complained abput the game but most of the breakers have been patched and I have had no issues save some minor ones.

The graphics are what I expected; fallout 1 and classic xcom s no complaints threre.

Over all I have about 55 hours on the game and am loving every minute of it. I love going into a map and seeing what scenario played out to have the map like that. Like zombie CSI.

Its an indie developer, give them a shot. I am not sure if there will be more game breaks but I have hope that they will fix it.

55 hours. Thats more than some single player campaign only games I buy for 60 bucks. In my book thats a win.
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17 of 25 people (68%) found this review helpful
59.5 hrs on record
Posted: January 2
**Edited my review. See the bottom of it for my update.

Going to start by saying that I love this game.
I followed this game for a while, and saw so many complaints about bugs and the like in the other reviews for it. At 40 hours in, I've only had 2 crashes, and one bug where I got stuck on an object which necessitated reloading my last save. Not bad, I say.
The price was a little high for this old school, low graphic kind of game, but I don't regret buying it at all. I figure 2 hours of my pay went to this, and I've got 20 times that in entertainment so far, so it's a damned good deal.
While not overwhelmingly dark, this game has ts moments. The story, and the horrors you see in your explorations, are what you would expect. The humans are the real enemy, not the zombies. Killers, looters, ♥♥♥♥ gangs, etc. are a constant reminder that humanity truly has fallen.
I highly recommend Dead State. Don't let the previous reviews with all of the negativity about bug issues put you off. You'll kick yourself for waiting.

** Alright, so yeah, I've discovered some more bugs that, while annoying, haven't ruined the game. First, there are some goals on the To-Do List that I've accomplished, but aren't being checked off. I've been asked to go to specific locations, have done everything there is to do there, but they've not been checked off. Second, one of the Steam Achievements seems to be fouled up. Give 25 luxury items to survivors. I've given out about double that, if not more, and it stopped counting long ago. Third, on one of the maps, I can only take a party of 3, rather than 4, if I want to pass a certain part. It's a shopping mall, with offices above, and in one of the staircases, only 3 people can fit. That's a bit of a pain, as there are some tough mofos up there.
A pain in the ♥♥♥, surely, but I still recommend the game. Hopefully these issues get fixed soon.
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14 of 21 people (67%) found this review helpful
59.0 hrs on record
Posted: January 9
After about 60 hours of playtime I think its about time I wrote my thoughts on this game.
I like it a lot.
Granted it was probably upgradet from early access one patch to soon. Certain aspects like NPC actions and morale has not been ironed out and there are still small bugs. That being said I still enjoy it and patches has been good and often coming.
My experiences on the stream forum for this game with DoubleBear has been nice. My queries has been answered quickly and with decorum.
That DoubleBear decided to push the next patch a couple of weeks because of the holidays is understandable (by me at least) and I look forward to the next patch.

The obligatory pros and cons list.


1. Basebuilding in an RPG, The basebuilding could be more elaborate but just the fact that its present is a major boon.
2. Good story.
3. Turnbased combat. (I consider this to be a great asset)
4. Hard game. This will have you start over or reload a lot.


1. No interaction with NPCs. The NPCs comunicate via writings on the screen and a menu. there are no way to comunicate with them or interact other than fight or leave. (NPCs are the living that does not come to stay at the base. Often hasn't got a name)
2. Linear story. Your actions and choices in dalogue does count. Still some things are set to happen at certain days and they will do that.
3. Annoying inventory. The fact that you at base has to go to the store to see allies inventory is bulky in itself. This has been adressed in previous patches and has improved but is still not good.
4. This is just a minor annoyance for me but the fact that containers with visible loot aren't lootable. An example is in the base there is a gymnasium with containers with balls in them. Balls are a luxuary item but you cant get the ones in these because you cant interact. It goes the other way too so if you empty a shelf there is still item on it when you empty it. This is an immersion glitch for me and a minor annoyance.

All in all as it is it is a 70/100 I will try to update as more patches emmerge.
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15 of 23 people (65%) found this review helpful
108.6 hrs on record
Posted: January 2
Dead State is what I expect from an apocalyptic RPG. It left me with good memories of “Oh Crap, what did I just do” and “Wow, that worked out well.”

The combat is fun. Managing the shelter is fun. Handing out luxury items to boost characters morale is not so fun.

Toward the end it gets boring waiting for the endings to start, but if you have a well stocked shelter you can just end the days and get through it quickly.

The bugs are annoying, but they do not break the game other than the the occasional crash to desktop (remember to quick save!).
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15 of 23 people (65%) found this review helpful
1.2 hrs on record
Posted: December 31, 2014
So far... So GOOD!

I recently picked up this game and I am really enjoying it. If you like tactics, survival and lots of reading you should pick this game up. The devs really went out of their way to make this a fun game.

But if you don't like reading it may be a lot to take in.
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15 of 23 people (65%) found this review helpful
1 person found this review funny
66.2 hrs on record
Posted: January 18
This game has *so much potential* that it makes me sad that it was released as "complete" in the state it is in. Once you progress sufficiently far in the game, the bugs become so overwhelming that the game is essentially unplayable.

If the game makers fix the myriad bugs, and sand off the rough edges of the gameplay, this will be an excellent game. However in its current form, I cannot with good conscience recommend this to anyone.
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15 of 24 people (63%) found this review helpful
1 person found this review funny
151.5 hrs on record
Posted: January 13
Honestly, the game is very disappointing. The amount of bugs are ridiculous. First off, this company should never have taken it out of "Early Access." Even at this point, major bugs still exist, some even game-breaking.

The combat is relatively fun; although, extremely simple. You might get bored at the lack of options or variability in combat. It gets old quick once you hit the 100th zombie with a sledgehammer. Late in game, the armor you acquire pretty much puts the game in "God Mode." You can take 10 bullet wounds from a sniper rifle and only get a modest amount of endurance/health points removed.

"The Shelter" was a well thought out concept, but executed poorly. You get very little, if at all, dialogue changes from allies. Allies in "The Shelter" are pretty much just nice looking statues. The situations that arise in "The Shelter" are so few and far between. At some point in the game, it becomes a literal waiting game whereby you just pass up days because every location has been scavenged, all the upgrades built, and no new shelter crises arise.

This game honestly feels half-finished, so much so that there is a major quest line that an ally gives you that is impossible to complete.
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8 of 11 people (73%) found this review helpful
283.5 hrs on record
Posted: January 21
I've never written a review before, but I always read them before I buy a game. I'm writing this review in hopes that people won't overlook this great game because the some negative reviews have scared them off. If you love the idea of the zombie apocalypse, resource managment & turn based tactical games (like JA 2, X-Com, Xenonauts, etc) you will love this game if you can get by the bugs (which are the source of most of the negative reviews).

What I like about the game:

After the zombie apocalypse surviving would be a day to day grind. Dead State perfectly replicates this. You struggle to keep up food supplies, fuel for the generator, and morale for a group of people with realistic differences who have been thrown together in this shelter to survive. The members of the shelter all have their own goals and agendas, they fight amongst themselves, and some challenge your leadership at every turn. To keep them happy you can bribe, threaten, negotiate with them. When crisises occur you have to walk a fine line to keep most of the people happy, never being able to make everyone happy. Outside of the shelter you have to deal with zombies, looters, psychos, outlaw bikers, racist militias and everyone else who would go insane if law & order was gone. Combat is not only a struggle to win, but to do so using the minimum force needed to win. Ammo is always short for the good guns, and gunfire attracts hordes of zombies. Hordes of zombies are bad, M'kay.

What's wrong with the game:

The game has bugs. I'm not talking about crashes, but about storyline/dialog bugs. These are a little annoying, but certainly didn't ruin the game for me. There are a few technical glitch type bugs, but with some help from the forums on the company's webpage, I was able to work past all of them. The developers are actively working them out. Honestly, I think the full release should have been delayed another month or so. If they had, the reviews would have been far more positive. But, the X-mas season drives release dates. The developers are running a business, so I can't blame them for it.

All things considered I LOVE this game! I haven't been this addicted to a game in years. If you can look past the bugs, you will love this game.
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14 of 23 people (61%) found this review helpful
69.0 hrs on record
Posted: December 30, 2014
the game breaks eventualy? yes.
it have a balance deficiency on early stage? yes
Does that ruins all the fun and inovation involved on the title? NO!
This is the game i thought about doing myself , cause i never founded something similar.
Turn Based strategy in a Zombie Apocalipse scenario with shelter management!!!!!
You did a great and inovative job, congratulations!
I hope there will be thousands of sequels, cause i will buy them all!
I understand that a few people wore frustrated by the early acess issues. But at this time the marjority of them have been solved, so its worth every cent!
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14 of 23 people (61%) found this review helpful
76.0 hrs on record
Posted: December 31, 2014
Probably the best zombie survival game out there. Nice turn based combat and resource management. RPG elements feel a bit thin, but otherwise very enjoyable game.
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18 of 31 people (58%) found this review helpful
27.6 hrs on record
Posted: January 3
This is a very good game! Yes, it does have it's bugs, but it is just out of release. If you are willing to be patient with a few minor bugs, you will enjoy this game a lot!
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6 of 8 people (75%) found this review helpful
103.6 hrs on record
Posted: January 19
Enjoyable. I've replayed it a few times and i'm still having fun!
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10 of 16 people (63%) found this review helpful
1 person found this review funny
78.1 hrs on record
Posted: January 23
I've played this game for, steam tells me, just under 25 hours over the past three days. Enough time for a fair first impressions review. So here is the short version, playing this game is like eating a fine icecream after you dropped it on the beach. It is tasty, and cool, and sweet, but every lick has annoying grit in it, and it has a salty aftertaste you don't care for.

This game is so full of bugs, it needs fumigation.

Don't buy it. Come back in six months and see if anyone has bothered to fix this, because as it is, it's an annoying mess.

Ok, details, for those without ADHD.

This has a great game in it. But like watching a scratched to hell DVD of your favourite film, it jutters along tripping over the various bugs, made all the more infuriating because you were enjoying the bits inbetween.

So what is wrong?

Bluntly, the game is not finnished. It's a late alpha of a great game or an early early beta of a good one.

Here are a list of the actual bugs I have run into:

* Graphics options don't save, so I have to reset them each time I start the game.
* KO'd characters who are saved with a medical satchel are still considered dead once you return to the shelter. They can no longer be spoken to and are missing from the job board. The end of day lists them as lost - even though they are still stood in place in the school (2 instances).
* No splitting of stacks. I picked up 12 gallons of fuel in lots of 1 or 2. I needed to split it between my characters to grab the last bit of loot - no deal. Or, ammo. Can't divide my ammo between the two characters using 9mm weapons. (persistant).
* Zombie model not in the correct place on the combat grid. Or is confused. Main character was being hit by said zombie, but any character that attacked that zombie moved six tiles down an aisle in a store to attack the zombie on a tile which does not appear to be occupied. Think displacer beast. (1 instance).
* Highly unstable client. The quicksave option should be for a cautious player moving into a challenging area of play, not as a safety measure against the game crashing. Dangerous moments seem to be as the day is ended in your bedroom (4 instances), speaking to people (2 instances), transitioning into or out of random encounters on the world map (9 Instances). Moving between basement and first floor of school (1 Instance).
*I healed 'Cindy' after I KO'd her. Rightly or wrongly I thought I may be able to recruit her to my group because she had a name, and was the first living hostile I had encountered. She got back up and resumed her attack (note, not as a zombie - as a knife wielding crazy) but could no longer attack her. No assault icon, just standard pointer with no function. (1 Instance).
*Easily broken steel rails on the plot. Began submitting data to the 'system' before Doug builds it.
* Davis tells me to go to a specific pharmacy for antibiotics for Doug - Just after I returned from looting the place.
* Max vanishes after his arrival and cannot be seen until he 'heals' 72 hours later.
* Despite being an only survivor of a scavanging mission, Davis berrates me for shooting first at the Human campsite. Claims someone on the mission complained but will not name who. - Did not notice a oija board in his office.
* Max complains about not being taken along on patrols - yet has been on one every day since he became available.

You know what... I'm tired. I could go on... but you get the idea.

It's a great game. Double Bear - please, please, please, please, please finnish this game. You released it very early. Too early. Put that behind us and put the game right.
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11 of 18 people (61%) found this review helpful
53.5 hrs on record
Posted: January 8
Dead State, is a great game. It uses an isometric view, turn based combat and base building/management NPC interaction system.

The plot has so far been excellent, with well written background stories for NPCs. The dialogue, and the interaction really makes you feel like you're dealing with the daily problems of life in the apocalypse. You must scavenge for supplies, repair your base, and upgrade it, But you have to deal with the people you care for as well. Keeping up moral, finding personal items they need, while assigning them tasks and job schedules around the base.

The interface at first seems abit clunky, but took me very little time to get used to it. The sound & graphics, while not cutting-edge, are done very nicely. One thing I'd really like to point out, is the areas you visit while looking for supplies or running errands. Every map area, tells a story if you look. Very impressively done, for example I was looting a local neighborhood and every house every block, you could see the damage or the carnage and piece together what happened there. A car slammed into a power-pole, the trail of blood as the driver tried to escape to a house... The door smashed, his body half devoured in the doorway ! Just little stuff like that seriously adds to the ambience, and feel of the game's setting.

I also would like to point out the leveling and skill system, is well done. You really do get the feeling that each level is really going to help you survive. You don't have to reach level X before you can survive on your own ; each of level you gain does give you the sense of accomplishment. And so far most skills, that I've gained/used have a purpose, have a use that just might keep you out of the hands of the Dead for just another day...

The bad... The game does have some bugs. I haven't really experienced anything to severe, or to frequent to prevent me from playing on. So far I crashed once, loading a save-game. Just once, and reloading the game and reloading the save went fine on the next attempt. I know there are some odd dialogue mix ups that others have had an issue with ; But so far I have not.

Over all, a well done game that is enjoyable.
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4 of 5 people (80%) found this review helpful
191.8 hrs on record
Posted: January 24
If you like turn-based RPG's, I highly recommend this one. I played Suikoden back in the day until they stopped making it for the European market, and the replay value of Dead State is kind of like that of Suikoden: You play through, then you play through again to get things perfect. Then you set it asside and pick it up one day when you remember what a fun game it was.

I love collecting the characters, interacting with them, and scavenging. Killing the zombies is fairly easy, but battling the gun-wielding humans can be a pain in the ♥♥♥ (but that's part of the fun). I like improving my headquarters and the crafting. I like how my decision making and interactions have consequences, and I like following along with people's stories. I also have to give the developers special props for not deciding for me that the main character is hetero. That was a pleasant surprise.
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5 of 7 people (71%) found this review helpful
102.5 hrs on record
Posted: January 20
So far I've logged 100+ hrs on Dead State and feel that I've played and seen enough of the game to form a decent opinion of it.

I'll be honest, I'm a little biased when it comes to cheesy zombie stuff and I love most turn based RPG games so Dead State was right up my alley and even with its flaws, I loved it. I do not regret purchasing this game and feel that it is worth its current price for the amount of time you will spend on it.


Every location on the map is unique, the amount of detail and lootable containers is very well done, each location tells its own seperate little story. Some locations are tiny enough you only need to visit them once, others are so large you need two or three trips to loot it all out.

Good old fashioned text! Even though the game is fully text based, it does not take away from the game as I found the story, personal stories and crisis events to be very well written and believable. The game has an interesting and large cast of characters and each of them has their own quirks, and personal issues good and bad, not everyone gets along with everyone, there is internal conflict based on the decions you make.

Micro managing your group of survivors from the job board. Brilliant! You can assign jobs to your survivors based on their skill set. As you find survivors out in the world map you can recruit them, each having their own set of skills. Some are more suited for tasks than others and parts of the crafting system can open up once certain requirements are met. The high school setting really is an all too ideal setting, it basically has everything you would need to survive in a zombie apocalypse.


This was hit and miss for me, but overall it wasnt that much of a negative experience as I've played worse in turn based-RPGs *cough* Blackguards *cough*. Dont expect X-Com type combat, there is no cover or crouching, no overwatch or support fire, no destructable environments or elevated terrain.

My biggest issue with the combat is that the A.I. can be a little annoying (extremely slow) if there is a large queue in the turn order.

However I feel the combat system really suits the game setting. One of the cool things I liked about the combat is the decible meter and how certain weapons generate a lot more noise than others. This adds an element of strategy specific to the generic zombie theme where they are drawn to sound. Start making enough noise in a fire fight with some human bandits and the next thing you know, both sides have to deal with a mini horde of zombies.

Turn based zombie-RPG.
Character progression.
Choices you make in game at certain points greatly effect you going forward.
The game is all text based, but writing/story is very well done.
Most of the level designs are very detailed.
Nice varied assortment of weapons, most of which can be upgraded.
Crafting items and upgrading your base.
Based on your choices, the game has a bit of replayability value.

The game tends to crash often and when least expected. Save often.
90% of everyone male/female has the same nose in their portrait picture.
The A.I. can be slow if there is a large queue in the turn order.
Game launched with a laundry list of bugs and known issues.
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9 of 15 people (60%) found this review helpful
91.1 hrs on record
Posted: January 9
This is not an A list - big company game so I am more than willing to overlook small bugs and minor issues as long as they keep working on it. I am having a lot of fun with this game and look forward to uncovering more about it each time I play.
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