How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
User reviews: Mixed (235 reviews) - 42% of the 235 user reviews for this game are positive.
Release Date: May 23, 2013

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"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

About This Game

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
19.8 hrs on record
Posted: July 22
This is a very unique game, combining automatic turn based combat with godlike with city manager, it is hard to place this in any particular catagory. The game itself is nice, although there are some features that are not so likeable. The game itself feels like a board game, and could easily be played as a board game, which is a great thing if you like board games! (Note, I am the founder of the Tabletop RPG Gamers League, so you could say I like board games!) Anyway, enough said for now, let us proceed to the pros and cons list.


Literally A Board! It feels and looks like a board game! Moving tiles around, characters, stat cards, and so forth, it just is a cool concept! Anyway, this isn't a pro for all people, so let us continue.

Audio/Music, the music is great and doesn't get old. The sound effects are so-so, but the sounds definitely fit the game so I am happy with them.

Gameplay, the gameplay is very cool. You are a godlike being who manages different cities, trying to promote both peace and war at the same time. Although you can't have a "Endless" game, the gameplay is doesn't need an "Endless" mode in order to be good. You get to change the entire world if you like, from the tiles to the bandits to the empires themselves, change literally everything with a simple click or two.

Combat, the combat is entirely automatic. The empires will build armies for you. The empires will send their armies to die for you. All you have to do is sit back and watch, and sometimes scold an empire that gets to powerful (By scold, I mean brutally smite off the map).


Combat, but combat was also a pro? Well, for some people the fact that you can't interact with the characters/pieces/armies directly is somewhat disappointing. Personally, I like the way that they did this, but to each there own I guess.

Multiplayer, the multiplayer isn't really there yet, it doesn't really advance the gameplay any by having more people playing it. It just complicates things, but even so, that is also part of the fun of it I guess. Personally, I don't like how they did the multiplayer, but oh well.

I definitely recommend this game. It literally feels like I am playing a board game! It is also very fun to play this game local hotseat, having each person control one nation, nation vs. nation! Although the game wasn't developed for this kind of gameplay, it is definitely fun to do no less. If I had to say a way that they could improve this game, it would be to recreate the multiplayer aspect of it by having a more nation vs. nation set up like I described above. It would be more like a Age of Empires feel and would give the game something unique to get more people to play/buy it.

May your adventures be many and always end in reward!
-Donoknight, Founder of Tabletop RPG Gamers League
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6 of 10 people (60%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: July 25
I really wanted to like this game, but in the end I saw what many others ended up seeing. While the game sounds great, it falls utterly short. This is a game that should have been sent back to the drawing board like Hellraid was. Why? Because it's BORING.

In Skyward Collapse you get to play as the ultimate ruler of everything. You build cities for two opposing sides, trying to protect them from themselves as well as bandits and natural disasters. You can keep your world thriving by consistently making new cities, consistently placing down gods or special units to turn the balance towards a losing side to re-instate "balance", which is the key in this game. Then you watch your actions have effects as you hit "end turn". And then you do it again, and again, and again, and again. No variety, no excitement. Just the same strategies again. Place some buildings, end turn. Place special units. End turn. Etc. The game was honesty better on paper than it is in-game.

I give it a 3/10. Now it's not buggy in any way, so that's a pro, but that's all it really has going for it. It's too boring, and games are suppoed to be fun. This doesn't fit the bill, avoid it, save your money.
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66 of 79 people (84%) found this review helpful
6.1 hrs on record
Posted: June 15, 2014
This is probably the first Arcen game that didn't hit the mark. All of their games so far have been fresh and quite fun, but have also always been flawed. None of them have been perfect, but they were innovative, and always try a different formula of game and were ultimately fun to mess around.

Skyward Collapse is another really cool idea, but the game doesn't come together. Resource management is tedious, the idea is really cool, but the execution leaves a lot to be desired. Turns keep taking longer, and every turn becomes a bit more boring than the last. I really want to like this game, but the longer it drags on, the more you see the game's flaws come together and create this game where there's a lot of different parts of the game that either don't feel fun, or feel out of place.

If you're interested, make sure you watch some gameplay, or try out some demo's. This game just isn't for me.
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75 of 106 people (71%) found this review helpful
0.5 hrs on record
Posted: February 24, 2014
Perhaps I had too high of expectations for this game, but unfortunately, it didn't live up to them.

In more ways than one, Skyward Collapse feels more like a mobile game than one which, it seems to me, was developed for desktop computing. Its simple graphical sprites would feel right at home on a tablet, but seem out-of-place on a PC. Making matters worse, the clunky user interface manages to simultaneously overwhelm the player with information, while not giving her enough data with which to learn the game.

Though the tutorial helps by walking the player through the early steps of gameplay, it seems very fond of telling her about things you'll have to worry about later on in gameplay, without telling her any appropriate steps to take when she does encounter them.

By and large, however, the major strike against this game is, well, it's boring. After the initial setup period, gameplay becomes unbearably slow, a pain which is only mitigated by the shortness of the games themselves. The position the game puts the player in changes throughout the game, leading to what are arguably contradictions: she has both the power to summon wild beasts and unquestioningly place down buildings to aid the mortals, but is subject to the resources they have on hand. Resources the game is fond of telling the player she's missing, but not how to acquire without a scavenger hunt through the long-winded information prompts scattered throughout the game.

While Skyward Collapse shows great potential through its promotional screenshots and videos, it fails to live up to it in execution, leading me as a player to be very disappointed in the overall game.
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30 of 41 people (73%) found this review helpful
6.5 hrs on record
Posted: September 11, 2014
If being a God is like this game, it's pretty lame. Let's be honest: it's not the worst game ever, it's a game that is just average in everything. The graphics are pretty simple, and I understand that top notch graphics aren't required to a game be any good, but the lack of things like character animation make this title looks worst than most of f2p cell phone games.

The objective is very inovative and distinctive from other God games: you should keep the balance between the factions. But it's simple boring, sometimes I just skip to the next turn waiting for something to happen, sometimes you need to make your "civs" ready to wage war, because there are an amount of points required to win the match in each difficult. And... that's it.

The interface is kinda messy, the game doesn't do a very good job in order to show to you what is needed to be built and what are the requirements for each unit... I'm not saying that this info isn't available, it's just so much pain to get to it.

So, let's wrap up: the concept is great, the interface is messy and clunk, the graphics are sub par and the music is quite good. Thats it, I can't recommend this game, but I would like to see this concept in a more polished and diversified game.
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