How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
User reviews: Mixed (230 reviews) - 43% of the 230 user reviews for this game are positive.
Release Date: May 23, 2013

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Buy Skyward Collapse Complete Edition

Includes 2 items: Skyward Collapse, Skyward Collapse: Nihon no Mura

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"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

About This Game

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
Helpful customer reviews
7 of 7 people (100%) found this review helpful
70.0 hrs on record
Posted: May 3
Skyward Collapse is a game that requires some dedication and time investment to really learn it. You have to forgive the fact that there is no animation at all - characters slide around the world like pieces on a board game. And I'm going to say right up front to buy this game with the Nihon no Mura expansion. It's only a little extra for it, and you won't want to be without the Super Smite ability that comes with it.

As a god-like being, you command two factions of human civilization, which can be either Greek, Norse, or (with the expansion) Japanese. Each has unique skills, monsters, and gods whose powers can be used against one another by building up their towns and earning supplies.

Here's the catch: you're on both teams. You can't allow one to completely destroy the other. And you can't just not let them fight, because you need to earn points to make score requirements every so many rounds. So, you have to find ways to keep them balanced - if one side starts overwhelming the other, you'll have to concoct strategies to even the odds. This can get quite hectic, especially considering all the random elements the game tosses at you - such as the woes that create game-changing conditions, the rogue bandits that pop up every so often, and what to do if a character attains such high stats that they become practically unstoppable.

Once you get the hang of it, you will likely never be in any real danger of losing. But the game is fully-customizable. You can change any number of elements to make it as hard or as easy as you'd like. Going for the achievements is a good way to learn the game's rules and mechanics and to give you concrete goals to shoot for.

Rating: 3.5/5
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3 of 3 people (100%) found this review helpful
8.2 hrs on record
Posted: May 31
Was enjoyable for a couple games. Don't expect this one to hold you several hundred hours, but if you can deal with that, it's a unique premise worth playing around with. Higher difficulties are actually much easier and more enjoyable as there's more bandits to deal with and units level quickly. My first game after the tutorial was on the second hardest setting and there were several close moments, but I was never really in danger of outright losing.

My main problem with the game was the interface. It's very rudimentary. When you have multiple towns, not being able to see which of your military bases have had their supports destroyed (and are thus aren't producing units) was the most annoying bit. It doesn't help that destroyed buildings don't say what they were. Being able to plan out both sides at the same time, and flipping back and forth, would've been nice as it's hard to remember who has what and who needs what.

The scoring system is a bit obnoxious, but does add a nice little twist so you're not just making perfect towns that don't do anything.

Overall, I came away rather impressed with the concept, but in no way craving another game. Execution isn't horrible or great; things work well enough to get the point across, but not well enough to provide a ton of depth.
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3 of 4 people (75%) found this review helpful
3.5 hrs on record
Posted: July 25
I really wanted to like this game, but in the end I saw what many others ended up seeing. While the game sounds great, it falls utterly short. This is a game that should have been sent back to the drawing board like Hellraid was. Why? Because it's BORING.

In Skyward Collapse you get to play as the ultimate ruler of everything. You build cities for two opposing sides, trying to protect them from themselves as well as bandits and natural disasters. You can keep your world thriving by consistently making new cities, consistently placing down gods or special units to turn the balance towards a losing side to re-instate "balance", which is the key in this game. Then you watch your actions have effects as you hit "end turn". And then you do it again, and again, and again, and again. No variety, no excitement. Just the same strategies again. Place some buildings, end turn. Place special units. End turn. Etc. The game was honesty better on paper than it is in-game.

I give it a 3/10. Now it's not buggy in any way, so that's a pro, but that's all it really has going for it. It's too boring, and games are suppoed to be fun. This doesn't fit the bill, avoid it, save your money.
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1 of 1 people (100%) found this review helpful
19.8 hrs on record
Posted: July 22
This is a very unique game, combining automatic turn based combat with godlike with city manager, it is hard to place this in any particular catagory. The game itself is nice, although there are some features that are not so likeable. The game itself feels like a board game, and could easily be played as a board game, which is a great thing if you like board games! (Note, I am the founder of the Tabletop RPG Gamers League, so you could say I like board games!) Anyway, enough said for now, let us proceed to the pros and cons list.


Literally A Board! It feels and looks like a board game! Moving tiles around, characters, stat cards, and so forth, it just is a cool concept! Anyway, this isn't a pro for all people, so let us continue.

Audio/Music, the music is great and doesn't get old. The sound effects are so-so, but the sounds definitely fit the game so I am happy with them.

Gameplay, the gameplay is very cool. You are a godlike being who manages different cities, trying to promote both peace and war at the same time. Although you can't have a "Endless" game, the gameplay is doesn't need an "Endless" mode in order to be good. You get to change the entire world if you like, from the tiles to the bandits to the empires themselves, change literally everything with a simple click or two.

Combat, the combat is entirely automatic. The empires will build armies for you. The empires will send their armies to die for you. All you have to do is sit back and watch, and sometimes scold an empire that gets to powerful (By scold, I mean brutally smite off the map).


Combat, but combat was also a pro? Well, for some people the fact that you can't interact with the characters/pieces/armies directly is somewhat disappointing. Personally, I like the way that they did this, but to each there own I guess.

Multiplayer, the multiplayer isn't really there yet, it doesn't really advance the gameplay any by having more people playing it. It just complicates things, but even so, that is also part of the fun of it I guess. Personally, I don't like how they did the multiplayer, but oh well.

I definitely recommend this game. It literally feels like I am playing a board game! It is also very fun to play this game local hotseat, having each person control one nation, nation vs. nation! Although the game wasn't developed for this kind of gameplay, it is definitely fun to do no less. If I had to say a way that they could improve this game, it would be to recreate the multiplayer aspect of it by having a more nation vs. nation set up like I described above. It would be more like a Age of Empires feel and would give the game something unique to get more people to play/buy it.

May your adventures be many and always end in reward!
-Donoknight, Founder of Tabletop RPG Gamers League
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3 of 6 people (50%) found this review helpful
2.0 hrs on record
Posted: May 30
Interesting concept of a god game about ruling multiple factions. Your goal is to balance both sides but also keep them strong enough to fight off stuff like neutral bandits. However after an hour the initial charm of the game wears off as a glaringly ugly UI and game world start to become noticeable. I understand the game is indie but ugly indie games must at least have mechanics which are compelling enough to warrant continued play for at least a decent amount of time. The game is ultimately just too shallow.
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