Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.
User reviews:
Mostly Positive (1,312 reviews) - 74% of the 1,312 user reviews for this game are positive.
Release Date: Sep 13, 2013

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“It's challenging to play, pretty to watch and heaps of fun...”

“Legend of Dungeon looks scrumptious”
Rock, Paper, Shotgun

“If nothing else, Legend of Dungeon is a master class in how to make the tried and true feel fresh again.”

About This Game

As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if you make it out alive) will make you a legend.

Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.

Key Features

  • 26 Floors of Randomized Dungeon
  • Unlockable Classes!
  • Tameable Pets!
  • Tons of Items, Weapons and Magic!
  • Hats, hats, hats!
  • Free Range Boss Monsters with special item drops
  • Random encounter NPC’s to buy from and gamble with etc.
  • Real-Time Beat'em'up style combat
  • Up to 4 Player Cooperative Gameplay (same PC, multiple controllers)
  • Permadeath (with 2+ players, you become a ghost, and collect spirit orbs to resurrect)
  • Randomized Dynamic Music built from over 300 tracks!
  • VR Mode!
  • Full Controller support
  • Local and Online Score Board
  • Dynamically Shaded Pixel Art and Real-Time Shadows

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Storage: 500 MB available space
Customer reviews
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Mostly Positive (1,312 reviews)
Recently Posted
( 0.5 hrs on record )
Posted: June 8
The options menu is terrible options menu, and the game is very unbalanced. If those things don't bother you, then you may like it.
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Lord Dwonklebean
( 59.7 hrs on record )
Posted: June 7
Balance issues aside, this game is grand.

It has plenty of content and replay value. 9/10
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( 0.4 hrs on record )
Posted: June 4
The game's mechanics are clunky and not at all fun to play.
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( 57.5 hrs on record )
Posted: June 4
Pixel + dungeon + gold + kittys = <3
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( 0.8 hrs on record )
Posted: June 1
I followed the development of LoD closely, and I was really excited about it. It was the last time I remember really looking forward to a game release - excited in some of the way we all got excited about upcoming games in highschool. This and Hammerwatch - both hyped as Zelda/Y's -like hack n slash RPG adventures with roguelike elements. LoD (and Hammerwatch to be thorough) released and I was so let down. Hammerwatch is great but not quite what it was supposed to be. Legend of Dungeon - this game - was an utter disappointment. It was NOTHING like the development hype and blogs. No real RPG elements, no adventure, no quests really - its a Roguelike and pretty much just that. Room to room combat, pick up a few items, try to unlock hidden content that nobody could care about. Nothing in this game is motivating, nothing makes me want to play further. For all intents and purposes, the developers either scrapped everyting good in this game (aside from the artwork) at the last minute, or they intentionally decieved us to sell units by representing it as an adventure or anything with RPG elements - which do not measurably exist in LoD.

Legend of Dungeon is a dull, skeleton of a game with no content of interest, nothing remotely fun, and seems to be a Michael Bay-esque experiment in "lets see how little effort we can exert and still make lots of money". Either the developers didnt care, had no intention of making the game they promised during development, or are just not very imaginative or creative. The artwork and technology in regards to visuals is/are stunningly beautiful, the lighting alone is amazing. But pretty tech does not a good game make. Is this actually a tech demo they spun as a game to make some bucks? The game just isnt there guys - its more simplistic than 1980's original version of Gauntlet.
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( 10.5 hrs on record )
Posted: May 30
fun little roguelike that you can play in vr, which is a big selling point for me. Works great on the Vive playing with a gamepad like usual.

Game is a little awkward with inventory management and lining up depth to hit enemies, but nothing frustrating enough to ruin the fun.
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( 48.6 hrs on record )
Posted: May 25
I thought it would be a great game to play with friends, and it has the potential to be such. However in its current state i cant recommend this game to anyone.
-There is very little blance in terms of damage, some monster will do absurd damage
-Most fights are one of two 1)desperatly wating for your summons or spells to killeverything, or waiting for environment to kill everything
- there is no reasonable method to heal, so its a slow decent to death.
- DId i mention the balance is bad, cause it is.
- you can play with 4 people and all be mad together
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( 4.5 hrs on record )
Posted: May 24
Might of been fun if it had online multiplayer but it gets old fast solo. I'm actually not even sure why I don't like it either. I went into it excited but by the time I died on my first run I just felt nothing. No rage, no frustration, but also no desire to try one more run. Just kinda indifferent. (I only actually played it for about a hour, the rest of my playtime is leaving it running for the trading cards.)

Unfortunately I bought 2 keys on chrono.gg because I remembered online multiplayer being mentioned a video and am now stuck with an extra key I don't have a use for and can't refund.
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Bluntocaust 420® On break☕
( 18.5 hrs on record )
Posted: May 8
Fun dungeon crawler, gets repetitive at times but overall it is very atmospheric, colorful, strategic, and HARD, 8=D. There are a large variety of enemies, bosses weapons and areas. Each seed is generated randomly, like minecraft or terraria. This games gets a 7/10 for me mostly because of the price and it gets repetitive at times. 8=D
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( 0.4 hrs on record )
Posted: May 7
Meh, I tried it for a bit, and as a dungeon crawler lover, I can say it's actually boring, repetitive, mediocre. It all feels empty, confused... I don't know, I just think it's not enjoyable, the combat isn't good, nothing is very good.
Buy Hammerwatch instead, it's so much funnier.
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Most Helpful Reviews  In the past 30 days
2 of 4 people (50%) found this review helpful
10.5 hrs on record
Posted: May 30
fun little roguelike that you can play in vr, which is a big selling point for me. Works great on the Vive playing with a gamepad like usual.

Game is a little awkward with inventory management and lining up depth to hit enemies, but nothing frustrating enough to ruin the fun.
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Most Helpful Reviews  Overall
200 of 219 people (91%) found this review helpful
197 people found this review funny
23.4 hrs on record
Posted: April 4, 2015
I used to think this was a bad game before the update

Then I found a bear
Then I tamed him
He mauled a necromancer
The necromancer dropped a spell
The spell summoned anything
My bear killed anything
The spell summoned death
We defeated Death
Death joined the party
I ate some apples
The spell summoned more everything
More killing everything
I was level 18 on the 2nd floor
The spell summoned a massive demonic skull
I died in two seconds

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62 of 69 people (90%) found this review helpful
3 people found this review funny
23.8 hrs on record
Posted: November 22, 2014
It's a rogue indie game, but it's not another rogue indie game. Legend of Dungeon is an addictive romp on classic dungeon crawlers. The graphics in this mix 8- bit characters, modern day textures, and AMAZING lighting that work so well together you'll find yourself just stopping to appreciate it time and again.
The story is simple, you are generic adventurer A in search of treasure, and go searching a dungeon. You make your way down gaining exp as you desecend by killing monsters. The farther you go down the stronger the enimies, with it all being random each playthrough.

Items give the game a good idea of how seriously you should take the game. Hats are the armour for the game. Different hats giving different stats. They can vary from a miners hat that lights up an area, to a cat helmet, to a literal cat sitting on your head and so much more. Weapons vary from all shapes and sizes. You can be very lucky with weapons, or just get nothing. I've had playthroughs where on the 5th floor obtained a Scythe that did +199 damage, and enimies were mearly targets, until a giant minatour appeared from a trap door and tossed me to the side. The only way to heal yourself is by eating apples, or finding a health potion, but potions are random depending on their color. An Aqua potion could be a health potion one game, and make you vomit the next game.
In the end Legend of Dungeon will always have me trying again to see if I can make it to the bottom of the dungeon. It's simple and easy on the eyes, but provides a challenge if the playthough allows it. It's a great time consumer and is definetly worth the buy.
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68 of 84 people (81%) found this review helpful
16 people found this review funny
538.6 hrs on record
Posted: August 13, 2013
I made this, so... maybe I'm a little biased? But its good times guys.
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57 of 68 people (84%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: June 24, 2014
When I started playing this, I thought that the controls were too simple to make an interesting game. There’s only movement, a jump button, an action button, and a simple inventory system.

But it turns out that there’s such a variety of interesting items to use, that it’s not a simple game at all. You’ve got melee weapons, guns, spell books that can summon monsters, different hats to equip for different abilities, potions with random effects, light sources, item magnets, cats which shoot lasers from their eyes, unicorn shaped shields, and other stuff. And there’s also a massive variety of enemies, which will require different strategies to defeat or avoid.

There’s a lot of interesting ways that the entities in the game can interact with each other. For example: I summon a bunch of skeletons to defeat my foes, one of the skeletons touches a torch and is set on fire, the fire spreads to the other skeletons and eventually to me, and I burn to death.

I should also mention that the lighting effects in Legend of Dungeon are amazing, especially in the dark rooms where you need to carry a light source with you. The game is best played in a dark room, for maximum atmosphere. I found the controls quite hard to master on a keyboard, but they work very well with a controller.

Also, the shield is overpowered.
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97 of 131 people (74%) found this review helpful
2 people found this review funny
29.3 hrs on record
Posted: December 31, 2013
If you havn't completed this game then shouldn't be writing a review for this game as alot of the reviews people have written are stating incorrect facts.
"You can only move and do one type of sword attack" wrong you can do charged attacks, shoot guns, bows&arrows, cats with laser beam eyes etc.
"You can only use items such as apples to refill your health" apart from the 30hp and 100hp heal potions ?
"Your appearance is randomized every once in a while" you can change your appearance at any time in the tavern even going back to the beginning to do so. Gear also changes your appearance.
"The combat engine is: attack button." you can move and jump to dodge attacks, cast spells(alot of spells including enchanted weapons shooting skulls from being able to summon allied monsters or every item in the game meaning boxes with apples and snakes inside to powerful weapons and enemy monsters), ranged attacks (rocket launchers, muskets, lasers),

Its a great game and the only downfall of this dungeon crawler is that it isnt online multiplayer.
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58 of 70 people (83%) found this review helpful
2 people found this review funny
27.0 hrs on record
Posted: December 27, 2014
Legend of Dungeon has no story whatsoever. You are simply an adventurer (or four adventurers, if you have three friends who are willing to crowd around your computer screen) attempting to reach the 26th floor of the dungeon to find and retrieve the legendary treasure there. The controls are configurable, and gamepads are supported, so a session full of yelling at three friends to give you that new helmet can be yours if you've got the hardware for it. There aren't many buttons required for each player, but I don't relish the idea of putting more than two people on the same keyboard; a gamepad just feels more natural for this game. Still, as long as one player remains alive, anyone who dies has the chance to avoid the aforementioned permadeath by collecting orbs that will bring them back to life, and that's the kind of perk that makes a little keyboard crowding feel like less of a hassle.

Whether you're playing alone or with friends, randomness is the main characteristic of Legend of Dungeon. The levels are randomly-generated, as are the enemies you find there and the items you pick up along the way. In fact, although you find a rainbow's worth of potions as you progress, even those are randomized at the start of each playthrough. In one play, the inky black potion may put you to sleep, but in another, it may heal 100 HP. The game never tells you what a potion does, even if you've already tried one of that color during the current game, but the developers have hinted that this may change in a future patch.

How you feel about this chaos will almost entirely determine your overall reaction to the game. I've played it quite a few times now, and I've never reached the end, but the intrigue of what items may appear next time brings me back. Will I get a machine gun? A top hat that spews smoke like a chimney? A miner's helmet with a light for dark rooms? Or maybe something else that I've never seen before? There's no way to know, and the creativity the developers put into the items makes it fun to find out each time. Of course, the flip side is that when you don't know what you'll get, every time you play can begin to feel the same and you may feel that there's more luck involved in your success than skill.

The game's visual presentation is another element that could strike some gamers differently than others. It's an intentionally pixelated style, similar to that seen in Superbrothers: Sword and Sworcery. There's no denying that it is a frequently-used style these days, and that turns some gamers off, but I think it's done well here. Legend of Dungeon's environments and enemies are all clearly defined, and the particle effects fit well with the game's overall look.

Light can play a big factor in your survival, so it's fortunate that plenty of attention was focused into creating a lighting engine that works well. Some rooms are pitch black and, unless you've found an item that provides more light, you must inch forward and watch for any hint of a monster coming near your tiny pool of visibility. And even if you have your own light, is it a helmet, or is it something you'll have to carry in your hands instead of a weapon? Is that worth the risk?

The sounds of enemies play a similar role in your survival, particularly in those dark rooms. Each type makes a distinct noise when they notice you and come to attack, and you quickly begin to recognize common foes. This helps not just in dark rooms, but in knowing how to time your attacks in any room where you're facing a number of enemies. There is no voice acting and only occasional, but perfectly serviceable, music. This might be a negative in some games, but in this one the crucial need to hear the monsters makes the lack of constant music a good thing.

Legend of Dungeon is fun to play, but it's a game that you're unlikely to actually finish without trying a great number of times. And since you can't save your game, each attempt is a fresh start. The question is whether you'll continue to enjoy the game's randomness long enough to attempt it that many times. As for me, it's the kind of game I find myself thinking about when I'm not playing it; making plans for the next round; trying to decide what I could do better and how to progress farther. I'd rate that as a pretty good indicator of success for any game.


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37 of 47 people (79%) found this review helpful
4 people found this review funny
0.2 hrs on record
Posted: January 12, 2015
That may seem surprising if you just look at the screenshots, but this game actually supports the Oculus Rift. And that literally adds a whole new dimension to it.

Played normally, it's a 2d game that uses 3d techniques for its rendering but sill looks and feels very 2d and retro. But in the Rift you can see the whole level in true 3d from any angle just by moving your head. It's like the game is an animated diorama or board game. That works surprisingly well and I'm sure this kind of perspective will become very common in VR games in the future.

This is not the type of game I would normally consider playing on a flat screen, but in the Rift it's a lot of fun.

(Note: currently steam does not count my play time in VR as it's a different .exe)
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28 of 32 people (88%) found this review helpful
6 people found this review funny
74.9 hrs on record
Posted: July 24, 2015
Simple and fun. Wander around a dungeon and beat up various monsters who try to screw you up in various ways. Chug colorful potions and regret it when you start puking rainbows. Blast mummies in the face with a tommygun while wearing a cat on your head. Encounter a gigantic evil skull and abandon all hope of survival forever.

It's great is what i'm saying. One of those games where failiure merely encourages you to try harder and try again.
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26 of 30 people (87%) found this review helpful
3 people found this review funny
29.6 hrs on record
Posted: January 31, 2015
As with most of my reviews I'll keep this straight and to the point, Legend of Dungeon is a great game and deserves a lot more than it recieves though it has some annoying flaws. As of when this review was written, I have played 25.1 hours of Legend of Dungeon.

The Pros and Cons.

  • There are lots of good items, each with randomized stats and perks though it is nothing compared to BoI: Rebirth
  • Enemies are varied and require multiple strategys to defeat
  • Bosses are EXTREMELY hard
  • The potion system works very well and provides an intresting twist into the game
  • CATS!
  • The Class sytem works very well [BETA]
  • The way to complete the game (retrieving the treasure) makes it different from other games in which you 'kill the boss and The End'
  • Multiplayer is very useful and makes it more fun to play, it's better together!
  • You die a LOT!
  • Game sometimes gets repetitive as you adapt to a routine strategy
  • Updates are released every 4 months
  • A giant rebalance of Monsters should be done, some are really OP whereas some aren't. Though they have tried to balance them in Wraith [BETA], only the slime has been worked on so it's more of a challenge.
  • Gameplay gets repetitive after a while
  • Updates are somewhat infrequent

My Opinion
I think it's really fun to play but needs to have some things looked at.

Final Score
I give Legend of Dungeon an:
Because: They need to adress some minor problems and add more content in but it's an overall fun experience, if you have friends to play it with.
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