Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets.
User reviews:
Very Positive (51 reviews) - 84% of the 51 user reviews in the last 30 days are positive.
Very Positive (5,873 reviews) - 91% of the 5,873 user reviews for this game are positive.
Release Date: Aug 8, 2013

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“Somewhere during the journey you realize you’ve gained skills, your perception’s changed, and there’s a science to the way you navigate. It’s no longer about just making it through, but making it through well.”
9/10 – IGN

“Sure, you swap anecdotes - it is hard to play Spelunky without something brilliant happening - but the richer conversations are the ones where you learn about the deeper systems as they begin to poke through the skin of each person's experience.”
10/10 – Eurogamer

About This Game

Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets. To stay or flee, to kill or rescue, to shop or steal... in Spelunky, the choice is yours and so are the consequences!

Key Features

  • "Roguelike" Platforming - Randomly-generated, fully-destructible levels are dense with danger. Quick thinking and a deep understanding will keep you alive along the knife's edge!
  • Fill Your Journal - Track your progress with a dusty explorer's journal given to you by Yang, your mentor from another age.
  • Local Co-op - Up to 4 players can join up to help or hinder in madcap cooperative play.
  • Deathmatch - Unlock 72 diverse, deadly arenas to wage battle in against friends or bots.
  • The Daily Challenge - Each day a new set of levels is generated for the Daily Challenge, a unique mode where you only get one chance per day to compete online against the rest of the Steam community.
  • A Colorful Cast - A roster of 20 squishy explorers (16 unlockable) are waiting for you to make their greedy dreams come true!
  • Tough Love - You're going to die in all kinds of painful, hilarious, and surprising ways. But with each mistake you'll learn more about how Spelunky works and get that much closer to solving its deepest mysteries!

System Requirements

    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: Intel Core 2 Duo 2.8GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: Xbox 360 controller or other XInput-compatible controller
Customer reviews
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Very Positive (51 reviews)
Very Positive (5,873 reviews)
Recently Posted
( 3.9 hrs on record )
Posted: June 27
难玩不怕, 问题是几乎不给玩家留尝试的空间, 动不动就死然后从第一关开始

操控性很差 很难顺利操控 敌人和角色只要有一个像素重合,就掉血

爬梯子上就不能左右移动 哪怕边上就是平地 也得跳 一跳又掉到上层或下层




This is a game designed in a unreasonable way for playing buyers

There is no trying space for player, you just die and start over

one pixel touch of enemy you hurt , when clime ladder you can only up or down ... hard control

this is a game you will waste 90% of time in 1-1 level and feel bad
Helpful? Yes No Funny
( 4.4 hrs on record )
Posted: June 27
After watching a few video's of hellruns I was all like: "Hey! I can do that!" But boy was I wrong!
Speedrunners just make this game look easy. And yes, with my 4 hours (when I was writing this review) it's impossible to come even close to hell. But that didn't stop me from trying.
Now on to the review: I would rate it a 8/10 because: The music is fantastic, could listen to it all day.
The art is verry good and not confusing like most other games; Spikes are death, bombs explode etc.
The difficulty is verry high like most other rogue-like games.
Now why a 8/10? Well... I have a few problems with the game witch I can't put my finger on but the only problems I noticed were that the rng is sometimes a bit unforgiving, and people may say: "That just adds up to the difficulty!" but what would you say if you were on the last level and just a random guy spawns near you and before you can react just insta kills you when you have like 25 HP? I guess the chance of this happening is like 0.01% but still, it's kinda annoying.
That concludes my review.
Thanks for reading.

-Sisa-kian aka Enemydisabler
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: June 26
Very fun game.
Helpful? Yes No Funny
dat boi
( 56.7 hrs on record )
Posted: June 26
this game is pretty dope af
Helpful? Yes No Funny
( 3.2 hrs on record )
Posted: June 26
2 hours and I already beat the game? Pfft.
Helpful? Yes No Funny
( 2.4 hrs on record )
Posted: June 26
I play most games with a keyboard, But dang this game is hard without a controller!
Still love it.
Helpful? Yes No Funny
( 3.4 hrs on record )
Posted: June 26
Difficult but very fun game!

(Though I'm kicking myself for buying this at full price ... Still worth the price!)
Helpful? Yes No Funny
( 59.2 hrs on record )
Posted: June 25
Lots of content. Endless entertainment. One of my all time favorites.
Helpful? Yes No Funny
( 69.7 hrs on record )
Posted: June 24
This game is easy to play and hard to master, art style and music is awesome but the animations suck. I could play this forever.
Helpful? Yes No Funny
( 7.7 hrs on record )
Posted: June 24
This game seems super lighthearted.
And it is.

It's just very difficult. At first, it seems super easy. Get down a few floors then BOOM! you die to some cheesy spike trap you get launched into by an exploding frog or some insane garbage.

The fact that you're constantly unlocking new characters is kinda fun. It changes somewhat how you play, per se.

Everything in this is random; out of bombs? You could be screwed. Or you could find a crate with 12 bombs in it. Totally random.

However, lack of Mac support really is an issue. I know it won't be implemented, but. That's just really crappy.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 12 people (83%) found this review helpful
1 person found this review funny
38.6 hrs on record
Posted: June 8
The best Rogue-Like out there. Whereas other games of this genre are heavily based on seed, this one is (almost) entirely based on skills. It is very hard, especially at the beginning when you discover every items/enemys/traps and so on, but it is a very fair difficulty. It's also very fun to play with friend(s), even though they will probably be more of a drag than anything. The gameplay feels perfect, and after a few hours, you feel in perfect control. Every time you die, you know why. Every time you get hit, you can only blame yourself.

Plus if you're into it, it is a very nice game to speedrun or to give yourself additional challenges (like doing a pacific run, a no-speed-button-run, a no-money run, etc). But you can also decide to play it casually, and it remains very fun and rich (which is more or less what I'm doing).
Now, like every time I praise it, I need to go play it.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
37.9 hrs on record
Posted: June 20
Spelunky is one of those games that can only really be recommended to players with a very specific mindset about the games they play. Before I get to the good and bad of Spelunky, ask yourself the following questions:
  • Are you easily frustrated?
  • Do you care mostly about finishing a game, and not so much the process of getting there?
  • Do you react poorly to dying in a game, getting tempted to throw a controller or smash a screen?
  • Do repetition and trial and error drive you insane?
If you answered "yes" to one or more of those questions, Spelunky is probably not a game you would enjoy. It is frustrating, getting to its conclusion is a difficult feat, and death is the player's constant companion. It is a game that I love and hate in equal measure, simply by virtue of its design. So how does the game actually play?

If I had to use a phrase to describe it, that phrase would be "randomized resource-management platformer of doom". What that phrase distinctly lacks in catchiness it makes up for in accuracy.
  • Every level in Spelunky is procedurally generated from specific "chunks" and configurations. The resulting semi-random level layouts means that each run is considerably different. What items, treasures, enemies and traps exist and where they are placed varies with each play of a specific level, but over time the player discovers the "rules" behind enemy, trap, and item behavior. Every four levels share a theme, and what dangers exist vary based on that theme. From abandoned mines to an underground jungle and beyond, the environment is as much a foe as any of its inhabitants.
  • The number of bombs and rope the player has access to is a constant concern, only mitigated somewhat by specific items and even then never completely eliminated. Careful use of supplies, including humble environmental items like rocks, is vital to success.
  • The player character can take extremely few hits--you start with 4 "hearts" of life, and every source of damage does at least one. Many can do more, or kill you outright. There are ways to increase this, one that is fairly obvious and others that are not, but death is always a very real possibility.

All that is generic. What you might find more useful in determing if the game is for you are some of my personal experiences:
  • I died in the tutorial, at least twice.
  • I've been killed by, in no particular order: Snakes. Cobras. Spiders. Bigger spiders. Angry cavemen. Angry tribals. Angry shotgun-toting old men I tried to rob. Angry shotgun-toting old men I did not try to rob, but who blamed me for getting damaged. Spikes. Boulders. A different variety of spikes. Teleporting into a wall. Falling far enough to lose my last bits of life. Giant scorpions. Bombs, including bombs I placed myself. A ghost. Angering the goddess Kali. Oh, and my personal favorite, being eaten alive by a plant. That was fun.
  • I have died more than five hundred times and not beaten the game, partially because I suck, and partially because the game is that difficult.
  • Despite all that, and plenty of rage quits, I keep coming back for more.

So how does all of that sound to you? "A horrible waste of time", "A worthy challenge", or somewhere in-between? If you know that, then you know whether you will enjoy Spelunky. It's a brutal, uncompromising game. It doesn't coddle the player, for better or worse. But behind all the death and frustration is a very intelligently designed game, one that feels fair despite the many, many times it has kicked my ♥♥♥ into the pavement. Give it a shot.
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3 of 4 people (75%) found this review helpful
2 people found this review funny
42.5 hrs on record
Posted: May 31
This game is freaking golden. Like, there's literally gold everywhere. If you can handle the rage factor of dying repeated times for the dumbest reasons, then get this game. It's definetly worth it.
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2 of 3 people (67%) found this review helpful
6.6 hrs on record
Posted: June 15
Fun dungeon crawling Roguelike, that is challenging but very rewarding. With precision platforming and maneuvering that will punish you for every mistake but never leave you feeling cheesed. Addictive gameplay that is easy to pick up and learn but hard to master. Will leave you feeling satisfied with every new floor you reach.

Game Shwocase

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Most Helpful Reviews  Overall
219 of 225 people (97%) found this review helpful
60 people found this review funny
142.8 hrs on record
Posted: April 25, 2015
123 hours and 493 deaths later, I have finally conquered this beast.

Don't be fooled by the seemingly simple gameplay. On the inside, this is a very complex game.

In the beginning, you gleefully frolic through a beautiful system of caves hoarding every piece of shining gold or gleaming jewel in sight. "This is great!" you think to yourself as you open a chest full of rubies and emeralds. You start to whistle a tune as you delve deeper into the caverns. Then you see a golden idol. Excitedly, you grab it. The caves start to shake as a giant boulder comes tumbling toward you at high speeds. With a lucky jump, you survive the huge ball of death. A few seconds later, a spider comes out of nowhere and knocks you down a pit, where you're met with an angry old shopkeeper who is maniacally running, jumping, and firing his shotgun. You're struck with a bullet and sent over a ledge. As you slam into the ground, an arrow is launched from an inconveniently placed trap directly into your face. As you might imagine, you're now dead. Adding insult to injury, your lifeless corpse is flung directly into a pit of spikes.

This experience leaves you speechless. As you recover from this ordeal, you think to yourself "That wasn't fair." Little do you know, the whole thing was entirely your fault. You had failed to thoroughly scan your surroundings before grabbing that cursed piece of gold. Turns out, the boulder had obliterated an altar, causing a swarm of angry spiders to begin making their way to you. After this, the boulder rolled down a hole and smashed into the wall of a weapon shop, sending the shopkeeper into a violent frenzy. This is when one of the provoked spiders jumps onto your unsuspecting head and sends you to your doom.

Nearly everything in this game can lead to your death.

There are many lessons to learn in this game. With every run, you increase in knowledge and skill. Eventually you make your way out of the caves, and your in a foreign place filled with all kinds of new things that want to kill you. That blue frog looks kinda cute, right? WRONG. That "cute" blue frog HATES YOU. It will stop at nothing to murder you.

With every death and every success, you suddenly have a bunch of new questions. "What is that fleshy thing sticking out of the wall?" "What happens if I blow this up?" "Can I safely traverse this terrain?" "Why does that gravestone say 'Ash' on it?" You must find the answer to these questions. There is a great feeling of satisfaction and confidence every time you discover something new.

Overall, Spelunky is an amazing game. It will not fail to entertain, and will keep you coming back for more. There is plenty to discover, with lots of secrets and surprises. It's very unforgiving, and you will have to be vigilent and persistent if you want to conquer it. The extremely challenging achievements assure you that there is always another goal to reach.

Go ahead, give it a try. You'll be pleasantly surprised.
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213 of 226 people (94%) found this review helpful
10 people found this review funny
540.2 hrs on record
Posted: October 18, 2014
Over 240 hours, 1500+ runs, I've completed this game a measely 12 times. This is one of the most difficult games I've ever played. The seconds are minutes and minutes are hours when you're playing this game. I've been to Hell once and I only just recently finished it under 8 minutes. This game hasn't gotten stale yet but it will make you feel every emotion ten fold.

UPDATE after 519 hours of gameplay. I have unlocked all of the achievements, even the dreaded "no gold" one. I have completed this game countless times now, yet I still can't understate how difficult this game is. The hours I have spent in this game were well spent and for the price you're getting it for it's a steal....just don't steal from the shopkeeper.

And to the people complaining it is too hard, Spelunky is meant to be difficult, that's the challenge and the point of it. But the feeling you get when you see Yang in the treasure room overshadows all the swearing and headbanging.
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317 of 367 people (86%) found this review helpful
39.0 hrs on record
Posted: September 1, 2013
A superb platformer with rogue-like elements. Behind the cutesy graphics lies a world of randomly-generated levels filled with deadly traps, weapons, monsters, and treasures. You will die more times than you can count; but the game has a strange way of making you come back for more.

Highly recommended if you're a fan of platformers, roguelikes, or challenging games.
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200 of 221 people (90%) found this review helpful
68 people found this review funny
20.4 hrs on record
Posted: October 20, 2014
When the arrow trap triggers from offscreen and ricochets off a wall
only to bounce off the ground and hit you in the face, you realize something profound.
Some things are just beyond your control.

Life isn't out to get you it's just randomly generating extremely unfair situations.
Kind of like Spelunky. Oh, and I hate this game.

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366 of 436 people (84%) found this review helpful
288.2 hrs on record
Posted: November 26, 2013
The most reliably enjoyable game I've ever played. Still interesting and stimulating after hundreds upon hundreds of games. I basically recommend this to anyone, even if you don't like platformers.
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132 of 141 people (94%) found this review helpful
1 person found this review funny
32.5 hrs on record
Posted: April 8, 2014
I've played around 30 hours of Spelunky at this point. I am worlds better at it than I was when I first picked it up. But on my best run I still haven't even gotten to the final world yet. More often than not I can't even make it past the second world. Truth be told, I just died on the very first level on the last game I played.

So why am I giving Spelunky a thumbs up?

Because the game is fun. And fair. Mostly fair, at least.

Let's get this out of the way: Spelunky is a hard game. 30 hours in and I haven't even seen the final title set of the game. But what keeps me coming back to it is that almost every time I die, it's my fault. Spelunky rewards caution and harshly punishes hubris. While learning the ins and out of the game can be frustrating in the beginning (unless you fear spoilers, I might suggest watching a Let's Play of the game before you start just so you don't immediately get murdered), the feeling you get once you get the hang of the enemies and traps is great. By the time you feel start to feel overconfident, you make to the next world where the game humbles with new enemies and traps.

Tiki traps are still the bane of my existence, by the way.

The random generation of the levels keeps the game from feeling stale, even as you base your head against the same tile-set over and over again. As I mentioned before, the game keeps things mostly fair, though I have run into a map generated in such a way that if I didn't have bombs I could not continue, but this has only happened once or twice in 200+ runs. The traps and enemies are also mostly fair (outside of the occasional off-screen arrow trap that gets triggered before you can see it, and such).

So, seriously, if you have any stomach for rogue-like games, give Spelunky a try. Please. I could use some people new to the game so my score isn't consistantly at the bottom of the Daily Challenge anymore.
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