Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
User reviews: Mixed (1,041 reviews)
Release Date: Jun 28, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Recommended By Curators

"Terraria is to MegaBloks, as Edge of Space is to Legos."
Read the full review here.

Recent updates View all (70)

December 23

Santa needs your help! (Christmas dungeon patch notes)

Happy Holidays, ArkCoNauts!

We hope you’re all on the good list this year, because you’re in for a treat from Handyman. Our Holiday event is here! During the event, look out for Santa, who will be on the loose bringing his own mayhem to the game. After the event, the Christmas Dungeon will remain in the game in a more limited fashion, appearing in the comet biome on a more infrequent basis. That’s right! Even if you fall victim to future wipes, you’ll still have a chance to get back all that lovely holiday loot!

New Content

Christmas items are now available
Christmas Dungeon is now available
Christmas Dungeon TIPS: Chocolate Coins are given at start and dropped by creatures, these are for upgrading defense towers.
Christmas Dungeon TIPS: Dungeon Nav Data drops from Lower Proto-Biome and Comet Biome


Fixed an issue where arklights could not be seen by other players in dungeons in multiplayer
Fixed an issue where chitins for Speedy Raptor were not dropping

Changes and Additions

Nav Data now stacks to 21 instead of 7
Penguin and DJ Dubstep Penguin dungeons are now accessible
Added dialogue to explain failure to connect to a server, should now give reason for failure

0 comments Read more

December 18

Patch v0.3304 - Happy Holidays!

Happy Holidays, ArkCoNauts!

Our festive bug smashing continues, with another round of fixes and changes. We will be taking some time off for Christmas next week to spend with family and friends, before coming back to dig in to another big content patch. We wish everyone a safe and happy holiday season, from our family to yours! <3


  • Physics calculations have been move to a separate thread. This fixes several issues with jumping, jetpacks, and collision that could occur at low framerates.
  • Fixed several issues which caused frame rate drops on some systems.
  • Creatures killed in a single shot no longer withhold Science XP in revenge.
  • ArkCo employees have been reminded of the difference between left and right and should be less confused about which direction to face when aiming up or down.
  • Fixed an issue where Nautilus and a couple other creatures were bypassing shields (They have our frequency!)
  • Fixed an issue where the cybernetics station art was spazzing out (Short circuit?)
  • Fixed an issue in multiplayer where some removed tiles would not update for all players (G-g-g-g ghost tiles? Zoinks!)
  • Brown mundo crabs will once again inflict damage if you make them mad (Silent treatment)
  • Fixed an issue that caused various sync issues between clients when loading chunks or worlds. (Communication breakdown)
  • Optimized various packets to improve transmission of creature and world updates.
  • Max Science XP is now updated correctly on the progress bar. (Blinded by science)
  • Fixed an issue where cryorod count would not update properly (My pod gets 40 rods to the hogshead and that’s the way I like it!)
  • Fixed an issue that caused some canceled quests to re-appear in multiplayer (I can’t quit you)
  • Laser Picks are no longer blocked by various non-terrain objects
  • Equipping a jetpack in the appearance slot will now change the jetpack effect
  • Creatures now see deployable turrets as valid targets (The guns… they’ve stopped)
  • The Skiff Pad now show the time remaining in multiplayer (Finally, a countdown)
  • The Codex and Enhancements hotkeys now open the correct tab of the Character Window (In your face, interface)
  • Fixed an issue where certain Anomalies could spawn creatures inside of terrain (hipster anomalies spawn everything underground)
  • Fixed an issue when placing objects such as the Command Center sent a warning message or pop-up window to everyone nearby instead of just the placer
  • Fixed an issue where some of Omegratron's attacks did not update player health bars (I’m not touching you!)
  • Omegatron's Orbs can no longer enter the safe zones (NSFW)
  • The resource and category select menus in the Crafting Window now close when the the Crafting Window is closed
  • Fixed an issue where players could craft the wrong items in tutorial preventing them from progressing (That’s how we learn!)

Additions and Changes

  • Players can now increase maximum science xp cap via upgrade platforms (The more I learn the more I CAN learn)
  • The Anomaly Circle effect has returned from the hidden layer to which it was accidentally banished
  • Added a healing effect when vehicles are being repaired
  • Restored the player NamePlates on MP servers (Hello, my name is Operative)
  • Extra Kit slots can now be unlocked via upgrade platforms
  • The Crafting Window is refreshed after learning a schematic. New schematics remain marked as new when closing and re-opening the Crafting Window. Selecting a schematic marks it as no longer new.
  • The quest to kill a random number of creatures now gives bonus time for each creature killed (Keep what you kill)
  • When merging stacks of items, the target stack will always stack up to the maximum allowed and any remainder will stay in the source stack
  • Creatures and other players no longer block the placement of background tiles
  • Science XP is now shown near the character's head instead of text in the lower left of the screen
  • Added Codex entries for the Penguin dungeon, DJ Penguin, and Tech Upgrades (Reading is FUNdamental)
  • The Outfitting Station now opens the Character Window when activated
  • Placeable items that can only work in a certain biome now show that on their tooltip
  • Base Mode now shows an outline around all tiles. The powered tiles are white and the unpowered tiles are dark grey.

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Official Terraria Content! - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

About This Game

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features (Launch Version)

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

System Requirements

    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
13 of 15 people (87%) found this review helpful
2.4 hrs on record
Posted: December 25
Early Access Review
Good game. If you like to play "Minecraft" or "Terraria" I think you should try this game too.
Was this review helpful? Yes No
20 of 28 people (71%) found this review helpful
16.4 hrs on record
Posted: December 6
Early Access Review
In the first part of my review, I will point out, on the spot, that THIS IS NOT TERRARIA, nor will it ever be. Just as Starbound was seen as another rip-off of a loved game before it became famous, it's the same here. Terraria is less loved by the developers, and Starbound even moreso. The developers here are happy to patch any bug that would be found, in addition to being friendly and helpful, were someone to get lost or to ask for help.

The soundtrack in the game actually DOES give it the feel of Minecraft, what with the lonely venture and all, but it's not. The game [also] has a unique take on the 'RPG' aspect, with it not being the typical 'grind for hours and hours to get to the max'. No. You instead would get SP (Science Points) which are used for the creation of plenty of things, such as items to increase your skill in a specific area. SP is gained by killing things (as per RPG-like game) as well as destroying things, be it trees or some odd plant you've never seen before, though the amount varies.

Also, you remember in Terraria where you could feel safe at night, in your little cardboard underpants alongside your wooden sword? Not here. Go ahead; Try to survive the night in your first, second, or third armourset. You'll never live to see the sun! Speaking of 'living', it also has a reason NOT to die. You crash-land on some planet, as the lore goes, then you go on to set your small CryoPod up. Note, though, that even though said CryoPod keeps you from death for ten times, it doesn't mean you can waste them. It's quite a journey to craft up a small, cryogenic tube you slot into said CryoPod, which gives you one extra 'life', so-to-speak.

Of course, who could forget the tutorial? It's relatively in-depth, and it explains all you need to know to not die horribly the first time you set foot into the world. Now, with all these good things, what are the downsides? Well, the first, and probably most notable, is that the game is in Early Access/Beta, and has a plethora of features not-yet implimented (such as mercy invincibility after getting struck, which isn't as bad as you think, but can be kind of annoying), but even with that, it's still moving forward at a great pace, and, as I point out, it gets almost any and every bug patched up when said bug is first found.
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9 of 9 people (100%) found this review helpful
10.0 hrs on record
Posted: December 22
Early Access Review
Like Terraria and Starbound, but more difficult. This game requires that you base build in order to survive the monsters in the night, and to have a grid of power to build new gear or get companions. This game has a lot to through at you, even though it may not seem to be clear at first (look at the wiki for a begining guide). I have enjoyed this game greatly and I strongly recommend that you play this game.
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6 of 6 people (100%) found this review helpful
4.3 hrs on record
Posted: December 24
Early Access Review
Join the Multiplayer group here!

Now back to my review

Good storyline
Good Multiplayer
Good Gameplay
Good Ideas
Something always to do
Good Graphics
Decent Community

Some updates wipe your profiles/chars
Animations are bugged
Not Much Storyline
Not Alot Of Music
Gets boring fast without other people
Not many multiplayer servers that work
(/\ join this group to fix that /\: )
Hard to learn controls
Cannot Destroy some things, gets in the way of building

If you are interested/like these topics then buy this game:

Story time:

I just made it past the tutorial
I spawn in a ditch
spending 10 minutes to get out of the ditch, and having no clue why my jetpack wornt work
I make it out of the ditch
I Find a Snale Thingy
I ride it off a cliff
i somehow survive
My snale brings me down like 200 more cliffs and we still survive
I find ores
my screen says i need to warm up
but i dont get damaged by not warming up
I jump off another cliff with my Snale Steed
we fall for eternity

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6 of 7 people (86%) found this review helpful
132.5 hrs on record
Posted: November 30
Early Access Review
Remember this is EARY ACCESS, And considering its early access the game is already pretty good and diverse. Ive played alot since the most recent update and ive still got so much to do! At the rate the games goin atm its going from good to better in each update. Cant wait to see what the final build will bring.
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4 of 4 people (100%) found this review helpful
1.9 hrs on record
Posted: December 24
Early Access Review
Overall I would definitely recommend this game, as of the writing of the review the game is still in Early access so i can only imagine it growing into a HUGE game, if your not to sure as to whether you should buy this yet then definitly keep it on your wishlist or follow it,

I have just bought this for myself today, played a total of about 2 hours on it so far and still just learning the basics, in my opinion it does have a steep learning curve, its a game that you have to plan what your doing ahead of where you currently are, the restrictions on the crafting can seem abit unfair at times (its just making you explore more and be more active in the world your on), unlike some similar games it does have a backstory meaning it can be good for beginners and advanced players alike.

Also for those wondering if they can run it, I have a pretty basic set-up that ive ran it on; 2.0ghz quadcore processor with AMD Radeon 8400 on board graphics and 6gb of ram, i can get a solid 30FPS most of the time (trees falling causes a small amount of lag,)
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5 of 6 people (83%) found this review helpful
0.2 hrs on record
Posted: December 18
Early Access Review
I had a bad first impression of this game earlier on in it's alpha, but after revisiting it, I was delighted to find that the game's developers are very concerned with customer satisfaction and the quality of their game, and that most of my initial grievances really don't apply anymore.

Edge of space is already a wonderful game from what i've seen, and I hope it doesn't stop improving from here!
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
17.2 hrs on record
Posted: December 13
Early Access Review
I love this game. But keep in mind, t's EARLY ACCESS.
So, if you're the type to whine about not getting the updates you wanted RIGHT NOW RIGHT NOW, or about features being broken temporarily, or bugs, GO BUY A COMPLETE GAME.

The whole point of Early Access is to support the developer as they make their game, and see how it progresses.
Don't be stupid and expect a finished product. This developer is making good on promises and deserves your support.

It's a wonderful addition to the Sandbox/Crafting Genre. With good, solid gameplay and controls.
Crafting is good, and intuitive, and will only get better.
Combat isn't any more clunky than say... Terraria.
And there's tons to explore already. I have seen this game come LEAPS AND BOUNDS in terms of progress since I first purchased it, and I check back frequently with much delight.

I can't really seem to get into Signs of Life, or Darkout. I loved Terraria to death. Asteria was a waste of my time.
But this game, its style, its atmosphere, and YES there is a tutorial now, really speaks to me.
Only other crafting game I've enjoyed this much recently is Planet Explorers, which is twice the price.
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5 of 6 people (83%) found this review helpful
39.0 hrs on record
Posted: December 15
Early Access Review
For the game as it is right now is absolutely amazing, but I am a biased reviewer as I adored Terraria and liked Earthbound a hell of a lot.

I have came across very few bugs and the game is obvious when playing that it's not a finished product (I think it needs some smoothing out with some controls and actions) but I have came across very few games that achieve this calibur of early access.

Can't wait for it to be a full release with everything.

TL:DR- My rate is 8/10 for an Early Access game.
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
40.4 hrs on record
Posted: December 15
Early Access Review
Nowhere near finished, but a good game nonetheless. Even in its current infancy, there's still a fun experience to be had. The devs are very active, both with updates and in the community. There's a lot of potential here, and so far the game's living up to it.
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5 of 6 people (83%) found this review helpful
4.5 hrs on record
Posted: December 17
Early Access Review
This review is based on the December 2014 version of the game. As it currently stands, it holds alot of promise, but suffers from usability problems. For example. there is nothing you can do with your old gear - when you make new equipment, you can't salvage or sell your old items that are no longer useful, you have to delete them (or store them if you're a pack rat). Also, the UI is still pretty rough - some recipe names don't match up to what they create. This is a problem when you are trying to figure out where the 'crafting bench 1' recipe is, because its actually the 'computerized work bench' recipe.

Overall its decently fun, but the clunkiness of the UI drove me to give up on figuring out what I needed to do next.
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
6.2 hrs on record
Posted: November 30
Early Access Review
*Early Access Review* *Not final review*
This game is a 2D mining sandbox game, but it's not a generic clone of Terraria, but it does feel like a clone. First off, combat only consists of guns right now, this is quite annoying, but the amount of guns is pretty good. Crafting is very complex, you can substitute some materials for others, but this also makes the crafting system feel slow and clunky, which I hope this is fixed later on. The developers update the game VERY often, and make changes based on community feedback, like an early access game should. I recommend this game based on sheer content alone, but buyers beware, it's early access, there ARE bugs.
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5 of 6 people (83%) found this review helpful
20.6 hrs on record
Posted: December 9
Early Access Review
tl;dr: Dug up a mushroom, got Uranium; woo! Play this game, it gives Early Access a good reputation.

Every single day, this game becomes more and more appealing to play. balancing, additional content,
The averaging out of the reviews say the general feeling on this game is mixed, but the top reviews are nearly all absolutely positive,
Whereas for Starbound, the general feeling is listed as very positive, but the top reviews are nearly all absolutely negative.
Because a game that was more polished at release with less attention from the developers (Starbound) is just isn't as good as a less polished game with more developer attention (EoS). This is why Edge of Space is in my favourites and Starbound is not.
Yes, this game DOES need more everything: content, detail, variety, bug fixes, polish, et cetera. But in the same volume, it is RECIEVING what it needs! DEVELOPER ATTENTION!! It warms my heart to see devs responding to reviews and comments and implementing changes based on community feedback~!

There are, however a few small issues I can think of which would address immediate issues.
- Some method of pausing the action
- an option to reverse the scroll for the hotbar
- Beautiful as the background music is, possibly a touch more variety would be welcome
- changing the tiles the master cryopod sits on would be fantastic for base decoration.

On a side note, I purchased the standard version of the game, and then later decided to buy the special edition, but none of the special edition content shows up at all. If it hasn't been implemented properly yet, I'm willing to wait, but I just want to ensure that this isn't simply a bug.

Overall, this game truly lives up to what the developers have claimed, and is improving every day. Keep up the good work devs, you love your game and we love you for it!
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5 of 6 people (83%) found this review helpful
30.5 hrs on record
Posted: December 21
Early Access Review
I like this game. Its fun and new. I wish there were more customization in the character creation. Also i wish more of my friends had it so we could play together! Or at least someone who can open a server.
I think it is worth buying, although it'd be more helpful if someone walked me through the first time playing, because the Research wasn't touched on enough in the beginning
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5 of 6 people (83%) found this review helpful
12.3 hrs on record
Posted: December 21
Early Access Review
Amazing game! Theres a few bugs like the infinite loading screen glitch, Carbon Fiber Factory takes all of your minerals if you put them all in. And a few more, But generally this game is truly great to play with friends and is a very good game for Early Access. I recommend this game to people who like Sidescrolling/Adventure games like terraria and Starbound. ~ Sweet Salamander
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5 of 6 people (83%) found this review helpful
68.2 hrs on record
Posted: December 22
Early Access Review
A wonderful, albeit incomplete as of yet, Terraria-inspired space game. Get your 2D digging and surviving fix here. The developers are great about staying on task and keeping this game's creation in progress.
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5 of 6 people (83%) found this review helpful
98.7 hrs on record
Posted: December 23
Early Access Review
Since I first started playing EOS I have noticed a ton of improvement. The game gets regular updates and the devs are very involved with the community here on Steam. One thing I really enjoy about EOS is the multi-leveled crafting. Each resource is needed from the start to the end, so I don't feel as though I'm waisting my time gathering dirt, mud and rock on the way to the more valuable resourses. You unlock new crafting opportunities by earning XP. With this XP you can "buy" data. The data (once you get enough) gives access to better equipment. I really like this system, I'm hoping that this is the one the devs settle on.
There are a few frustrating things about the game, such as the amount of time required to gather resourses for the equipment you need to progress. Also, much like Terraria, the player is super vulnerable at the start of the game (this can lead to much frustration for players not accustomed to this type of game). The issue I struggle with the most is the lack of direction in the game. The crafting is so much fun, but I have no idea what certain resourses are for or how some of the better equipment is crafted. If you get too lopsided with buying data from one or two catergories you will be totally lost. Make sure you unlock the data evenly to avoid any problems.
In conclusion, I totally recomend EOS. I remember being frustrated as hell when playing Terraria after it first came out, but as time went along and I slowly learned new things the game became really fun. I am 100% convinced that EOS is offering the same type of experience, who knows, maybee it will be even better than Terraria when all is said and done.
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9 of 14 people (64%) found this review helpful
57.4 hrs on record
Posted: December 18
Early Access Review
Really liked this game. If you liked Terraria you will probably like too. Definite changes that need made but they patch often.
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5 of 7 people (71%) found this review helpful
4.7 hrs on record
Posted: December 23
Early Access Review
its a good game people should try it out
good job handyman
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5 of 7 people (71%) found this review helpful
2.7 hrs on record
Posted: December 18
Early Access Review
Dear readers,

I highly recommend this game, for a range of reasons. Perhaps most importantly, it is actually fun to play. I was initially dubious, since I am new to this genre of game, but, at the behest of a friend, I decided to give it a chance. I am very glad that I did, because flying (even for short distances) with a jet pack is all that I hoped it would be. I am still waiting for my real-life jet pack, universe!

As I have never played this type of game before, it took me longer than the average person (I assume) to get through the tutorial. This was not, however, because the tutorial was not well-structured. In fact, it taught me all the basics I needed to know for this game without much superfluous fluff. I just had trouble with, for instance, remembering that I could jump down platforms.

In addition, it is clear from the regular patches and updates that the developers are highly invested in making the game-play experience as bug-free and enjoyable as possible. This is the first early access game that I've purchased, and thanks to my positive experience with Edge of Space, I will be taking my chances on other early access games in the future.

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