A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.
Release Date: Aug 12, 2013

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April 14

Patch Notes for 1.31 (April 2015)

Hopefully this new version will fix a lot of issues, but if the old version worked better for you it is still available, just go in to properties on Hammerwatch, go to the Betas tab and select 1.3 in the drop down list.

Misc:

  • Local multiplayer game saves now show up in the multiplayer load menu instead of the singleplayer load menu
  • Added slight directional effect to sound effects via panning (can be turned off in options)
  • Auto-fire is a bit faster now

Technical:
  • Replaced the OpenAL sound engine with FMOD
  • Added Steam integration for 64-bit Linux systems
  • Updated Mono on Linux/Mac version
  • Updated the Steam API

Editor features:
  • Removed 100mb Steam Workshop limit
  • Sound effects can now be .ogg

17 comments Read more

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About This Game

A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.

Key Features

  • 6 different classes, with unique features and skills
  • Character development through unlocks and upgrades
  • Hard, medium and easy of course
  • Customize difficulty with several different modifiers
  • Controller support, supports various different gamepads
  • Multiplayer COOP, for up to four players, online, LAN and local
  • PC, MAC and Linux support
  • Mod and editing support, make your own levels and change other things to your liking

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Any dual core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: 10.8
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: 10.8
    • Processor: Any dual core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 300 MB available space
    Minimum:
    • Processor: 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 300 MB available space
    Recommended:
    • Processor: Any dual core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 300 MB available space
Helpful customer reviews
55 of 57 people (96%) found this review helpful
2 people found this review funny
Posted: February 2
Rating: 8/10
Overview: Top down Hack and Slash

The Good

+The game has 6 main characters: paladin, ranger, wizard, warlock, priest and thief. Each character has their own unique combat traits, skills and passive abilities. Playing with different characters to see how they play differently is part of the fun. Collecting gold throughout the game allows you to unlock new skills and abilities from shop vendors.

+The main game is split into 4 acts. Each act contains 3 dungeon levels. Each level contains a seal that you have to unlock to fight the boss for each act. Every level on the dungeon contains secrets and hidden passage ways. Exploring and finding these secrets is rewarding.

+The bonus campaign is handled differently and just as fun. This bonus campaign is much less linear and allows you travel back to previously visited levels, it is also much harder. Sadly, you cannot transfer your main character to this campaign.

+The game pushes a ton of enemies on screen. The pixelated graphics work really well in that regard.

+Cool boss battles

+Steam workshop support means there are plenty of custom maps you can play

+The multiplayer community is still active and I was always able to find and join a game easily.


The Average

-difficulty achievements do not stack

The Bad

- The game can get very repetitive at times. Unlike most ARPG's this game doesn't have a robust character creation making things somewhat boring after awhile. This game has no loot providing little incentive to kill all the enemies. I found myself playing in short sessions simply because the game play formula started to wear thin the farther I went along.

Conclusion

This is a game you play to try out different characters that fit your play style and then kill wave after wave of enemy as you progress through the level. If that excites you then this is a game for you. This game is ARPG lite and for the most part, works very well but if you are looking for something with a bit more depth you may be disappointed with what this game has to offer.
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20 of 21 people (95%) found this review helpful
1 person found this review funny
Posted: May 24
TL;DR - Brilliant dungeon crawler, simple yet fairly strategic. Play with others if you can.


Choices with pernicious consequences call for sacrifices to be made from the very start of Hammerwatch. It is a rich blend of HnS and RPG. Superbly it preserves the riot of strategic elements within role playing games while maintaining non-complex arcade-like features of any good hack and slash through making use of basic skill upgrades and combat, loot usage and simple story progression alike (the patch expansion, Temple of the Sun is a bit more story orientated).


Choices must be made, and self-sacrifices be willing.


An openly avid indie game collector and player, my dirty little secret is an obsession with enjoying indie co-op and multiplayer games (online and local). It's dirty and a secret (well, up till now) because I'm a sporadic multiplayer and don't consistently play with other people. Hammerwatch is of a select few which lure me out of the mole hole, blinking against the raging sun. And this is one furious Sol as people will curse you for your mistakes if not careful. Like I have mentioned, sacrifices and choices must be made and other than a secret puzzle in the game, Hammerwatch should not be played reliant on chance (unless you want a quick but painful death). Nothing here is eternal (unless you cheese or cheat for some wild reason). Though Hammerwatch has solid single player, and campaigns can be beaten at a similar difficulty level to that with any number of players in a team (2-4), it's a game which shines when you're fighting off the baddies together. It will also feel less tedious as being all alone in a dungeon can get mighty lonely, long and arduous. Co-op forces you to make choices that directly affect your teammates and may free or crush them. This makes it crucial to comprehend early on the definition of teamwork as you cannot just play as you please with friends and hope they'll clean up after you or that it won't matter as long as you keep eating fruit and meat and hoard lots of gold by cheesing between dungeon entrances (nooooo). You will literally get into altercations with friends if you do not pay attention to what you're doing and why. Gold is divided equally between each player but lives are pooled together. If you waste your lives or gold for selfish reasons your team will die. On the bright side, for such games reliant on skill, efficiency and the cost of your actions, Hammerwatch is relatively forgiving. Had it not been made so forgiving and added procedural level generation and perma death* it undoubtedly would have made a flawless roguelike.

*Note: You can add challenges through the modifiers menu to make it seem similar to a roguelike with perma death at least. Crutches on the other hand aren't needed.


If you enjoy games like the Diablo series and have a fond memory of the more classic action adventure games in The Legend of Zelda series you will thoroughly enjoy Hammerwatch. I play this smashing title with my SO and expect we'll get plenty more hours than we have so far at a measly 15. There are two separate main campaigns and survival/custom modes as well. It is fun to go through the different classes to compare play tactics as they differ for each level and boss. Although my SO is rarely sold on any game I bring up (I play some odd indie games...), the moment I described Hammerwatch as dungeon crawling, he was on it in a heartbeat and never looked back. The mechanics are simple but by the end of a level, both hands will be aching like heck. This arises from the downside of this game where players are often required to press four keys together or in close succession and not much better variation from key binding to relieve this especially for some classes. Though I've only ever tried medium level so far and even on that the last level of the first campaign went a bit crazy because we had to press the bloomin' button, hard mode still sounds like great fun and will definitely be played.


On the subject of balmy levels, the uniformity of blazing energy balls, poisonous spit, spike traps beneath your feet and arrows whizzing past your head every second as well as ever spawning ticks nipping at your ankles and minibosses that don't seem so mini when clumped to excess will frequently lead you to reminisce the non-stop craziness of shoot 'em up games with lasers blazing in all directions trying to kill you. Oh yes, the shooters we'd mastered so cleverly only for being an eight year old too poor to play much else at the arcade... ah no... wait, so deprived of pocket money (from spending it all on crisps?) that we'd honed our own expertise by ever watching the screen of the older children bashing the keys like maniacs with little skill. At least the knowledge will aid us in Hammerwatch while all the bad guys focus all their energy on you, all at once. But soon enough you'll snap back from your nice little stroll down memory lane and WHAM, you'll be dead and your bodily remains will decorate the ground in a pile of fizzled heroic dungeon crawling, like a bomb blew inside you. The death reminds me of how vampires die in the HBO version of True Blood, a neat pile of gore on the floor which is quite adorable in an 8-bit influenced game such as this. The zombie-like skeletons will literally surround you in a tight circle *shivers* if your mind ever drifts and you will be mauled to death and ripped to shreds in the manner of season 5, episode 14 of The Walking Dead (RIP Noah and Aiden). Leaving more popular culture references aside, with everything considered Hammerwatch is delightfully difficult as you progress yet will never make you rage quit because it is merely too entertaining. The secret rooms and Easter eggs will also add to the fun so you can keep your eyes peeled for the walls and buttons as well, and not just kill, kill, KILLL.
 
 


Extra Tips for Hammerwatch
- Rangers are great to start off and the most versatile against enemies and traps for beginners. Personally I like warlocks as their power increase is much more intense further on, helping make swifter and heavier attacks for large mobs and swarms which more combat based classes just cannot pull off. Obviously this depends on your style of play so test everything in single player. It is also fun to try many different combinations with friends as it will change gameplay extensively.


- If you're an experienced player, start off in co-op rather than flying solo. Proficient as a single player game, but with many games that have an excess of multiplayer excitement, Hammerwatch is such an addictive co-op game that you'll likely prefer it as one if you have someone you'd like to play with. It's easy to get into and forgiving at the beginning so definitely a blast for players to jump in even without knowing a thing.


- Use port forwarding, Hamachi or Tunngle. Hammerwatch has local multiplayer which means you or a friend may need to host a server or you'll need to join someone else's server (hosted by them) unless you're playing alone. This requires port forwarding, which if you can do you probably wouldn't have read this far. It is handy for a lot of fantastic multiplayer games which do not offer online multiplayer. But don't fret if Googling port forwarding and not getting too far hinders your progress in having some fantastic time with friends. I'd suggest trying LogMeIn Hamachi as it is quick and easy for tech dummies (you'll need to download and create an account), and clean and efficient as long as everyone legitimately owns the game and you're not stealing someone else's connection to begin with. Tunngle is also a great option as well as is just sticking to port forwarding.

 
 
Edited for format and note
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18 of 19 people (95%) found this review helpful
Posted: April 11
A hack and slash action adventure, set in a fantasy pixel art environment. With amazing music composed by Two Feathers, plus the Online Multiplayer Co-op Adventure, this game hands down is one of my favorite pixelated dungeon crawlers to date!
IMPORTANT: This is more of a informational review that won't be going into the game-play.
There are now two campaigns that you can play-through in this game.
Castle HammerWatch: The first and original campaign. Recommended to playthrough at least once before moving on to other campaigns
Temple of the Sun: The second campaign or Expansion campaign made by the HammerWatch developers. With lots of new mechanics compared to the first one.

There are 3 different difficalty settings.
Easy/Easier: Enemies do less damage and die easier.
Medium: Standard difficulty.
Hard: Only for very skilled players.

There are now currently 6 Very unique classes all that play an important role.
There is the Paladin, a melee fighter with good mobility and high defense.
Wizard a ranged spell caster with good area of effect damage.
Ranger a versatile fighter with long range. Recommendd for new players.
Warlock a melee spell caster who can replenish health.
Thief a high damage melee fighter with low defense.
Priest a ranged spell caster with good defense who can heal.

Like I said all these classes play an important role when playing multiplayer and is recommended not to have more than one of each class, one is enough.

My take on the game:
I play Paladin 95% of the time and I am at the best of my game when I play as him, He is a good class to have on your team of adventures. His shield can block projectiles which can be very helpful for your teamates who don't have a shield. As the name says, the Paladin does have a healing ability, some may say that his healing ability is better than the Priest's, but that is another arguement for another day. In general the Paladin is a "Hero" among the other characters and I reccommend that you always have at least one Paladin on your team. But, this is coming from some who almost always play Paladin and this is just my opinion, but remember it's your choice whether or not to have one.

Conclusion:
In my opinion I recommend this game to anyone who loves hack and slash action adventure games. It's an amzing game well done. And before you could argue that the price was not worth it because there was only 1 campaign but now there are two to playthrough. If you buy this game, I guarantee you will have a fun time playing it. It's one of the best hack and slash adventure games of all time in my opinion. ;)

I hope you found this review helpful. It took a large amount of time to compile this information for this review.
This is Builder signing off.

~Builder
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13 of 16 people (81%) found this review helpful
Posted: February 25
tl;dr -> Play this with friends and leave them to die when the enemy mobs get too overwhelming. 11/10 great friendship tester.

A very generous friend gifted this to me, and I found a satisfying cooperative multiplayer experience.

If you like old-school dungeon crawlers (arcade-style), light RPG elements, and cooperative action, then you will enjoy this game.

The aesthetics are good - the amount of detail in the levels and character models is decent. The various skill effects are also nice. In fact, there is enough detail in the levels to reward explorers and those with attention-to-detail - there are a large amount of secret areas to find. The music is very good and reminds me of Japanese-RPGs.

The controls are simple and easy to familiarize yourself with. Personally, I prefer using a controller, but the game is perfectly playable with a keyboard & mouse. There is no tutorial, however, information stones will give you enough information whenever a new gameplay element is introduced. The learning curve is minimal to moderate depending on your experience with dungeon crawlers - one of the most difficult parts of the game is being able to effectively micro and dodge enemy attacks (especially since you will encounter endless amounts of mobs throughout the levels). The game plays a lot better if you are playing multiplayer, but singleplayer mode is still a lot of fun.

Gameplay consists of you navigating through (what seems to be) non-randomized levels, killing enemies and picking up many collectibles like gold, keys (bronze, silver, gold), health and mana, and a variety of other things. There are secret rooms that may give level shortcuts, allowing you to bypass a decent section of the map. The game is fairly linear, however, it really rewards exploration. You will encounter merchants that provide mana/health bonuses, combo enhancements (achieve a kill combo to produce numerous effects), new abilities, etc. These merchants will offer you a % discount based on how many shop tokens you have, and many of these are located in secret areas and secondary routes. There are also a number of puzzles and traps, requiring you to manipulate pressure blocks most of the time in different ways.

There are different classes to play, easily warranting multiple playthroughs. This also makes playing with a group lots of fun because watching the different abilities massacring mobs of enemies can be really satisfying. There is some varying degree of difficulty depending on who you choose to play as. For example, the thief deals massive melee damage, but is also extremely weak with low health. The warlock (my favorite) has a melee attack that also poisons the target, causing damage over time and a weak explosion upon death. He starts off with a chain lightning ability for clearing mobs.

The variety of shop upgrades offers a bit of strategic diversity. For example, one of the first upgrades is a combo enhancement - so achieving 10 consecutive kills will cause your character to move faster and deal more damage (very short amount of time). You can then upgrade things like health and mana, or you can choose to make your combo timer longer. You can also buy things like bonuses to offence (a rapid-fire nova when you achieve a combo), or a healing buff instead. Upgrades are initially expensive, so exploring a lot will help you upgrade effectively - especially when you find more shop discount tokens.

Overall, the game is a lot of fun - especially if you play with other people. If you are the least bit interested in the dungeon crawling genre, then you must give this a try.

Definitely recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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5 of 5 people (100%) found this review helpful
1 person found this review funny
Posted: January 14
Very funny (and chaotic) to play with friends however pretty boring playing alone. Full os secrets that will satisfy both casual and hardcore players. Simple mechanics and easy to learn with great soundtrack! Buy the 4-pack and give the other copies to your friends!
Tip: the Warlock is pretty overpower
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