How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
User reviews: Mixed (219 reviews)
Release Date: May 23, 2013

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Includes 2 items: Skyward Collapse, Skyward Collapse: Nihon no Mura

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"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

About This Game

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
Helpful customer reviews
10 of 11 people (91%) found this review helpful
8.1 hrs on record
Posted: January 5
It's an interesting premise; I rushed to it because I missed playing god games. Unfortunately, it doesn't manage to be a very good god game, leaning more towards the TBS side, and it's not a great TBS either. If you're anything like me, you'll probably love it for the first 20 rounds or so; then your interest will fall more and more. By turn 70 I just wanted it to be over.

Some have said that the main problem is a lack of challenge: once you figure out how to play it, that's it. But if that was the case, you could just get more bandits and woes. (In fact, I managed to lose it once, and that didn't make it much more interesting.) In my opinion the problem lies elsewhere: it gets repetitive, and it feels pointless. In a god game, you usually have a “project” in your head, something you want to do; in an RTS or TBS, you're constantly under pressure by the opponent(s). Here neither thing happens: no use having a project because you have very little control over what will get destroyed, and also because there is simply not that much you can do; and the pressure simply isn't there either, since winning is “score X points and make sure both factions survive” — once you reach the required score and have one well-fortified town of each faction safely away from the conflict areas, it's an annoying game of attrition.

Again, it's a very interesting premise, and I'll keep an eye on it — it has a lot of potential to be fixed in an expansion or sequel. But as it currently stands, I don't think it works.
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8 of 9 people (89%) found this review helpful
26.5 hrs on record
Posted: March 12
A Paladin's Steam Review: Skyward Collapse

Overall Gameplay Thoughts
Skyward Collapse is a combination of turn-based strategy and god game elements. Where your goal is to keep two factions in a balanced war while building up the continent they exist on. If one side takes out the other, it's game over. The trick to accomplishing balance is that you have no direct control over the faction's actions, there are independent factions and cataclysmic events that can change the landscape.

You don’t have direct control over the units in the game but you can influence each faction and their actions. Each turn you can create land tiles, military/resource buildings and semi-direct the flow of the game. While you might think "just turtle/don’t build units and you’ll achieve easy balance", well, Skyward Collapse won't let you. You have to achieve certain point goals every X turns or you'll fail the game. And you only get points through units/buildings being destroyed. Expect units and buildings to die. A lot. You’ll need to keep producing more buildings and units for each side to kill. Keeping this balanced is exceptionally tricky, especially when chaotic forces intervene. Just so you know, you do have some direct actions you can take such as smiting buildings or putting down a way point that the faction may or may not respond to. So you’re not completely helpless.

Learning Curve
The game has a fairly difficult learning curve to it, though it’s not TOO dense. There is a tutorial which can introduce you into the game and give you a good idea of what’s what. But you’ll have to figure out several tech trees, which buildings are important and what units are most effective towards your goals. Additionally, each faction has a distinctive personality with their strengths and weaknesses to understand. The UI is great with displaying information but the amount of information can be overwhelming at times. The game itself can be chaotic with the neutral factions spawning their units and Woes creating widely variable situations (think plagues or earthquakes splitting the lands). There is a LOT of content in this game and learning it will take a decent amount of time. You’ll be playing a few maps to really get your head around it.

PC Settings & Multiplayer
V-Sync, resolutions, audio sliders and mouse options (edge-scrolling, speed, etc) are here. There isn’t any important settings missing. Skyward Collapse is very stable, having no visible bugs or crashing problems. The Cooperative aspect in this game is ok but it feels a bit bare-boned. All your friend(s) can do is be a creator and try to keep things in balance with you. The soundtrack has a mellow piano and guitar setup, keeping you relaxed even in the most intense/frustrating situations you'll often find yourself in. While it isn't the most distinctive of the soundtracks Pablo Vega has made, it works very well for this game.

Additionally, you have a lot of options to change how easy or difficult the game can be. You can increase how Woe's (special events) impact the game, how stringent the score requirement per round will be and how many turns you must survive in order to succeed.

Final Thoughts
Skyward Sword is one of Arcen's more intriguing and, in my opinion, well executed experiments. The combination of god game & turn based strategy works very well. I really enjoyed building up cities and seeing armies fighting it out while I watched from above. The flow of the game will swing one way to the next as events happen, really giving me that “one more turn” craving. While not having direct control made me feel a bit passive or understandably frustrated when things go horribly wrong, it’s still a lot of fun. You should also pick up the DLC for the complete experience as it gives you another mechanic to win the game and the Japanese faction to really spices things up. Skyward Collapse is a definite recommendation from me.

Original Blog Post
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2 of 2 people (100%) found this review helpful
31.7 hrs on record
Posted: January 27
Another elegant, bizarre genre/mechanics mashup from Arcen. It's a 4x highscore strategy game...sort of. It's pretty easy to cruise through lower difficult levels, but once you turn it up to hard or higher, you will be constantly scrambling to both (1) get each side to kill and destroy as much of the other side's units and buildings as possible while (2) not letting anyone get totally wiped out. High level play is madcap and insane, and the basic early-game strategies you employ will involve instigating two competing armageddons, which will be followed by armageddons on your armageddons.

In other words, it's sort of like a strategic Jenga? You will be constantly trying to work out the metagame that you're playing against yourself, and then putting out fires that you yourself ignited with even bigger fires.

Coop is also great fun, particularly with beer.
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1 of 1 people (100%) found this review helpful
70.0 hrs on record
Posted: May 3
Skyward Collapse is a game that requires some dedication and time investment to really learn it. You have to forgive the fact that there is no animation at all - characters slide around the world like pieces on a board game. And I'm going to say right up front to buy this game with the Nihon no Mura expansion. It's only a little extra for it, and you won't want to be without the Super Smite ability that comes with it.

As a god-like being, you command two factions of human civilization, which can be either Greek, Norse, or (with the expansion) Japanese. Each has unique skills, monsters, and gods whose powers can be used against one another by building up their towns and earning supplies.

Here's the catch: you're on both teams. You can't allow one to completely destroy the other. And you can't just not let them fight, because you need to earn points to make score requirements every so many rounds. So, you have to find ways to keep them balanced - if one side starts overwhelming the other, you'll have to concoct strategies to even the odds. This can get quite hectic, especially considering all the random elements the game tosses at you - such as the woes that create game-changing conditions, the rogue bandits that pop up every so often, and what to do if a character attains such high stats that they become practically unstoppable.

Once you get the hang of it, you will likely never be in any real danger of losing. But the game is fully-customizable. You can change any number of elements to make it as hard or as easy as you'd like. Going for the achievements is a good way to learn the game's rules and mechanics and to give you concrete goals to shoot for.

Rating: 3.5/5
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1 of 1 people (100%) found this review helpful
10.7 hrs on record
Posted: January 19
A quirky turn based strategy game where the goal is not to control one side and defeat an opponent, but to control both and have them war to a furious stalemate with high body counts.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: February 3
At first: You can't judge this game if you haven't played at least 5 hours or so.
It's just so complexed as much can't understand, its like kinda 5% Civilization series
and 95% professional chess. A very complex and hardsolid chess.
The game is about strong balance of powers inbetween.
You must overlook every turn twice before you continue and even if you overlooked
your turns twice hundred times - there's an events that crush every your beginning or help 1/all nations.
Units just walk randomly and its okay, just imagine they got ♥♥♥♥ed up commanders and just walk their way
to their own enemy target.
So i've started nice deck with some hills and forests, two nations (greeks and norses). After some turns i've managed the map as i see it, placed a lot of mountains and lakes to make tons of routes impassable. Everything was okay, some units from both factions were killing eachother and some bandits. Then one freaky peltast became little bit overpowered, he came into the town and started crushing everything. I've summoned valkyr to help things up, BUT THIS ♥♥♥♥♥♥♥♥ KILLED EVERYTHING IN THE TOWN AND I WAS LIKE OMAGAID KILL HIM SOMEBODY. I've used my godess ability and she summoned couple frozen giants, the giants killed that ♥♥♥♥ing peltast and gone killing everything on their way! All the bandits and all the greeks were killed. I've tried to fix it up with Ares' spear and that summoned more bandits so they kill giants (also used x100 health to the bandits so they could stand giants) and didn't notice the event coming and after 3 turns there was like 30 bandits with x100 health and was killing everything on their way and overconquered 4 cities of each nation. Meanwhile on the another corner of the deck there was a cool norse guy of 4th level that was pwning everything toe-to-toe.... 15 turns later there was a freaking mess of norse superheroes fighting greek superheroes overwhelmed with tons of superbandits and some giant turtles. Everything was okay but then i did the mistake summoning lots of minotaurs (as i thought they'll balance it a little). This time map was just overplaced with ruins and there was almost no place to build. BANG Earth collapse. Every mountain is gone and there's tons of marshes. Somehow i've managed to kill every living on the map (thanks to the norse godguy). And soon after this freaking mess started over again but thanks i've finished it in a few turns.

So if you look for some strategy that will take you in for hours and you like to think things up - thats the game you're looking for. If you can stand the boring tutorial though.
It is awesome game but very narrow targeted.

And i've really liked soundtrack.
I recommend you think 10 times before getting this game as its just not for everybody/5

btw the game introduce comic is that hillarious that just worth buying the game.
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1 of 2 people (50%) found this review helpful
21.4 hrs on record
Posted: February 7
Great game and very original. Easy to learn but really hard to master at higher difficulties.

If you are a strategy-game addicted, it's a must.
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1 of 2 people (50%) found this review helpful
7.8 hrs on record
Posted: January 4
This game is fascinating, and given that a full game can be completed in less than 4 hours, any fan of 4x tbs or god games should at least give it a try. I won't bother explaining the mechanics, but in a nutshell it's a god game with all the strategy of civ but without the endless micromanagement. Possibly more strategic even, because there are virtually no unknown elements and you won't get screwed by not being close to a resource you need. After just one play, I can see myself going back multiple times tweaking the difficulty settings to try and beat my high score. I think there is just enough randomness to keep things interesting for a while, and I haven't even tried the expansion yet which adds another faction and an intriguing culture system.

My biggest con is that the whole thing does sometimes feel extremely "gamey" at times. The whole setup is quite a bit contrived and there's no reason in game that I should lose because the two civs didn't hurt each other enough other than "you didn't get enough points and that's the way the game works." Of course, if you aren't a hardcore minmaxer you can always play sandbox and just see what happens, and I can actually see this being a lot of fun. My first game did drag a bit at the end but I think it's just because I got bored and unleashed a bunch of god powers I probably shouldn't have which filled the screen with way too many monsters to keep track of and I could no longer build anything because they would instantaneously destroy it. I still had a blast though and I'm sure once I get a better grip of the strategy I'll figure out how to not turn the game into watching dozens of valkyries and trolls duke it out with Zeus and an army of minotaurs, even though it was pretty sweet.

I don't think this is a game I'll play every day, but I could definitely see going back to it a few times a month on a Saturday afternoon for a long time, and hopefully Arcen will continue to produce expansions, though I don't think they're really necessary. In short, even full price there's no reason for a turn-based strategy fan not to get this. Even if it's not your thing, I promise you'll get an experience different from anything else you've played and the tutorial is decent enough that the learning curve is very short, so it won't be a waste of an afternoon.

One more thing, it has been said that the two factions (Norse and Greek) are almost exactly the same but I can tell you that this is false. They have the same buildings but they produce different units from those buildings and play very differently. Greeks have stronger soldiers overall as well as some cool stuff like the Trojan Horse which is fragile but one hit kills any building and a god that makes all basic resource buildings free. The Norse have stronger monsters and have some craziness themselves like a power that every turn creates a stronger clone of every unit on the map and a mortar which is extremely devastating against buildings but has a 33% chance of exploding every time it is fired. Both factions' monsters are completely different and lend to very different strategies and both factions have different ways of countering each other. You can also choose to have a mirror match of Greek v. Greek or Norse v. Norse if you want to and the expansion adds a third faction (Japanese) which I hear is stronger than either of the other two and requires caution to make sure it does not get too powerful. Wow that turned out way longer than I thought it would. tl;dr of the last paragraph: Greeks and Norse play differently and both have very cool unique abilities.
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63 of 75 people (84%) found this review helpful
6.1 hrs on record
Posted: June 15, 2014
This is probably the first Arcen game that didn't hit the mark. All of their games so far have been fresh and quite fun, but have also always been flawed. None of them have been perfect, but they were innovative, and always try a different formula of game and were ultimately fun to mess around.

Skyward Collapse is another really cool idea, but the game doesn't come together. Resource management is tedious, the idea is really cool, but the execution leaves a lot to be desired. Turns keep taking longer, and every turn becomes a bit more boring than the last. I really want to like this game, but the longer it drags on, the more you see the game's flaws come together and create this game where there's a lot of different parts of the game that either don't feel fun, or feel out of place.

If you're interested, make sure you watch some gameplay, or try out some demo's. This game just isn't for me.
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73 of 103 people (71%) found this review helpful
0.5 hrs on record
Posted: February 24, 2014
Perhaps I had too high of expectations for this game, but unfortunately, it didn't live up to them.

In more ways than one, Skyward Collapse feels more like a mobile game than one which, it seems to me, was developed for desktop computing. Its simple graphical sprites would feel right at home on a tablet, but seem out-of-place on a PC. Making matters worse, the clunky user interface manages to simultaneously overwhelm the player with information, while not giving her enough data with which to learn the game.

Though the tutorial helps by walking the player through the early steps of gameplay, it seems very fond of telling her about things you'll have to worry about later on in gameplay, without telling her any appropriate steps to take when she does encounter them.

By and large, however, the major strike against this game is, well, it's boring. After the initial setup period, gameplay becomes unbearably slow, a pain which is only mitigated by the shortness of the games themselves. The position the game puts the player in changes throughout the game, leading to what are arguably contradictions: she has both the power to summon wild beasts and unquestioningly place down buildings to aid the mortals, but is subject to the resources they have on hand. Resources the game is fond of telling the player she's missing, but not how to acquire without a scavenger hunt through the long-winded information prompts scattered throughout the game.

While Skyward Collapse shows great potential through its promotional screenshots and videos, it fails to live up to it in execution, leading me as a player to be very disappointed in the overall game.
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42 of 62 people (68%) found this review helpful
0.5 hrs on record
Posted: July 1, 2014
My biggest problem with this game is that the ai does not do anything. both sides will stagnate and not do anything if left alone, and you are tasked with growing them to defend against bandits while stoping them from killing eachother, this is not entertaining. you end up having to grow both sides while defending against bandits, and it fails to feel like these are 2 civilizations, they are more like blocks you throw down, compleately inanimate.

This can be fun, but you end up having to build the entire game and create everything becuse they won't build a single hut on thier own. I would enjoy the game alot more, if they showed a little bit of autonomy.
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28 of 38 people (74%) found this review helpful
17.2 hrs on record
Posted: November 25, 2013
Skyward Collapse is a turn based god/strategy game. The goal of the game is to balance two opposing factions by supplying them with resources and buildings. You must cause enough chaos between the two factions to get your score high enough to pass through three rounds until you reach the end of the game to achieve a victory.

Skyward Collapse features one of the best tutorials I've seen in awhile. The game can be overwhelming at first, but the tutorial does a great job of holding your hand through your first game. The tutorial will teach you the basics of the game while giving you the freedom to play around and experiment as you see fit. You won't know 100% of everything after your first play-through, but you should understand the basic concepts and be ready to play a better game on your 2nd time around.

Skyward Collapse features very basic animation and graphics, it's best to think of it like a board game. Units move around the game like pieces on a board, and when they fight, they just bump into each other until one falls off the board.

I would say if you are interested by this review at all, you should go ahead and pick the game up. It is only five bucks, and even if you end up hating it, you've only wasted a few dollars. If you do not like turn based strategy, or if a lack of graphics or animation is a big turn off, stay clear of this one.

For more info, you can find my full review here:
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28 of 38 people (74%) found this review helpful
6.5 hrs on record
Posted: September 11, 2014
If being a God is like this game, it's pretty lame. Let's be honest: it's not the worst game ever, it's a game that is just average in everything. The graphics are pretty simple, and I understand that top notch graphics aren't required to a game be any good, but the lack of things like character animation make this title looks worst than most of f2p cell phone games.

The objective is very inovative and distinctive from other God games: you should keep the balance between the factions. But it's simple boring, sometimes I just skip to the next turn waiting for something to happen, sometimes you need to make your "civs" ready to wage war, because there are an amount of points required to win the match in each difficult. And... that's it.

The interface is kinda messy, the game doesn't do a very good job in order to show to you what is needed to be built and what are the requirements for each unit... I'm not saying that this info isn't available, it's just so much pain to get to it.

So, let's wrap up: the concept is great, the interface is messy and clunk, the graphics are sub par and the music is quite good. Thats it, I can't recommend this game, but I would like to see this concept in a more polished and diversified game.
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24 of 32 people (75%) found this review helpful
10.2 hrs on record
Posted: July 19, 2014
Skyward Collapse is an odd little turn-based strategy game where the player controls the building but not the movements of both sides of an ongoing war.The core idea of a balancing a strategy game with limited player control is intriguing, but I found the execution of that idea, and the representations it used, unsatisfying. Arcen has made an ongoing and admirable effort to keep tweaking the game (although some patches have rolled out insufficiently tested), but I'm just not sure that anything they can do will address the essential dullness of its opening and closing phases.Skyward Collapse is a game with simple mechanics, good interface and is visually pleasing, it's just not a lot of fun to play. Overall 5/10.
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16 of 19 people (84%) found this review helpful
29.7 hrs on record
Posted: September 23, 2014
I really like this game for it's somehow chaotic gameplay which makes it unique in the strategy genre. It is turn based and best comparable to a very complex board game. This is also how it is presented.
You as a player have limited and mostly indirect control over what happens. There are many random variables. But the offered possibility space of what to do to react on the events is strikingly huge. Every time I start a new round I find something new to try out.
It has its lengthy parts and I think the 60 rounds variant is much more enjoyable than the standard of 90 rounds per match.
I think the suspense in this game is great. For the first 90% of the game you have to do careful adjustments to keep your civilizations alive. But when it becomes obvious that you are about to win it's up to you to wreak as much havoc as possible. As you only get points for destroyed buildings and units. This is immensely satisfying.
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44 of 72 people (61%) found this review helpful
3.3 hrs on record
Posted: December 23, 2013
Have you known a Grandparent or Aunt/Uncle who's house you've been to so many times you can't count. When you're forced to visit them you end up playing board games alone in their cluttered back room. You always find yourself bored. Even though the room is cluttered your relative never takes the time to show you anything they have. When you ask they just shrug you off. Then one day, they pass on, and the family jumps in and starts dividing all the stuff they had in their house and you learn they had a lot of cool stuff. Actually there was a lot to learn and explore, but the place was so cluttered, and your relative never explained much of what they collected.

That's the best way I can describe Skyward Collapse. The single tutorial level gives you a limited/basic understanding of what it's trying to accomplish then sets you out into the world to play god. You find yourself with 2 civilizations, with slightly varied dependencies, different unit types with their own pros and cons, a cluttered interface, and you have to play them both at the same time and keep them from killing each other while they attempt to kill each other.

IMO a tutorial that perhaps took a few levels to complete would have helped this game out a lot. There's no hand holding here and usually I don't like that type of design, but in Skyward Collapse it could have been a refreshing boost in understanding the complex systems in place here.

Also, the building icons are cluttered. Yes, they are divided up into categories, but I still found myself lost a lot of the time. The dependencies between buildings aren't very well explained and I kept backtracking to understand what I did wrong. I played the tutorial level about 5 times. There's just not enough clean design or helpful tutorials to get the average player involved.

I'm also, not a fan of playing against myself. Well, balancing against myself really. You have to build civilizations that will ultimately destroy each other, but you need to build them in ways they complement their destructive potentials into an almost deadlock.

That does sound like a great idea, but honestly it's just a bad execution. I really think this game would have benefited from a little TLC on the GUI and a few extra tutorial levels that would walk you through certain aspects one at a time. The way Skyward Collapse is presented you end up feeling like you're playing a board game, alone, in your Grandmothers' clutter back room.
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15 of 19 people (79%) found this review helpful
4.9 hrs on record
Posted: November 2, 2013
I really like the idea of playing two factions against each other and having to make sure that neither one of them wipes the other one out, but something about it didn't completely click with me. As with most Arcen games, I'm glad I tried it and played through an entire session of it from start to finish, because it's interesting and not the kind of thing you usually see, but I don't think this will be one of the ones I'll end up going back to repeatedly for weeks/months/years. I'm happy they keep trying out whatever crazy ideas they come up with though.
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16 of 21 people (76%) found this review helpful
0.7 hrs on record
Posted: October 29, 2014
In Starcraft Broodwar, I use to like to make custom maps with two AIs fighting each other, and a swarm of player controlled battle cruisers to try and balance the two. This game is kind of like that, but a bit more complex. Don't be decieved by the sprite graphics and simple animations, this game gets deep.
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19 of 28 people (68%) found this review helpful
3.8 hrs on record
Posted: September 8, 2013
Probably one of the more strict-definition "God" games out there, in that you're the kind of deity who a) exists and b) does what he can for his people but c) can't order them to do jack-♥♥♥♥ because Free Will.

That said? This is a fantastic concept and I actually love it. You manage a pair of nations (and I believe a third with the recent DLC?) turn by turn, with equal moves apiece, reshaping the world and controlling the resources of each side. Afterwards, every living player from those factions makes their moves, and you hope you've done enough to keep them both safe (from roaming bandits, one another, and horrible curses known as Woes). The game's not so easily solved, though, due to the random factors that'll shake things up. Tiles appear after every turn to fill in gaps in the floating world you manage, and again, bandits/Woes.

I don't know how long I'll stick with this after finishing a few games? But it's totally a fantastic title and the recent overhaul patch makes me wonder if more tweaks like that might hook me further. I would love for this to be the birth of a new strategy niche.
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17 of 25 people (68%) found this review helpful
1.7 hrs on record
Posted: November 11, 2014
It is really hard to get into complex game like this for me. The tutorialisation was done in a light way maybe too light... There is a lot happening even in the simple tutorial and I feel like the tutorial did not do it's job proprely to explain how deep and complex this game is. I gave up a bit less than 2 hours in because I didn't quite fully understood what I was doing(and that is really frustrating in a strategy game) Imagine playing monopoly and the only thing your friend (the tutorial) taught you about this game is the dice rolling system and that you move according to the space on that said die. You would miss out on the game and the chances are you won't like your experience.
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