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發售日: 2013 年 06 月 17 日
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您的 Steam 需要擁有主程式 AI War: Fleet Command 才能遊玩該內容。

購買 AI War: Vengeance of the Machine

包含此遊戲的合集

購買 AI War Bundle (2014)

包含 7 個項目: AI War: Ancient Shadows, AI War: Children of Neinzul, AI War: Destroyer of Worlds, AI War: Fleet Command, AI War: Light of the Spire, AI War: The Zenith Remnant, AI War: Vengeance Of The Machine

 

關於此內容

The AI's gotten kind of upset. Somewhere along the way it decided you puny humans need more interesting ways to lose (or win, if you're one of those people, but who are we to judge). Vengeance of the Machine offers new tools to the player (like Core Turret Controllers) and a new frontal-confrontation victory condition (Showdown Devices), but focuses on enhancing the already-incredible variety of your main opponent: the AI. The possibilities grow exponentially with the addition of the new "Dual Type AI" system (ever wonder what a single AI player would be like with Thief AND Speed-Racer? Find out!), AI Planetary Subcommanders, and Dire Guardians. They say the best stories revolve around an awesome villain, and this expansion takes AI War's villainy to new heights.

Key Features

  • 8 new AI types, from the honorable "Chivalric" which refuses to harass your Advanced Factories and other irreplaceables to the bleedingly-hard "Vicious Exotic" which eschews normal waves in favor of hammering you with massive Exogalactic Attacks.
  • 2 new Map styles: Wheel and Honeycomb.
  • 6 new Bonus Ship Types, from the modular Protector Starship to the hilarious "space dock artillery cannon" Neinzul Railpod.
  • 2 new optional AI Plots: Hunter (which brings the AI's Special Forces from strong to nightmarish) and Shark.
  • 5 new Core Guard Posts to defend the AI homeworlds.
  • 7 new Guardian types to add variety to the AI's heavier units.
  • 28 new achievements.
  • More awesome music from Pablo Vega!

系統需求

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
值得參考的用戶評論
8 人之中有 8 人(100%)認為這篇評論值得參考
張貼於:06 月 8 日
Every expansion for AI War is a must have (as is the base game, of course), but this one is an absolute star. It seems to lack the single "killer feature" of every other expansion, but then every one of this expansion's features offers a great addition to the game.

Dual-type AIs are, to me, the best bit, and I could never want to go back to single AI-types again. The ability to double up the AIs tricks on each AI provides opportunities for nigh-unbeatable pain. Speed-racer/Artillerist? Of course! Shadow Master/Grav Driller? Perfect!

For dying.

The new AI types themselves are a good selection, including the newbs-favourite, Chivalric, many other people's favourite, Bouncer, and one which everyone fears, Vicious Exotic. And a bunch more.

The new AI plots are worth a look, and it's rare that I start a new game without the Hunter sub-plot enabled. Yes, I really do think it's fun to have hunter-killers flying around the galaxy as a matter of course. Don't you?

The new core guard posts are, of course, usually only an issue in the latter stages of the game, and you won't always get there, but they really do offer some excrutiating, sorry, exceptional challenges to trip you over in the latter stages. You're going to lose ships. Make a mistake and you're going to lose lots of ships.

The Dire Guardians are another excellent addition. Spawning from Dire Guardian Lairs, they add extra fear, extra danger, and extra pressure when you see the warning that one is being built. Better go and take out the Lair? Of course! But bring an army because when it pops, three of the blighters will emerge, armed and angry.

AI Subcommanders? You'll wonder where they are, and even what they are until you meet them. Wait 'til you meet the Rude Gesture subcommander. Wait 'til you try to take out the Rude Gesture subcommander!

The Core Turret Controllers add a whole new aspect to the hacking and defence games. Need an extra powerful layer of defence on your whipping boy (perhaps to fend off that Vicious Exotic? You want these controllers! You NEED these controllers!

New ships include the Lightning Torpedo Frigate, powerful, but with definite weaknesses, and the Protector Starship, which if handled correctly, can essentially neuter superfortresses and (some) core guard posts. You want these too.

Oh, and if all the rest wasn't enough, there's a whole new means of achieving victory. In the unlikely chance you live that long.
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
張貼於:06 月 30 日
I mean, you simply cannot play AI War without all the expansions :p
這篇評論值得參考嗎? 有趣