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How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
Release Date: May 23, 2013
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"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

About the Game

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

PC System Requirements

    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:300 MB HD space

Mac System Requirements

    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:300 MB HD space
Helpful customer reviews
20 of 27 people (74%) found this review helpful
286 products in account
3 reviews
17.2 hrs on record
Skyward Collapse is a turn based god/strategy game. The goal of the game is to balance two opposing factions by supplying them with resources and buildings. You must cause enough chaos between the two factions to get your score high enough to pass through three rounds until you reach the end of the game to achieve a victory.

Skyward Collapse features one of the best tutorials I've seen in awhile. The game can be overwhelming at first, but the tutorial does a great job of holding your hand through your first game. The tutorial will teach you the basics of the game while giving you the freedom to play around and experiment as you see fit. You won't know 100% of everything after your first play-through, but you should understand the basic concepts and be ready to play a better game on your 2nd time around.

Skyward Collapse features very basic animation and graphics, it's best to think of it like a board game. Units move around the game like pieces on a board, and when they fight, they just bump into each other until one falls off the board.

I would say if you are interested by this review at all, you should go ahead and pick the game up. It is only five bucks, and even if you end up hating it, you've only wasted a few dollars. If you do not like turn based strategy, or if a lack of graphics or animation is a big turn off, stay clear of this one.

For more info, you can find my full review here: http://hashron.com/display.php?id=18
Posted: November 25th, 2013
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10 of 13 people (77%) found this review helpful
618 products in account
132 reviews
4.9 hrs on record
I really like the idea of playing two factions against each other and having to make sure that neither one of them wipes the other one out, but something about it didn't completely click with me. As with most Arcen games, I'm glad I tried it and played through an entire session of it from start to finish, because it's interesting and not the kind of thing you usually see, but I don't think this will be one of the ones I'll end up going back to repeatedly for weeks/months/years. I'm happy they keep trying out whatever crazy ideas they come up with though.
Posted: November 2nd, 2013
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28 of 50 people (56%) found this review helpful
388 products in account
81 reviews
3.3 hrs on record
Have you known a Grandparent or Aunt/Uncle who's house you've been to so many times you can't count. When you're forced to visit them you end up playing board games alone in their cluttered back room. You always find yourself bored. Even though the room is cluttered your relative never takes the time to show you anything they have. When you ask they just shrug you off. Then one day, they pass on, and the family jumps in and starts dividing all the stuff they had in their house and you learn they had a lot of cool stuff. Actually there was a lot to learn and explore, but the place was so cluttered, and your relative never explained much of what they collected.

That's the best way I can describe Skyward Collapse. The single tutorial level gives you a limited/basic understanding of what it's trying to accomplish then sets you out into the world to play god. You find yourself with 2 civilizations, with slightly varied dependencies, different unit types with their own pros and cons, a cluttered interface, and you have to play them both at the same time and keep them from killing each other while they attempt to kill each other.

IMO a tutorial that perhaps took a few levels to complete would have helped this game out a lot. There's no hand holding here and usually I don't like that type of design, but in Skyward Collapse it could have been a refreshing boost in understanding the complex systems in place here.

Also, the building icons are cluttered. Yes, they are divided up into categories, but I still found myself lost a lot of the time. The dependencies between buildings aren't very well explained and I kept backtracking to understand what I did wrong. I played the tutorial level about 5 times. There's just not enough clean design or helpful tutorials to get the average player involved.

I'm also, not a fan of playing against myself. Well, balancing against myself really. You have to build civilizations that will ultimately destroy each other, but you need to build them in ways they complement their destructive potentials into an almost deadlock.

That does sound like a great idea, but honestly it's just a bad execution. I really think this game would have benefited from a little TLC on the GUI and a few extra tutorial levels that would walk you through certain aspects one at a time. The way Skyward Collapse is presented you end up feeling like you're playing a board game, alone, in your Grandmothers' clutter back room.
Posted: December 23rd, 2013
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10 of 16 people (63%) found this review helpful
185 products in account
3 reviews
0.5 hrs on record
Perhaps I had too high of expectations for this game, but unfortunately, it didn't live up to them.

In more ways than one, Skyward Collapse feels more like a mobile game than one which, it seems to me, was developed for desktop computing. Its simple graphical sprites would feel right at home on a tablet, but seem out-of-place on a PC. Making matters worse, the clunky user interface manages to simultaneously overwhelm the player with information, while not giving her enough data with which to learn the game.

Though the tutorial helps by walking the player through the early steps of gameplay, it seems very fond of telling her about things you'll have to worry about later on in gameplay, without telling her any appropriate steps to take when she does encounter them.

By and large, however, the major strike against this game is, well, it's boring. After the initial setup period, gameplay becomes unbearably slow, a pain which is only mitigated by the shortness of the games themselves. The position the game puts the player in changes throughout the game, leading to what are arguably contradictions: she has both the power to summon wild beasts and unquestioningly place down buildings to aid the mortals, but is subject to the resources they have on hand. Resources the game is fond of telling the player she's missing, but not how to acquire without a scavenger hunt through the long-winded information prompts scattered throughout the game.

While Skyward Collapse shows great potential through its promotional screenshots and videos, it fails to live up to it in execution, leading me as a player to be very disappointed in the overall game.
Posted: February 24th, 2014
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13 of 22 people (59%) found this review helpful
832 products in account
5 reviews
1.3 hrs on record
a game that i really want to work for me. the idea is fresh and premise sounds interesting. look and feel seems quite ok on screenshots and videos.

the problem is, it does not actually come together all that well. tutorial will give you an idea how this all works but does not explain it in enough detail. gameplay feels slow and frankly quite boring. actual games are fairly short and do not lend well to somehow stat-heavy nature of everything. multiplayer is only local/ip so there is no real community for mp either.

i would not recommend it unless you definitely know what you are getting into.
Posted: December 25th, 2013
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