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As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if...
Release Date: Sep 13, 2013
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Recent updates View all (10)

Version Unicorn!

April 22

The path was rough and bumpy, and the Save-lord was powerful and fought strongly against us, but we pushed onward. ONWARD TO UNICORNS!

The update is Live on Steam and should be up on the Humble page shortly!

Here is the Change Log:

  • Added Save and Resume! Exiting the game will save your current progress. Reset will start the game over. (we tried to test this thoroughly,but let us know if it doesn’t work for you)
  • Added Highscore access to the Options menu
  • Added Achievements to the Steam version!
  • Added new textures to the dungeon that change as you go deeper!
  • Moved Mode switching to the main menu
  • Fixed some secret things
  • Nerfed Floating Eyes slightly
  • Made Reaper’s more scary

And here’s a highlight video of us playing the latest build:

We’ll be hard at work adding Pets and Classes now, and we'll try and stream development frequently! We are REALLY excited about putting in the classes etc. We can’t wait to play it that way!!

If you aren't already, you really should Follow us on Twitter, or Facebook, or something.. We've got a lot that’s going to happen… once LoD gets it’s final update, a whole new game is coming!

Lastly, for the next couple of days Legend of Dungeon + soundtrack is in the Humble Weekly Bundle, along with some other really great games! It’s a great chance to get your friends to try Legend of Dungeon, and to get the soundtrack too (since it’s the game tracks as they were composed..without the procedural generation) Go forth into BUNDLEMANIA!

Thanks for the support and enthusiasm everyone, that alone makes developing games so very very worth it! ːrobotloveskittyː

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Humble Weekly Bundle, Updates and a New Game!

April 17

This week Legend of Dungeon is featured in the Humble Weekly Bundle!
If you have friends who wanted to check out the game, now is a great time so please let them know! Tower of Guns is also there and a really cool randomized FPS that is totally worth the price! You should totally check these games out!

We've been working on the updates for LoD as well!
Expect to see more about them soon! If you want to keep up with what we are doing follow us on Twitter! @RobotLovesKitty

Also! We've recently started work on our next game, Upsilon Circuit!
It's a really ambitious project (with perma-permadeath) and our dev blog post about it is here if you are curious!

If you like the idea, please join mailing list here: http://upsiloncircuit.com/

Thanks for reading, and as always, stay awesome everyone!!

5 comments Read more


“It's challenging to play, pretty to watch and heaps of fun...”

“Legend of Dungeon looks scrumptious”
Rock, Paper, Shotgun

“If nothing else, Legend of Dungeon is a master class in how to make the tried and true feel fresh again.”

Steam Greenlight

About the Game

As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if you make it out alive) will make you a legend.

Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.

Key Features

  • 26 Floors of Randomized Dungeon
  • Tons of Items, Weapons and Magic!
  • Hats, hats, hats!
  • Free Range Boss Monsters with special item drops
  • Random encounter NPC’s to buy from and gamble with etc.
  • Real-Time Beat'em'up style combat
  • 4 Player Cooperative Gameplay (same PC, multiple controllers)
  • Permadeath (with 2+ players, you become a ghost, and collect spirit orbs to resurrect)
  • Randomized Dynamic Music built from 244 tracks
  • Full Controller support
  • Local and Online Score Board
  • Dynamically Shaded Pixel Art and Real-Time Shadows

PC System Requirements

    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space

Mac System Requirements

    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space

Linux System Requirements

    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
Helpful customer reviews
26 of 33 people (79%) found this review helpful
9.0 hrs on record
When I started playing this, I thought that the controls were too simple to make an interesting game. There’s only movement, a jump button, an action button, and a simple inventory system.

But it turns out that there’s such a variety of interesting items to use, that it’s not a simple game at all. You’ve got melee weapons, guns, spell books that can summon monsters, different hats to equip for different abilities, potions with random effects, light sources, item magnets, cats which shoot lasers from their eyes, unicorn shaped shields, and other stuff. And there’s also a massive variety of enemies, which will require different strategies to defeat or avoid.

There’s a lot of interesting ways that the entities in the game can interact with each other. For example: I summon a bunch of skeletons to defeat my foes, one of the skeletons touches a torch and is set on fire, the fire spreads to the other skeletons and eventually to me, and I burn to death.

I should also mention that the lighting effects in Legend of Dungeon are amazing, especially in the dark rooms where you need to carry a light source with you. The game is best played in a dark room, for maximum atmosphere. I found the controls quite hard to master on a keyboard, but they work very well with a controller.

Also, the shield is overpowered.
Posted: June 24
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46 of 76 people (61%) found this review helpful
2.2 hrs on record
Legend of Dungeon is one of those games you will either love or hate depending on how much you like pixel-art dungeon crawlers. I got this game as part of a games bundle and tried on several occasions to 'get into it' but couldn't. All the time while playing it I couldn't help but feel there are much better Dungeon Crawling RPGs out there, granted, rogue-like games aren't for everyone but I've enjoyed other rogue-like games in the past so I don't think that was a contributing factor.

I want go get something straight, Legend of Dungeon isn't necessarily a bad game, it's just average. There is nothing about this game (aside from the price) that would make it worth playing over the dozens of better dungeon-crawlers out there. Local co-op might spark interest in this the game for some players but I didn't have the opportunity to try it myself.

The overall objective in the game is a bit underwhelming; in the main room of the tavern the barkeeper gives you your one and only quest. It is as basic as saying 'LEGEND HAS IT: there is a treasure on level x'. At the moment there don't appear to be any side quests, just the one sparse main one which is somewhat understandable considering Legend of Dungeon's Rogue-like nature. Still, it doesn't motivate me to explore the dungeons any which I consider a fail.

The graphics are fine - if you like pixel art; if you don't like pixel art you will think you are playing a port of a game from the early nineties. The music is pretty contemporary, not 8 bit like the graphics, and overall adds to the ephemeral joys of Rogue-like spelunking.

I find the combat somewhat hit and miss, despite the fact that Legend of Dungeon is a side scrolling dungeon crawler there are in fact several dimension you can move through meaning that if you want to strike an enemy you will need to align yourself with your enemy's dimension, otherwise your attacks are ineffective.

Despite the fact that your character can gain levels there isn't a whole lot of attribute customization that can be done, certain attributes increase but you can't specialize your character and once your character dies you loose everything. I think it would be nice if you could keep at least one item from your past adventurers for the start on future ones. Just to give the game a better feeling of progression.

In one playthrough, after leaving and then reentering the Tavern, I was unable to head back down into the dungeon. Try as I would, nothing happened when I moved toward the first level down the stairs. This meant I had to restart, thereby loosing over 30 minutes of progress.

The Good:
+ The music complements the game well
+ Local co-op makes the game more enjoyable overall
+ Legend of Dungeon has sufficient depth (combat system, magic, etc)
+ Developer made an effort, the Steam version has trading cards and Steam Achievements

The Bad:
- Combat feels clunky
- There are some really frustrating bugs that should never happen (see above)
- Pixel-art characters and levels don't inspire me
- bland copy/paste quests
- Outdated and lacking the originality to compensate for it, this game could've been released 15 years ago and you probably wouldn't know the difference.

In conclusion: I would really like to recommend this game but as I am not motivated to play it myself I cannot really suggest it to others. If you pick it up on sale I'd give it try, maybe you'll like it or have a friend/family member who is interested in playing co-op with you for an afternoon.
Posted: June 3
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22 of 33 people (67%) found this review helpful
46.2 hrs on record
Legend Of Dungeon is most probably the best rouge-like/lite I have ever played.

There is so much of these style games but there's something about this game that just hits the nail on the head, I'm not sure what it is but something about it that just stands out from the rest, even with how basic the combat is. (one click button attack, hold to do power attack) There is a fair few weapons to come across from the mighty code hammer to the speedy coffee mug. There's also some pretty cool easter eggs from some of my favorite movies and games that i won't spoil.

There is a really decent amount of different monsters to encounter too, from bats, annoying as hell goblins and slimes to minotaurs, cyclopes, Succubs and the crazy OP lich king. The randomization of this game is really well done too, it actually feels like luck based randomization unlike other rouge-likes/lites which you are more or less guaranteed to get better loot straight after spawn. On one playthrough I walked out of the bar/pub onto the first floor and got destroyed straight away by a cyclops, then on another run I found the code hammer on floor 3 and got to level 19.

Plus the lighting, colors, interesting pixel art is like the cherry on top for me.
Posted: March 31
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8 of 12 people (67%) found this review helpful
1.9 hrs on record
Great fun for 4 players around a TV. Works with any gamepad or keyboard. Easy to pick up and learn, but as the trailers say: expect to die. Quite good replayability, amusing loot, and your own actions can produce unwinnable situations with hilarious results. Never accidentally drop a kitty in lava.
Posted: May 18
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5 of 7 people (71%) found this review helpful
6.9 hrs on record
Sidescrolling 2.5D beat-em-up with roguelike elements. It's basically my dream game. And it's pretty good!
Posted: July 4
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691 of 977 people (71%) found this review helpful
8.3 hrs on record
I've been eye-balling this game for a while. It looked pretty, it looked fun, but when I played it... it was bad. There are no classes, you're basically the same person, nothing special. Your appearance is randomized every once in a while, but that's it. You crawl around this tiring dungeon, looking for weapons, hats, potions and magic, but that's not very exciting - and they all feel the same. The combat is SUPER-WEAK for a game that claims to be part beat-em'-up. Want combos? No. Want to dish out a sweet move to clear out the bland enemies? Too bad - no.

The combat is basically pressing and holding down the attack button. Trust me, it's not fun. However, some properties are randomized in the weapons each game, and that's a nice little feature, but it doesn't make up for anything. Here's another problem I have with this game - the floors. They're all the same. Yeah, they're randomized, but no matter HOW RANDOM they are, it's just the same, sodding, mossy walls with a few electric looking cubes that also grow old fast. If it weren't for the text, I wouldn't be able to tell where the hell I was. This game is just grinding. Grind. Grind. Not the fun kind, either.

This game has very little variety. The enemies are generic as all hell, the weapons (except for a few) are also generic, and like I said earlier, the floors are generic, and all of the spells are skulls. However, some items weren't very generic, but that didn't make up for anything. The game also tries to be funny, but it just doesn't work. The sense of humor is awful - god awful. A unicorn ♥♥♥♥ting rainbows... ha ha? Oh... there's a robot... but this is a dungeon! Ha... ha?
I hope you get the point.
Also, I wanna point out that the inventory system is a chore. EVERYTHING is in the same menu, so if you're searching for a heal potion, you might accidentally use a sword, and the enemy just might kill you.

Listen, I know making a game is hard, especially under these conditions. I'm not trying to ♥♥♥♥ all over you and your game, but I just don't like it.

2/10 for the graphics. EDIT - When I said this, I meant that the game only gets a 2 since the graphics are nice.
Posted: November 29, 2013
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Best Role-Playing Game of E3 2013 Nominee

Best of PAX East 2013
WarpZoned's Paxpocalypse List

Golden Sushi of Sophistication PAX Prime 2013