Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
User reviews: Mixed (1,201 reviews)
Release Date: Jun 28, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Recommended By Curators

"Terraria is to MegaBloks, as Edge of Space is to Legos."
Read the full review here.

Recent updates View all (80)

March 31

Main Branch Mania - [Patch Notes: v0.3983+v0.3898]

Hey ArkCoNauts! The moment has arrived, and we are moving all of the content from the opt-in patches to the main branch. For those who haven’t opted in to test, you’re in for a treat, the changes have been sweeping, especially to the early game. For everyone’s convenience, we’re including the notes from the opt-in to show the extent of what’s new with this patch.

Featured Addition!

New Billboard Quest System! (check journal > Billboard tab: default key {J}) This feature allows player to gain randomized quests!


Fixes

[Public-Test] Patch v0.3983

Fixed an issue where arklight canisters would go out instantly
Fixed an issue where quests could not be aborted
Fixed an issue that prevented player from hitting creatures at point blank range
Fixed an issue that would cause crafting UI to lag when being opened or closed
Fixed an issue where aluminum could be duplicated in the tutorial
Fixed a UI issue where messages were being sent multiple times
Fixed an issue where the UI could crash or partially crash



[Public-Test] Patch v0.3898

Fixed an issue where certain placeables were not functional
Fixed an issue where creatures would spawn in crafted bases
Fixed an issue where science xp was not being spent in MP mode
Fixed an issue where the rewards could get stuck if an item count of 0 is on the list
Fixed an issue with enhancements and knowledges keybindings (you may need to rebind your key)
Fixed crafting menu tier filter sorting
Fixed an issue where you had to clear a resource before selecting a new one (crafting menu)



Changes

[Public-Test] Patch v0.3983

Changed Cryorods to a loot instead of a consumable
More armor has been updated with new tool placement
Knowledges now use a 1-1 ratio (1xp - 1 knowledge point)
Almost empty div on avatar selection screen now shows research and upgrade progress
Added a semi-transparent background to quest tracker
Adjusted UI scaling size
Added knowledges access to the quick menu
Changed default UI positions
Resource tracking button removed, added schem tracking checkmark box
Attempting to make a avatar without a name will now warn you to name the avatar
Moved banner text from the left side to the center
Added new banner text to indicate when SCI-XP is maxed
Added new banner text to indicate when a new knowledge rank is unlocked
New Billboard for quests (check journal: default key (J))



[Public-Test] Patch v0.3898

Tutorial tasks no longer need to be completed, they will autocomplete
Phase shotgun 1 and 2 increased base damage
Pushed zombie spawn during the night a little bit lower
The tutorial tasks have been updated
Right-click no longer puts items in chests in the tutorial
Removed learning schematics from tutorial
Modified tile placement portion of tutorial
All phase weapons have been beefed up
Added weapon recoil to all weapons
Moved the “tool” hand to the back of the player
Some Armors have tool hand changes implemented (some armors still need updating)
Adjusted the day/night cycle length (shortened)
Added a clock to the UI for Day/Night cycle (click on clock to change format)
Adjusted the max count and lifetime for dropped world items (reduction to prevent lag)
Dropped world items will now attempt to merge into larger stacks when possible
Added a hidden knowledge that handles giving out schematics in the tutorial this will make it so any tutorial changes of schematics will be retroactive

4 comments Read more

March 17

ArkCo News - 3/17/15: PAX, Unity 5 and More!

Hey ArkCoNauts!

Been awhile since we did a newsletter and caught you all up on what's been going on, and what's still to come. We've kept the patches coming, and the majority of our focus as been in that direction, and rather than just news, we wanted to be cranking out patch notes. With the latest patches coming to opt-in, players may be wondering what's going on, so I felt it was time to sit down and give you guys a lot more insight into the current development of the game. So, what IS going on with the game, you ask? Last weekend, the team headed out to PAX to show Edge of Space, and it was awesome. We got more media showing up, and more player engagement than any of our previous PAX showings. Overall, everyone enjoyed the game, and we were able to pinpoint a few of the things that were making hitches in the early game experience. Here are a couple of great articles from some of those who played at PAX:

http://armedgamer.com/2015/03/edge-of-space-more-than-terraria-in-space/

www.gamecrate.com/edge-of-space-interview-pax-east-2015/ (http://www.gamecrate.com/edge-of-space-interview-pax-east-2015/)


On the development side of things, we've turned an eagle eye to the beginning of the game. We watched players at PAX, and have heard the community talk about the beginning of the game being slow and difficult to get into. With that feedback in mind, we're going back and looking at ways to remove grind, and to smooth and enhance the beginning part of the game. To that end, we have eliminated the extra step of having to craft data to advance research. Instead of being mandatory, it will just become an option for those who are crafting it to share. You can now directly spend your research points, which we agree with the community will bring a much more simplified and streamlined feeling to the research system. It should definitely cut down on wasted materials, especially for those playing single player or not interested in leveling friends.

Along with this, we are exploring ways to bring more objectives into the early game, to help shed that feeling of bewilderment after first spawning on the planet. Edge of Space is, and always will remain a game where the player is writing their own story, and has the option to play in the style that best suits them. While embracing that fundamental freedom in the game experience though, we want to incorporate new ways to give the player something to do. Looking for a material that's rare and hard to find? The goal is to keep you busy while you search, so that even while carrying out routine tasks you can accomplish more in that time. Our thoughts are that we can bring in more ways for a player to earn those materials as well, so that random chance isn't your only chance.

Coming back to the big question, why the opt-in, there is good news on that front. Edge of Space is making the change to Unity 5! During the upgrade, we've chosen to keep updates on the opt-in branch, to allow us to transition the main branch first. Once that's done we'll bring over the new updates to the main branch, and continue to smooth them out.


Still not enough going on? Don't worry, we've got you covered! The wheels are turning and we're planning something fun for a Spring event. We won't spoil too much just yet on what we're up to this time around, but keep your eyes on the social sites for news as we get closer. Thanks as always for reading, and we'll see you next time for ArkCo News!

4 comments Read more
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Official Terraria Content!

MMORPG.com - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

About This Game

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features (Launch Version)

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

System Requirements

    Minimum:
    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
6 of 8 people (75%) found this review helpful
1 person found this review funny
51.8 hrs on record
Posted: March 26
Early Access Review
Normally I don't do early access reviews. Partly because early access is really about development, not playing (and reviewing) a finished product. Partly because everything is in too much flux for the review to be valid for long.

Mostly because I'm too lazy to write reviews for finished games, let alone one still in alpha/beta.

But I'll make an exception here, because even in it's current incomplete state, it is already one of my favorite games. It's also a fine example of what early access should be: An engaged development team that listens to feedback, works with the community, and simply wants to deliver a great experience to the people who buy their product.

From an investment standpoint (which is how early access should be approached IMHO), this is exactly the type of product I'd want to back. The fact they're making a game I want to play makes it even better.
Was this review helpful? Yes No Funny
8 of 15 people (53%) found this review helpful
1 person found this review funny
77.0 hrs on record
Posted: March 31
Early Access Review
Buy this game to make it better.
Now I see that developers are making big effort and in future this game can be really good.

After 76+ hrs in game (early access) get bored.
Trying to play, but sorry, u need more variety of everything.
I get bored after digging second biome. It is like the first one. And third is the same.

Need to make bioms more different. Especially underground.
Need to add more variety of mobs. There is only one sort of enemy in headhunter dungeon. That's a little boring.

There are still a lot of bugs. With one bug I can jump up through the blocks and even on air.
Developers, if you are interested about this bug, I will show you.
Also when playing on lan with friends, u cant pick up some things from the flowers (protoplasma, if i remember).

I don't really like crafting system. It is uncomfortable.
Shooting the enemy is little hard for me. Can't hit small crabs in the beginning. (ok, maybe i can't aim)

At first glance this game is interesting, but need more things to add and a lot of work to do.
How about NPCs like in terraria?
Was this review helpful? Yes No Funny
581 of 753 people (77%) found this review helpful
153.2 hrs on record
Posted: February 14, 2014
Early Access Review
Edge of Space is an upcoming (currently in Early Access) Terraria-esque sandbox game, but not without some interesting changes!

What immediately set Edge of Space apart from other similar games for me is its increased RPG elements: your character has impressive list of stats, from expected health and energy to such stats as dodging or resistance to various damage types. What is more, your stats don’t depend on equipment alone: scattered across the world are technology caches, which not only give you access to more advanced gear or devices, but also have chance to improve your innate stats.

Another of game’s innovations is its crafting system: where in other similar games each recipe calls for specific resources, Edge of Space often lets you substitute one similar resource for another. And the full list of craftable items looks impressive indeed – in 10 odd hours I’ve played so far I feel I touched only the tip of the iceberg.

And finally, Edge of Space has certainly an unique approach to world design – rather then the world being a one mass, it is made of countless floating island. Don’t feel like digging down? Walking to the islands’ edge and jumping down to the island bellow is always an alternative. (And having a jetpack from the start helps you not to fall to your death this way. Usually.)

Still being in early access, Edge of Space kind of doesn’t feel as ‘polished’ as Terraria, though as of latest patch, single-player doesn’t have any real issues I can point out. As far as multiplayer is concerned, a rather annoying issue is that you can’t use your single-player characters in multi-player. Multiplayer literally came out in last patch, though, so issues are expected, and to my knowledge developers are working them.

To sum it up: Edge of Space is already a fun game to play, despite being in Early Access. If you played and enjoyed Terraria, and look for a similar, yet different experience, Edge of Space may be just what you need! If you are new to sandbox exploration/building games, however, you may want to start with Terraria, which is a finished product.
Was this review helpful? Yes No Funny
128 of 159 people (81%) found this review helpful
1 person found this review funny
31.7 hrs on record
Posted: September 2, 2014
Early Access Review
***I will retain the original review here, but I will add and mark new points. If you want my most up-to-date review, scroll down.***

I'm going to be completely honest; there's a lot of potential here and I hope it reaches it, but so far I'm just not seeing it. I'm trying not to be too harsh, I respect the dev team and their game, but here are my impressions...

The first thing that comes to mind with this game is; There's alpha games, and then there's ALPHA games. While I play a lot of games in alpha and beta stages, I usually enjoy the experience because they often bring something new and innovative to the table to make them interesting. Sadly, I'm just not seeing it with the alpha of this game. There's little that I would consider standout, innovate, or unique. The mining lazer is cool, but not groundbreaking, and mindnumbingly slow without any upgrades in sight. At the very least, it should have the option to heat the targeted rock and at least one sqaure of the rocks around it at a slower rate. This would speed up the process while still allowing precision. Jetpacks are cool, but the limited energy and energy regen followed by blind jumps makes them more frustrating than anything. If nothing else, the early jetpacks could use a massive buff until more is added and that situation is sorted out strictly for exploration purposes. Beyond those two features, the game doesn't have much to offer.

My next gripe is the actual game's goal and layout. The game gives you the goal of terraforming, and that's about it. I really didn't like that goal. I don't feel like it's a goal at all. Terraforming is just something you DO in this kind of game from start to finish. I don't feel like something I'm going to be doing anyways -and can do at any point- should be my final goal. It gives little to work towards other than "look I mined out this rock lol." If my goal is to terraform, than I want to be given a final idea of what I'm terraforming towards, rather than just changing the landscape slowly. Which brings me to my other argument; the real "goal" players give themselves is simply going downwards. I feel like the only way to progress is to mine resources and then continue falling downwards in hopes of new discoveries. There's also multiple levels as you fall downwards, resulting in higher risk areas. This is great and all but then why terraform anything on the top levels if the better resources and more interesting stuff is downwards? Why even set your roots and your house at the top just to work your way back down and farther again? I'm not trying to be harsh, I just think some good thought has to be put into these concepts before the game moves forward and falls flat on its face.

I'm hoping that my investment, and the investments of everyone else gets put to good use here. I think somewhere in this alpha is a great game, but right now it's barely in a playable stage. It's just very unsinspiring when compared to the games everyone, myself included, will immediately pin it to- being Terraria and Starbound. Both of those games have unique and recognizeable art, music, gameplay, and attitude. Even the art in Edge of Space feels cluttered and weird and just like it needs to have its own personality to it. I will say that I love the music at the opening menu though.

Closing thoughts; I don't regret supporting this game and I hope it continues getting support so that it can become a full-fledged competitor with other similar games, and hold a meaningful spot in a steam library. That said, until the game brings proof that it's serious and has something to prove to the gaming world, I wouldn't recommend putting coin into it to have it gather dust in your steam library.


*** As of Jan. 30th, a few months after original review

Well I'm not entirely sure I can list everything they did, but the devs are pulling through on this one. With some UI overhauls, and massive variable tweaks, even the initial few minutes feel much more active and fluid than before. The progress curve is much more obvious right now and you have to work towards your progress points individually. Exploration is a bit easier now as jetpacks have recieved decent buffs, nulling my earlier complaint about them. Also mining has been considerably buffed, with an early "overcharged" mining lazer now available that damages at least 2 layers of blocks at a time. So my mining complaint is decently nulled. There's a bunch of other tweaks/buffs that improve fluidity of gameplay including changes to weapons, monster health, so on so on.

My initial impression before was that the game was an unplayable wreck and I was a bit disappointed in it. Right now my impression is that I can really start to get into this game. Although I feel it's a bit lacking in overall content right now, yaddayadda it's an alpha, we've been here before. It could just use a bit more... Variation? Maybe just several different sprites for the wildlife or something. The sights get a bit repetitive at the start. I haven't moved too far in yet as there is quite a lot of grinding involved now.

All-in-all I'm refraining from saying I recommend this game just yet. While it has shown significant improvement and I feel like the devs have listened to complaints and worked to better the game, I'm still not ready to recommend this game. I'm going to see if the devs are still dedicated to improving the game and adding content, and if they seem committed and the game starts to come together I will change it to recommended in a heartbeat.
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245 of 331 people (74%) found this review helpful
235.7 hrs on record
Posted: May 25, 2014
Early Access Review
Early access done right. This game leads the pack in showcasing the good aspects of the early access system.

+frequent meaningful updates
+open to player input
+very active devs on forums

This game has alot of room to grow but so far it is showing great promise.
Was this review helpful? Yes No Funny
135 of 179 people (75%) found this review helpful
1 person found this review funny
69.2 hrs on record
Posted: November 14, 2014
Early Access Review
First off let me appologize, I'm not the best at words and this review's probably a bit all over the place, but do yourself a favor and give it a chance.

While this game is quite underdevelopped with stuff like missing info, dev notes on a few items and unfinished content (Note all the twits posting bitter reviews. While they do have good points on some of them THIS IS FEEDBACK TO BE GIVEN FOR THE DEVELOPERS, not splattered onto the review section to give the game a bad face. They listen AMAZINGLY well to feedback.), the developers have been producing updates and status reports at a decent rate and on top of that they are highly responsive in the forums, having replied many times to my silly little posts in the past about small things. They feel like people, not faces put on for a job but at the same time remain professional, and to top it off they feel honest and seem to genuinely care about their game.

To be blunt, I see this game going places if they market it right when the game's finished, I just hope people give this game a chance and help fund it by picking up a copy while it's in early access. It's fairly priced, and as I said before the devs are a stellar example of what developers SHOULD be like, and I can honestly feel the game improving a good amount as the game goes through production with lots of polish and fine tuning, feedback from the community being taken into account, and big bugs that pop up are usually fixed very quickly. If you've played this game before and hated it, do yourself a huge favor, give it another go upon release. I might just be overly optimistic, but I have good feelings for this game, and that's saying a lot in the world of scams, lies, "bullzhitting" and greed that is the current gaming industry.

Oh, and if you're wondering why I didn't really talk about the actual game, it's because the game's changing a lot so quickly, to review it while it's doing so would be completely unfair and unreasonable. You can find some info you might be after on the storefront. Just do yourself a favor and ignore the bitter reviews for reasons I've stated already.

And another little note, they usually have a countdown INGAME for their next updates with info on the patch usually found in the forum, and while this can be off a few days for valid reasons they generally provide, it's pretty reliable.
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115 of 152 people (76%) found this review helpful
2 people found this review funny
37.6 hrs on record
Posted: November 24, 2014
Early Access Review
this game is getting a LOT of negative reviews and I see some same complaints-- No tutorial (There wasnt, there is now) - cant skip the tutorial (You obviously DIDNT read anything at all, did you?) - There's no content updates blah blah or theres not enough of X in the game yet... well I have been involved in a TON of early access projects (DayZ pops into my mind when people say "No content") and I would personally want them to re-hash and re-do gameplay mechanics before adding content, and this one has gone from having nothing but tiles, to having a power grid, to having a control system (Machines need command nodes to run) and more, and more content and bosses... went from having nothing but a few penguins with rocket launchers to terraria crossover bosses and random events... it is still early and the team may not be as large as you would like, but development is constant, and consistent-- meaning they arent working on other projects with early access money from this, at least not to the point its affecting development. Most complaints are people "I cant find ores" those people are used to easier games (Like terraria, which is fun, but face it, not hard at all) this game forces you to completely upgrade before moving much further through an exposure system (Go too low, die from the planets core radiation. makes perfect sense, but most people cry) and extremely tough enemies that dont take much damage from the starter guns.

All in all I am excited to see where they go with the rest of this project. As 2 out of 5 biomes are done as of this review, and countless systems still planned, and some tweaks to existing ones. Amazing progression system if you arent a crybaby.

TL:DR: Most reviews on this game are because people are stupid and don't read, this game is solid, and has constant updates and shows not just promise, but progress.... suppourt it if you liked terraria but it was too easy
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151 of 207 people (73%) found this review helpful
11.4 hrs on record
Posted: June 13, 2014
Early Access Review
Edge Of Space may just seem like another one of those Not-so-smash-hit Terraria replicas. However, if you actually explore the game you'll find that it's much more than that.

First off, There's the hefty tutorial, and the (rather) steep learning curve. You'll probably be finding yourself tripping over yourself in the three different menus, each at a not-that-convenient spot on your keyboard.(V for Crafting? Really?) All the while your having your energy zapped by one of those nice little energy suckers. But once you get used to the very confusing interface it shouldn't be much trouble.

Now that we are out of the inital Edge Of Space experience, we'll start talking about some of it's better qualitys. First and most noticable thing is the Weapons. In this game, you can take the phrase "No weapon is the same" literally. Different types, Different Ammunition, Different Specs, just about different everything. Ever played Borderlands 1 or 2? Take their weapon system and apply it hear.

Next:
Updates. Your never not sure when another updates going to be out, because they have a in-game update timer, and the updates are shot out faster than most Early Access games can blink.

THE RESULT:
While many players will get bored and lose interest in the first chunk of gameplay, those who stick around sure will be going for a fun ride- and loss of outside-world productivity. If you're a patient gamer, I recommend you pick up this title right now.
You won't be dissapointed.
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67 of 80 people (84%) found this review helpful
1 person found this review funny
10.4 hrs on record
Posted: August 24, 2014
Early Access Review
You've just crashed on a planet. All you've got is some utilities from your ship you were able to grab. You can mine, you can build, and you can craft. What will you do to survive?

(tl;dr at bottom)

If you're a fan of Terraria, but want something a little more bizarre, and more focused on space, this is definitely your game. Don't see it as Terraria or Minecraft knock-off, though. This game is one of the most unique games of this type that I've seen. Most notably, the crafting system. The way this game's crafting system works is just fantastic. Rather than picking around for specific blocks, you are able to craft things by finding blocks to fit the requirements for density, permiability, and other criteria for creating an object. There is more to this, but I'd rather let you find that out for yourself, as there are many machines in this game that would take a while to fully explain.

As you can see the graphics in the screenshots, and audio in the trailers, I'm not really going to dive that deep into them. The only thing I'd like to note is character creation. There is at least a moderate amount of customization for your character off the bat, and even more when you consider vanity and armor further in the game, so if that's the type of thing you're into, consider it another plus.

This game isn't completely great though, and I won't be able to stress enough that this game is EARLY ACCESS, and that's what you're paying for. A lot of it isn't done. There are bugs and glitches (though not really anything that will ruin the experience).

tl;dr

Pros:
+ Crafting system
+ Plenty of other machines to play around with
+ Block variety (there are vending machines, TVs, etc that you can craft)
+ Customization
+ Boss fights
+ Misc. world events (worm holes and such will crop up here and there)
+ Concept (the idea is cool)
+ Playtime (lots of playtime in this, even at this stage)

Cons:
- Graphics (while the graphics aren't bad, you could get sick from watching the world backdrop)
- Not finished (bugs - bugs everywhere)
- Emphasis on not finished (not that much content)

I'll expand this review if anyone actually reads it, or has any questions.
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172 of 242 people (71%) found this review helpful
2 people found this review funny
6.1 hrs on record
Posted: February 7
Early Access Review
Very slow. I recommend Starbound over this. This, the 2D adventure/survival is great, with stuff like Terraria and Starbound, but those both bring new stuff to the table. This really doesnt have any groundbreaking concepts.
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262 of 381 people (69%) found this review helpful
70.3 hrs on record
Posted: November 29, 2013
Early Access Review
This is probably the most enjoyable Early Access Beta I've participated in.

The Dev support for this game has been stellar, with all my submitted bug reports and support tickets being responded to within a day at most, and the bugs themselves fixed within a few days. As of the Thanksgiving Patch, I have had no crashes or freezes, but there is also an in-game save option for those of us who get paranoid about beta crashes.

There's a lot of systems testing and bug-hunting going on at the present stage of development, but there is enough content to really have a blast.

The mobs at present are not pushovers, and can really tear you apart if you aren't careful. Personally, I like that the mob danger factor is so high, as it adds a real tension to the exploration aspect of the game. There is a mechanism in place for craftable respawns, which takes out some of the sting from dying.

I've gone on some intense-to-the-point-of-adrenaline-rush missions descending down through the biomes to find and unlock tech upgrades, while mobs and missiles chased my tail. I love the descent into danger mechanism of this game, where there is always an element of risk involved, and skill with manoeuvring and shooting is rewarded.

The gameplay is a combination of resource gathering, mob killing, building, crafting, and exploration.
There are quest/mission equivalents, in the form of finding Tech Waypoints, where the reward for success is unlocking boosted statistics and/or new craftables, such as better weapons and armour.

There are also wormhole events - at present these are time-constrained events where you have a specific timeframe to explore and loot what you can before your time runs out and the wormhole collapses. (Word from the Devs is that there will be a number of different kinds of wormhole events, including boss battles, which I am looking forward to)

At present time, there are only two complete Biomes in the Beta, and a limited number of tech upgrades and crafting options. That being said, I haven't exhausted that limited content in the 30 hours I've played thus far, which isn't bad at all for a beta. Furthermore, from the official forums and chats with the devs, it looks like what is presently in game is but a small fraction of the content planned for launch and post-launch.

I've found myself losing hours to this game, and do not regret spending money on it at all. As of 30/11, Multiplayer is still disabled, but word from the Devs indicates that this is only temporary while they finetune the coding. So at present, and likely for a few more weeks to come given the time of year, the game does only have single player mode.

That hasn't stopped me from having a damn good time with the game though. I definitely recommend it if Terraria or Metroidvania-styled gameplay tickles your fancy.
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111 of 149 people (74%) found this review helpful
8.6 hrs on record
Posted: March 16, 2014
Early Access Review
I personally feel it is tougher than Starbound, with less immediate tangible rewards and is really meant for co-operative play. While you can solo most of the game, it is pretty tough without friends. The music is very decent as well.

Fairly stable, server we had running did not crash. Took me a while to figure out how to get some of the other game mechanics running but once that is over, the crafting stuff works well. Only gripe is the crafting workflow could maybe improved abit. (too many buttons to press).

Overall highly recommended if you like Terraria & Starbound. Can't wait for the game to be completed.
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125 of 184 people (68%) found this review helpful
1 person found this review funny
5,478.9 hrs on record
Posted: September 24, 2014
Early Access Review
I LOVE THIS GAME; IGNORE THE FACT THAT I CREATED IT.
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47 of 58 people (81%) found this review helpful
1 person found this review funny
24.5 hrs on record
Posted: March 5
Early Access Review
Almost missed this title due to mixed reviews. Glad I didn't! Please do not let mixed reviews scare you off like almost happened to me. I will tell you why. Most negatives were probably from the early stages of this game and from people who expected a full game during early access.

Pro's:
-Excellent grahics for the genre.
-Good sound effects.
-Many innovations, like vertical progression and unlocking new craftables with Science points.
(at first I hated the science points thing but grew to love it once I understood how it worked)
-Darn good tutorial for an Early Access game.
-Very few bugs so far.
-Very involved and helpful devs and community.

Con's:
-Even though it has a good tutorial I found it still hard to know what to do next after start and what path to take to progress into biomes below after start.

So there you have it, I think the label 'mixed reviews' is very misplaced. I can't stress enough that this is a solid and good game with friendly devs.

10/10 Would commit suicide to bring my stuff home again.
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62 of 83 people (75%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: September 23, 2014
Early Access Review
I came to Edge of Space expecting a lot, having heard so much about it in relation to Terraria and Starbound. I suppose that was a mistake on my part, and I'll admit as much.

As such, I tried my best to look beyond the horrifically clunky and unhelpful user interface, the occasionally slightly janky graphics and the various spelling mistakes, grammatical errors and so forth... And, for a while, I did.

Unfortunately, what lay underneath wasn't all that great. Yes, being able to "fudge" resources and use one thing in place of another is nice, but you can't combine two different types and the drop-down list bugs out if you have too many candidates.

But then we get to the matter of the actual tech tree and what you're building with all this space junk... The game praises its "unique, Borderlands-style procedurally generated weapons", but all this means is that rock gun 1 may have +2 minimum damage and +1 clip size, while rock gun 2 has considerably less of either but 15 more accuracy (note, I have yet to discover what, if any, effect "accuracy" actually has on anything. It certainly doesn't do anything with the projectile spread) and a different abstract "quaility" [sic] rating. And between the three first tiers of weapons, with a really vast difference in required resources, there was only a tiny upgrade in regards to damage and clip size. All other stats were pretty much the same, and they all looked like so much jumbled bulk.

There's no smooth progression, as all tech is unlocked by picking up and consuming data bricks that get dropped randomly by enemies. Yup, you're gonna have to shoot a LOT of electric jellyfish before you can build that kitchen counter you always wanted. You'll also need to do a spitload of grinding to get all the metals you need for anything beyond just dirt guns and mud armor, because ore veins are very rare and often stupefyingly dangerous to go near.

Speaking of danger, this game incorporates a life system. It's not game over once you reach 0, but if you die after that all the items in your tragically small inventory will get expunged onto the surrounding terrain.

This game is early access, VERY early. It's fully possible it will shape up in time, but right now it's clunky, incredibly grindy and half the items in the tech tree are obscenely expensive and serve no purpose. In closing, I figured out how to infinitely duplicate any resource in the game before I managed to work out how to split a stack in two. Wouldn't recommend in its current state.
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49 of 63 people (78%) found this review helpful
2 people found this review funny
42.6 hrs on record
Posted: January 2
Early Access Review
EoS is still a buggy and slow paced game. No real wiki to find out your information from, you gotta learn it all by yourself. It'll take you a couple of hours before you really get started on how to play the game. Some of you may be bored after the first couple of hours, because you simply have no idea what you are doing.

BUT for those of you who can get past the first 5-8 hours of playing this game, it may become interesting to explore, to dig to find new stuff, head towards dungeons. With that said, how well you fare in this game is how much patience you really have. You have to read stuff in the codex to learn how things works, you may never get past some parts without help from the community. Its grind intensive, one thing that I don't really like. You have to kill, and kill, and kill, like in an MMORPG, just keep killing, and leveling, want to build more stuff? Kill more, get more science points, convert it to research data.

Eventually it gets so absurd that you need so much research datas and at the same time, you reach a point where you get alot of science points that you either have to find a couple of upgrade platforms and extend your Science maximum capacity OR you just kill and stop, convert it to datas, every few minutes.

If you want to go by the first method to make things a little easier, dig more! The upgrade platforms which are so beneficial and essential but of course, it is so god damn rare. For those of you who have played terraria, it is pretty much like the Crystal Hearts but rarer. Its interesting but also tiring because of how big the world is, You have to explore and explore and explore to find these upgrade platforms. There is simply no way you can chance upon this without luck since there is no navigation help or map for you to refer to.

So do I recommend this game? Sure, I do, but overall I give this game about a 6.5/10. Keep in mind that this is still in early access.

It has a massive content, but not enough help support, things are still very buggy, but it is not unplayable, the designs is pretty and simple, but a little unappealing. The developers are helpful, they respond alot, the game is updated very frequently,

My unsatisfaction with this game is due to its grinding factor of kill dig kill dig, find stuff, continue killing, build stuff, and finally, just finally, you can get to the first dungeon and die more, realising you need better armor, and to get better armor, you need better buildings, so you kill and dig more, to build these buildings and armor, but it is way too slow, so you need to build better tools, but for better tools, you also need to kill and dig more. THEN you also need better weapons, and you know where I'm going with this.

*edit*
So why am I still playing it? Well to be honest, it is because of the developers. They want to improve this game, so I close an eye while writing this review and at the same time, try to tell you guys about the truth of this game. It is not exciting, half of the game is not completed yet, but hearing what the developers have to say, I'm sure that EoS will be much more fun when it is launched. So i'll give you a couple of reasons to get this game and a couple not to.

Get this game if you
- are patient and want to see the game grow, contribute to the community and give feedback to the developers.
- are willing to fork out money to support the development of EoS.
- are willing to take the risk and pay a cheaper price for early access, with hopes that this game does not end up like other Early access games.
- You are a rich ♥♥♥♥♥♥♥, so why the hell not?

Do not get this game (now) if you
- Just want another Terraria-like game to fill your time. (Seriously, if that's your motive, don't get it yet)
- Want to get the full experience right now, and you are unable to tolerate buggy, and slow-paced game. (In this case, you should try Starbound for a better experience)
- Want a multiplayer game for you and your friends to play with. (Yes, reasons for this is because it is likely that either 1 of you are gonna get bored, and when you buy this for multiplayer, you are gonna play this for multiplayer, and end up not playing it when your friends stop.)

*Update*
While this game is not terrible, those of you who do not have that much patience, did not have an enjoyable experience or with expectations that are not met, but at the same time would like a concept similar to EOS, maybe "Signs Of Life" would appeal to you more.
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56 of 76 people (74%) found this review helpful
362.2 hrs on record
Posted: November 24, 2014
Early Access Review
This game is one of the good examples for Early Acces. The Dev team is really nice and are very present and working with the community. Constant patches and addet content keeps making the game get better and better and i don´t regret buying into this at all. The art style, music and ambient is just awesome and everyone who like this genre should give it a try.
Even tho it got Terraria content in it it is by far not a clone and got it´s own unique feeling to it as it is more focused on action and plays more like a metroid game when it comes to progression and gunplay.
A big thumbs up from me .
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38 of 49 people (78%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: July 17, 2014
Early Access Review
Edge of Space is a dream for sci-fi fans. Also, is a dream for the early adopters, because the devs are always upgrading the game and talking to the community. This is how an Early Access game should be!

If you buy before the official launch, you'll receive exclusive content. If sandbox games are your cup of tea, I highly recommend you to try Edge of Space!
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76 of 119 people (64%) found this review helpful
3 people found this review funny
6.6 hrs on record
Posted: December 24, 2014
Early Access Review
Join the Multiplayer group here! http://steamcommunity.com/groups/TheEdgeOfSpaceServerHostingGroup

Now back to my review

PROS:
Good storyline
Good Multiplayer
Good Gameplay
Good Ideas
Sandbox
Creativity
Something always to do
Good Graphics
Decent Community

CONS:
Some updates wipe your profiles/chars
Animations are bugged
Not Much Storyline
Not Alot Of Music
Gets boring fast without other people
Not many multiplayer servers that work
(/\ join this group to fix that /\: http://steamcommunity.com/groups/TheEdgeOfSpaceServerHostingGroup )
Hard to learn controls

If you are interested/like these topics then buy this game:
sandboxes
2D
Terraria
Starbound
Minecraft
Freedom
Merica
Toast

Story time:

I just made it past the tutorial
I spawn in a ditch
spending 10 minutes to get out of the ditch, and having no clue why my jetpack wornt work
I make it out of the ditch
I Find a Snale Thingy
I ride it off a cliff
i somehow survive
My snale brings me down like 200 more cliffs and we still survive
I find ores
my screen says i need to warm up
but i dont get damaged by not warming up
I jump off another cliff with my Snale Steed
we fall for eternity

9/10
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123 of 207 people (59%) found this review helpful
87.5 hrs on record
Posted: December 10, 2013
Early Access Review
I love the concept of this game, adapt or die in a hostile environment with nothing but technology to rely on! It's still in beta so there's still lots of improvements to be made and i can't wait to see them. So far the game mechanics seem stable and gameplay is alot of fun, the only problem is the somewhat awkward UI and lack of content, but what is already there is fun! The power grid system is simple to figure out and yet, can be extensive and complex in a good way. The developers look like they know what they're doing and know exactly how to put their vision of the game into reality.

I definitely recommend this game and at $11.99 currently, it's very reasonably priced.



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